Adding to the ever-flowing avalanche of information being revealed for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, it has now been confirmed that motion controls will be a mandatory requirement for catching your beautiful collection of Pokémon.
The news comes from Eurogamer, who claim to have received a statement confirming the actions required to capture Pokémon in the game. Of course, we've already seen that a throwing motion is used when playing the game in docked mode, but this information tells us that you'll also need to use some movement when playing in handheld.
"In handheld mode with both Joy-Con attached - you are still required to move around to aim, but you press a button to throw the Poké Ball."
"It is not touch screen like on a smartphone because the Switch is quite a bit heavier than your smart phone."
This means that if you're playing the new Pokémon Let's Go titles while on the go, even in awkward places like public transport and the like, you'll still be required to move the console around - even if only slightly to line up your throw. Hopefully the movement will be incredibly subtle, just being enough to perfect the aim rather than completely dictate it, but if no alternatives are available as this comment suggests that does raise several concerns.
Of course, some people like to play without motion controls as a preference, and you would usually expect to see the option to turn them off in a menu somewhere. More pressingly, though, any major motion requirements could result in people with limited movement capabilities not being able to enjoy the games. We're hopeful that the developers will have thought about this, and hopefully things will become clearer when we see the games in action at E3 next week.
Would you like the option to play the game without the need for motion controls? As ever, share your opinions with us down below.
[source eurogamer.net]
Comments 86
Wait, it says you CAN press a button to throw in handheld mode. The motion is just for aiming (which is superior anyways).
You guys had me worried for a sec with that bogus headline
Still going to be a fun game. Movement isn't a bad thing.
I'll actually be royally miffed if this is true. I don't ever trust anything anybody but the devs themselves say, but still, if this is how it's going to be, my enjoyment of Let's Go Eevee will be very limited when it comes to catching Pokémon. I hate motion controls in anything but Splatoon, and it just isn't my cup of tea.
Let's get SWOLEKEMON!
This game keeps getting worse. No Johto, no Pokemon from other Gens, and forced motion controls.
As if this "game" could get any worse, good job.......
Oh well, just when I thought we were moving away from horrid motion controls. I was going to pick this up but if motion controls are mandatory then I’ll definitely be passing.
@JaxonH Hey Jax where you been, was thinking about looking you up today if you didn't pop up in time for E3.
Welcome to the new NL, where everything is either clickbait or outright wrong. Before I read the article which contradicts the tile I was sure there would be an article tomorrow contradicting this article. queue overly defensive damo in 3... 2...
Though I suppose technically the headline is correct, you need motion to capture Pokemon, but 98% of people are going to read it like we did and not consider aiming gyro controls "motion" when they think capturing Pokemon by throwing balls at them. So I guess I gotta hand it to the guy, very clickbaity but technically accurate, actually well played. Annoyingly so, but I admire his moxie. Just saved damo the trouble
OK, now I'm expecting a follow up article tomorrow.
What's in the jesus tapdancer christ head of developers who think making motion controls mandatory is a good idea? WHAT?
Oh, I thought you meant the throwing motion bs was mandatory... It seems you can still just press a button to throw the ball, but motion is for aiming. While that still seems silly to not just give the option to use the analog stick instead, and I generally don't like the whole "tilt the screen that you're looking at" thing, aiming is generally towards the less offensive end of motion controls' crimes against gaming, so this isn't the end of the world I guess.
From the sounds of it, the joy con are essentially using gyro for aiming similar to Splatoon, which for most should be a relief. This will still be pretty awkward though in traditional handheld mode.
I cant see this being a problem, lots of people prefer the motion controls for splatoon so as long as it is that good should not be a problem.
If it's minor aiming adjustments, no biggie. If it's full on turn 90 degrees on a train I will be cross.
@rjejr
Look at the comments. 75% of the people here didn't even bother to read the article.
Cue 240 page comment section complaining about "how horrible this is" and "not wanting a game that forces motion".
Disregarding its just tilting the system ever, EVER so slightly to aim the reticle before pressing the button to throw.
I'm beyond caring though. If people react based off headlines without reading into it then they deserve to make decisions based off bogus click-baity information (and it was clickbait- The whole "get those wrist straps ready" as if you need a wrist strap to aim with a Splatoon 2 like tilt for half a second every 10 minutes)
I'll be playing with a pro controller. I have a big problem with using (waggle) motion to throw, but find it ideal for aiming. If I can do that, I'll still buy it.
Oh well. I do not use motion control when on my commute. Even if for aiming - you basically "that guy".
Never really thought we get Pokemon in 2018 anyway. So ignoring this and waiting for the 2019 one is not a big deal. Not like I ignored GO on mobile also. Time to ignore GO on Switch.
As long as the aiming is basically like Splattoon and Doom then I’m down with this, I find gyro aiming allows for much more fine aiming adjustments than the analogue stick.
