Yooka-Laylee may have been cruelly pushed in 2017, but the game remains one of the most eagerly-anticipated titles of recent memory - and with good reason. It's being made by Playtonic Games, a studio formed almost entirely from ex-Rare staff, and it raised a massive amount of cash via Kickstarter last year.
Our pals over at US Gamer got the chance to sit down and chat with Steve Mayles (character designer) and Grant Kirkhope (composer) at this year's E3, and they covered a wide range of topics, including the game's "Metroidvania"-style structure, the evolution of the character design and - perhaps most crucially - the humour that made Rare's games so popular on the N64.
Mayles explains that the game is largely non-linear, and offers the player a surprising degree of choice:
We've tried to make Yooka-Laylee a little less linear than these games have been in the past. We've tried to add things around player choice like the way you can expand worlds, or not expand them – the choice is yours. If you want to progress quickly and see every new level, you can do that, and there are gameplay choices around the tonics where you can tailor the game to suit your playstyle. So if you're having a problem with a particular challenge, you can power-up one particular element with a tonic. Players will be able to take different paths through the game that way.
You can start in the first world and it's not expanded, and you could collect enough paiges to move onto the second world, or you could choose to stay where you are and expand the first world. If you go to the second world, you can go back and expand that first world anytime you wish. It'll probably be possible to go through the game without expanding any of it – although I don't know why you would, because you'd be missing out on huge chunks of gameplay.
Regarding the design of Yooka and Laylee, Mayles points out that the way the heroes look underwent a few iterations:
There's some method behind the madness here. I started out with a tiger, but that never got past a 2D sketch. Then I was thinking that these characters in the past have been more underdogs. So I went back to the drawing board, and because we've done these sorts of games before, I started to think about abilities. What could they do that would make them interesting to play in terms of all the moves they could do? For example, the chameleon has obviously got his tongue and his tail, and has camouflage. So we can take those things and gamify them, so instead of camouflage just blending in with the background, now it takes on physical properties like metal, or fire, or electricity. It's the same with the bat – it had to fly because we needed to have those moves in the game. It couldn't be a bird because of that other game we made, so a bat was a good option. Again, probably under-represented in games, and there are abilities around the bat's sonar moves we could bring into the game. Combining those moves together, especially with the physical properties aspects, and the way you can fire different projectiles, you end up with a lot of different combinations of moves.
Laylee's projectiles are completely different to the physical properties of Yooka. They're on a timer, so it's not like Banjo-Kazooie where you could pick up an egg and have it for the whole game if you didn't fire it. Because it's a time-specific thing, it lets us set up certain types of puzzles, because you only have a certain amount of time to do something. This is where things like the tonics come into play – because you might want to get a tonic that extends the amount of time that you can breathe fire.
Difficulty was another topic covered during the interview, and Kirkhope explains that the team is trying to find the right balance:
Kazooie was easier, and Tooie was harder. We're trying to get a decent split between hard and easy. We'll have a decent spread of things to do – so maybe people can get through the game without having to do the really tough stuff.
There's nothing worse than getting to a part of the game and getting stuck on it, and you get sick of trying to get past it and you give up. You can get to the point where you do something so many times you get fed up of it, and we definitely want to avoid that. If you want to find the tough stuff in the game, you can choose that path and go down it.
Mayles adds:
It's about not putting in too many tough things that are in critical parts of the game that players can't get past. I think you can get away with that later in the game, but most of the tough things will be off the beaten track – you'll have to go looking for them.
Finally, we come to the question of humour. Rare's games are famous for their typically "British" sense of fun, and Kirkhope insists that you'll see the same kind of thing in Yooka-Laylee - purely because it's the same people making the game:
People think about Banjo-Kazooie like it's scripted humor. It wasn't really. The making fun of each other that we used to do back in the barn at Rare – shouting at each other down the corridor, the nicknames we called each other, and all that stuff. That humor just bled into the game, and that was how we messed around back in those days – and it's just the same now. It's almost like Banjo-Tooie was yesterday and Yooka-Laylee was today, and that 18 years hasn't happened and we're all back to square one again. Even though we're older now, and have wives and kids and mortgages, and all that, the silly nicknames and the making fun is still the same. Nothing has changed for us, and so that humor is going to be back in the game again because that's the way we like it.
Yooka-Laylee arrives on the Wii U next year.
[source usgamer.net]
Comments 48
I don't know if these guys can be bought but it would be in Nintendo's good interest to see if they can!
I can't wait for this game.
