Now that I know what the Elephant Arm attachment is for, I'm excited to try out that kit the most. Can't wait to doodle in 3D for 20 bucks(I know, this doesn't include the blaster starter set).
Man, I was very interested, until reading it has no split screen. I love these types of games, but only when playing co-op. Ah well, still plenty more Hyrule Warriors to play through.
@Balta666 It's only open-world insomuch that there are few loading screens, but there's a fairly linear path aside from a few areas with light puzzles.
@Balta666 this isn't a survival game. It's a first person action platformer with an emphasis on jumping. It feels great on Pc, so I can imagine it translates just as well for Switch.
@ottospooky Purely to entertain? You don't understand how Instagram works, do you? It's all about the clicks. If he truly wanted to impress, he'd create OC. But no, he'd rather play into people's nostalgia like so many others. Because that's what generates clicks. Not OC.
Me personally, I think Dave Greco has more style and flavor to his art than "the GoW guy".
Not much to go by from an 18 second clip, but the maps appear a bit flat. Where's the verticality? I know this is made by one guy, which I commend his efforts, but he should reconsider his map designs. Maybe take a page or 2 from Valve's playbook, a la Counterstrike or TFC2.
@IANVARIVS Blood moons occur when you've altered too many things in the game world. It's the game's clever way of resetting assets to prevent a memory crash.
So, by entering a shrine, you're resetting the assets anyway, meaning you won't get a blood moon.
You could also run around not blowing anything up, taking objects, burning grass, killing enemies, etc. and you'll never see a blood moon...but that kinda defeats playing the game. Lol
I'm just glad to have an update! Now I can pick up Ape Out without worry of a certain Goose making an unexpected arrival. I do want to give this crazy little game my undivided attention once it does release. Honk!
I have this on Steam, and must say this game is exhilarating to play! I'm surprised to see this getting announced, but glad it did! I just hope it performs well. They could get away with 30 fps, but it really shouldn't be any lower or it could become disorienting. Finger crossed for a good port!
Framerate and other minor technical issues aside, which I'm sure they'll work to polish anyway, I enjoyed this demo quite a bit. Especially that they let you continue messing around in the hangar, and replay missions after the 4th mission is finished.
I felt the mech speed and boost were a tad sluggish, UNTIL I upgraded my Outer and noticed a significant increase for both - which you do from the LAB in the Hangar. It sounds like a lot of you here didn't access the Lab. I feel the body mods are rather integral to the game. Not only do they physically alter your character''s appearance, they also give you important upgrades like double jump while on foot, specials for blade melee, speed boosts, etc. So it's good to know you can really tailor the game's feel to your liking.
I really hope they add optional gyro aim, and that would guarantee my purchase.
As far as nitpicks go, I think the ammo drops could suspend themselves in the air where the enemy was disposed. There's already a slight auto pickup of ammo if you get close enough, so I think just letting the drops stay where they are would work.
If an enemy has multiple targets, they should stop appearing after you've destroyed one of them. Unless of course their intention was for the boss enemy to have immunity from immobilization, in which case there should be clearer directions for what you must do to defeat it. My first go around, I blew up, and started running around on foot where I could throw grenades, but they weren't effective. 2nd time around, I happened to shoot a different target, and it went to cut scene indicating I won, so I was confused. There definitely needs to be an enemy VP bar, or at least concise indicators of what you must do.
The radar is VERY USEFUL! Still, they could add up or down arrows for each blip (similar to GTA) depending on altitude, which would alleviate a lot of the complaints about not finding things. I have no issues with enemy size, since you're looking for the targets to show up anyway, and they're big enough.
A lot of little things, but they're all really easy to tweak. Excited to play more later this year! This and Astral Chain are gonna be so awesome!
@BalrogtheMaster I'm equally surprised. I think subconsciously I was expecting people to be going on about how Fortnite is for kids, but perhaps the author already beat that horse's corpse.
Such an excellent game. Probably one of the greatest headphones experiences while playing a game. Hoping the performance holds up. If the motion controls are really worthwhile, I may just double dip.
Looking forward to this trilogy! Was borrowing the second and third entries from a friend for DS, and they fell into backlog status. May as well wait it out for Switch.
I love layers of fear, the atmosphere was on point. One thing you can say about Bloober Team is they've got atmosphere down to a science. I'll probably get this on a sale though, as I've got plenty of games to play at the moment. Looking forward to diving into the world they've crafted once I can!