Ah, this worries me slightly.
I have shaky hands and it's noticeably getting worse, find it difficult writing, holding my phone still, etc.
Hopefully the aiming is indeed subtle in handheld mode so that I'm not jittering the screen about everywhere.
@Agramonte
Maybe for a shooter like DOOM where you're constantly aiming, and aiming at more extreme angles.
But for a game like this? The tilt it would take to aim the cursor would probably be less than the natural jostling of being in a moving vehicle. So small it would barely be discernable between hands not being perfectly still like a statue.
And considering you only do it for a split second whenever catching a Pokemon, I'd say it's not remotely an issue.
Your article about using motion controls is very patronizing. It is like on purpose you want to divide your readers. This is not good writing.
So does this mean no Pro Controller support? Or will it use the gyro?
I only came into this comment section to see people crying about "waggle". Mission complete.
What's with these bogus headlines lately?
@JaxonH It is not an issue for you. That does not mean it would not be for me - or the person sitting next to me. I do not use my Switch docked so care less about how it works there - but sure some people will - it is a system used in different ways by tons of people.
Why motion control should always be optional. Problem solved
Ok so it's not as bad as the headline suggests, but still, that makes it a lot harder to play if you're in a cramped setting like an airplane. Now if there's a setting to adjust the sensitivity, then that would be better.
I wonder if we'll be able to use the Pro Controller
Clickbait headline and photo, to be honest. They are only talking about requiring gyro, which only needs slight movements. Why did you use the photo of the kid throwing his joy-con, when that is clearly not what this is about? And then you use the "Secure those wrist straps" tagline to once again suggest that this about throwing the joy-con when it is not.
Poor showing, Nintendo Life.
I wonder if Touch screen is usable to throw Pokeball without waggling the Joy Cons.
Never too late for Gamefreak to change their mind when peoples are start to complain about mandatory motion control just for throwing Pokeball.
Gamefreak said that they want to make Casuals go back to Nintendo, but given the Casuals must throwing the Pokeball by aiming, i'm afraid Casuals will not comfort to play with that method. Casuals will not treat the games seriously like Hardcore players, so anything that felt a little bit complicated, they will stop immediately once they felt bored / uninterested.
“Boooohoooohoooohoooooo”.
luckily i'm no pokemon fan.
the only game that motion was even partly fun was wii bowling.
motion controls are puke.
The game reminds me too much of Pokémon Go to make me interested in it.
Eh.. I'm up for it as long as I don't have to do the throwing motion. Pokemon has been kinda stale lately, so it'll be nice to try something new IMO.
You're barely going to have to tilt the system at all to aim. Why would you need wriststraps for that?
The clickbaity headlines are starting to get irritating.
From the article, this is just about aiming.
I can't possibly see a situation were this could potentially be a problem for anyone.
Well unless the sensitivity is so low that you have to turn around like an idiot, but I seriously doubt that.
@rjejr "overly defensive damo" that, and I'd be willing to bet he has a few Alt accounts out there so he can back himself up if needed
@Blizzia agree with almost every word you typed. Honestly not a fan of the motion controls in Splatoon 2 (never played the first one). Gyro aiming in Zelda botw was fine I guess but still preferred it to be off. Wii sports is the only true motion control gaming I have throughly enjoyed. I don’t understand why they would make this mandatory when there are perfectly good thumb sticks we could be using. I honestly don’t see how they can think this is a game for everyone if this is true and motion controls are mandatory.
@gordjscott I also have shaky hands (though yours sound a bit worse) so I agree that I hope it is very very very slight if it is true that motion is required.
@JaxonH I've read the article and that's still mandatory motion controls, even if just for "small aim adjustments", and not including the option to just use the joystick is unheavenly stupid since it could turn out being quite uncomfortable on tight public spaces like bus or metro. Sorry for having a different opinion than yours.
This does not worry me at all in this particular case because unlike with so much motion control examples, especially in the Wii "waggle" era, this actually looks to make full sense in the context of the game and how it works in practice, such that I believe it will only add to the Pokemon experience. That's not the case with most examples of motion controls I've seen, but in some instances it actually is a good thing. I think here it's gonna be a good thing, so I'm all good!
Gyro + button seems fun.
Still not getting these games.
@Natzore
I really don't think it's going to be tight in public spaces (like, at all). Pull out Zelda. Tilt the system to move the bow and arrow just a tiny bit around the screen.
We're talking a matter of millimeters here.
And I never attacked your opinion. In fact nothing I said had anything to do with you or your opinion at all. I made reference to people who fail to read past the headline. You said you read past- hence I wasn't referring to you.
The motions required sound relatively minor so I don't think it will be a big deal, the option to play without them would have been welcome though.
