The Asphalt series actually started off on Nintendo, many moons ago. It launched on the DS in 2004 as Asphalt: Urban GT, got a sequel and then headed off to (what was then) the new and exciting world of mobile gaming, leaving Nintendo behind. Other than a brief return for the launch of the 3DS with Asphalt 3D, the series has mainly been associated with mobile gaming for well more than a decade now. And now it’s back.
Asphalt 9: Legends is a Switch port of the latest game in the series, which was released on mobile platforms back in July. Given that there’s still no sign of a new Ridge Racer game from Bandai Namco, Asphalt 9 could be the best alternative available for fans of arcade-style racing, but given that its entire structure is still based around mobile gaming – and all the nonsense that comes with that – it sometimes feels like it’s trying its best to annoy you.
Asphalt 9: Legends is free-to-start, gifting you a single car and starting you off on the extremely lengthy Career mode. As you progress through this mode, taking on the 71 separate themed events – each of which can sometimes have up to 10 individual races – the aim is to slowly build a collection of cars by collecting the blueprints that are awarded to you after each race. Or, of course, you could just pay real money to speed the process up.
As you progress there’s a constant urge to upgrade: your car will only be powerful enough for the first couple of events, but can be upgraded to increase its ‘rank’ (which is a score defining how powerful it is). Before each race you’ll be given a recommended rank, which essentially tells you how powerful the rest of the cars in the race are going to be, so it’s generally in your best interests to make sure you have at least one car in your garage that can meet that recommendation. Otherwise, it’s upgrade time.
Naturally, this costs in-game currency. Upgrades are bought through credits, which are earned through normal racing, but of course, if you run out of credits you can always top them up with tokens, which can be bought with real money. Much like other mobile games with a premium currency, it’s the usual routine here: £1.99 for a negligible 40 tokens (which you can’t really do much with) to a buttock-clenching £99.99 for 3000 of the sods: these are the “best value”, as the game takes pleasure in informing you.
Each car in your garage has a set amount of ‘fuel’. Each time you start a race, the fuel count goes down by one, and once it runs out, you can’t use that car for a while until a timer runs down. It’s basically an energy system like the sort of thing you’d get in Candy Crush (or Dr. Mario, if you want a more Nintendo-themed reference). The better your car, the longer the timer, so you can’t just pick your strongest car every time and plough through every low-ranking event.
If you want new cars outside of the ones you get in Career, the ‘best’ way to do this is buy card packs (again, using tokens). They’re loot boxes, essentially, and you don’t get full cars from them: you only get a few ‘blueprints’ for a specific car. You need a certain number of blueprints before the car is unlocked, which means you’ll need to get numerous packs containing the same car. If you want the Lamborghini Centenario, for example, you need 40 blueprints to unlock it at a 1-star class. It can go up to five stars but you’ll need to get more blueprints each time. In other words, it’ll take you an obscene amount of time (and probably money) to end up with a fully-upgraded one.
There’s a reason we’ve started this review by covering off all the free-to-play nonsense right off the bat: it’s a filter to make sure you’re still on board. The reality is that there’s actually a very entertaining racing game here, but you have to be the sort of player who’s willing to accept that this is still a mobile game at its core and so brings with it all the guff you’d expect from a typical free-to-play game on iOS or Android.
Once you actually get onto the road, what you get is a fun arcade-style racer with impressive levels of carnage. There are plenty of occasions where debris flies across the road, bits of scenery fall apart and the like, and when you crash your car there’s a fun damage system where large chunks of the bodywork crunch, smash or fall off accordingly. Pulling off tricks will increase a boost meter, and while boosting you can bump into enemies to trigger a slow-motion takedown that forces a crash. At times it feels – dare we say it – like a more flexible but less stable version of a Burnout game.