I thought Funko dolls looked cute and cool at first, but now they're just sucking the life out of every single bit of nostalgia on the planet. I wish some other lines would come along and present a more creative alternative.
This is just like the Squid Sisters during a Splatfest, only Epic took it a step further, and made it LIVE, with a REAL DJ... how are you naysayers not getting how impressive that is? And did you ever think that maybe kids enjoy this game so much because it's something they can play cooperatively with friends? THAT's the appeal to Fortnite. This game is a blast with friends. Considering how good you have to be to get a Victory Royale, the co-op also teaches kids some good communication skills. It's not all costumes and dancing, you need to have a solid, communicative squad to save each other's butts. Not to mention, there's no voice chat hassle like there is with Nintendo's own first party line-up. You plug in a headset, and boom. It works! Wow!
Btw, did you know they added a creative mode a while back where you can create your own games and rules? I recreated Block Fort from Mario Kart 64, complete with 4 ATK's for racing and battling around in. Oh, and that's also free. I haven't spent a dime on Fortnite, and have played my fair share over the least year. I understand not liking something, but if you're gonna start barking "IT'S BAD FOR YA!" without doing any research, perhaps you're the problem not the people enjoying the game.
While it's slightly unfortunate, I have so many games I'm currently playing between Switch and PS4, I don't mind the wait if it means they care about performance. Will most likely be picking this up regardless. I'm a sucker for creative rhythm games, especially since this one is jazz themed.
This notion that they'd put out a Switch SKU with built-in Joy-Con makes ZERO sense considering certain software encourages or even necessitates detached Joy-Con to play. Most recent case in point, Fitness Boxing. You can't play that in handheld unless you could detach them from the screen. All I see coming is a dock-less Switch, maybe with minor hardware revisions, but nothing extraordinary. They could sell it alongside the launch of Fire Emblem, for $229, then drop it to $199 just in time for Pokemon.
@KingBowser86 Blaster Master Zero says hello. Such a fantastic remake with added DLC characters changing the whole way the game is played! Shovel Knight meets Blaster Master? Yes please!
For anyone insterested, Zombie Night Terror is a love letter to the old Lemmings games with a 50s horror aesthetic. I'd get it if I didn't already have it for Steam. Worth a look if that sounds appealing though!
@WOLF13 No, the majority of those devs moved onto Armature, the studio responsible for ReCore for Xbox, which from what I can tell was average at best? However, Retro has since put out two excellent DK games, and they've been hiring a whole host of new talent, which is most likely comprised of Metroid Prime fans, meaning they are passionate about the franchise and willing to do a new entry proper justice. So just because the OG devs of the Prime Trilogy have moved on, that doesn't necessarily mean MP4 is dead in the water (or that those OG devs are flawless). Especially if the aforementioned rumor is true. I'd rather a dev studio with a high pedigree work on a beloved project than a studio with spotty track record, wouldn't you?
@Gerald If the rumor regarding Retro approaching Nintendo is true, they may well have a start on their own assets for it, but I don't see them using the assets for Bamco's build considering Ninty were so displeased with their concept, it led to giving the keys to Retro.
At this point, best case scenario is that Retro did indeed pitch Nintendo.
As many others have stated, Black Flag would've been better. AC3 was decent, but lacking in verticality, which is sort of important for an AC game. Not to mention they seriously ruined Desmond's story arc! ðŸ˜
Black Flag however takes the best parts of AC3 (the naval battles), and adds a pirate theme, which was awesome. I would gladly re-purchase ACBF... AC3 not so much.
I sat down for a few hours of RE2 (PS4) last night - holy crap, they did such a terrific job so far! Today, I played a bit of Okami HD (LOVE playing this on Switch - everything controls so smoothly, the joy-con pointer works so well for the celestial brush - even better than the Wii - and the HD rumble adds some nice touches, it's like I'm playing it for the first time, again!), Hollow Knight (no further progress made, probably shouldn't have ventured off to Deep Nest lol), and Subnautica (PS4). I'll probably be playing some Smash or more RE2 depending on present company.
@MeloMan None of that is needed with this. Your current TV and Switch would work just fine. All you'd need is the IR camera set up near the TV, an IR "marker" near your head, and compatible software. This could literally make any existing game 3D (yes, even 2D games with parallax scrolling) with a simple patch of code to support head tracking.
