Since its beginning the three-vs-three Team-Battling shenanigans of SNK’s The King of Fighters series provided enjoyable fighting action. Each instalment added and tweaked things, culminating in the superb “Dream Match” ’98 edition. This was followed unsurprisingly by The King of Fighters ’99, which HAMSTER has now brought to the Switch’s eShop.
Rather than adopt a “same again, but more” approach for the game, SNK made a few changes to the formula. The Advanced and Extra modes are gone, replaced with a single fighting style – albeit one that offers up two useful options once you’ve filled your power meter. Combinations of three buttons activate Counter Mode or Armor Mode, offering increased offensive and defensive capabilities receptively.
The big change is that you now pick four characters for your team, with the character in the number 4 slot being your team’s “Striker”. Unplayable during the fights, you can however call them into action a few times to attack the opposition with a move. You do need to time it right and know the range of their attack, as it is all to easy for them to hop onto the screen, flap about at thin air and hop off again. Getting into the needed position can put you in danger, so whilst your Striker can be useful during fights, you may end up using them as a distraction rather than a means to get some more hits in. It’s an interesting way to play, although it should be noted that KOF 2000 (also now available on the eShop) would refine the system.
Visually there’s some fun character animations as well as plenty of detail in the surroundings. Stages change as the rounds progress with different times of day and weather effects. There are also good touches like shadows on a background wall or a heat shimmer, and all of these pretty (but gritty) visuals are backed by a moody soundtrack.
Story-wise this game begins the NESTS plot, that sees a group of evildoers looking to clone the worlds greatest fighters. Scenes pop up throughout your playthrough explaining the plot en-route to the final big-bad Krizalid. Defeating him will of course get you the ending, with unique moments thrown in for the set teams.
There’s been a reduction in the number of characters available, with 30 on offer when you first gaze upon the character select screen. Its not as impressive a lineup as its predecessor but there is still a good variety here, even if two of them are clones of Kyo; the original Kyo is available as a hidden character, as is Iori. Returning characters include the likes of The Bogard Boys, Ryo, Leona, King and Mai Shirlythisisnotsensiblefightinggarb. Newcomers include new main character K', Xiangfei (from Real Bout Fatal Fury 2) and a whip-wielding fighter who has imaginatively been named Whip. With a range of differently handling fighters, there’s a variety of team-ups to experiment with until you find your preferred lineup, whether fighting against CPU or human opposition.
As an ACA release this game of course includes the usual options for tweaking things like difficulty, adding scan lines and turning blood on, whilst the Hi Score (1 credit) and Caravan (5 minutes) modes are available if you'd like a different way to play.
Conclusion
The King of Fighters '99 doesn't reach the heights of its immediate predecessor, but by changing things up there's still fun to be had from the different way of playing offered by the introduction of Strikers. There's a good variety of characters to play as and the game offers the expected enjoyable multiplayer with friends. However, just as earlier games in the series were "good, but not as good as the one after", KOF '99 would be improved upon by its follow-up. Those interested in story will want to see the beginnings of the NESTS storyline, but from a purely gameplay perspective KOF 2000 is a better option.
Comments 11
King of Fighters 98 is the only one in the series I'll ever need.I like it but I much prefer Garou.Last Blade and Samurai Shodown 2 are the ones I'm waiting for.I should have a Hori Rap-V by the time they come out.
Magician Lord is this weeks Neo Geo game by the way.Looking forward to that.
Just wonder, why Neo Geo can be bought by Nintendo as "Virtual Console" for Switch ?
@Anti-Matter I prefer them this way.They are cheaper than they were on Wii,they have more customisation and have high score mode,leaderboards etc.If they were just VC releases they'd probably cost a $ or 2 more and wouldn't have those extras.Hamster have done a great job.Now we have Psikyo on board and hopefully some others will join them.
For me ,having access to all these arcade games I've never played before is even better than VC.i've played all of the NES/SNES/64 classics,some of them I've bought multiple times.There's tons of arcade games I've never played though.The Neo Geo cost a fortune,so hardly any one has ever played these games outside the arcades or on the Wii.That's why I don't get the complaining about all the Neo Geo games,yet the same people complain about no VC.
This game is worth getting just for the quality of the music and backgrounds. Plus trying to meet the requirements to fight Kyo gives some single player incentive.
@Anti-Matter
The Hamster released Neo Geo games were available on other platforms already and now they're bringing them to Switch. They're not officially VC games like Neo Geo stuff was on Wii.
I got 2000 last week as I've been meaning to get into KoF for a while... but this game is really hard! It's also too bad it doesn't have a training mode as far as I see, so I have to practice the game while constantly being beat up by the CPU... I, uh, think I'll skip on '99 and just wait until KoF14 goes on sale on Steam.
They Should have called this game King Of Fighters '98 Turbo, ... but that would annoyed people, so just call it '99 and nobody will complain
I got the waterdown version of this game (KOF EX: Neo Blood) for GBA. Now I'm glad I can finally play the original in portable form. Only disappointment is that my two favorite characters from the GBA game, Moe and Geese weren't in the original.
KoF99 has the best looking backgrounds in the whole series IMO, with the second being KoF96.
I played 98 so much on Dreamcast and 360 but rarely played 99, so I ended picking 99 up. It's good but 98 is definitely the better game.
Skip this one and get 98 instead. I bought 99 for the Dreamcast and absolutely hated it. One of the only games I bought for that wonderful system that I had wished someone had warned me about.
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