We say more flexible because pretty much every circuit in the game has a bunch of alternative routes that you can take, rather than a straightforward track. Keep an eye on the map to look out for upcoming diversions and you’ll find yourself going offroad, slipping through underground car parks, leaping off ramps onto bridges overhead and the like. It’s hugely entertaining and also allows Asphalt 9: Legends to feature an interesting new control scheme called ‘touchdrive’. This applies automatic acceleration and handles the steering too, and the player is simply asked which route to take (while also controlling braking and nitro). It’s far too simple for regular gamers, but brilliant for young kids and non-gamers.
As for 'less stable', well, the frame rate is all over the shop here. Asphalt 9: Legends targets 60 frames per second but it really only consistently hits that during Time Trial races when there isn’t a lot going on. Add some other cars and all the crashes, particle effects and debris that come with that and the result is a frame rate that’s hugely inconsistent. We fully appreciate that arcade-style racers are always best when they run at 60fps, but considering this comes nowhere near it, we wonder if locking things at 30fps would have been a better move rather than something this wildly erratic.
It’s frustrating, because the more we write this review the more we can predict the comments saying it “doesn’t read like” the score we’ve given Asphalt 9: Legends. We could go on with the criticisms: some of the races are far too short, the limited-time daily events are too difficult for newcomers, the menu system is a complete UI nightmare if you aren’t using a touchscreen (the cursor rarely goes where you expect it to when you move it with buttons or the stick). In almost every area, Asphalt 9: Legends underwhelms.
And yet, the one area in which it very much overachieves is by far the most important one: on the road. Once you’re past all the nonsense and are actually power-sliding into speed boosts, ploughing opponents into barriers, hitting angled jumps and barrel-rolling over fences into alternate paths, it’s ridiculously good fun. Take into account how long the Career mode is – you’re easily talking well over 100 hours, and that’s if you’re really good and don’t have to replay any races – and there’s a lot of fun to be had here.
Our advice is this: download the base game, which is free and gives you one car. If you decide you agree with us and feel the racing makes it worth putting up with all the mobile rubbish, there’s a single purchase we recommend and nothing else. The Starting Racer Pack DLC costs £19.99 and gives you 200,000 credits, 300 tokens and – most importantly – five more cars right away.
The ability to switch between a bunch of different cars from the start pretty much eliminates the chance of refuel timers stopping you from playing, and 200,000 credits will be more than enough to upgrade all six of your cars fairly heavily to ensure they’re suitable for a large chunk of the Career mode. Given that £19.99 is still cheaper than most full-price racing games, the fact it essentially kills off a lot of the free-to-play stuff that would otherwise hinder your enjoyment of the game makes it a worthwhile price to pay (unlike the standalone tokens, which you should never buy).
Asphalt 9: Legends is a free and surprisingly fun arcade racing game with mobile microtransaction free-to-play gubbins that could potentially ruin the experience for you, unless you’ve played enough mobile games to know how to ignore it. The reasonably priced Starting Racer Pack significantly lessens their impact, making it feel more like a ‘normal’ premium product, so if you try the free version and enjoy it, this – and this alone – is the sole purchase you should consider.
Going to try this for sure.
“Less Reliable than Pinocchio” - 😆
This is the most arcadey of arcade racers
I'd be interested if I could just buy it, but the freemium model is a big turn-off for me... Maybe the £19.99 pack is okay, might give it a chance.
Ooof, hard to convince people to spend money on this when GRID is on the Switch now.
Sounds like mobile garbage to me.
Great review, really balanced views and fair opinions. But free to play just isn't for me or my Switch!
I'd rather just spend £50 and have a complete game and there are far better racing games than this
I've played this on Android and the racing is really good. It's a shame the developers didn't convert it into a 'proper' console game which cost €40 and included none of the micro-transaction rubbish (and had longer races). A missed opportunity as it would have been a brilliant arcade racer. I'll still play this and buy the starter pack as I love these type of games. Yes Grid is great but it's more a realistic than an Arcade racer.
Errm Asphalt originally started on the Nokia N-Gage and then was released as a generic Java mobile game
Well, I have this pre-loaded, so I guess I'll soon find out if it's good enough or not, to invest any actual money into.