The thing I feel a lot of commenters are missing here is that you do not need a new fancy 3d TV for this system to work. As long as your display has a fast enough refresh rate, that's all that matters. The screen stays 2D. Your brain THINKS you're seeing a 3D image, but the head tracking device (the simple, cheap one from a Wii-mote, plus a head tracking infrared "marker") is what allows for the illusion by tricking your brain into never losing sight of your perspective. This means your eyes don't wander, thus breaking that illusion. It could work for any existing game that had a small patch added for head tracking support. SUPER CHEAP solution to immersive, 3D/VR gaming, and it's quite astonishing no one has taken advantage of Johnny Lee's discoveries sooner.
Comments 781
Re: Hands On: There's More To Nintendo's Labo VR Than Meets The Eye
Now that I know what the Elephant Arm attachment is for, I'm excited to try out that kit the most. Can't wait to doodle in 3D for 20 bucks(I know, this doesn't include the blaster starter set).
Re: How The Crypt Of The NecroDancer Developer Got To Work With Zelda
I couldn't for the life of me get past level 2 in CotN, so I hope Cadence of Hyrule is at least a bit more forgiving. 😅
Re: Expect More Xbox Live-Enabled Games To Come To Switch Over The Next Year
Ori on Switch is all I ask, and I'll be happy.
Re: Review: Fate/Extella Link - One Of The Best Musou Games On Nintendo Switch
Man, I was very interested, until reading it has no split screen. I love these types of games, but only when playing co-op. Ah well, still plenty more Hyrule Warriors to play through.
Re: Media Create Will No Longer Share Japanese Sales Data Publicly
Bummer. Guess this means we won't get to see which upcoming week - most likely in June - the Switch overtakes PS4 in lifetime sales over there.
Re: Ultrawings Spreads Its Wings On Switch eShop Later This Month
If it has gyro support I'm all for this. Otherwise, it looks like it's design with VR in mind, so analog-only controls would be really annoying.
Re: 3D Realms To Release Wrath: Aeon Of Ruin On Switch, A Retro FPS Using Quake's Engine
Give me gyro aiming and I'm sold.
Re: AngerForce: Reloaded Brings TATE Mode Shmup Action To Switch Next Month
Tate mode is the best on Switch! Downwell introduced me to it, got me hooked, and now I'm always eager to get my next Tate mode fix. This looks great!
Re: Manipulate Life And Death In Valley, A First-Person Adventure Out Today On Switch
@Balta666 It's only open-world insomuch that there are few loading screens, but there's a fairly linear path aside from a few areas with light puzzles.
Re: Manipulate Life And Death In Valley, A First-Person Adventure Out Today On Switch
@Balta666 this isn't a survival game. It's a first person action platformer with an emphasis on jumping. It feels great on Pc, so I can imagine it translates just as well for Switch.
Re: Manipulate Life And Death In Valley, A First-Person Adventure Out Today On Switch
@MagnaRoader more like first person Sonic the Hedgehog meets Okami, with a sprinkle of Bionic Commando.
Re: Video: A Deeper Dive Into Ape Out's Constantly Evolving Soundtrack
Had a blast playing this over the weekend! I love how each "album" presents a different style of percussion which matches each setting quite nicely.
Re: Review: Ape Out - A Short But Oh-So-Sweet Action Title That Every Switch Owner Should Play
Buying this as soon as I turn on my Switch. The eShop site won't show the "Buy" button on the Ape Out page for some reason.
Re: God Of War's Art Director Is Still Posting Incredible Realistic Smash Ultimate Designs
@edgedino Probably because he hasn't changed much.
Re: God Of War's Art Director Is Still Posting Incredible Realistic Smash Ultimate Designs
@ottospooky Purely to entertain? You don't understand how Instagram works, do you? It's all about the clicks. If he truly wanted to impress, he'd create OC. But no, he'd rather play into people's nostalgia like so many others. Because that's what generates clicks. Not OC.
Me personally, I think Dave Greco has more style and flavor to his art than "the GoW guy".
Re: Reggie Fils-Aime Is Retiring After 15 Notable Years At Nintendo of America
Guys, guys, you're missing the bigger picture here. His retirement means his tenure at Nintendo can now be immortalized in digital form..