No this is an outrage,you mean I have to move my arms to catch Pokémon....I prefer the traditional method where I Just have to move my fingers...and my arms slightly.
Nobody will buy this game now.
I would like the option to not use motion controls while playing this game
@Blizzia it's using them just like in splatoon, just to aim. What's wrong with that?
@johnvboy true that, I just had to cancel my preorder 😉
Is cool, is just for the ball toss.
@sword_9mm LIES!!!!
Honestly, just saying, but motion controls are much better than joysticks, it's quicker and more accurate, just look at splatoon
@MasterJay
you do you man. i hate them and won't play anything that requires them.
they were a gimmick with the wii and continue to be a gimmick imo.
and for first person type stuff, mouse is king. i agree that jiggle-sticks really suck for aiming so i stick to pc for those type games.
I know mouse is the best, but motion controls are still better than joystick, and for aiming on switch they are no longer a gimmick as much as they are a better way to play
Motion controls, unless minute like described, are no buy for me. I have nothing against them, but they need to be totally optional. I travel around a lot, and cant be moving my switch all over the place in cramped areas.
"Secure those wrist straps" Kind of hard to do when having the Switch attached to the joy-cons at the same time
Looking forward to playing this. (I'm all in on motion controls. I love their imagination!)
@rjejr For someone so discontent with the state of this website, you sure spend a hell of a lot of time around here. Just saying.
With these click baitey headlines,poorly written and poorly researched articles. This site is going downhill fast.
Better hope a shiny doesn't show up while you're on the bus! The Pokemon could force you to turn completely around on your seat! lol.
Seeing as Let's Go is another attempt to try and lure casuals back onto consoles from smartphones this isn't really a surprise.
While this might be accurate, I wouldn't be surprised if this was changed before release, or patched later.
This is an easy win Pokémon Company, just keep that stuff optional. I understand how motion controls are needed if 2 people are using 1 joycon each, but just give us the option of full manual control.
There are lots of ways to play a Switch, so that means games need more robust options. Forced motion control messed up lots of gamers during BotW's shrine puzzles.
@WiltonRoots So basically you're just a troll?
@JaxonH Some people flat out can't or don't want to use any form of motion controls, there's literally no reason to force it on people as its not hard hard to add options.
Myself I can't use motion controls because I suffer from multiple sclerosis and can't aim using motion, maybe some here should think before posting because not everyone is moaning just because....
@JaxonH "75% of the people here didn't even bother to read the article."
Yeah there's that too, it's a lethal combination in the comments.
@RedMageLanakyn True dat.
@Kevember Good point. But it's like watching your smart kid in high school turn into an alcoholic wreck in college. Can't just give up, gotta stick around for awhile and hope he sobers up. And if he doesn't, then you get a lawyer and kick him out like that 30 year old. I'm not quite there yet. And besides, it's my 10 year anniversary in a couple of weeks, can't quit until after that.
@Hughesy
I'm totally in favor of providing options. I never said I was against that and I don't know why anyone would come to such a conclusion.
That being said, if you can hold a Nintendo Switch in your hands to play, you can tilt it 2 1/2° to aim. It's crazy how some people make this out to be so disastrous. Yeah, I'm perfectly capable of holding the system, but tilting it even half a degree to the right or left is outrageous and ruins the experience? Come on.
edit
And btw, I never accused every single person here of moaning just because. Your entire comment is based on a fallacy that doesn't even exist. My comment was referring to the people who read the headline and no further. If that's not you then it doesn't apply to you and move along.
Perhaps you are the one who should think before commenting.
And......I'm out. Not gonna pre-order this one but I hope others enjoy it.
@rjejr Excellent response. Happy 10th Anniversary!
@Wiltonrooots is that your first troll badge?
I prefer joystick movement over motion almost any day, but this really doesn't seem like that big of a deal. Still getting both of these games, and probably the Poké Ball Plus too.
@gortsi Certainly looks like it. I need to use emojis and /s a lot more it seems.
@Hughesy Nah, I'm just surprised people freak out so much over a tiny detail in a video game that isn't even out yet, saying that though knowing this site, the way they've worded this is probably designed to wind these people up and generate clicks so if anything the site itself is trolling more than I am.
@JaxonH As the article also said, it won't be easy for people with limited mobility to play this game, so no it's not superior, it's just different
I'm glad this article brought up the limited mobility issue because I'm one of those people, and I really don't want another Zelda: Skyward Sword motion-control mandatory game :/
It's funny how people like to complain even if they don't know a little tiny bit about how the games are actually going to play...
People love to feel offended by everything and everyone. Oh well, this is the Internet after all.
I'll reserve my judgment for when I actually play the games or read some reviews.
@Whyita
For most people it will be better. It's a very very minuscule percentage of people who fall into that category. Admittedly they should have thrown in the option for those people because it wouldn't have hurt anything to do so. I am all for more options and I see no reason why they couldn't provide that.