@Spudtendo GRID leans more towards sim, so it's a so-called simcade racer (racing sim with arcadey bits), where this is a full-on, over the top arcade racer with power ups and what not. The two are not really comparable, so it is a bit of a stretch to say that this game isn't worth anyone's time or money when we've already got GRID on the Switch.
Ultimately, it all depends on if you prefer a more serious or a more arcade-like racer, or if you actually like both types, like I do...
Grid is almost a half price release, full featured, very good and suitable for literally any skill level. There's no reason to get anything else over it.
@nmanifold My experience with F2P games that got converted to regular releases is that that there's still too many vestiges of micro-transaction driven design unless the monetization was very light.
Is the game out right now?
I'd pay good money for a solid arcade racer. Much less interested in sinking money into a f2p game. But I'll try it out...
I've played it on my phone before and it was fun, despite all the usual f2p annoyances.
@dsparil I agree Grid is great, but its more realistic than arcade. Asphalt scratches my Burnout itch on Switch, as there is still no true Arcade racer on the platform, eg: Ridge Racer, Outrun Coast 2 Coast or Burnout.
Glad it's not a complete disaster. Already have it preloaded and will certainly be checking it out tomorrow. Thanks for the review!
If this was a ground up, base price game I would have bought it, but nope. Still playing Burnout 3 again on 360.
The free to play model should have been removed for this one and should have been priced reasonably so the cars can be unlocked without the need for real world money. The game itself is great, but after a few races, it practically forces you to unlock better cars or you'll lose the race every single time.
I'm mostly just talking about value here, free to play games just feel shallow because of the monetization. The fact that it's still structured like a phone game kills my interest in this.
I'd have jumped in if not for the fuel mechanic. One thing I will NOT stand for is cooldown timers.
NGage version wasn`t before nds ?
Another comment stating it started on the N-Gage. I owned the system and title, it was so awesome. I wish someone would make another gaming phone.
Rather pay money for the new GRID on OCT 11 and just play it when I am home.
I can read the paper on the train.
The review says asphalt 9 was released on mobile’s in July, is that July of this year or last? As I’m sure i downloaded it on my iPad last year but very rarely played it.
Anyway, I’ve preloaded so I’ll give it a proper go now that its on the switch with physical buttons.
I admit i use to have loads of fun with Asphalt games on my old iPhones. A6 and A8 were personal faves.
@veesonic it didn`t started there ?
@Spudtendo Well, no offense, but that's a bit of a generalization as well. There's plenty of free to play games that actually are pretty well-structured, and don't necessarily rely on micro-transactions, if you don't wish to participate in those kinds of practices.
Warframe definitely comes to mind as a brilliant example of a free to play game in which you can unlock literally everything without ever having to spend a single dime. Obviously, it does take quite a bit more grinding, but the game is enjoyable enough (provided the game type is interesting enough to someone) that it doesn't really matter in the end.
Other free games I've enjoyed so far without ever having spent a single penny, are Prime World Defenders (a tower defense & strategy game mix) and Gems of War (match 3/match 4 puzzler).
So, personally, I wouldn't just dismiss any game before ever even having tried it, simply because of the fact that it's a free to play or mobile game.
Far as I'm concerned, the only true way to know if it is any good, is to actually play it, and then and only then is it possible to make any kind of valid verdict about it.
Now, I do realize, from what I've read in this review, that there's no grinding for additional stuff possible in this game, so you'd ultimately have to buy the DLC that they mentioned, but if it's a decent enough arcade racer, and people think they would like to continue playing it, then 19.99 is hardly going to break the bank.
I played this on my phone for a bit, and I never did like the whole "touchdrive" thing. I'm glad the Switch (from what I've gathered) allows manual driving
@Dm9982 yeah that cracked me up, Nintendolife is getting better and better with those puns and jokes XD
I generally hate the idea of mobile-like transactions in console games, especially since it'll likely demand having a constant net connection to play it (although I'm okay with some, like Gems of War). It would have been nice if the free to start model was there for people who like it, and a complete, MTX-free version for $40 or so with everything available for those who just want a decent arcade racer. That middle-of-the-road $19.99 version sounds like it's just trying to get you into the freemium model with extra steps.
