Comments 106

Re: N64 Joins The Roster Of Old Nintendo Consoles Turned Into Fan-Made Switch Docks

Urameshi

I've heard of this before; the "Neatidea".

People say the beast takes many forms and prays on both the healthy and weak consoles - gouging rectangular holes into the host console's shell, ripping out it's innards, and forcibly jamming into it what people have come to name "Switch". Some say it's for some sort of amusement, while others believe it's for this "Switch" to incubate and then abandon it's host once it's reached sufficient power.

No one knows where it came from, but it's been said that the beast was so-named because the noise it makes before subjecting its victim to a ghastly fate sounds like "I think that would be a neat idea".

Re: Guide: How To Fix A Drifting Nintendo Switch Pro Controller

Urameshi

It's surprising how misinformed they were when writing this article - using the method they suggest is at best a coincidental remedy that is a minor temporary fix. These same joystick assemblies have been used since at least as far back as the Dualshock 1 and it's always been the same problem (the drifting problem with the joy-con is a completely different, unrelated problem). It's almost never an issue with the joystick's cradle box; It's the wheel housings on the two sides of the cradle box (In this particular case for the pro controller, it's the two green plastic enclosures). There's a carbon ring that's adhered to the inside of the wheel housings that contacts a thin metal ring that rotates when you move the joystick (each wheel housing accounts for 1 axis of movement). Most often a small amount of the carbon ring abrades off and compromises contact between the carbon and metal ring, but sometimes external debris gets into the wheel housing and causes the same problem. These housings need to be cleaned directly to eliminate the problem.

To clean the wheel assemblies without soldering/desoldering, you gently pry the top of the green housings away from the cradle box, remove the metal/plastic wheel from inside with tweezers, and gently clean the carbon wheel with isopropanol and a q-tip being sure to remove all debris (If any of the carbon wheel is completely worn off, the wheel housing needs replaced which will require soldering/desoldering. I personally have yet to see one that's been completely worn through though). Make sure the metal contact ring is also completely clean, then put the metal/plastic wheel back inside with tweezers, pinch the green housing back against the cradle box and you're done. It should work like new with no problems at all.

If you want to see a video showing this process search YT for a video titled "How to Fix Analog Drift or Analog Stutter on PS4 Controller (Cleaning Solution)". It's on a PS4 controller and he bends the housing pins dangerously far, but it's the exact same process.

@XenoShaun Fixing a WiiU gamepad joystick is probably one of the best first experiences you could have with controller repair. The joysticks are mounted to small pcbs that are completely removable and the interior layout of the gamepad is very straight-forward. You can do the same technique I mentioned above for cleaning the joystick assemblies and as long as the carbon and/or metal ring isn't too worn, it'll work like new. Just search "Wii U gamepad teardown" on YT if you want to see the disassembly process. Don't be intimidated, just give it a go.

@RustedHero You need to open up your pro controller and clean the contact points on the motherboard and the silicone pads that contact them (for the d-pad, all four contact points). If any debris gets in between the pads and the motherboard then it can hinder a button's response to the point that it may do nothing when you press it. The only time cleaning the board won't solve your issue is when there's a problem with the motherboard itself, which is rare.

Use isopropanol and a q-tip to clean the motherboard's contacts and the silicone pads (Be gentle when cleaning either one. Washing the silicone pads with soap and water is also fine; just make sure they dry completely before putting them back in the controller).

@wert303b Please read the cleaning process I mentioned above if you're interested in fixing them (which is much easier than fully disassembling a joy-con joystick assembly for the record)

Re: Fan Turns Broken SNES Into A Working Switch Dock

Urameshi

"It wasn't a perfectly good snes, the thing was inoperable, smelled like cigarettes, and looked to have at one point been infested with roaches. Trust me I did this SNES a favor."

This person seems like a total fool if that's their reasoning for it being broken - it was more than likely fixable (coming from someone that has done quite a bit of dabbling in snes repair). What's more they mutilated a shell that was in very good shape - at the very least the shell would've been great for replacing a broken shell. The guy is skilled with the construction, but destroying something you like is an odd way to show your enthusiasm.

Re: Zelda: Ocarina Of Time Mod Adds Online Co-Op

Urameshi

@Kalmaro In relation to your comments, it is impossible to own data - the same as it is impossible to own anything intangible. When someone claims that they own data, they're actually saying that they own the legal rights (copyright/trademark) to that data. Ownership dictates that you have a form of control over something. Owning legal rights to something means that legal ramifications will be enforced in the event that the law-established conditions for that particular something are broken by an individual or group.

