@frogopus The plus side, though, is that the devs who plan to release new games on the Switch who have already released a port or 2 will have gotten their feet wet allowing them to develop their new game faster than if they'd gone into Switch development blind.
Ahem, @therealgamer - AAA is dead or dying. It's all coming coming to a head with all of this microtransaction riddled "live services" nonsense. They don't even call them games anymore for crying out loud. Keep that crap away from Nintendo machines. I fear for how Red Dead Redemption 2 is going to turn out. May just forget about it if Rockstar decides to make a lootbox fest. That's the last new AAA title worth thinking about at this point. We already have Bethesda and Atlas on board. Ubisoft is there, too, but they've been conning people into the live services model as well. I'll gladly take A+ indie games and 1st & 2nd party Nintendo over Live services any day.
The whole situation is a real shame. I'd been following this game ever since its Kickstarter, and was eagerly awaiting a potential Wii U version during a time when the only thing we had to look forward to was this, Road Redemption, and 90s Arcade Racer. I'm almost certain A Hat In Time & Road Redemption only met their funding due to hopeful Wii U owners. So, it's not surprising these same backers probably now own a Switch and expect these games to make it to the platform without a hitch.
Welp, I was interested in playing this game, but only back then when the Wii U lineup was slim pickings. There are so many options for better game time now on the Switch, this game will fade into obsurity on Steam ( Yeah, it's on Ps4, but honestly how good will this game really do on that platform while everyone is invested in Warframe, Fortnite or Monster Hunter World?) along with the others mentioned in time. Road Redemption turned out poorly as well, and 90s Arcade went MIA. If I really want to play a good platformer on PC, I'll just boot up Psychonauts again. Farewell, A Hat In Time.
If it's 5 bucks, sure. Wouldn't pay a penny more for such a short game. Super disappointed when I played this on Steam. Great, fun gameplay, but it's only comprised of maybe 3 or 4 levels? Ugh. Also, not sure how well this would play without a mouse..
@mdmtripp Perhaps the disagreement here comes from the article headline. If this is a speedrun, I don't care to ever see another one, because these people aren't playing the game at this point, and the lack of clarity spread over the internet certainly doesn't help the matter. I consider a good speed run one done by someone who actually PLAYS through the game, gets to the end boss, defeats said boss. This "speedrun" cuts midlevel to credits. Is that included in the tools the game creators intended? Absolutely not.
@Gridatttack I had a feeling there was, but it seems like CLEAN runs are the black sheep of the speedrun community, which is competely backwards imo. Speaking of backwards, watching someone "speedrun" through the Ocarina Of Time is one of the worst things I've ever seen. Watching Link run backwards for 45 minutes, yeah that's a jolly good time! /s
Glitch exploits in speed runs ruin the enjoyment for me. It's like openly allowing drug use in sports. That's fine and all, but call it what it is. This is no "speed run", it's a code hack run. Do we need to have a separate category for clean runs now?
Crash is trash.
The hit detection is shoddy, the jumping mechanics are flawed, and the level design is mediocre bordering on plain bad.
Now, I'm only speaking of the first game as I haven't played the other 2, but man was it rough. And based on the videos I've seen on youtube, none of these complaints were addressed. Just a copy/paste of code with a new coat of paint.
Pass Bandicoot.
As a fellow painter myself, this game really resonates with me, and sure, if you don't understand what's going on, you would probably pass this off as a haunted house simulator. That's not the case, however. Every prop and every set piece was used for the sake of the story going on. It all comes together at the end, and if you've interpreted everything the way the game intended, the underlying tale is one of sadness. And alcoholism. Such a great game for what it is.
@noobish_hat Not true. Color palette, character and environment design all play a big role in art direction. But yeah, enjoy that low poly count. I'll stick to pixel art over that.
@noobish_hat I haven't played Grow Home, but from what I've seen, it's the art direction - not the low poly look - that makes it stand out, as with any game really. But the majority of Ps1 games which used polygon models looks like absolute butt on today's TVs.
So people are either tired of the 8bit/16bit resurgence in indies, or they don't like games with "newer" graphics leanings... man, indies just can't win.
@AlphaElite Yes, but immediately digressed with the rest of his statement, essentially. Clever wordplay. Of course they are developing software, it's what they do. Is it for 3ds? Well..
