@Dang69 I don't know all the ins and outs, but I'd have to imagine there was some Garage programming involved in order to wire into the wheelchair control mechanism.
@shani Killer7 - Part of the "Capcom 5" initiative to bring exclusive IP to Gamecube.
NMH - One of the greatest tongue-in-cheek franchises of the modern gaming era, with motion controls that didn't feel like mindless waggle, except when it was supposed to.
Lollipop Chainsaw - May not have been a great game by any means, but it was a collab with James Gunn, whom you may know as the director of a certain big movie or 2.
Shadows Of The Damned - another fantastic collab with Japanese greats Shinji Mikami and Akira Yamaoka.
Those are just a few, but each one of those was filled with so much passion and STYLE!, I'd say a man like Suda is worth celebrating.
If only they would revive it for Switch, but it sounds like mere mentioning of the game to any of the developers leaves a sour taste for them after their whole bogus experience with it.
I just picked up this game, and man, is it a blast to play. I went in blind not knowing about its unique control scheme, and what a pleasant surprise it turned out be!
I was expecting some hack'n'slash with a little ninja bug, but it's more a point'n'slash, which on paper doesn't sound very special. Then you play it, though... and point'n'slash ends up being super dang fun!
@Varkster He didn't have any involvement, despite this clickbait article alluding to such.
"The game is the first creation to come out a deal between DoubleMoose and Revelmode, a media company owned by Felix 'PewDiePie' Kjellberg."
And by loose association, one of the devs at DoubleMoose also worked on Goat Simulator. However, Goat Simulator was from Coffee Stain, which had absolutely nothing to do with PewDie.
I'm intrigued by this game's premise, but not $30 intrigued. I hope they succeed, but these indies charging so much for their digital games really need to consider their pricing vs adoption rate.
@Paraka "They'd garner more attention and potential fans of what they have to offer which differentiates from the elephant" - this refers to the actual gameplay mechanics, not the characters themselves. My apologies if that wasn't made clear enough.
Also, I never made claim of the characters being irrelevant. Read the comments again if you must.
@Paraka Hahaha heated much? I never said remove anything.
Just that if the devs of Brawlout expect their game to make any sort of splash, they should consider adding other indie well-knowns. They'd garner more attention and potential fans of what they have to offer which differentiates from the elephant of the genre...and they'd better do it fast before Smash for Switch drops and Brawlout is rendered completely irrelevant.
@Paraka Well, if I'm being honest, I didn't know that about RoA, but that only proves the point that these Smash knockoffs are trying to become relevant with crossovers. lol
But that's what is necessary. It's what makes this genre appealing. These types of games are laughed at by the elite fighting game community. The namesakes set them apart.
Y-L is different, yet again, because Shovel Knight's appearance was from an NPC standpoint, but keep trying.
On the MK front, the AC characters and Link were DLC initially, and not part of the original game. But to that point, yes. You can be darn sure that going forward fans are going to expect an expanded roster for Mario Kart. Thanks for supporting my point.
@Paraka No, you're continually cherry-picking your own points for analogy. It is NOT AT ALL like having another indie character guest in an indie platformer. You can't make that comparison. Yooka-Laylee is its own self-contained world, so again, this is not like having Banjo appear in it.
Brawlout set a new expectation by having HLD appear as a fighter, affirming that yes, this type of game needs crossover IP to be successful. You can't tell me they didn't do that to be like Smash. Now, potential players of this Smash-like will rightfully expect more indie characters to show up.
I mean, even the name itself is a nod to a previous Smash entry. You can't bite off a game like that and not follow through with similar traits. Rivals Of Aether is different in that they are keeping the world self-contained.
@Paraka Hate to break it to you, but the only reason Smash was a roaring success is because of Nintendo's IP crossover and essentially its celebration of such. If any indie expects to stand out as a "Smash"-like, they're going to need to have other IP in their game besides "generic fighter frog" etc. Hyper Light Drifter is a nice start, but there needs to be more. Get Shantae, Shovel Knight, Dusty, and some other darlings, then it'll be a proper arena fighter.