You mentioned to @Jokerwolf that if data belongs to someone then you can't "claim" it. You can own devices or objects that data is stored on, but you don't own the data it possesses - The only way data can "belong" to someone is if they own the legal rights to it. If they have no trademark/copyright to that data, it can be legally taken by anyone. However, the means by which the data is acquired may be illegal.

Laws and ethics are not the same thing. Ethics can be applied to laws, but laws are not ethics. Laws are made for the sake of establishing a "median" for social construct, maintaining productivity and order. The only thing keeping people from downloading whatever they want to are legal ramifications - otherwise no one would think twice about it.

My purpose for mentioning all of this is that sometimes people seem to only concern themselves with what a law is and treat them as some sort of ethical absolute. Obtaining copyrighted data in violation of the relevant laws is of course against the law, but applying ethics to the situation makes it an ethically grey subject due to ambiguity.

To exemplify how it can be a grey subject - In relation to a company that made a game, what difference does it make to them if you download a game without permission or buy it from an individual? Either way the company doesn't receive any funds for the game you obtained.

To make it very clear, however, I'm not including my opinion on the subject - that's a whole different discussion in relation to ethics. I just wanted to add clarity to the subject matter.

Re: Random: eBay Scammer Tricks Hundreds Of Customers Into Buying Non-Existent Switch Consoles

Urameshi

Frequent eBay user here. These scams are common nowadays. Around Christmas time there was an extreme amount of compromised accounts primarily selling electronic devices like phones and consoles. All of them had excellent feedback, but if you looked at their sale history the items they previously sold almost always had nothing to do with what they were currently selling (e.g. A seller I came across exclusively sold military paraphernalia, with their description and avatar stating as much. All of a sudden supposedly they were selling a multitude of consoles and phones for cheap. These listings were a short time later confirmed to be scam listings by eBay). All of these sellers typically had at least a month's gap since their last item sold, and many of them had thousands of positive feedback comments. The number of compromised accounts don't seem to be nearly as numerous now, but they are certainly still present.

Very general rules I go by when buying through eBay:

-First and foremost, be aware of what action you need to take through eBay in case you're ever scammed or duped in some way. eBay money-back-guarantee will cover you in most cases.

-Always be cautious of who you're buying from even if their feedback seems excellent. Examine their selling history and see if the item they listed makes sense with what they have previously sold (especially listings with numerous available units).

-Do research on the web in relation to if and how commonly the item you're interested in is counterfeited and learn what signs to look for.

-If you're tempted to buy from a Chinese seller (depending on the item) be aware of the risks and telltale signs - There are a lot of counterfeits (such as PC GPUs, console controllers, micro sd cards, game cartridges, etc).

-Be aware that filtering item location won't fully eliminate undesired foreign listings. Look at telltale signs via seller's name, item description and/or "off-looking" listing images.

-Buying from a seller with low or no feedback is risky but can have big payoffs due to low amounts of bids. Examine all the items they're currently selling and judge if the details in their listing "seem legitimate."

For me eBay is the best way to find great deals on items. I'm fortunate enough to have never been swindled out of money via buying or selling through eBay yet, but no amount of judgement or knowhow will make those processes completely foolproof. Most of the sellers people will typically encounter will most likely be genuine. However, being scrupulous goes a very long way.

Re: Video: Our Extended Reaction To The New Pokémon Games On Switch

Urameshi

@Heavyarms55 It might sound like nitpicking, but pizza and Pokemon are not comparable that way. Without looking too far into the comparison, people can eat food for enjoyment and/or it can be a means to an end. Food is a necessity while games are explicitly for recreation. Food is also consumed typically over a short period of time with little mental involvement, whereas games are designed to occupy your attention and involve some extent of mental input.

I suppose someone could argue well-established sports in general would be a decent comparison to Pokemon to a degree (also without looking to far into it); they're structured the same year after year, the premise/goals remain the same, and both utilize repetitive actions to meet those goals. Despite this, fans are always eager for the next game (myself not being an exception; I am a sucker for hockey).

Re: Pokémon Sword And Shield Revealed For Nintendo Switch, New Starters Shown

Urameshi

@BulbasaurusRex I get what you're saying, but then you have to ask "What is Pokemon?" It essentially boils down to traveling with Pokemon to catch and train/battle with them to enter into competition - as long as it has this, it's Pokemon.