It sounds far too annoying for me to waste SD card space on. A proper arcade racer that I buy once, and I’m sold
Horizon Chase Turbo is super fun with no loot boxes and tons of events with a killer OST.
"Frame rate is less reliable than Pinocchio" ... One of the best comments ever!
@Racecar yeah but let’s be honest, horizon chase is not nearly as visually stunning as Asphalt. And in the review they did mention at least the race part of the game is decent - Which is what counts.
Can’t be doing with all the freemium nonsense ! I’ll be sticking to Grid and Mario Kart for my racing fix.
@nmanifold Have you tried Chase Horizon Turbo? It's definitely more of a classic arcade look, but it definitely is an Arcadey Arcade Racer and the races are fun. (check it on metacritic - it's ok and scratches the itch for me when I'm looking for an Arcade racer)
...all that said, I'd have loved for Burnout Paradise remastered to come to the Switch or even just re-release the WiiU version of Need for Speed Most Wanted - I know EA would rather stab themselves in the eye while shooting themselves in the foot than support a Nintendo console, but, I can still wish...
@cyrus_zuo yes I have Horizon Chase Turbo. Its ok, but it's basically an updated version of Lotus on the Amiga, very simplistic and not really true 3D.
'£1.99 for a negligible 40 tokens (which you can’t really do much with) to a buttock-clenching £99.99 for 3000 of the sods: these are the “best value”, as the game takes pleasure in informing you.'
Please excuse me while I go puke.
Asphalt in N-Gage: November 15
Asphalt in Nintendo DS: November 17
both in 2004, well, really It was released first in the N-gage, but for 2 days later, it was already released for Nintendo DS, so it's an almost simultaneous launch. XD
Don't forget Asphalt 4 which was released for the Nintendo DSi, through the DSi ware.
(and I wanted to play it ... * sigh *)
Oh boy, so there weren't many modifications to the game by porting it to the Switch, well, I'm not surprised by Gameloft.
One point here is that GRID is a Sim Racing game, like Gran Turismo, Dirt and Forza; while Asphalt is an Arcade Racing Game, more like Need For Speed, Cruin's and Burnout; And both types of games are very different despite being racing games:
A Sim racing is all about Realism when driving, Legal races on existing circuits (and official tournaments and events) and real cars on the planet.
while an Arcade Racing is just driving a vehicle regardless of whether it is (almost) realistic or not, legal or illegal races, with civil traffic and police on the tracks, and more things you would not see in a Sim racing. (and even Arcade racing games are divided into more options, but I don't extend this post more.)
Sorry for the double post..., Sorry.
meh only good free to play game on the Switch is Dawn of the Breakers but I'll try this for a day or two then uninstall
I understand the difference between the games, that isn't my point. I'm just saying that GRID is a full-fledged AAA console game that doesn't have a bunch of microtransactions while this is a shallow port of a mobile phone game.
I’d much prefer Burnout Paradise Remastered, but you know who can’t be bothered.
Warframe is a perfect example of a good game that could have been more valuable if they had sold it as a $60 game and not have microtransactions. I mean, I would rather pay up front and not have to worry about that kind of thing. Spending real money on in-game currency always rubs me the wrong way, idk. I get that everyone has their own preferences but for me I just can't see how this game would be worth my time. I've seen Switch gameplay and I can't shake that it's a port of a mobile game. Warframe has a pretty good monetization model as far as f2p games go, but the game is grindier than it needs to be because of said monetization.
@DockEllisD I wouldn't even for free honestly.
Not that it is "free"...
Definitely will try it out. Love my arcade racers.
@Deanster101 The whole series started on phone, and is still mainly a phone game.
I wanted to read more about the split screen multiplayer and the rest of the modes aside from the campaign. At any rate, the game comes tomorrow so I guess I will see for myself una few hours.
@Ventilator In the review he just said it started on Nintendo DS. We just know it's more popular on Mobile phones now.