REGGIE FIGHTER FOR SMASH DLC CONFIRMED!!?
Re: Beyond Enemy Lines Looks To Capture The Feel Of Classic Call Of Duty
Not much to go by from an 18 second clip, but the maps appear a bit flat. Where's the verticality? I know this is made by one guy, which I commend his efforts, but he should reconsider his map designs. Maybe take a page or 2 from Valve's playbook, a la Counterstrike or TFC2.
Re: Random: Latest Zelda: Breath Of The Wild Glitch Messes With Reality
@IANVARIVS Blood moons occur when you've altered too many things in the game world. It's the game's clever way of resetting assets to prevent a memory crash.
So, by entering a shrine, you're resetting the assets anyway, meaning you won't get a blood moon.
You could also run around not blowing anything up, taking objects, burning grass, killing enemies, etc. and you'll never see a blood moon...but that kinda defeats playing the game. Lol
Re: Untitled Goose Game Will Not Be Arriving Until Later On In 2019
I'm just glad to have an update! Now I can pick up Ape Out without worry of a certain Goose making an unexpected arrival. I do want to give this crazy little game my undivided attention once it does release. Honk!
Re: Valley, An Acrobatic First-Person Adventure, Arrives On Switch In March
@NintyNate They only make that comparison because you're running in first person. That's where the similarities end though.
Re: VR Game Elevator...to the Moon! Is Coming Soon To Switch
Considering the sound-alike , "Mr. Turbo Championship Edition"?
Re: Valley, An Acrobatic First-Person Adventure, Arrives On Switch In March
I have this on Steam, and must say this game is exhilarating to play! I'm surprised to see this getting announced, but glad it did! I just hope it performs well. They could get away with 30 fps, but it really shouldn't be any lower or it could become disorienting. Finger crossed for a good port!
Re: Reminder: Nintendo Sending Out Survey About Daemon X Machina Demo
Framerate and other minor technical issues aside, which I'm sure they'll work to polish anyway, I enjoyed this demo quite a bit. Especially that they let you continue messing around in the hangar, and replay missions after the 4th mission is finished.
I felt the mech speed and boost were a tad sluggish, UNTIL I upgraded my Outer and noticed a significant increase for both - which you do from the LAB in the Hangar. It sounds like a lot of you here didn't access the Lab. I feel the body mods are rather integral to the game. Not only do they physically alter your character''s appearance, they also give you important upgrades like double jump while on foot, specials for blade melee, speed boosts, etc. So it's good to know you can really tailor the game's feel to your liking.
I really hope they add optional gyro aim, and that would guarantee my purchase.
As far as nitpicks go, I think the ammo drops could suspend themselves in the air where the enemy was disposed. There's already a slight auto pickup of ammo if you get close enough, so I think just letting the drops stay where they are would work.
If an enemy has multiple targets, they should stop appearing after you've destroyed one of them. Unless of course their intention was for the boss enemy to have immunity from immobilization, in which case there should be clearer directions for what you must do to defeat it. My first go around, I blew up, and started running around on foot where I could throw grenades, but they weren't effective. 2nd time around, I happened to shoot a different target, and it went to cut scene indicating I won, so I was confused. There definitely needs to be an enemy VP bar, or at least concise indicators of what you must do.
The radar is VERY USEFUL! Still, they could add up or down arrows for each blip (similar to GTA) depending on altitude, which would alleviate a lot of the complaints about not finding things. I have no issues with enemy size, since you're looking for the targets to show up anyway, and they're big enough.
A lot of little things, but they're all really easy to tweak. Excited to play more later this year! This and Astral Chain are gonna be so awesome!
Re: Rumour: Nintendo Could Make Its First VR Announcement For Switch This Year
@DartBuzzer Daemon x Machina in 1st person would be a blast!
Re: Random: The Carlton Dance Might Be Fair Game For Fortnite After All
@CurryPowderKeg79 Nah, as a guy, I've had my underwear get scrunched, and it's not a comfortable feeling. 😅
Re: Random: The Carlton Dance Might Be Fair Game For Fortnite After All
@BalrogtheMaster I'm equally surprised. I think subconsciously I was expecting people to be going on about how Fortnite is for kids, but perhaps the author already beat that horse's corpse.