If any other franchise stagnated to the point that Pokemon has, people wouldn't keep buying it. Pokemon is strangely the one exception to a gaming franchise (an RPG franchise especially) that fans want to remain the same, which makes things easy for GF. If they didn't make additions like mega evolutions or Z-moves, people would still buy the games just the same. The changes that have been made to the combat system have been rather superficial, and previous iterations were all on handhelds so it was never expected for GF to make any drastic changes. Pokemon LGPE paid homage to the first generation games, and oddly is the only game to take risks with changes.

For the online competitive scene especially, why are people so afraid to learn something new to add more factors to consider when battling? Why are people so accepting of change in other franchises but Pokemon is the one that's treated like it's so intrinsically perfect that the thought of change is treated like a plague? It's a twisted conflict in interest to want a new, exciting experience without any change; It's still the same exact battle system that was used in Pokemon Blue and Red 20+ years ago albeit with "flair". Pokemon isn't known for its captivating stories, character depth and/or great music, it depends almost completely on it's gameplay (the premise of catching, battling, training, and caring of Pokemon).

It seems like fans lost the vision at some point of the game's battles more so resembling the action of Pokemon battles in the anime and started believing that adding new Pokemon to the franchise is the only thing that matters. This is the first official new mainline Pokemon game on what is essentially considered to be a home console - it just bewilders me that people are so satisfied with more of the same handheld experience they've had over and over again.

Re: Pokémon Sword And Shield Revealed For Nintendo Switch, New Starters Shown

Urameshi

I'll never understand why the majority of Pokemon fans just don't want the franchise to change at all. These games look to be practically the same as what has been released for the past 20 years, but with unambitiously updated visuals and shallow plots. I'm pretty disappointed in what was shown because if they aren't willing to take risks with innovation at this point then they never will - they have no reason to change anything as long as they keep making bank off of their game re-skins.

Re: Square Enix Producer Retweets Nintendo Direct Announcement, Sends Speculation Into Overdrive

Urameshi

@Varkster I can affirm that KH3 is a very disappointing game (but I love the first and second KH). It literally has no Final Fantasy characters whatsoever (moogles aside), the combat is extremely simplistic, repetitive and easy (on proud mode), the cutscenes are extremely numerous and long, and the story before beating the final Disney world is just truly terrible.

If you like the Kingdom Hearts story and just want to see how it ends, I highly recommend just watching a playthrough of the game (post the 8th Disney world). The fighting could have been the game's saving grace, but the abilities and their poorly implemented, automated, repetitive utilization are truly unenjoyable.

Re: Video: Why You Should Be Pleased The Development Of Metroid Prime 4 Has Been Restarted

Urameshi

@SimplyCinnamon53 It's good that you enjoy the game, but you can't ignore the glaring faults that the game has. Just to name several, the game is notorious for going against any previous portrayal of Samus to the point of it not contextually making any sense. Her inner-monologue is riddled with self-doubt and a need for authoritative input to make decisions (this makes her seem weak, which doesn't at all fit her bounty hunter persona). To coincide with this, she rigidly follows orders to the point of only using her abilities when given permission. She also has severe panic attacks when dealing with a certain someone, which has never been implied with any of her other encounters with him. In addition to that, the controls are clunky with movement assigned to the directional pad as well as missiles requiring immediate IR input while restricting movement.

I would also consider myself a big fan of the Metroid franchise but didn't enjoy Other M after playing through the entire game - being a fan has no real implication for enjoyment in this instance. There's a reason that it is the game that is credited for causing the lack of Metroid games for all these years. It's ok to enjoy playing it, but there's no denying that the game is severely flawed.

Re: Final Fantasy X | X-2 HD Remaster And Final Fantasy XII Receiving Physical Releases In Europe

Urameshi

@LunarFlame17 "I don’t understand why people get upset about collections of two games where one is physical and the other is digital. The game is exactly the same either way. Why does it matter?"

The biggest reason is because having a physical copy of a game means you actually own it; you can do whatever you want with it. With a digital game, you don't own it - you're just paying for permission to play it on a single account.

Re: Guide: Pokémon Let's Go - Everything We Know About Let's Go Pikachu! And Let's Go Eevee! On Nintendo Switch

Urameshi

I'm personally looking forward to this game. I can't help but feel though that the appeal has been too far skewed in a sort of Seinfeld "muffin top" situation.