2017 is shaping up to be a much better year than 2016!
@Spoony_Tech Agree. It was a mistake selling Rare to MS. Nintendo should definitely make them a 2nd party company.
Outside of zelda this looks like the most promising game still to come. On 3ds or wii u.
I didn't read a thing because I want to avoid spoilers.
Was it just me, or did that picture look quite similar to the Banjo-Kazooie box art?
@Martendo
You're ignorant. The Rare we know now was bought by Microsoft. These Ex-Rare's are the same doods who brought you Conker's Bad Fur Day, Perfect Dark, BnK 1 and 2, Donkey Kong Country, etc before Microsoft.
I am so hyped for this game either on Wii U or NX I don't really mind.
Please, please, don't be like the mighty #2 Keiji Inafune pushed out! The only mighty #2 I ever wanna see from these guys is one that sings in a graceful operatic voice!
@KO-Cub
Thank you very much for your kind comment. Why haven't they made a good game in the last 20 years then? Because Nintendo are not holding their hand.
I am really surprised people are being suckered into believing this will be a good game.
Hm...if it released on retail version for Wii U, i will consider it. So far, the scenery looks gorgeous but i still doubt can embrace the character looking. Not so bad but still need times for me to adaptated with Western looking like that. Yeah, i heard this game created by same creator Banjo Kazooie. If this game got good review, i might put another Western games on my list after i put LEGO CITY UNDERCOVER Wii U. I'm very pickier when talking about Western games.
I see there are naysayers. And I don't care.
Yooka-Laylee is going to be the Banjo-Threeie that Microsoft never gave us. 3D platformers are making their long, LONG overdue grand return!
@Martendo
You're welcome. I think you might be confused, tho. Because Rare is around 21 now (?), and Nintendo only publish the games.
I really hope the NX is backwards compatible, or they decide to make an NX version. I plan to jump the Wii U ship as soon as possible. I already backed them on Kickstarter, but if it's as good as it's shaping up to be I'd pay again for an NX edition!
@Martendo
It's not just Nintendo not holding their hand- Rare fell apart when the Stamper brothers left.
But even though the Stampers were the backbone of Rare, there was plenty other talent. Talent that also left. And judging by what we've seen and what people have played, this is the real deal.
Just because Rare is dead, doesn't mean Rare is dead. This team seems to have the right team members in charge- and it shows. Now, if you want to believe it's all over nothing then by all means. But you'll understand when the rest of the world is shown justified in their expectations come release day.
@rjejr
"There's nothing worse than getting to a part of the game and getting stuck on it, and you get sick of trying to get past it and you give up. You can get to the point where you do something so many times you get fed up of it, and we definitely want to avoid that. If you want to find the tough stuff in the game, you can choose that path and go down it."
You get all that?
@KO-Cub
Your the one that is confused. Rare is 31. Please go and annoy someone else. I'm busy.
@JaxonH
I totally respect you opinion from reading other post you have left on this site. Maybe I'm just not seeing it. Cheers.
Sooo... Not a mighty number 9 thing then
I wonder if I should tell Nintendo that I'm more hyped for this than Federation Force...
I love the character design. Sounds like the old team are having a great big laugh making this, which can only mean sincere brilliance in the finished product!
@Martendo Sorry but I completely disagree with you! I know you are entitled to our opinion, but the 'real' Rare team have made some of the best games ever- Donkey Kong Country series, Banjo, Perfect Dark, Goldeneye.
When the 'real' Rare team began disbanding after Starfox Adventures, the company was Rare in name only. The talent who built those earlier great games went on to do other things, whilst Microsoft bought themselves a dead horse.
But now much of the team is back, and I am so excited to see what they come up with!
@HappyMaskedGuy
Like I said I could be wrong. Cheers.
@Martendo Likewise- I'm just sick to death of all these 'gritty' games nowadays. We need some colour and whimsical, imaginative fun. And if anyone is qualified to deliver on that, it's these guys.
But you are right, nothing is guaranteed. Mighty Number 9 left a mighty stink in people's mouths.
Is there any chance it coming out on the NX??.
@Martendo For your information, Rare didn't develop any of their games with Nintendo holding their hands. They live in UK and Nintendo in Japan and that was a time when companies were not online 24/7, plus Rare was quite independent. Rare developed their games on their own to the point that they made Conker's Bad Fur Day and Nintendo did not want to publish it. Nintendo was just 49% owner of the company.