Re: Porting of Hellblade: Senua's Sacrifice Being Handled By QLOC
Such an excellent game. Probably one of the greatest headphones experiences while playing a game. Hoping the performance holds up. If the motion controls are really worthwhile, I may just double dip.
Re: Gallery: Phoenix Wright Is Looking Mighty Sharp In New Ace Attorney Trilogy Screens
Looking forward to this trilogy! Was borrowing the second and third entries from a friend for DS, and they fell into backlog status. May as well wait it out for Switch.
Re: Colt Canyon, A Twin Stick Shootin' Western, Is Coming To Switch in Q3 2019
@Axelay71 it was to my understanding that Switch is host to numerous shmups, or am I mistaken?
Re: Battlloon Is A Chaotic Party Game For Up To Four Players, And It's About To Blow Up On Switch
Getting Starwhal vibes from that trailer.
Oh, Starwhal, where art thou?
Re: A New Nintendo Switch Bundle Is On The Way With A $35 eShop Credit Code Included
Buy a Switch, get Hollow Knight for free!
And you still have 20 bucks left to buy another great game or two!
Re: Solve Physics-Based Puzzles And Make Your Own Moldable Worlds In Claybook, On Switch Next Month
Wow, this looks amazing! Assuming there are no technical hiccups, I'm all in!
Re: Review: Observer - An Ambitious Cyberpunk Horror That Overcomes Its Faults To Provide Solid Scares
I love layers of fear, the atmosphere was on point. One thing you can say about Bloober Team is they've got atmosphere down to a science. I'll probably get this on a sale though, as I've got plenty of games to play at the moment. Looking forward to diving into the world they've crafted once I can!
Re: Bulbasaur Funko Pop Revealed, More Pokémon Figures Coming Soon
@Blitzenexx Yes, soulless and homogenized like Other Mother truly intended.
Re: Bulbasaur Funko Pop Revealed, More Pokémon Figures Coming Soon
I thought Funko dolls looked cute and cool at first, but now they're just sucking the life out of every single bit of nostalgia on the planet. I wish some other lines would come along and present a more creative alternative.
Re: Gallery: These Awesome Switch Mock-Ups Can Make Your Dreams Become Reality
@subpopz I don't know why I can't stop grinning like an idiot at "Blue Dude Bamboozle".
Re: It Looks Like SpeedRunners Is Racing Onto The Nintendo Switch
Runbow with better animation, smoother gameplay, and grappling hooks?
Where do I sign up??
Re: Overcooked 2 Celebrates The Chinese New Year With A Free Update And Survival Mode
Wow this game just gets better and better! Now I just need to find some friends who won't get frustrated after one round. Lol
Re: More Than 10 Million Players Attended Fortnite's In-Game Marshmello Concert, And It Was Amazing
This is just like the Squid Sisters during a Splatfest, only Epic took it a step further, and made it LIVE, with a REAL DJ... how are you naysayers not getting how impressive that is? And did you ever think that maybe kids enjoy this game so much because it's something they can play cooperatively with friends? THAT's the appeal to Fortnite. This game is a blast with friends. Considering how good you have to be to get a Victory Royale, the co-op also teaches kids some good communication skills. It's not all costumes and dancing, you need to have a solid, communicative squad to save each other's butts. Not to mention, there's no voice chat hassle like there is with Nintendo's own first party line-up. You plug in a headset, and boom. It works! Wow!
Btw, did you know they added a creative mode a while back where you can create your own games and rules? I recreated Block Fort from Mario Kart 64, complete with 4 ATK's for racing and battling around in. Oh, and that's also free. I haven't spent a dime on Fortnite, and have played my fair share over the least year. I understand not liking something, but if you're gonna start barking "IT'S BAD FOR YA!" without doing any research, perhaps you're the problem not the people enjoying the game.
Re: Devolver Digital's Ultra-Violent Ape Out Has Been Slightly Delayed
While it's slightly unfortunate, I have so many games I'm currently playing between Switch and PS4, I don't mind the wait if it means they care about performance. Will most likely be picking this up regardless. I'm a sucker for creative rhythm games, especially since this one is jazz themed.