Nintendo: "You know what everyone really likes doing? Catching Pokemon! Why don't we just have them throw Pokeballs and forget the rest? We won't even have them fight back; they'll just sit there and blankly stare at you! No consequences yay!"

It made sense for Go but it worries me that they think that's all that's necessary in the catching process. It may become boring quickly if it has no depth.

Battling seems like it'll still be a safe bet though, so as long as the leveling system is still deep enough, fun and rewarding I'm sure it'll still be a great game. I just hope they fill it with content that feels like $60 in the end.

Re: Video: Xenoblade Chronicles 2's Combat is More Straightforward Than You Might Think

Urameshi

@XenoShaun The largest amount of damage during a fight comes from accumulating elemental orbs around an enemy from Seal Combos (each one at my level does around 7,000 - 20,000 dmg depending). Once your affinity gauge is full you can then start a Chain Attack and break the orbs and for each orb you break you get an Elemental Burst, which causes more damage and a team attack rotation extension. My team is around lvl 30 atm, but when I have enough orbs around an enemy (notorious monsters in my instances) my chain has done 100k+ dmg. The entire process deals damage very fast.

Driver Combos (at least as early in the game as I am, which is chapter 4) seem to only be good for farming (if you finish the combo it greatly increases the drop rate for items, provides bigger health potions, and temporarily stuns enemies). They do decent damage (especially if you have a lvl 2 Special Combo active, which extends the effect of each and does more damage), but it's outweighed by the fact that you can't do the entire combo with one character, that you have to wait for the AI to initiate at least 1 move in the combo, and that you have to wait for Blades to become available again after switching Blades.

Considering that Driver Combos require you to use certain Blades, you're better off choosing the blades you want for their Class/Arts/Elements and aiming for Seal Combos -> Elemental Bursts (especially while taking on groups of higher level enemies).

Also I'll add (if you're unaware) that you can flick the left control stick after your first attack on slower weapons to build up Art gauges much faster (as well as after weapon combos in general to eliminate delay after the last hit).

Re: Super Mario Odyssey Is The Best Rated Game Of All Time

Urameshi

I got the game with the anticipation that I would like it at least as much as the Galaxy games, but 8 hours into the game I still can't decide if I even like the game.

So far the gameplay has been pretty solid but it just feels like the game is lacking in personality (e.g. the "state-the-obvious" hat character is the only one generally talking) and the moons don't generally feel challenging to obtain. I had my hopes up for the music as well but unfortunately it seems like Nintendo is sticking to their "this will make do" habit for composing (unfortunately something most games are guilty of anyway however).

Maybe I've been spoiled by Breath of the Wild and maybe I had my hopes too high that Nintendo would deviate further from old habits.

I really want to like it and I'm hoping that when I beat Odyssey I have a better opinion of it, but so far unfortunately I'm really struggling to enjoy it.

Re: Game Freak Says Its Younger Devs Have Created Pokémon Ultra Sun & Ultra Moon

Urameshi

I think the series needs a "Breath" of fresh air with bold, new, innovative ideas and risk taking much like what was done with Zelda, if not more extensive.

Developers have been playing it far too safe with changes to the series since it's inception. It's one thing with Pokemon's simple formula on a Game Boy, but I think they need to step it up big time -
what with the Switch being at least a tiny bit more capable than a Game Boy and all.

Re: Guide: How to Use Two or More Micro SD Cards in Your Switch for Limitless Storage

Urameshi

@Anti-Matter It doesn't make a difference if the territory originally has a tax or not - it's providing a false location (especially one that pays a lower tax). However like you said Indonesia isn't even listed as a taxable territory according to Nintendo, so any consequence is practically non-existent.

@OorWullie Tax Evasion isn't specific to the U.S. If you live in a region that pays taxes, citizens are subject to their governing body's laws in relation to tax evasion. However my warning was admittedly with the U.S.' level of leniency in mind, Thailand is probably a lot more lax about it. Understandable if you don't care, I just wanted to point it out.

@shani Here in the U.S. the consequence is a letter from the IRS stating that you've committed tax evasion and that you are subject to pay the corresponding violation fine, and if you don't they will take legal action etc.. It's as simple as that in the U.S. Depending on where you reside however, the violation may be of no concern depending on the laws of your governing body and how lax they are.

