With a lack of Super Smash Bros. on Nintendo Switch at the moment, alternative brawlers such as Brawlout have helped fill that over-the-top fighting action void in our hearts. Developer Angry Mob Games is still hard at work supporting the title, and it's just submitted its latest patch to Nintendo for approval. And it's a biggie, too.
When it finally hits Switch, it'll bring in a 1v1 ranked mode for testing your true mettle online, which uses the basic rules of Competitive mode with a few extra tweaks to make it a purely defensive affair. Character Paco gets a character variant makeover with the shark-esque Mako, and those annoying Brawler Pinatas have been removed entirely.
Video capture will be added, so you clip those awesome knockout moments, while Dash Dancing (among many other tweaks to gameplay) will help mix up your in-fight movement repertoire. You can check all the full additions and changes via the patch notes right here.
What do you make of Brawlout's new proposed changes? Is it a worthy alternative to Super Smash Bros. while you wait for the Switch version to arrive? Let us know in the comments section below...
[source brawlout.com]
Comments 27
What they should bring to it is more characters from other indie games.
@onex Hear hear!
I know is not smash, but is really fun and they have improved it a lot. I will definitly be taking breaks from Ni No Kuni 2 to play this when the update arrives.
where's that story mode they promised?
please make it 4 people online battles and not 4 people FRIENDS ONLY online battles.
thats my main complaint.
PROTIP: Save your $20 and wait for Smash.
I’ll crack it open again.
No more brawler piñatas might be nice.
@MH4
Pro tip 2: save that money for the Switch version of Rivals of Aether.
@Luffymcduck Are they making a Switch version? I'd try it out for sure.
@MegaVel91 - Responses like this reads to me as such;
"Games are only good when other games represent them in it."
Rubs me the wrong way.
@Paraka Maybe, but having more indie characters in it would certainly help it.
@MegaVel91 - Would that be the se if we say more Indies in the next Shantae would only help it?
That's the part that rubs me, is the studio wants to make themselves something through where only people see it as a billboard for their personal favorites of other games. They would not be known very well except being that billboard. And the thing is, no other genre gets this flak.
Sorry had to edit cause I smashed the wrong key on my phone and posted early.
@Paraka Well the thing is, they're using the Smash Bros gameplay model. The only reason that works is because they have a buttload of IPs to stuff into. All these other developers doing the Smash thing don't have that option unless it's collaborating with other indies.
@Paraka To be fair Smash gets the same kind of request all the time.
@MegaVel91 - The thing is Smash was the one that made the genre, it in of itself isn't a "Smash bros" genre. The reason of it's popularity is because of Smash, so I understand why many think if it's like smash, it should be treated as such, but that is in no way how it should be.
In many ways, Brawlout, Rivals of Aether and others are trying to expand and make that genre a broader subject than someone else's promotional stepping stone. The sad part of it is, as a game designer, I can only see insults from how people respond with, "This is okay... But it would be good if <various other games that defined themselves> are in this instead of your own characters."
I got the game today, it's ok, but the AI is a bit tough, especially on the easy arcade ladder, the final boss is a team of 3 that gangs up on you and you gotta be real cheap.
Unlocking characters/stages/costumes requires you to grind to get coins/gems to get a random reward from a lootbox, and the game has special content that you can only get by going to physical events which would be fun for me, seeing as I'm no where near these places.
@Undead_terror yea, that's why I got turned off a bit too... the AI is pretty relentless even on easy. Also, i feel like the game is a bit on the quiet side.... like, i wish there was a bit more (if any) sound coming from the characters, regardless if they got hit or doing the attack.
This game has so much untapped potential! Wish the devs made it stronger before I completely lost interest. Online mode is a mess! Constant lag and crashes. Haven't been able to complete a single online match.
@Paraka Hate to break it to you, but the only reason Smash was a roaring success is because of Nintendo's IP crossover and essentially its celebration of such. If any indie expects to stand out as a "Smash"-like, they're going to need to have other IP in their game besides "generic fighter frog" etc. Hyper Light Drifter is a nice start, but there needs to be more. Get Shantae, Shovel Knight, Dusty, and some other darlings, then it'll be a proper arena fighter.
@onex - "Generic Nameless Adventurer, Generic Genie Stereotype, Generic Faceless Knight."
You can literally do that as a dismissal to all indies too, doesn't make the character you don't like any more or less viable.
