Comments 275

Re: Streets Of Rage 4's Dotemu Is Working On Three Unannounced Projects

Wargoose

@Kanbei

I think we'll get some info on windjammers soon. I think they were holding off on promoting until SOR4 was out the door.

Personally I'm hoping Windjammers 2 has crossplay, and a match request feature. So you can play single player while you wait.

Also it would be nice if they had unlockables like different discs, and character costumes. To keep it fresh.

Re: The Original Voice Cast Returns To Xenoblade Chronicles: Definitive Edition

Wargoose

@Varkster I can't really go into why FFVII Remakes ending is divisive without ruining it. Whether it's a good ending or not will hinge on the follow up. The last 2 hours of the game potentially change the direction of the plot in the 2nd part. It leaves you with the question 'what are they going to do now?'

As for the Xenoblade series, I rate the first game as the best in the series. The other 2 both have bigger faults. I think both follow ups have overcomplicated battle systems. They've both got really deep customisation, but very little reason to use it.

I really liked X's world, but the plot got increasingly silly as the game progressed. I like the stranded on a strange alien world vibe, you got in the first 20 hours of the game and the twist is quite good. They just do very little after that. X2 is ruined by awkward overly sexualised moments, and too many characters with hidden motivations.

The original is one of my favourite RPGs up until the point where you fall from the bridge between Bionis and Mechonis, from that point on I was really disappointed with where the story went.

Re: The Original Voice Cast Returns To Xenoblade Chronicles: Definitive Edition

Wargoose

@Varkster The only issue folks have with FFVII remake is the ending. Your reaction to it will depend on your outlook. I look at it like this, they've just turned 5 hours of gameplay in the original into a 40 hours worth of gameplay that arguably plays better than than any Final Fantasy game before it. They've kept true to the characters and added stuff that just makes you care more about what's going to happen to them. So I think they've earned the benefit of the doubt. Part 2 could definitely be kingdom hearts level bad storytelling, but it could also be great and I'm excited to see what happens next.

Definitely play it through. The boss battles are great, soundtrack is fantastic. Characters are on point. Cloud is actually funny, unlike what they did with him in advent children. It's a truly amazing game. The first Final Fantasy game I've really enjoyed since ffx-2. I'm playing it again on Hard mode. I completely agree with your points on FFXV by the way. For a game in development so long to be that average is crazy.

Re: Video: Getting A Real Feel For Xenoblade Chronicles: Definitive Edition

Wargoose

@TheLightSpirit I don't think the voice acting was terrible, I think the script was just really bad in some areas. It's been a while since I played the original, but it felt at times they were bludgeoning you to death with unnecessary exposition. I remember one scene where they said monado about 12 times in quick succession(slight exaggeration). I think it might be amplified for me as I'm from the UK, and some of the things they said sounded really unnatural. Also Dunban sounded a lot like Matt Berry, which made everything he said unintentionally hilarious.

The Last Story had the same studio do the VO, and the characters come across way more natural in that game

Re: Frustrated Super Smash Bros. Fans Get #FixUltimateOnline Trending On Social Media

Wargoose

@Dang69

I'm lucky in that I've got a brother in law who will occasionally play Smash, but it's frustrating that this is still an issue in 2020.

The solution is even available open source. Yet still big developers like Namco and Nintendo, stick their heads in the sand and pretend the problem and solution don't exist. If people are curious folks can take a look at the list of games using rollback netcode by looking up GGPO on Wikipedia. Examples of games using it on Switch are Lethal League and Skullgirls.

The question is If Indie Developers can implement it, why can't Nintendo or Namco. I guarantee Tekken 7 and Smash have at least 10 times the budget of a Lethal League or a Windjammers.

Re: Frustrated Super Smash Bros. Fans Get #FixUltimateOnline Trending On Social Media

Wargoose

@TheLightSpirit

I've got high speed fibre as well. I'm in the UK and the game I play most online at the moment is Samurai Shodown. If I get someone in the UK or France, most times it will play fine. If I end up being paired with someone in the US or Japan it doesn't matter how fast my connection is. There will be noticeable slow down. I think this type of issue is way more prominent in fighting games like Smash. I don't think I've ever noticed lag in Mario Kart for example, I'm sure it's there but it doesn't affect my enjoyment of the game. Where as in smash and SamSho, I've had games where you're character feels like they're walking through treacle.

The annoying thing is it's a software issue not a hardware one. SNK fixed the issue in Mark of the Wolves, Netherealm fixed it in Mortal Kombat X, and Arc System Works are fixing it in Guilty Gear Strive. Nintendo is a much bigger company than the 3 I just mentioned, you'd think they'd be able to do something similar.

Re: Frustrated Super Smash Bros. Fans Get #FixUltimateOnline Trending On Social Media

Wargoose

@Dang69

Exactly I think they're just stuck in their ways. There's no excuse in this day and age. This problem was fixed a decade ago, it's time developers implemented it. I love playing Samurai Shodown but the number of bad connections you get with people's miles away, sucks the fun out of the game.

