Launching next month on Nintendo Switch is Silk, a new RPG that is said to offer the "biggest handcrafted open world of all time".
Supposedly fifty times larger than The Elder Scrolls II: Daggerfall, the game will have you exploring three million square miles of uncharted terrain from Roman Damascus to Three Kingdoms China as an intrepid traveller or a ruthless conqueror. You can get a glimpse of its world in the trailer above.
If you're intrigued, make sure to check out this feature list and selection of screenshots; exploring isn't the only thing you'll be doing:
- Explore the vast expanse of the Silk Road in an epic journey across dangerous wilderness as The Traveller.
- Overthrow Rome's greatest enemy, the powerful Parthian Empire, as The Rebel.
- Master the art of raiding to capture the fortunes of rival kingdoms as The Warlord.
- Carve out a trading empire between the brutal battlegrounds of the Silk Road as The Noble.
- Level up any seven of the thousands of Advisors in the game as you hire your perfect party, each of which unlocks hundreds of unique choices in the world
- Battle, Trade, or Explore: play the game your way as you amass a well-provisioned caravan or build your own renegade army
- Discover the lost genre of tile-based RPGs (Eye of the Beholder, The Bard’s Tale) remastered for the twenty first century
“This is a game I've wanted to make for most of my career, but it never felt like the right time.” says game designer Chris Bateman. “There's never been a stronger fanbase for innovative and unusual indie games, and Silk is just not like anything else out there – it reboots the lost genre of the exploration RPG for the 21st century, and offers everyone the chance to take an amazing journey on the Ancient Silk Road."
No specific release date has been set just yet, but keep an eye out for it appearing on the eShop next month. In the meantime, why not share your thoughts with us in the comments below?
Comments 30
This looks like it would at home on the Acorn 3000
This looks right up my street , loved games like eye of the beholder and Bards tale. One to keep an eye on
Bigger then Daggerfall? Jesus. I played that for 3 years when it came out. Never saw everything either. I cant even...
@Bunkerneath Came to the comments to make a similar jibe.
Triple A graphics there
meh... not sure if want...
Looks a bit like lords of midnight but without any of the gameplay that made it fun
I like a minimalist art style in games, but the one here is straight up bland.
Feels charmles to me. Good thing it's not my kinda game. Whats the fun in exploring a huge world when it looks as inspiring as a dry cracker?
Damn, that’s ugly
This is quite ugly, but if he nails making it 'feel like a real place' it could be amazing and then the ugliness definitely won't matter.
I love this game in theory, it's right up my ally, but the gameplay looks really bland. Going to have to see more about it when it comes out.
Open World is good and all, but most games miss the most important thing: it must be fun to spend time in it.
Take Skyrim, e.g.: a really big, open world that looks amazing, but is filled with no real life. Most Quests are boring, there is nearly no person in it that I really care about (or remember) and the fighting is always the same. The game itself is fun to play, but it's nowhere near, let's say, Xenoblade 2.
So the "Biggest handcrafted open world of all time" is good and all, but if there is no life in it, it's just a pretty picture. And this absolutely looks lifeless - in my opinion.
The Daggerfall comparison is apt. The playable area was huge, but there was no point in manually traversing between towns and dungeons versus using fast travel. Daggerfall did have some highlights like a real branching plot and great character creation. I'm intrigued by the historical aspect, but it looks so bland with highly abstracted combat.
@Entwickler No life in Skyrim?
It sounds like a great concept for a game, but it looks so cheap and nasty, and I can't stand those stiff grid-based movements.
This would have been revelatory between 1989 and 1991, but these production values simply don't cut the mustard.
Wow, I never thought I'd see the day that a Commodore Amiga style game would arrive on the Switch...
But in all seriousness: this game looks bad, and not at all as ambitious as the developer wants to make it sound. A game like Skyrim may be smaller, but it has moving characters, voice acting, a complete, living, breathing world, and ACTUAL motion, instead of Myst-like stop motion animation.
In this day and age, underwhelming crap like this has no place on consoles and PC's that can do SO much more.
Does size matter?
weirdest mario kart snes mod ever !!
Is this by the developers of Supra Mayro Kratt?
Looks terrible.
@SenseiDje
Yeah, i was wondering if someone could hack MK8, CTR, or Forza Horizon run like this game. Just because its a terrible idea.
Dear god, those graphics. It looks like the textures were done by MS Paint. And even Kid Pix.
Love the art style, but my avatar probably gives that away!
3 million square miles of THAT? No thanks.
Wait a second, that trailer was actually supposed to get me excited for the game? Hahahahahahaha. I’m okay. I’m okay. Hahahahaha!
Looks like something that would have been cool on a early 90's PC but now a days that is just extremely dated video game design.
@Entwickler Even BotW, although it was fun to just walk around, it's hard to argue most of it is wilderness with nothing but Koroks.
Handcrafted by whom? Preschoolers?
It's so easy to make a large open world when your game looks so basic. I'd rather play The Oregon Trail than this, lol
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