His wording to me simply states they will continue to drive sales of already released games, most likely via sales - such as those recently announced selects - not that new games are coming. The 3ds library is HUGE...it really doesn't need anything new. I suggest anyone who wants more out of it go explore its past games you haven't touched and give them some love. I for one am still playing through Luigi's Mansion Dark Moon and FE Fates Birthright, both of which I've had since launch, and both of which are fantastic.
@MailOrderNinja The gf is adamantly anticipating the Hyrule Warriors port so we can waste our lives away yet again slaying swaths of Bokoblin. 😂
I'm definitely getting the next Red Dead entry for PS4, but until then.. unless Nintendo drops a nice surprise on us this month, I'll have to choose between Kirby and Shadow. Yeah, I know SotC is a masterpiece; I've played through that and The Last Guardian. I'll just ultimately have to decide on single versus more party material.
@MailOrderNinja Yes, I loved SotC on Ps2, but it's a fairly linear experience with little replayability. With the new Kirby game, we have yet another fantastic couch co-op game. Sure, friends' jaws will drop at the visuals of SotC remake, but once they're over that they'll be bored watching, whereas they'd be involved playing Star Allies. I dunno, I do adore SotC, but there are no surprises other than "ooh pretty". I guess it depends what they plan on charging for it.
This looks to me like a mobile game. That isn't necessarily a bad thing, and if it controls well, it could be a nice twist on automatic level games. I could see picking this up for $5.
@MeloMan If you'd like to check out a modern film with old "flip book" animation sensibilities, search for "It's Such A Beautiful Day" or "Rejected", by Don Hertzfeldt.
@SuperCharlie78 Sony has been competing for gamer's time and attention since they came out with the PS1. Of course they are going to offer cross buy if it'll entice you to pick up a PSP/Vita. Plus, their hardware's firmware were practically identical, so porting took no time at all on the dev's side of things. This simply isn't the case for Nintendo hardware. Wii was vastly different from the 2ds and 3ds, the 3ds vastly different from the Wii U, and while Breath of the Wild and other games can be played on both Wii U and Switch, the ports are only possible because of Nintendo dev wizardry. This wizardry however still takes a lot of their time, as anything would for third party/indies going from 3ds/WiiU to switch, so I can completely understand why they would want to charge for all of that time.
Sure, it may seem unfair when the prices are lower on other systems or the games have been out longer, but you have a choice - either skip the game and don't buy, or reward the devs for their time spent, and in return you receive both a home console version plus a portable one, for the price of the game when it was originally released. Sometimes lower.
I wanted to vote for more than 3. Layers Of Fear not getting any love is a shame. I didn't choose it because I've already played through it on PC, but fans of psychological horror should definitely pick it up. It's a very unique experience and doesn't necessarily rely on jump scares like the article suggests.
Glad to see Overcooked has done so well in both markets, but a little bummed that LOVERS In A Dangerous Spacetime is nowhere to be seen. Such a great co-op game, if not one of the best ever.
The naysayers are seeing cardboard and automatically think "flimsy" because it's cheap. But this isn't the same as a pizza box. The large flap of a pizza box is flimsy, but most of these toys use boards about the width of a pizza box's SIDE or smaller, which is much sturdier. I think the durability will be just fine, as long as you don't get it wet. (or feed it after midnight)
@Ryu_Niiyama You mentioned Taiko, so I thought you were referring to their rhythm games.
@SimplyCinnamon53 Now that I'm not too sure of. I would only just mess around.
If you look on my soundcloud, www.soundcloud.com/eymastudios , all of those tracks were made using my DS.
@thesilverbrick I'm confused by your inability to look past the capacity of the game card as if file size dictates the charged price. This is Nintendo we're talking about. The masters of compression. That aside, think about the tech going into that file size. You're basically saying it's OK if some so-called AAA game maker charges $60 for essentially the same game for the 23rd time, but if Nintendo's R&D dept. designs something truly groundbreaking in its execution - yet doesn't create a large file size - you don't approve of the price.
Stop looking at the material used here, and take a few moments to consider the inner workings. These aren't tech demos; they're fully realized mixed-reality toys with complex working parts constructed with easily replaced material.