I really don't get the hate for mobile games. If you avoid paying for everything or avoid impulse buying, it's pretty much an enjoyable experience. This is coming from someone who played Asphalt 8 and before his account was erased because of low storage space got a ton of cars just by winning more races. Just not as big a deal to me when it comes to free-to-play as long as its balanced. P2W crap is beyond redeemable if the bosses or challenges are impossible to beat without leveling up a ton or having a specific "cash only" car. Just my two cents.
Can't wait to play it tho! Asphalt is currently the best alt. To Burnout period.
@Spudtendo Fair enough, if that's how you think about it. For me, the grinding in Warframe is simply something I expect to have to do, if I don't want to pay for anything, so that's just the expected trade-off.
But regardless of that, it's still a great and enjoyable game, so I don't mind spending the extra time on it anyway. The only thing that I would actually dislike is if micro-transactions would be the ONLY way to get certain things or unlock certain parts of a game, but luckily, that's not the case at all in Warframe.
As for Asphalt 9, I truly feel like I must at least give it a chance, and so I will. As mentioned before, not all f2p's are the same, and as I've always learned, you gotta taste something before you say that you don't like it.
@Dustopolis @cyrus_zuo Guys, stop asking for Burnout Paradise. Ask for Takedown or Revenge instead. I'd rather have a good Burnout game be remastered for a change since EA has decided it's allergic to money and won't make any more. Heck, I'd settle for the wonder and glory of Burnout 2: Point of Impact over an L.A. Rush clone.
Seriously if there were zero mobile ports and freemium titles on the eshop, I think we'd all be better off for it. They should all be burned with fire.
It really makes me sad that this style of game design is seeping more and more onto consoles. I could tolerate its existence to some extend on mobile but on consoles I really hate seeing the f2p garbage.
@AshFoxX I only said Paradise, because it seems most likely. I’d much rather Takedown.
@SachmoJoe A little overexagerated ya think?
@Dakotastomp I'm standing by it
@SachmoJoe Aight, just seems ridiculous to stomp out all F2P games just because you don't like the formula, but you're allowed to speak your truth about it.
To me, not all freemium games are the same(Warframe, Paladins, Overwatch when it was still a free to play game) but then there's that Angry Bunnies game that's a mobile ripoff that's whole set up revolves around having to pay money, and that deserves to burn. It's only a problem to me if a paywall is the ONLY way to progress instead of just grinding.
@Dakotastomp Okay. I have only seen it on phones for like the last 10 years with one exception.
NVIDIA Shield TV also got it's versions of it.
Free to Start and a completely unreliable frame rate?
Nah. With knobs on.
Free to start isn’t the problem. It’s when they take too many cues from the arcade when it is an issue, as in rigging the game to cheat the player as a means of encouraging spending. This sounds like they built an okay racer but built in frustrations to encourage spending.
I will play it probably like I used to play Outrun. Take it for the five minute diversion it is and then walk away for something else. I like racers but I stink at them, so spending $20-60 doesn’t make sense. But I will throw a free token in every once in a while and see what happens.
I guess you forgot to mention that the switch version has split screen
Well I'm pretty impressed, I have it on my phone and it looks a lot better on the Switch.
Let's hope they don't abandon this game like they did Modern Combat.
This reminds me of how much I loved Ridge Racer on my 3DS. The 3D was great. Drifting was a blast and racing was furiously ridiculous. I ended up unlocking all cars and thoroughly enjoying that little gem. Even today I still think it is one of the best 3DS games. Impressive since it was basically a launch title for the 3DS. I hope Asphalt in Switch can take me back to that same happy place.
@Mykillvee I have played this game for a few hours now and have not felt the need to spend a dime. I have three cars, there are multiple game modes to play, online multiplayer that allows you to use other cars, etc. So far I have not hit a paywall. I know it is coming but so far it has been fun.
A couple of hours into the game.
It comes with split screen multiplayer, up to four players, fully playable offline, that you need to unlock by playing the career mode for an hour, give or take. You can't get the split screen sooner, not even by paying real money.
