Comments 432

Re: First 4 Figures Reveals Stunning Shovel Knight Collectibles

AirElephant

I can't believe those guys talked about the statue, but mostly the game itself, for a full hour. It would have been much more interesting to hear details about how the statue was crafted and why something that looks pretty simple is worth $300. Compare this to virtually anything that WETA Workshop cranks out near the same price and I honestly can't see the value in something that looks like a blown-up Amibo. Not released until Q3 2018, either.

Re: Review: Traverse USA (Switch eShop)

AirElephant

Hey, as long as HAMSTER keeps cranking out obscure arcade titles I'm happy, even if I don't buy them. I enjoy watching the YT channel of a couple guys (Dave and Joe) at GameSack and they have a continuing series about arcade games that never made it to the home consoles. If HAMSTER mines those gems, I'll be delighted to pick up a lot of them.

Now, this one HAS been ported before but it gives me hope.

Re: Nintendo Download: 30th November (North America)

AirElephant

Might we hope that Hamster moves on to port all of the IREM arcade titles eventually? I'd LOVE arcade perfect ports of the R-Type games as well as Image Fight, Moon Patrol, Air Duel and many others. IREM and Data East were some of my favorite arcade developers.

Re: Caveman Warriors Will Take Us Back in Time on 5th December

AirElephant

Ugh. I knew when I clicked on the video that the graphics would be bland, vector-based, and basic. What is it with these little studios that they can't afford to hire decent graphic designers? The core game play might be good, but the graphics are so off-putting I'd never bother to give it a try.

I can guarantee a NL score of 4-6, tops. Personal guess is five.

Re: Review: Lumo (Switch)

AirElephant

Love puzzle games. Might be worth getting.

That said, this game makes me massively nostalgic for The Adventures of LOLO. We need, need, NEED a new version!

Re: Ubisoft Thinks The Next Console Cycle Isn't Far Away, So Where Does That Leave Switch?

AirElephant

He didn't say "only" two years, he said a "minimum" which means he thinks it will be at least, but probably more than, two years from now. And the original PS4 and XB1 were released in 2013 and the current upgrades (Pro and One X) are still using the same architecture. That would mean that each of them would have been on the market for six years at minimum, but more likely seven. That's a pretty good lifespan, assuming the Ubisoft guy is even correct.

Re: Nintendo Download: 2nd November (North America)

AirElephant

I'm guessing that Sonic Forces is going to debut to terrible reviews. That they kept review codes from websites like this one until release day is a terrible, terrible sign. (If I were to guess it's because they're hoping to get a rush of day-one sales before the negative reviews hit.)

Looking forward to NLife's view, though I don't expect it to be higher than a six.

Re: Super Mario Run Passes 200 Million Downloads as Nintendo Seeks Mobile Success

AirElephant

@BlueOcean
"... why they don't consider releasing their bigger games on more platforms?"

Because a large part of Nintendo's allure is that you can ONLY get their AAA titles on their systems. That way, they can also ensure a revenue stream from licensing 3rd party titles and they have more control over the user experience. This is also why Sony and Microsoft continue to release consoles; it's all about control.

The day Nintendo starts releasing its games on rival platforms--other than mobile, which really isn't the same audience--is the day they go the way of SEGA. I hope that never, ever happens.

Re: Super Mario Run Passes 200 Million Downloads as Nintendo Seeks Mobile Success

AirElephant

I wonder why Nintendo didn't release the basic Mario Run game as a complete, free download and then tack-on outfits to spice up the gameplay? Put the Tanooki, Frog Mario, Raccoon Mario, and many other outfits (including Cappy) in as $1.49 or $1.99 add-ons?

The rule of drug dealing (and online gaming) is to get them hooked and THEN reel them in with extras, not charge up front. I know they don't want to compete with their handheld business, but endless runners like Mario Run are a natural for phone gaming but almost useless on true handheld consoles like the Switch.

Learn from your mistakes, Nintendo, and I think you can find a very profitable niche. (Why there isn't yet a Mario Party, Doctor Mario, or Yoshi's Cookie I have no idea.)

Re: Guide: How to Download Animal Crossing: Pocket Camp Early on iOS and Android

AirElephant

@AlexOlney
Fair enough. But for games that ask me to invest time to build worlds, unless there's a "Hard Mode" that encourages repeat play (BotW), I'd rather wait a little bit for the finished product and get busy.

I'm not an AC fan, per se, and have absolutely ZERO games on my phone--I much prefer dedicated gaming systems with actual buttons--but this one has me intrigued. If I'm going to invest, it's going to be in the full-bore release version.

But if it floats your boat, weigh anchor my friend.

Re: Talking Point: The Nintendo Switch is Modernising, But Has a Long Way to Go

AirElephant

It'll get there. Nintendo is always very, very slow to make changes. Their fans will always allow them the time they need, though, because in the end their games are worth it. I don't need my Switch to play Netflix, keep track of achievements, or even provide in-game chat options (as much as I know many would like that) as long as games like BotW and Mario are on its platform.

As others have said, though, give me the Virtual Console and a run of good games and I'm happy.

Re: Super Famicom Exclusive, Far East of Eden Zero, Translated Into English

AirElephant

I'll never tire of outstanding 16-bit pixel art. Even the retro games of today rarely approach the craftsmanship of the stuff produced in the '90's. Just like the movies, when the technology is more limited the artists are forced to be that much more creative to overcome their limitations. Really great looking game I'd love to play someday.

Re: Zombie Gold Rush is Creeping Onto Switch In Time For Halloween

AirElephant

BTW, what makes that thing a "Picnic Truck?" Looks like the guy (or couple of guys) that made this game bought art assets from a royalty-free shop and plugged them into an engine they designed. An ACTUAL food truck that with a gatling gun that pops out under the awning (or the sales window) would have been nifty. This? Not.

Nothing about this says, "Hey, we tried!"