The average LEGO set runs for $99.99 and above, and that's usually for one instructed toy, WITHOUT a neat motion-contolled game.
One of the best Wii U indie games, especially for the co-op with the gf. I probably won't get this again, but perhaps a sale in the future might change that decision.
@Dtbahoney HAHAHA good comeback. By the way, I spent all weekend playing games on PC, and I also own a PS4. But if you don't understand how value works, that's on you, boy.
@mike_intv Yes, and according to the game in question, it was a short game about two people having a conversation, which doesn't have any 'adult content' at all. So maybe the "too mature" they are talking about pertains to it being a boring text slog. lol
@mike_intv Yes, that is correct, yet commenters are assuming it's about Vallhalla. But according to Wolfgang's tweets, this "news" story was taken out of context in an interview.
@all_for_peace Are you blind? Read the tweet thread. NintendoLife has done the same thing as MyNintendoNews, meaning Wolfgang doesn't even have the same sentiment anymore.
Comments 781
Re: Zany Sports Title Nippon Marathon Sprints Onto Switch This Autumn
Real Fake Doors?! Sign me up!
Re: Review: Xeodrifter (Switch eShop)
@frogopus The plus side, though, is that the devs who plan to release new games on the Switch who have already released a port or 2 will have gotten their feet wet allowing them to develop their new game faster than if they'd gone into Switch development blind.
Re: Review: Bayonetta 2 (Switch)
Ahem, @therealgamer - AAA is dead or dying. It's all coming coming to a head with all of this microtransaction riddled "live services" nonsense. They don't even call them games anymore for crying out loud. Keep that crap away from Nintendo machines. I fear for how Red Dead Redemption 2 is going to turn out. May just forget about it if Rockstar decides to make a lootbox fest. That's the last new AAA title worth thinking about at this point. We already have Bethesda and Atlas on board. Ubisoft is there, too, but they've been conning people into the live services model as well. I'll gladly take A+ indie games and 1st & 2nd party Nintendo over Live services any day.
Re: Video: Feel Our Horror as We Play Layers of Fear: Legacy
Glad to see they've added some motion support.
Re: A Hat In Time Developer Confirms The Time Travel Platformer Won't Leap Onto Switch
The whole situation is a real shame. I'd been following this game ever since its Kickstarter, and was eagerly awaiting a potential Wii U version during a time when the only thing we had to look forward to was this, Road Redemption, and 90s Arcade Racer. I'm almost certain A Hat In Time & Road Redemption only met their funding due to hopeful Wii U owners. So, it's not surprising these same backers probably now own a Switch and expect these games to make it to the platform without a hitch.
Welp, I was interested in playing this game, but only back then when the Wii U lineup was slim pickings. There are so many options for better game time now on the Switch, this game will fade into obsurity on Steam ( Yeah, it's on Ps4, but honestly how good will this game really do on that platform while everyone is invested in Warframe, Fortnite or Monster Hunter World?) along with the others mentioned in time. Road Redemption turned out poorly as well, and 90s Arcade went MIA. If I really want to play a good platformer on PC, I'll just boot up Psychonauts again. Farewell, A Hat In Time.
Re: Features and Release Window Revealed For Nintendo Switch Exclusive Shelter Generations
This looks like that Black Tiger game on Ps4 if that game had an actual art direction and decent soundtrack.
Re: Sounds Like We Might Be Getting A New Sonic & All-Stars Racing Game Soon
Fun MK alternative, in fact, I may have to hook up my Wii U downstairs again just to play some more SART with me pallies. Gee, thanks NL.
Re: Rise & Shine In Development For Switch, But It's Still "Hanging By A Thread"
If it's 5 bucks, sure. Wouldn't pay a penny more for such a short game. Super disappointed when I played this on Steam. Great, fun gameplay, but it's only comprised of maybe 3 or 4 levels? Ugh. Also, not sure how well this would play without a mouse..
Re: Video: A Speedrunner Has Completed Super Mario World In Under A Minute
@mdmtripp Perhaps the disagreement here comes from the article headline. If this is a speedrun, I don't care to ever see another one, because these people aren't playing the game at this point, and the lack of clarity spread over the internet certainly doesn't help the matter.
I consider a good speed run one done by someone who actually PLAYS through the game, gets to the end boss, defeats said boss. This "speedrun" cuts midlevel to credits. Is that included in the tools the game creators intended? Absolutely not.