The multiplayer seems to have all the tracks available from the start which is nice, but you car selection is limited to what you get in the game, after around 4 hours of play I have 5 cars available. You
can choose different colors at least in the to add more variety to the proceedings.
Framerate seems to be around 30 for the multiplayer.
I've put a couple of hours into the game, and I think sometimes we forget that reviewers operate in almost a surreal way to get their reviews done. I don't think this game was ever intended to be played non-stop for hours, and it also is structured in a way that rewards you for doing things that benefit the community. In my last hour of play I was steered towards joining a club, playing daily challenges, attempting multiplayer races, and advancing career mode. Each of those provided incentive and contributed towards a daily reward. A game like this dies without multiplayer, so it gives incentives for free players to engage in that.
Now I agree that the grindfest that it creates appears to get increasingly punishing as personal rewards slowly are stretched out to longer and longer requirements. I also expect a point where the cost of upgrades will hinder progress in career mode without spending. However, it doesn't appear that you cannot engage in something at those times to make progress.
As before, I will play this until I get tired of grinding. I will probably play this with my kids to race in split-screen. As someone that doesn't purchase racing games in general, this fits my needs just as Paladins fits my needs for an occasional online shooter (since my favorite hat collecting simulation is not on Switch).
This isn't a great game by any stretch of the imagination, but it is a good one if you engage it for what it is.
Not going to lie, I really really like this game. The mobile BS is annoying sure, but I've played worse. (Mario Kart Tour comes to mind).
Took me 40 mins to get a race that was almost 2 mins. Game is awesome but Races are way too short.
It seems a little wrong to talk so highly of the career mode length if the length is just grinding. If there are ten tracks and "career mode" asks you to race them 50 times each that doesn't seem actually better to me than the same ten tracks raced 4 times each, for example.
@Dakotastomp i certainly take your point about the freemium model - I probably used the label incorrectly, I was more talking about games that started on mobile with a heavy micro-transaction emphasis. These are the ones that can burn
I tried the game like in 10 pm last night (it's 9 am here atm), put a few hours into it. And I don't like what I have found. I used to be a fan of Asphalt series for mobile phone (I'm a f2p player btw), but since my phone is just mediocre, the screen got hot fast and the battery is draining fast too. So, I was expecting to have a decent Asphalt gaming time this time with the Switch, but I was wrong.
Here's my two cents:
1. High quality graphics, complete with motion blur
2. Smooth gaming
3. Upgradable cars
4. Multiple nitro mechanics (nothing new for Asphalt fans)
5. Destroying opponents complete with slomo (also applies to your cars when getting destroyed)
1. Freemium model (lots of people complaints about this, but actually I don't really mind)
2. Sometimes (like almost 50% of the time), you will loose your left analog control, so you will stupidly crash anything in front of you, but interestingly you can gain the control back only during nitro (go figure)
3. No Pro Controller support!
With all the Pros, actually the game hits 9/10, but it got smacked so hard with the Cons! So my final score is 5/10. I will delete this game if nothing gets fixed soon.
I tried it yesterday on handheld. The graphics do look good but the game design (menus, upgrades, advancing) is too built around microtransactions. The gameplay is not bad, but dosn't feel super great either. It makes me want to go back to the 3ds to play Ridge Racer. Although I do not like the menus in GRID autosport either (and not haivng a car that can be personalizad), I still have much more fun with it.
It is at least worth they try if you like arcade racers.
“The Asphalt series actually started off on Nintendo, many moons ago. It launched on the DS in 2004 as Asphalt: Urban GT,”
This is incorrect, it launched on NGage. The DS game was a port
I was totally wrong about this game. Tried it out and loved it. 👍👍
I usually don't like racing games as I am a bad driver in real life as well 🤣 but it is that arcady that even I enjoy it. I have maybe played for 4-5 hours in total and I don't see myself spending any real money but yet I can constantly upgrade my cars and play the game in small bursts and have a constant feeling of progress. I reckon at some point during the career mode progression will come to a halt but at this point, I might just stop playing and still have a had a good time without paying a dime.