@CarlosCoronado Not at all what I meant, just that I'm not above retracting a stance of mine should it be merited. I'll be sure to report back my impressions.
Not at that price. He's out of his mind. Hellblade - an "AA" indie horror/action game on Ps4 - was $19.99 at launch, from a studio of say.. 40 people?
This cat expects 25 bucks for a one-man developed first person sorceror shooty thing? Yeah. Ok. That skeleton (I guess?) in the trailer looks like a stick figure.
This game's "floatiness" reminds me highly of Gunman Clive going by @Shiryu 's video. And it appears they've polished everything a bit more since the last video I saw a month ago. Might grab this on a sale.
I've been waiting forever for this, and so glad it's Switch-bound! I played this at an Indie showcase a few years ago and have been eagerly anticipating its release. Everyone should check this one out.
@Agramonte Oh, so you've played it then? I mean you must have to know exactly the quality of the game, right? Or you could have just said you're cheap and will wait for a sale because you can't afford full price games. Believe me, brother/sister?, I know your pain.
News flash, party poopers: KIRBY IS EASY!
Always has been and always will be.
Much like the pink puff himself (itself?), Kirby gameplay is all about sweet, sweet enjoyment. Sure, it's not for everyone - especially if you're looking for punishing difficulty - but it's Kirby. These games are always the same - simple fun. The bonus with this entry is the nice new lick of paint.
Also, good to hear the post-content has ability-limit runs. There's your challenge right there.
About expected. That trailer looked terrible. You can't plop a versus mode on just any game type and expect it to work, especially a game like Scribblenauts.
All they had to do was expand the game glossary and add co-op. How hard is that, Shiver?
Tbh, my parties got more enjoyment out of Bombing Bastards on Wii U. We played Bomberman R for a total of a half hour. Konami sucks, and if they think Ps4 owners will bite after the whole MGS/Kojima debacle, they're in for a rude awakening.
Only played the first NMH, and it was great. At first glance, it looked like Travis Strikes Again had turned into a clone of Furi - IF YOU LISTEN TO THE ANNOUNCER INSTEAD OF GUT REACTING TO A FEW SECONDS OF EARLY FOOTAGE however, you'd know there is going to be a variety of game styles within this package.
How does one not get excited if you played the others and enjoyed them? As long as it controls well (Suda is bonkers, but his grasp on game control is equally so), I'm sure it will be a true Suda gem.
It looks like they're going for the old Sega arcade brawlers animation look. It only looks weird because everything is HD, and the character models are pixels far ahead of the 16bit era. It looks jarring at first, but something you'd get used to. My concern is those awfully repeated sound effects. Add some variety to the hits for crying out loud.
So, is this a rail shooter, or do you have free roam? Fish with frickin lasers sounds awesome if it's free roam. I can deal with poor camera control. That's an issue with most games anyway.
Watched Jacksepticeye play this a while back. These types of games belong on PC. There's no textile feedback, and the text-heavy nature is better suited to that platform imo.
According to an interview I watched, Molyneux basically doesn't want to repeat previous mistakes by building things up before release. This stealth release makes sense. I think he's actually done a lot of the code on this one. Hope it turns out alright.
Comments 781
Re: Feature: Wishing Upon A Star With Pode Developer Henchman & Goon
Can't wait to play this one - it looks so charming.
Re: This Has To Be The Most Amazing Use Of Nintendo Labo Yet
@Dang69 I don't know all the ins and outs, but I'd have to imagine there was some Garage programming involved in order to wire into the wheelchair control mechanism.
Re: This Has To Be The Most Amazing Use Of Nintendo Labo Yet
@Dang69 It's wired into the wheelchair to control it. The Labo is controlling steering and throttle.
Re: Feature: Hands-On With Raging Justice, The Streets Of Rage Successor Your Switch Deserves
Looking forward to this one. Streets of Rage and Fighting Force were great fun, so I'm glad to see this genre make a resurgence.
Re: Video: Use Colour And Co-Ordination To Win In The Wacky Races Of Trailblazers
This looks so cool, I just hope it plays well.
Re: Video: Check Out This New Trailer For Pool Panic
Loved the look of this ever since its reveal. As long as it controls well, I'm on board.