I don't understand the argument of you should just get a better connection. It's a two way street, delay based requires both players to have a good connection. Rollback makes bad connections playable, so why is anyone opposed?

Re: Frustrated Super Smash Bros. Fans Get #FixUltimateOnline Trending On Social Media

Wargoose

@TheLightSpirit

Delay based Netcode which is what Smash Bros, Tekken 7, Soul Calibur IV, Dragon Ball Fighterz, and Blazblue use is fundamentally not as good as rollback netcode. If you come across someone with a naff connection, or someone half the world away with this setup you will notice the lag, and experience input delay.

Rollback Netcode which is what Killer Instinct and Mortal Kombat 11 use is a lot better as the game isn't constantly waiting for your opponents inputs. It allows you to play someone on the opposite side of the planet to you with little to no lag.

SNK recently updated Garou Mark of the Wolves from delay to rollback. Arc System Works are updating Guilty Gear Strive from Delay to Rollback. We just need Nintendo and Namco to jump on the common sense train.

Re: Streets Of Rage 4 Appears To Be Getting A Day-One Update

Wargoose

@BulbasaurusRex

Its a difficult one because a games never gonna be perfect on release. It's the nature of game development. You have to submit the game for release, and then you've got a month or so. In that time the Dev team will be constantly play testing it, and fixing anything they find. I much prefer a day 1 patch, to no patch at all, as it shows the team care. Back in the day we didn't have patches so were left with games with bugs permanently in the game. If they'd delayed it 2 weeks, they probably would have found something else that they could fix or polish.

This isn't always the case, like with sega rushing panzer dragoon out before the soundtrack was finished lol. I think we can all agree that was sega trying to make a quick buck. However when it's just bug fixes and balance changes I think thats fine.

Re: Nintendo's Request To Dismiss Joy-Con Drift Lawsuit Gets Rejected

Wargoose

@Commander91_YT
I bought my joycon brand new from Argos, they worked for at least a year before they started drifting. From the articles I've read online. It seems to be wear and tear combined with dust which is the main issue. If the controller was faulty to begin with its a retailer issue. If its develops the fault over a year later, its a design/user issue. As I've owned over 30 controllers in my time, and only the joy cons have developed this fault. I'm gonna go with it being a design flaw.

Re: Nintendo's Request To Dismiss Joy-Con Drift Lawsuit Gets Rejected

Wargoose

@Dethmunk
Play with them, then attach them to the console or put them In a draw with my other controllers. Not sure what else you'd do with a controller really. Like I've said previously I've owned consoles since the snes, and never had this kind of issue before. Maybe it's to do with the type of games people play. I've racked up the most hours on rocket league, xenoblade and fighting games. You shouldn't really have to avoid playing a game to preserve the controllers though. They should be fit for purpose

Re: Nintendo's Request To Dismiss Joy-Con Drift Lawsuit Gets Rejected

Wargoose

All of my 3 pairs drift, I've tried the contact cleaner. But the fix is temporary. I can't believe how shoddy the controllers are, never had this issue with any other console. I've bought an 8bitdo receiver so I can use my Wii U Pro controller. I don't fancy tangling with Nintendo UK, they're not the most helpful.

Re: Random: Masahiro Sakurai Was So Tired He Passed Out While Bathing At The Gym

Wargoose

Is he allergic to carbs or something. Nintendolife should send him pizzas on mass to bulk up. I understand working so late that you're fatigued, but when you're passing out because you're not eating and drinking right. Thats not commendable, its in contention for a Darwin award. Worst case scenario, You can drink and eat at your desk.

Also why is he working so long anyway. His team have 6 characters and 6 stages to create a year. They're not exactly pushed for time. Take some time to chill.

Re: Sora Named "Most Wanted" Smash Bros. Ultimate DLC Fighter In Recent Japanese Poll

Wargoose

I think if Nintendo could get Sora in, they would do it. He always comes near the top of character polls. A lot of people clearly want him in.

Judging from this I'd say Crash Bandicoot is almost a lock for season 2. He looks like he's popular internationally. It's weird how unpopular Rayman is in Japan.

I'd love Dante to be included, Bayonetta vs Dante would make for an epic reveal trailer.

Re: Talking Point: Is Nintendo Switch Online Good Value Compared To PlayStation Plus And Xbox Live Gold?

Wargoose

It feels like we're paying for a service, that is significantly worse than the Wii U. Cloud saves, I've never really understood the need for. I don't think I've had a save file corrupt. The online infrastructure is substandard. The retro game service, is a pale imitation of the Wii U, which in turn was a pale imitation of the Wii. They should have their entire back catalogue available for purchase(excluding those with legal obstacles). People want to give you money nintendo.