I remember last year when Digital Foundry praised its graphical quality, like "console quality on mobile" xD
And now seeing it sitting alongside other impressive Switch titles... it sounds special.
Speaking of the game itself, I'll probably grab it if I can stand the microtransactions
I gave it a try and so far so good. But I always find it funny when F2P games say buying the biggest pack of in-game consumables (for an insane price) is the "best value". I mean, I get what they're saying, but the term "value" sounds particularly weird to me.
I mean, paying for a game download means something as you pay for a licence to play a game. But here... you pay real money in exchange of in-game currency to progress faster in the game. The "value" you get is just paying to speed up time, in a way.
So far I haven't paid a thing and the game is enjoyable. I would've paid a one time fee for it (let's say, $40) to remove all F2P shenanigans from the game, but oh well, they're not getting any money from me. I guess there are a lot of people paying a lot of money to compensate those like me who would never pay for in-game consumables.
@Deanster101 It is. If you took out all the f2p crap it would still be an average racer that feels slow and sluggish.
@Soliclard Gonorrhoea is more fun than mario kart tour.
@ss213 ridge racer is fun on 3ds and psp. Drifting at its finest.
At it's heart, it's a very good game.
People will happily grind in games like OverWatch & Diablo etc and not batter an eyelid, but turn their noses up at grinding on a free game. Weird.
Downloaded this last night and am really enjoying it. Fun, fast, and the closest thing I have to Burnout for the time being. I can put up with 'Hey, LISTEN!' style info pop ups.
This may follow the typical F2P model, but after spending a few hours with this game, I feel it is more rewarding then most other F2P games I've tried. Mario Kart Tour I feel is more aggressive with their micro-transactions.
I have not been pressured into buying a single in-game purchase with this game. It’s really fun.
Echoing praise from others for this game. The graphics drew me to the game, and playing it this morning, I was pleasantly surprised! Some races -are- short though. Done in under a minute? Come on!
But I keep playing because the gameplay is good and I'm still unlocking stuff. 👍
This may be the best arcade racer to ever grace a Nintendo console. Gameplay and graphics are RIGHT out of the arcade (think Cruisn Blast). Many great modes (career, MULTIPLAYER, daily and weekly challenges) to balance the grind and avoid any perceived pay walls. Much fun, 9/10 IMHO.
Later than sooner, but I feel I finally reached the dreaded "paywall"...right now I cant really make more progress in the career mode without better cars, and said cars need a very high amount of blueprints that I can't get right now in a consistent basis and regular basis.
BUT, reaching that point I still got more than 30 hours of pure fun racing, with 30% of career progression, +15 cars, and I can still regularly play the offline challenge mode and the split screen multiplayer. A ton of fantastic value for the amount of money that I spend, which was nothing at all.
In short, a terrific racer that can easily sit on your Switch to play in single and multiplayer at any time for Free...given that you are ready to:
a) Never reach 100% completion.
b) Play online for many hours in order to get a sizeable and diverse roster of cars.
This game is just a money sucker.
🤬DON'T PLAY THIS GAME. ITS A TRAP. 🤬EVERYTHING about this game is designed to CONSTANTLY FRUSTRATE YOU, so you will PAY UP. 🤬SUCKING MONEY OUT OF YOU, HOURLY. 🤬 🤬YOUR SKILLS MEAN NOTHING. ONLY YOUR MONEY COUNTS.🤬 🤬IT'S JUST ABOUT THE DIFFERENT WAYS TO MAKE YOU PAY CONSTANTLY. 🤬 😭To be truely competitive in the game, only GULLIBLE people willing to pour $100's OF DOLLARS into it will get anywhere. 🤬Only Gameloft wins.🤬 Its a Shame, I adored this game, I played alot and paid alot. 😥🤬
Do NOT get this game! It is very bad. The graphics may seem appealing but DO NOT BUY THIS!!!!! It froze before i even got to play a MINUTE!!!!! Then I had to DELETE THE SOFTWARE BECAUSE IT KEPT FREEZING!!!!! Do not buy
Playing it using the £19.99 pack is fine and satisfying enough. That'll do me/us
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