Re: Video: A Speedrunner Has Completed Super Mario World In Under A Minute
@Gridatttack I had a feeling there was, but it seems like CLEAN runs are the black sheep of the speedrun community, which is competely backwards imo.
Speaking of backwards, watching someone "speedrun" through the Ocarina Of Time is one of the worst things I've ever seen. Watching Link run backwards for 45 minutes, yeah that's a jolly good time! /s
Re: Video: A Speedrunner Has Completed Super Mario World In Under A Minute
Glitch exploits in speed runs ruin the enjoyment for me.
It's like openly allowing drug use in sports.
That's fine and all, but call it what it is. This is no "speed run", it's a code hack run.
Do we need to have a separate category for clean runs now?
Re: Rumour: Crash Bandicoot N. Sane Trilogy Might Be Spinning Its Way Onto Switch
Crash is trash.
The hit detection is shoddy, the jumping mechanics are flawed, and the level design is mediocre bordering on plain bad.
Now, I'm only speaking of the first game as I haven't played the other 2, but man was it rough. And based on the videos I've seen on youtube, none of these complaints were addressed. Just a copy/paste of code with a new coat of paint.
Pass Bandicoot.
Re: Feature: Behind The Scares With Layers Of Fear: Legacy's Bloober Team
So glad to hear they've implemented gyro and hd rumble. As long as the frame rate is reasonable, I'll be picking this up!
Re: These New Layers Of Fear Screenshots Might Keep You Awake At Night
As a fellow painter myself, this game really resonates with me, and sure, if you don't understand what's going on, you would probably pass this off as a haunted house simulator. That's not the case, however. Every prop and every set piece was used for the sake of the story going on. It all comes together at the end, and if you've interpreted everything the way the game intended, the underlying tale is one of sadness. And alcoholism. Such a great game for what it is.
Re: Team17 Is Bringing Raging Justice To Switch This Year
@noobish_hat Not true. Color palette, character and environment design all play a big role in art direction. But yeah, enjoy that low poly count. I'll stick to pixel art over that.
Re: Team17 Is Bringing Raging Justice To Switch This Year
@noobish_hat I haven't played Grow Home, but from what I've seen, it's the art direction - not the low poly look - that makes it stand out, as with any game really. But the majority of Ps1 games which used polygon models looks like absolute butt on today's TVs.
Re: Team17 Is Bringing Raging Justice To Switch This Year
@noobish_hat Ps2/Dreamcast era sure, but let's leave that horrible low poly Ps1 mess of an era behind.
Re: Team17 Is Bringing Raging Justice To Switch This Year
So people are either tired of the 8bit/16bit resurgence in indies, or they don't like games with "newer" graphics leanings... man, indies just can't win.
Anyways, if it reviews well, I might pick it up.
Re: Kimishima Talks Nintendo’s 3DS Strategy Going Forward
@cowntsikin That was Capcom developed. Would it be up to Nintendo, or would that particular title be left up to Capcom to decide a remake?
Either way, I'd LOVE a Minish Cap remake, even if it was just a "3D Classics" edition.
Re: Kimishima Talks Nintendo’s 3DS Strategy Going Forward
@AlphaElite Yes, but immediately digressed with the rest of his statement, essentially. Clever wordplay. Of course they are developing software, it's what they do. Is it for 3ds? Well..
Re: Kimishima Talks Nintendo’s 3DS Strategy Going Forward
His wording to me simply states they will continue to drive sales of already released games, most likely via sales - such as those recently announced selects - not that new games are coming. The 3ds library is HUGE...it really doesn't need anything new. I suggest anyone who wants more out of it go explore its past games you haven't touched and give them some love.
I for one am still playing through Luigi's Mansion Dark Moon and FE Fates Birthright, both of which I've had since launch, and both of which are fantastic.
Re: Soapbox: Nintendo's Riding High On Switch's Wave, But What Does It Need To Do To Stay There?
@MailOrderNinja The gf is adamantly anticipating the Hyrule Warriors port so we can waste our lives away yet again slaying swaths of Bokoblin. 😂
I'm definitely getting the next Red Dead entry for PS4, but until then.. unless Nintendo drops a nice surprise on us this month, I'll have to choose between Kirby and Shadow. Yeah, I know SotC is a masterpiece; I've played through that and The Last Guardian. I'll just ultimately have to decide on single versus more party material.