Can't wait to get into some zany billiards shenanigans.
Re: Rejoice, Fortnite Fans: Switch Battle Royale Title Crazy Justice Is Shaping Up Nicely
Radical Heights is Battle Royale with Cheese.
Re: Dark Souls: Remastered Succumbs To Delay On Switch, Along With Solaire amiibo
@dkxcalibur Like the rumoured Tenchu revival?
Re: Interview: Suda51 On Travis Strikes Again, Nintendo Switch And The Future Of No More Heroes
@shani Killer7 - Part of the "Capcom 5" initiative to bring exclusive IP to Gamecube.
NMH - One of the greatest tongue-in-cheek franchises of the modern gaming era, with motion controls that didn't feel like mindless waggle, except when it was supposed to.
Lollipop Chainsaw - May not have been a great game by any means, but it was a collab with James Gunn, whom you may know as the director of a certain big movie or 2.
Shadows Of The Damned - another fantastic collab with Japanese greats Shinji Mikami and Akira Yamaoka.
Those are just a few, but each one of those was filled with so much passion and STYLE!, I'd say a man like Suda is worth celebrating.
Re: Video: Here's What Happened To The Grinder, A Wii Horror Shooter Lost To Development Hell
If only they would revive it for Switch, but it sounds like mere mentioning of the game to any of the developers leaves a sour taste for them after their whole bogus experience with it.
Re: Sega Teases "Huge Announcement" To Be Revealed Tomorrow
@Timppis Lies and hogwash; Ape Escape belongs to Pachinkomami.
Re: Review: Shadow Bug (Switch eShop)
I just picked up this game, and man, is it a blast to play. I went in blind not knowing about its unique control scheme, and what a pleasant surprise it turned out be!
I was expecting some hack'n'slash with a little ninja bug, but it's more a point'n'slash, which on paper doesn't sound very special. Then you play it, though... and point'n'slash ends up being super dang fun!
Re: Animal Super Squad, The New Game From PewDiePie, Is Headed To Switch
@Euler I think that title belongs to Jacksepticeye as far as spreading positive vibes go.
Re: Animal Super Squad, The New Game From PewDiePie, Is Headed To Switch
@Varkster He didn't have any involvement, despite this clickbait article alluding to such.
"The game is the first creation to come out a deal between DoubleMoose and Revelmode, a media company owned by Felix 'PewDiePie' Kjellberg."
And by loose association, one of the devs at DoubleMoose also worked on Goat Simulator. However, Goat Simulator was from Coffee Stain, which had absolutely nothing to do with PewDie.
Re: Feature: Seeking Shelter Generations With Developer Might And Delight
I'm intrigued by this game's premise, but not $30 intrigued. I hope they succeed, but these indies charging so much for their digital games really need to consider their pricing vs adoption rate.
Re: Brawlout's Next Update To Bring Ranked Mode, Video Capture And More
@Paraka "They'd garner more attention and potential fans of what they have to offer which differentiates from the elephant" - this refers to the actual gameplay mechanics, not the characters themselves. My apologies if that wasn't made clear enough.
Also, I never made claim of the characters being irrelevant. Read the comments again if you must.
Re: Brawlout's Next Update To Bring Ranked Mode, Video Capture And More
@Paraka Hahaha heated much? I never said remove anything.
Just that if the devs of Brawlout expect their game to make any sort of splash, they should consider adding other indie well-knowns. They'd garner more attention and potential fans of what they have to offer which differentiates from the elephant of the genre...and they'd better do it fast before Smash for Switch drops and Brawlout is rendered completely irrelevant.
Re: Brawlout's Next Update To Bring Ranked Mode, Video Capture And More
@Paraka Well, if I'm being honest, I didn't know that about RoA, but that only proves the point that these Smash knockoffs are trying to become relevant with crossovers. lol
But that's what is necessary. It's what makes this genre appealing. These types of games are laughed at by the elite fighting game community. The namesakes set them apart.
Y-L is different, yet again, because Shovel Knight's appearance was from an NPC standpoint, but keep trying.