With that said, I think anyone who can hold a Nintendo switch in their hands can manage tilting it 2 degrees to the right or left. We aren't talking about running 100 mile marathon here, we're talking tilting one wrist at a time a few millimeters lower than the other... just ever so slight movement of the system. I think most people who can handle holding a controller in their hand will be able to do that also.
And it's just a fact that video games require you to have certain abilities. You can't play video games if you're blind. You can't play Pokémon go if you're not mobile. People without fingers and hands are kind of out of luck as well. And video games require you to use your hands. Some more than others. Comes with the territory of the hobby.
But please understand I'm not trying to be insensitive. Just stating the hard truths. But like I said, I'm all in favor of providing options.
I keep saying it, but this game is really made for the non-videogame playing masses/pokemon GO fans. This isn't going to be for those people who stuck with pokemon over the years and want a no nonesense classic pokemon experience. They are overcharging for this game, making it silly and we all know it, but it isn't for us. I'm really not all that upset honestly. Should it be a $30 game? Yes, but the casual market isn't discerning about that kind of thing or forced motion controls or the whole only kanto thing. This game will be bare bones and light on gameplay.
I'm just looking forward to this money and pokemon Quest money and the time investment making Generation 8 games very good.
@JaxonH I understand there are people that just won't be able to play video games, period, like if they're blind. But it can still include as many people as possible. If they find a way for a blind gamer to play, all games should have that option. There is a way for someone with limited mobility to play games, so it should be an option. No game should have mandatory motion control (dance or fitness games are the exception)
@Whyita
Like I said, I agree. There's no reason not to include options if it's no sweat off their back to do so.
That being said, I'm not going to complain about something that doesn't affect me, otherwise you risk disproportionately giving weight to issues that don't deserve the amount of attention they get, and take attention away from issues that affect more people and with greater impact.
And that's one of the biggest problems in gaming fansites. People railing against issues that don't affect them, which magnify those issues to be many times larger in scope than they really are.
@Kevember "Excellent response."
That worked perfectly with your thumbs up avatar.
Man, this site has become borderline intolerable since Tom's departure. Gone are the witty sub-headline puns, and gone to is what had once been a genuine interest in informing the reader with news of interest - all of that's been replaced with clickbait headlines, non-stories, stale news, and rushed editing (grammar issues and typos abound). And many of them are unnecessarily (but intentionally) devisive.
What the heck is happening to this place? I've been a loyal, daily reader of NL for at least 8 years, but man, the number of purposefully misleading articles like this are making it really difficult.
@Hughesy Wasn't aware you were coerced into playing it.
Some real red flags around this one. I suspect it will be a stinker.
Nintendo's move into telephone gaming was a warning, a drop in standards and a race to the gutter. Now the infection has spread to their console division. If they don't nip it in the bud, it will be the end of them as a AAA developer.
I hate motion aim controls, how hard is it to utilize the right analog stick?
@Lizuka This is like the Wii all over again. Forcing motion controls just for the sake of making everyone do it. I thought we learned the negatives to that a long time ago.
@andywitmyer Really sorry to hear you feel that way. We're trying to iron out the kinks - something that is bound to happen when there's a big change in staff and a new person is adapting to their role - so hopefully you'll keep with us until that process is complete.
As for this article in particular, Ryan's headline isn't clickbaity at all - motion controls are required to play the game. The conclusions people jump to after reading that have nothing to do with Ryan. His headline is accurate.
I'm sorry you feel the site has become "intolerable" since Tom left and there's certainly been no intentional change in how we operate; as I said, whenever there's an editorial switch it's bound to alter the dynamic of the site somewhat but this is still the same Nlife.
On a more positive note, I can confirm that the number of people visiting the site has never been higher (ever), so we're obviously doing something right when it comes to the content we produce.
That just saved me a lot of money. I was actually planning to buy this! Thanks for the warning! I have zero interest in it now!
@Damo Fair enough, I appreciate the response in any case
@Damo Of course site traffic should be up, that's why it's called clickbait. The article title is absolutely accurate, as you said, but coupled with the sub-heading it's very misleading. A good reporter should be able to anticipate how their wording will generally be interpreted. That means it's either unintentional, and thus negligently misleading, or it's intentional, and thus clickbait. Either way, I think the people here expressing criticism of the decline in quality reporting lately have valid points, regardless of the cause of that decline, which I'm not going to speculate on. I too have felt that the headlines have generally gotten more misleading over time. Not inaccurate. Misleading. I'm not trying to launch a personal attack here, I like the site and I saw an opportunity for feedback. Take it as you will.
@Damo Your site is just as fantastic as ever - the Nintendo web scene wouldn't be the same without it as far as I'm concerned.
@andykara2003 That's really kind of you to say - thanks!
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