Re: Soapbox: Nintendo's Riding High On Switch's Wave, But What Does It Need To Do To Stay There?
@Bliquid Normally, I wouldn't. But funds are limited at the moment, I'm using 2 GameStop gift cards to purchase one of them, so I must choose.
Re: Soapbox: Nintendo's Riding High On Switch's Wave, But What Does It Need To Do To Stay There?
@MailOrderNinja Yes, I loved SotC on Ps2, but it's a fairly linear experience with little replayability. With the new Kirby game, we have yet another fantastic couch co-op game. Sure, friends' jaws will drop at the visuals of SotC remake, but once they're over that they'll be bored watching, whereas they'd be involved playing Star Allies. I dunno, I do adore SotC, but there are no surprises other than "ooh pretty". I guess it depends what they plan on charging for it.
Re: Soapbox: Nintendo's Riding High On Switch's Wave, But What Does It Need To Do To Stay There?
@gortsi I was going to use my gift cards on Shadow of the Colossus remake, but your comment resonated with me. I think I'll be opting for Star Allies.
Re: 2D Puzzler Sling Ming Is Hooking Up With The Switch This Spring
This looks to me like a mobile game. That isn't necessarily a bad thing, and if it controls well, it could be a nice twist on automatic level games. I could see picking this up for $5.
Re: Cartoons Get A Horror Makeover As Bendy And The Ink Machine Comes To Switch In 2018
@MeloMan If you'd like to check out a modern film with old "flip book" animation sensibilities, search for "It's Such A Beautiful Day" or "Rejected", by Don Hertzfeldt.
Re: Cartoons Get A Horror Makeover As Bendy And The Ink Machine Comes To Switch In 2018
@Alex18 You wanna talk about toxic? Go visit Nintendo's Twitter account. Nintendo fans on Twitter are the absolute worst.
Re: Review: Tennis (Switch eShop)
For every Celeste...
Re: The Planet-Hopping Xeodrifter Will Touch Down On Nintendo Switch This February
@SuperCharlie78 Sony has been competing for gamer's time and attention since they came out with the PS1. Of course they are going to offer cross buy if it'll entice you to pick up a PSP/Vita. Plus, their hardware's firmware were practically identical, so porting took no time at all on the dev's side of things. This simply isn't the case for Nintendo hardware. Wii was vastly different from the 2ds and 3ds, the 3ds vastly different from the Wii U, and while Breath of the Wild and other games can be played on both Wii U and Switch, the ports are only possible because of Nintendo dev wizardry. This wizardry however still takes a lot of their time, as anything would for third party/indies going from 3ds/WiiU to switch, so I can completely understand why they would want to charge for all of that time.
Sure, it may seem unfair when the prices are lower on other systems or the games have been out longer, but you have a choice - either skip the game and don't buy, or reward the devs for their time spent, and in return you receive both a home console version plus a portable one, for the price of the game when it was originally released. Sometimes lower.
Re: Epic Games Is Interested in Bringing Fortnite to the Switch
Add gyro please, otherwise no bueno.
Re: Miitomo Meets Its End On 9th May
I had to uninstall a while ago. It took up a HUGE chunk of space on my phone..bleh.
Fun while it lasted, anyways.
Re: Feature: The Most Exciting Indie Games Coming to Nintendo Switch In 2018
I wanted to vote for more than 3. Layers Of Fear not getting any love is a shame. I didn't choose it because I've already played through it on PC, but fans of psychological horror should definitely pick it up. It's a very unique experience and doesn't necessarily rely on jump scares like the article suggests.
Re: Nintendo Reveals The Top 30 Best Selling Digital Games On Switch In 2017
Glad to see Overcooked has done so well in both markets, but a little bummed that LOVERS In A Dangerous Spacetime is nowhere to be seen. Such a great co-op game, if not one of the best ever.