On the MK front, the AC characters and Link were DLC initially, and not part of the original game. But to that point, yes. You can be darn sure that going forward fans are going to expect an expanded roster for Mario Kart. Thanks for supporting my point.
Re: Brawlout's Next Update To Bring Ranked Mode, Video Capture And More
@Paraka No, you're continually cherry-picking your own points for analogy. It is NOT AT ALL like having another indie character guest in an indie platformer. You can't make that comparison. Yooka-Laylee is its own self-contained world, so again, this is not like having Banjo appear in it.
Brawlout set a new expectation by having HLD appear as a fighter, affirming that yes, this type of game needs crossover IP to be successful. You can't tell me they didn't do that to be like Smash. Now, potential players of this Smash-like will rightfully expect more indie characters to show up.
I mean, even the name itself is a nod to a previous Smash entry. You can't bite off a game like that and not follow through with similar traits. Rivals Of Aether is different in that they are keeping the world self-contained.
Re: Brawlout's Next Update To Bring Ranked Mode, Video Capture And More
@Paraka Hate to break it to you, but the only reason Smash was a roaring success is because of Nintendo's IP crossover and essentially its celebration of such. If any indie expects to stand out as a "Smash"-like, they're going to need to have other IP in their game besides "generic fighter frog" etc. Hyper Light Drifter is a nice start, but there needs to be more. Get Shantae, Shovel Knight, Dusty, and some other darlings, then it'll be a proper arena fighter.
Re: Brawlout's Next Update To Bring Ranked Mode, Video Capture And More
What they should bring to it is more characters from other indie games.
Re: Infernium Will Scare Its Way Onto The NA eShop Next Week
@CarlosCoronado Not at all what I meant, just that I'm not above retracting a stance of mine should it be merited. I'll be sure to report back my impressions.
Re: Infernium Will Scare Its Way Onto The NA eShop Next Week
@CarlosCoronado Alright, I'll gladly eat my words if proven differently.
Re: Infernium Will Scare Its Way Onto The NA eShop Next Week
Not at that price. He's out of his mind. Hellblade - an "AA" indie horror/action game on Ps4 - was $19.99 at launch, from a studio of say.. 40 people?
This cat expects 25 bucks for a one-man developed first person sorceror shooty thing? Yeah. Ok. That skeleton (I guess?) in the trailer looks like a stick figure.
Re: HAMSTER Accidentally Leaks Two Upcoming ACA Switch Releases
Afterburner next, how about it Sega?
Re: Review: Castle of Heart (Switch eShop)
This game's "floatiness" reminds me highly of Gunman Clive going by @Shiryu 's video. And it appears they've polished everything a bit more since the last video I saw a month ago. Might grab this on a sale.
Re: Just Shapes And Beats Brings "Music Bullet Hell" To Switch This Summer
I've been waiting forever for this, and so glad it's Switch-bound! I played this at an Indie showcase a few years ago and have been eagerly anticipating its release. Everyone should check this one out.
Re: Explore The Art And Culture Of Norway In The Co-Op Centric World Of Pode
Looks wonderful. I can't wait for this, Messenger, Just Shapes & Beats, and Pool Mania if it controls well!
Re: Random: We Have Our First Nintendo Labo Knock-Off
What is this, an arcade cabinet for ANTS?
Re: Review: Attack On Titan 2 (Switch)
@Agramonte Oh, so you've played it then?
I mean you must have to know exactly the quality of the game, right?
Or you could have just said you're cheap and will wait for a sale because you can't afford full price games. Believe me, brother/sister?, I know your pain.
Re: Review: Kirby Star Allies (Switch)
News flash, party poopers: KIRBY IS EASY!
Always has been and always will be.
Much like the pink puff himself (itself?), Kirby gameplay is all about sweet, sweet enjoyment. Sure, it's not for everyone - especially if you're looking for punishing difficulty - but it's Kirby. These games are always the same - simple fun. The bonus with this entry is the nice new lick of paint.
Also, good to hear the post-content has ability-limit runs. There's your challenge right there.