As for Rare not making good games in the last 20 years, they made some good Xbox 360 games until Microsoft asked them to write Kinect code for other developers to use and also make Kinect games. Now they are making Sea of Thieves which is designed by original Rare member Gregg Mayles and is looking awesome so far. Also, some of Playtonic's staff like Steve Mayles had important roles in the original Rare. And who is Nintendo now to save the day, anyway?
This is Rare's Sea of Thieves:
https://www.youtube.com/watch?v=7wYZIHoqM1M
@JaxonH I had already copied that part and was going to paste it to you, followed by the comment - "See, somebody cares. Day 1."
Guess I gotta get up pretty early in the morning to keep up w/ ole' Jaxon. Or at least read my emails before coming here.
My library has DKCTF. I'm in there every week w/ my kid who's taking part in a summer reading program. And every week I look at it and wonder if I really want all that aggravation again. We'll probably get it before summer's out so my kid can give it a go, he's good at reflex stuff. I'll let you know how it goes. Or we might just get KH 1.5 instead.
Won't the Wii u be dead by the time this comes out???.
@Martendo
I not buying in either, salesman bull every time I read about this game. If it wasn't for the kickstarter campaign on this game I bet they wouldn't even do a Wiiu version.
@JaxonH Just had a thought - Yooka-Laylee could very well be the last new good original game Wii U gets if it releases after Zelda Wild. Wii U could get Just Dance games for the next 10 years but I'm not counting those. PS3 still gets FIFA and Madden I think, always something new on that console, especially in Japan where it seems to get almost every new PS4 multiplat game, but what will Wii U get? Skylanders can't have too many games left.
The more I hear about this game, the more I want to play it (and I've never played either of the Banjo games). I hope that there will be a physical release, but even if there isn't, I'll consider buying it.
@dew12333 Well, considering Kickstarter allowed them the opportunity to publish the game on PS4, Xbox One, AND Wii U, you might not be wrong. Were the stretch goals for those systems not met, we might have not seen a release on any system outside of PC. As for the "salesman bull", I totally buy into it. This team is comprised of video game industry veterans, and if you have been following the world and character reveals for Yooka-Laylee, along with gameplay footage, it's obvious, at least to me, this is going to be the excellent Banjo-Threeie we never got, surpassing Banjo-Kazooie and Tooie in every way.
@Uncensored It's also on PC, Xbox One and PS4.
@HappyMaskedGuy
I'm the same. I love colourful 3D platform games 64, Sunshine, Banjo I love them all. They are my favourite type of games but I am very fussy. This game seems to be getting a hell of a lot of blind love while other games I like, get nothing but hate.
I'm just intrigued as to where all this optimism is coming from.
@Martendo The optimism is coming from the fact that this particular team of people haven't been together since Rare worked for Nintendo. When Rare was bought out by Microsoft, the Stamper brothers left and Rare as we knew it essentially fell apart as everybody left one by one. That's why their recent games have been terrible, because all the talent we knew and loved is gone. Now, everybody from the old Rare has reunited to make a game. There's no reason why it can't be phenomenal.
@thesilverbrick
Ok now maybe I can see why people are excited. That is a good reason to be optimistic. 😊 Cheers.
Really looking forward to this one!
What's also worth noting here is that the Wii U version of Yooka Laylee is the only version of the game being developed by Playtonic themselves- the other versions are just ports.
@HappyMaskedGuy Hopefully they are good ports so the game reaches as many customers as possible and meets a good commercial and critical reception.
The villain reminds me of Gru from despicable me.😂
@Coreyoli You are aware that when this game was first announced, and before the Kickstarter began, out of everyone who contacted Playtonic asking for the game to be on a specific console/PC, an overwhelming majority wanted it on Wii U? If there was no Kickstarter, then it probably would've been a Wii U exclusive, at least at launch.
So hyped for it.
@VanillaLake i know but i really like off tv play. at least my pc monitor is really a 32 inch hdtv, i can play games while my wife watches tv! woo hoo!
@Uncensored Yep, PC is the best off-TV.
@Martendo The reason this game will be good is because it has heart. These developers show that they are not trying to recreate banjo and Kazooie, but instead want to create a new experience based on what made the originals so great. Also their trailer is amazing, they have no delays, and their already rewarding their patrons. All in all they show that their not in this for the money, but to bring back what made Rare great. And I have no doubt this game will be amazing. I could tell Might Number 9 was gonna be crap since day 1. But this game has done everything right, that mighty number 9 has done wrong
Can't wait!!!
I like Rare's humour!
@Coreyoli
Sorry just not feeling it here.
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