Re: Labo's Cardboard Revolution Adds Almost $1.4 billion To Nintendo's Value
The naysayers are seeing cardboard and automatically think "flimsy" because it's cheap. But this isn't the same as a pizza box. The large flap of a pizza box is flimsy, but most of these toys use boards about the width of a pizza box's SIDE or smaller, which is much sturdier. I think the durability will be just fine, as long as you don't get it wet. (or feed it after midnight)
Re: Nintendo Confirms It Won't Be Freely Supplying Extra Cardboard Replacements For Labo
@Archius9 I'm even considering starting one such shop. It's basically like those Switch skins people make.
Re: First Labo's Cardboard Piano, Now KORG Gadget Lets You Make Music With Your Joy-Cons
@Ryu_Niiyama You mentioned Taiko, so I thought you were referring to their rhythm games.
@SimplyCinnamon53 Now that I'm not too sure of. I would only just mess around.
If you look on my soundcloud, www.soundcloud.com/eymastudios , all of those tracks were made using my DS.
Re: Nintendo Confirms It Won't Be Freely Supplying Extra Cardboard Replacements For Labo
@thesilverbrick I'm confused by your inability to look past the capacity of the game card as if file size dictates the charged price. This is Nintendo we're talking about. The masters of compression. That aside, think about the tech going into that file size. You're basically saying it's OK if some so-called AAA game maker charges $60 for essentially the same game for the 23rd time, but if Nintendo's R&D dept. designs something truly groundbreaking in its execution - yet doesn't create a large file size - you don't approve of the price.
Stop looking at the material used here, and take a few moments to consider the inner workings. These aren't tech demos; they're fully realized mixed-reality toys with complex working parts constructed with easily replaced material.
The average LEGO set runs for $99.99 and above, and that's usually for one instructed toy, WITHOUT a neat motion-contolled game.
Re: First Labo's Cardboard Piano, Now KORG Gadget Lets You Make Music With Your Joy-Cons
@Ryu_Niiyama It's not really a game. It's a synthesizer suite which can be used to create a variety of electronic sounds and music.
Re: First Labo's Cardboard Piano, Now KORG Gadget Lets You Make Music With Your Joy-Cons
@SimplyCinnamon53 I was able to with KORG DS-10 for the original DS, so i imagine you could do that and much more with this suite.
Re: Nintendo Will Freely Provide Cardboard Design Patterns For Labo
@MailOrderNinja Oh no! People are excited for a new idea! What ever shall the internet do without MailOrderNinja on board?!
Re: Nintendo Will Freely Provide Cardboard Design Patterns For Labo
@Zyph You underestimate the power of vibrations.
Re: Review: InnerSpace (Switch eShop)
So the only complaint is getting lost too easily? That's funny because this is the type of game I'd love to get lost in!
Sounds like a buy for me.
Re: Super Chariot Arrives On The Switch Later This Year
One of the best Wii U indie games, especially for the co-op with the gf.
I probably won't get this again, but perhaps a sale in the future might change that decision.
Re: Indie Dev Talks About Having Switch Proposals Turned Down By Nintendo Five Times
@PlywoodStick Bingo!
Re: Nintendo Kicks Off A Big Sale on the North American 3DS eShop
@Dtbahoney HAHAHA good comeback.
By the way, I spent all weekend playing games on PC, and I also own a PS4. But if you don't understand how value works, that's on you, boy.
Re: Indie Dev Talks About Having Switch Proposals Turned Down By Nintendo Five Times
@mike_intv Yes, and according to the game in question, it was a short game about two people having a conversation, which doesn't have any 'adult content' at all. So maybe the "too mature" they are talking about pertains to it being a boring text slog. lol
Re: Indie Dev Talks About Having Switch Proposals Turned Down By Nintendo Five Times
@mike_intv Yes, that is correct, yet commenters are assuming it's about Vallhalla.
But according to Wolfgang's tweets, this "news" story was taken out of context in an interview.
Re: Indie Dev Talks About Having Switch Proposals Turned Down By Nintendo Five Times
@all_for_peace Are you blind?
Read the tweet thread.
NintendoLife has done the same thing as MyNintendoNews, meaning Wolfgang doesn't even have the same sentiment anymore.
Re: Indie Dev Talks About Having Switch Proposals Turned Down By Nintendo Five Times
Dear NintendoLife,
Please research your information FROM THE SOURCE before posting misleading information.
https://mobile.twitter.com/Ouren/status/953138741765386241
Vallhalla isn't even licenced to Wolfgang, for one.