Re: Feature: Retro-Inspired FPS Hellscreen Aims For Nintendo Switch
@impurekind That first game you linked is from the Goat Simulator devs. GOTY right here! 😂
Re: Review: Scribblenauts: Showdown (Switch)
About expected. That trailer looked terrible. You can't plop a versus mode on just any game type and expect it to work, especially a game like Scribblenauts.
All they had to do was expand the game glossary and add co-op. How hard is that, Shiver?
Re: Korean Rating Suggests That Super Bomberman R Is Jumping Ship To PS4
Tbh, my parties got more enjoyment out of Bombing Bastards on Wii U. We played Bomberman R for a total of a half hour. Konami sucks, and if they think Ps4 owners will bite after the whole MGS/Kojima debacle, they're in for a rude awakening.
Re: This Is What Travis Strikes Again: No More Heroes Looks Like In Action
Only played the first NMH, and it was great. At first glance, it looked like Travis Strikes Again had turned into a clone of Furi - IF YOU LISTEN TO THE ANNOUNCER INSTEAD OF GUT REACTING TO A FEW SECONDS OF EARLY FOOTAGE however, you'd know there is going to be a variety of game styles within this package.
How does one not get excited if you played the others and enjoyed them? As long as it controls well (Suda is bonkers, but his grasp on game control is equally so), I'm sure it will be a true Suda gem.
Re: Playdough Platformer Semblance Is Coming To Switch This Year
@Whalehome Well, I do. Bring on the play dough platforming!
Re: Playdough Platformer Semblance Is Coming To Switch This Year
@Lord There is already a game called "Deformers", so yeah, Semblance is fine.
Re: Surprise! There's A New Nintendo Direct Coming, And It's Due Tomorrow
Mario tennis Aces and Muscle March 2.
That's all it'll be.
Re: Weirdness: We've Been Sent a Ludicrously Big Box to Open
That is awesome. LOF is a great game.
Re: Ace Of Seafood Studio's Fight Crab Aims To Inflict Massive Damage On Switch Soon
This looks absolutely hilarious! Just turn down the sound, turn up your own party music, and you're sure to have a blast.
Re: Video: New Trailer For Raging Justice Shows Off Some Of The Deadly Weapons On Offer
It looks like they're going for the old Sega arcade brawlers animation look. It only looks weird because everything is HD, and the character models are pixels far ahead of the 16bit era. It looks jarring at first, but something you'd get used to. My concern is those awfully repeated sound effects. Add some variety to the hits for crying out loud.
Re: Review: Super Toy Cars (Switch eShop)
@Shiryu I forgot about that one. Might have to pick it up on a sale!
Re: Nintendo Switch Horror Title Kaet Must Die! Aims To Scare You Witless And Kill You Often
It's so dark, I can't see anything. Are most of the deaths from not knowing what's happening on screen??
Re: Review: Ace Of Seafood (Switch eShop)
So, is this a rail shooter, or do you have free roam? Fish with frickin lasers sounds awesome if it's free roam. I can deal with poor camera control. That's an issue with most games anyway.
Re: Review: Ace Of Seafood (Switch eShop)
@chucknorris078 This is also on Ps4. What's Sony's excuse?
Re: Review: A Normal Lost Phone (Switch eShop)
Watched Jacksepticeye play this a while back. These types of games belong on PC. There's no textile feedback, and the text-heavy nature is better suited to that platform imo.
Re: Peter Molyneux's The Trail: Frontier Challenge Is Out Right Now On Switch
According to an interview I watched, Molyneux basically doesn't want to repeat previous mistakes by building things up before release. This stealth release makes sense. I think he's actually done a lot of the code on this one. Hope it turns out alright.
Re: Paint The Track Red With Trailblazers, A New Madcap Racer With Co-Op Artistry In Mind
Man I hope this turns out well. Looks like a great new racing game for parties.
Re: Sega's Shining Series Returns To The West After A Decade Away, And It's Coming To Switch
Weeaboo af, and proud of it.
Re: Zany Sports Title Nippon Marathon Sprints Onto Switch This Autumn
@Anti-Matter I'd link you to a video, but I can't be arsed at the moment.
Look up Rick And Morty Intergalactic Cable.