I am not acting like Smash isn't popular for that reason, but because the biggest of big names has done it first, everyone that follows NEEDS to hit that same "Abuse my talent for your advertisement" on their own game. It's an arena brawler genre, not a Smash Bros genre. It's like saying only way Yooka-Leylee was going to be good was to add Banjo-Kazooie, Mario and Vexx cause those guys already made their games that there is no need for them.
"Add my favorites and then maybe you'll get my blessing as a game." - That's not how game design works.
@Paraka No, you're continually cherry-picking your own points for analogy. It is NOT AT ALL like having another indie character guest in an indie platformer. You can't make that comparison. Yooka-Laylee is its own self-contained world, so again, this is not like having Banjo appear in it.
Brawlout set a new expectation by having HLD appear as a fighter, affirming that yes, this type of game needs crossover IP to be successful. You can't tell me they didn't do that to be like Smash. Now, potential players of this Smash-like will rightfully expect more indie characters to show up.
I mean, even the name itself is a nod to a previous Smash entry. You can't bite off a game like that and not follow through with similar traits. Rivals Of Aether is different in that they are keeping the world self-contained.
@onex - And Rivals also has crossovers and requests to add other Indies. So you're saying it's okay for one and not the other cause name reasons?
Mario Kart just added Link and AC. Does this mean MK9 has to be Smash Kart going forward or is it just not good enough otherwise because MK is not in of itself no longer, as you said, self contained anymore?
Hell, on top of that, if HLD somehow open the doors on Brawlout, how did Shovel Knight appearing in Yooka-Leylee not open it for B-K?
@Paraka Well, if I'm being honest, I didn't know that about RoA, but that only proves the point that these Smash knockoffs are trying to become relevant with crossovers. lol
But that's what is necessary. It's what makes this genre appealing. These types of games are laughed at by the elite fighting game community. The namesakes set them apart.
Y-L is different, yet again, because Shovel Knight's appearance was from an NPC standpoint, but keep trying.
On the MK front, the AC characters and Link were DLC initially, and not part of the original game. But to that point, yes. You can be darn sure that going forward fans are going to expect an expanded roster for Mario Kart. Thanks for supporting my point.
@onex - Oh good, Glad we can come to terms that the only way anyone is going to be popular in Brawlout is to remove "irrelevant" characters and putting in other people's characters. Good to know that games should be about other peoples' games. Because we're going to ignore one game's example cause it goes against what we previously discussed to further solidify your point through actual cherry-picking.
Solid point. Cannot wait to see Mario Tennis Aces be completely irrelevant cause Square-Enix characters aren't in it again. I mean, Mario Kart should also invite indie racers as well, maybe even some real life drivers. Why? Not over exaggerating, Sonic All-Stars Racing did this and it was a success, it can only mean bigger better dollars for the genre as a whole.
The reason they're popularized so well with adding characters is cause the ONE game that made that sort of genre popular, that doesn't mean it needs to be a rule, which is what you're advocating. It's not applied to other genres yet they're successful, why is this the only one where originality is referred to as pointless cause someone else's "pointless" opinion of another character felt more deserving.
@Paraka Hahaha heated much? I never said remove anything.
Just that if the devs of Brawlout expect their game to make any sort of splash, they should consider adding other indie well-knowns. They'd garner more attention and potential fans of what they have to offer which differentiates from the elephant of the genre...and they'd better do it fast before Smash for Switch drops and Brawlout is rendered completely irrelevant.
@onex - You claimed their characters as "irrelevant." Why have irrelevant characters?
And how is adding characters from other game differentiate from the elephant that does that exact same thing?
And yes, I am slightly heated. Cause, as a game designer, being told your game would only matter if other people were in it instead of mine cause you don't find the genre as impactful with original characters wouldn't necessarily leave me chuckling like you do dismissing and belittling others.
Brawlout, Rivals of Aether and others are attempting to expand the genre beyond trumpeting and being everyone else's product placement game, that should be commendable. The issue is the market is legitimately baffled about that and only wants them to go "full hipster indie" with a character pissing contest that said market can thump their chests about.
@Paraka "They'd garner more attention and potential fans of what they have to offer which differentiates from the elephant" - this refers to the actual gameplay mechanics, not the characters themselves. My apologies if that wasn't made clear enough.
Also, I never made claim of the characters being irrelevant. Read the comments again if you must.
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