Cast your minds back to April of this year. Yes, to some it might just seem like yesterday, but we promise, it's been pretty much half a year at this point. Team 17 had announced a pretty sweet looking metroidvania and bullet hell mashup called The Knight Witch, but unfortunately gave no indication as to when we'd be seeing it on the Switch.
Well, thankfully we now have an answer. Team 17 has now confirmed that The Knight Witch - developed by the aptly named 'Super Awesome Hyper Dimensional Mega Team' - will be launching on November 29th. The game is a fast-paced shoot-em-up experience with metroidvania-like exploration and deck building mechanics. You take on the role of Knight Witch Rayne as she faces off against hordes of enemies in a bid to rescue her loved ones.
Team 17 has also delivered some welcome news in confirming that the game will feature multiple accessibility options to open up the experience to even more players. These include invincibility toggles, an auto aim system, and a focus system so players cannot get lost in the kingdom’s labyrinthine streets and alleys.
Here's a list of features from Team 17:
- Shoot 'Em Up Spellcasting Sorcery: Encounter evil foes and choose whether to wield Rayne’s magic or use her weapons and wits to take them down.
- Body and Mind: The Knight Witch Duality: Customize Rayne’s unique playstyle, upgrading Knight abilities for a more fast-paced shoot ‘em up experience, or strengthen Witch magic and explore different deckbuilding strategies with over 40 unique spell cards to choose from.
- Build Trust & Make Lasting Bonds: Knight Witches become stronger with gratitude and trust and can earn it in many ways, not all of which are sincere – the choice to choose popularity over honesty lies in the players hands.
- Forward-Thinking Accessibility: The Knight Witch has been designed as a Metroidvania without barriers; with an intuitive on/off 'auto-aim' system, world-altering 'cheats' and a focused main story navigation system - players will never get lost and can tailor the game to their level of play.
- Super Mega Team: The Knight Witch is brought to you by a veteran team of developers behind titles including RiME, Moonlighter, and Plants VS Zombies.
If you're itching to try out the game, you can download a demo via its Steam page right now.
This one seems like a neat spin on the metroidvania formula, but what do you think? Share your thoughts in the usual place!
Comments 16
Love the art style of this, but the combat, I couldnt see where the player was as there was too much going on so shame but will have to pass on this.
Oh wow, I’m here for it. And not far off! Was this announced earlier in the year? Feels like something that escaped my radar. Looks really cool 😎
Looks great! Hopefully there’s a demo coming to check on bullet/gameplay readability in portable mode (I’m sure it’s fine on a large tv)
Looks like great art, too bad I couldn't see it.
Looks great, glad Team 17 dropped their NFT venture, otherwise I wouldn't consider this.
If this runs at a smooth 60fps on Switch I'll definitely play it here. Gameplay looks amazing and it could be a perfect match for the OLED.
Demo played great on Steam Deck. Good game Im stoked!
Neat concept, gameplay looks solid. I can't deal with that art style though. Looks like a flash game, albeit a nice one.
The title font looks the same as Shovel Knight's.
Bloom lighting in a shmup is a pretty stupid concept
@demacho Yeah, it's not the wisest decision. Go for either pixels with clear color distinctions or 3D polies.
There's just too much going on the screen.
@wiiware that's what bullet hell is all about. but it's actually pretty poorly executed here because of the bloom lighting, overdone damage/exploosion animations, and improper visual layering making it particularly unreadable
...Video games have way too many knights these days. lol
Definitely into it, but jesus does the name need to be another "knight" cash-in? They couldn't think up anything more original? 🙄
As for the bullet-hell bloom issue, I guess we'll only know after playing it.
@ohithere "If this runs at a smooth 60fps on Switch I'll definitely play it"
haha even for a game like this, I wouldn't be surprised if its capped at 30fps on Switch. If I get it, I'll be playing on Series S.
The front cover picture of this article has something that looks like the sword from Halo, that's all I could think
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