Re: Rumour: Nikkei Suggests Smaller And More Affordable Switch Hardware Is On The Way
This notion that they'd put out a Switch SKU with built-in Joy-Con makes ZERO sense considering certain software encourages or even necessitates detached Joy-Con to play. Most recent case in point, Fitness Boxing. You can't play that in handheld unless you could detach them from the screen. All I see coming is a dock-less Switch, maybe with minor hardware revisions, but nothing extraordinary. They could sell it alongside the launch of Fire Emblem, for $229, then drop it to $199 just in time for Pokemon.
Re: Review: Dragon: Marked for Death - An Attractive Action Title That's All Burned Out When It Comes To Fresh Ideas
@KingBowser86 Blaster Master Zero says hello. Such a fantastic remake with added DLC characters changing the whole way the game is played! Shovel Knight meets Blaster Master? Yes please!
Re: Nintendo Download: 31st January (North America)
For anyone insterested, Zombie Night Terror is a love letter to the old Lemmings games with a 50s horror aesthetic. I'd get it if I didn't already have it for Steam. Worth a look if that sounds appealing though!
Re: Random: Looks Like Amazon Didn't Get The Memo About Metroid Prime 4
@WOLF13 No, the majority of those devs moved onto Armature, the studio responsible for ReCore for Xbox, which from what I can tell was average at best? However, Retro has since put out two excellent DK games, and they've been hiring a whole host of new talent, which is most likely comprised of Metroid Prime fans, meaning they are passionate about the franchise and willing to do a new entry proper justice. So just because the OG devs of the Prime Trilogy have moved on, that doesn't necessarily mean MP4 is dead in the water (or that those OG devs are flawless). Especially if the aforementioned rumor is true. I'd rather a dev studio with a high pedigree work on a beloved project than a studio with spotty track record, wouldn't you?
Re: Random: Looks Like Amazon Didn't Get The Memo About Metroid Prime 4
@Gerald If the rumor regarding Retro approaching Nintendo is true, they may well have a start on their own assets for it, but I don't see them using the assets for Bamco's build considering Ninty were so displeased with their concept, it led to giving the keys to Retro.
At this point, best case scenario is that Retro did indeed pitch Nintendo.
Re: Rumour: Multiple Online Listings Suggest Assassin’s Creed III Is Coming To Switch
As many others have stated, Black Flag would've been better. AC3 was decent, but lacking in verticality, which is sort of important for an AC game. Not to mention they seriously ruined Desmond's story arc! ðŸ˜
Black Flag however takes the best parts of AC3 (the naval battles), and adds a pirate theme, which was awesome. I would gladly re-purchase ACBF... AC3 not so much.
Re: Talking Point: What Are You Playing This Weekend? (January 26th)
I sat down for a few hours of RE2 (PS4) last night - holy crap, they did such a terrific job so far!
Today, I played a bit of Okami HD (LOVE playing this on Switch - everything controls so smoothly, the joy-con pointer works so well for the celestial brush - even better than the Wii - and the HD rumble adds some nice touches, it's like I'm playing it for the first time, again!), Hollow Knight (no further progress made, probably shouldn't have ventured off to Deep Nest lol), and Subnautica (PS4). I'll probably be playing some Smash or more RE2 depending on present company.
Re: Talking Point: What Are You Playing This Weekend? (January 26th)
@JohnnyC it may not be exclusive, but I'd say Okami HD. The Joy-Con controls are perfect for it and make it super fun to play.
Re: Nintendo Files Patent For "Eye-Tracking Enabled 3D Viewing" Technology
@MeloMan None of that is needed with this. Your current TV and Switch would work just fine. All you'd need is the IR camera set up near the TV, an IR "marker" near your head, and compatible software. This could literally make any existing game 3D (yes, even 2D games with parallax scrolling) with a simple patch of code to support head tracking.
Re: Nintendo Files Patent For "Eye-Tracking Enabled 3D Viewing" Technology
The thing I feel a lot of commenters are missing here is that you do not need a new fancy 3d TV for this system to work. As long as your display has a fast enough refresh rate, that's all that matters. The screen stays 2D. Your brain THINKS you're seeing a 3D image, but the head tracking device (the simple, cheap one from a Wii-mote, plus a head tracking infrared "marker") is what allows for the illusion by tricking your brain into never losing sight of your perspective. This means your eyes don't wander, thus breaking that illusion. It could work for any existing game that had a small patch added for head tracking support. SUPER CHEAP solution to immersive, 3D/VR gaming, and it's quite astonishing no one has taken advantage of Johnny Lee's discoveries sooner.