Re: Random: Nineties Kids, Rejoice - Tamagotchis Are Making A Comeback

Urameshi

@ThatNyteDaez Erm I'm pretty sure we had video games back in 1997, unless I just imagined playing the NES, SNES, N64, PS1, Sega Genesis, Game Boy and Game Gear

Tamagotchis were pretty cool at the time. I only ever got knockoff ones however, the first one that I got being Rakuraku Dinokun (Giga Pets we're a reputable substitute too) - still have all of mine hanging in a cluster in my room. Just like the Furby though they were a fad - they might make a comeback but if they do it'd be short term.

Re: DOOM Will Be 720p When Docked, And Unsurprisingly There's No 'Motion' Aiming

Urameshi

I was so eager to preorder this as soon as I got solid word that gyro controls were gonna be implemented. Sadly this is a complete deal breaker for me.

It's really unfortunate that they wouldn't push to have motion controls implemented, as that'd be a new way to play the game. I loved playing COD:BO, Conduit, and 007:QOS on Wii with pointer controls - it made the games so much more fun. Although only Splatoon and Zelda BOTW have used gyro for aiming so far, gyro controls really enhance gameplay by adding ease-of-use as well as a different way to play.

Portability is nice, but I think gyro controls are really what are gonna set shooters on Switch apart from the other consoles as they actually add more to the gameplay. I can't stand playing a FPS with just DA, so I'll be sticking to PC until more FPS games on Switch utilize gyro controls.

Re: Sonic Forces Gets North American Release Date and a Snazzy Pre-Order Bonus Edition

Urameshi

@TheMadPolarBear I don't know that much about game design, but it may be related given that they had to adjust various elements of the game to accommodate the higher frame rate (I read on forum posts somewhere that supposedly the clipping issues with the Dark Souls mod are caused by the physics of the game being tied to the framerate). It could also just be an unforeseen/unnoticed problem that resulted from initially porting the game over to GameCube though.

Re: Sonic Forces Gets North American Release Date and a Snazzy Pre-Order Bonus Edition

Urameshi

@AlternateButtons I was condescending in comment #136 for the aforementioned purpose - aside from that I have been very respectful. However, I haven't been "treating you like an idiot," - if you perceive it that way then I'm sorry for that. You reprise the accusation of "double standard," but I adequately addressed your claim in my previous comment; I've addressed all the topics we've spoken of and made my points. If you want to attempt to leave me with a negative ("double standard") while changing the subject to save face and end the discussion, then that's fine - no one is forcing you to comment and nothing is at stake. It seems that we can agree, however, that we're both done continuing this conversation.

Re: Sonic Forces Gets North American Release Date and a Snazzy Pre-Order Bonus Edition

Urameshi

@AlternateButtons "Talk to me when you stop acting so condescending to people who disagree with you" - I was hoping to elicit a more descript response in doing so, which seems to have worked.

The focus for conversation seems to have shifted from "These games have aged poorly" to glitches in the games, the latter of which should be put to rest.

Faulty collision in Super Mario 64 that impacts gameplay significantly is very difficult to duplicate and something that the average user will never encounter - speed runners utilizing them practice them avidly to get them to occur. So no, I have no "double standard" to speak of here, but you are correct to point out the lack of citation in relation to collision detection in Sonic Adventure - I'm pulling this claim from memory, which doesn't benefit the argument in any way since that's hearsay making that claim practically pointless in an argument.

Transitioning back to my purpose for commenting in the first place, you misunderstood my point of "detailed" response. I may not have provided citation for said apparent "buggy mess" (which is a carelessly excessive description of my point), but my opinions are hardly "fluff." I provided details as to why I believed SM64 "aged well" as opposed to SA - the summary of my details supporting that 3D Mario games haven't changed much since SM64 whereas 3D Sonic has (you provided no more details to support your argument than I have and you avoided the argument with your "double standard" comment - choosing to focus on the "glitch" comment instead of my other statments). However, to continue this argument - In this respect, it's easy to say that has SM64 aged well and SA didn't. However, to really get to the root of this label - there is no standard whatsoever to weigh against improvements to label a game as having "aged poorly" . Even weighing improvements that have been made against said games judgment cannot be made without the inclusion of opinion (because ultimately this denotes that a game has become pointless to play due to advancements or initial "poor" design) to establish said negative title, which really only acts to belittle the game. Really I suppose it's silly to label a game as having aged well or not; games - through inspiration, revision, and even avoidance - will always have their impact on future titles and regardless of how old, limited, "poorly designed," or seemingly archaic, will always be enjoyed by certain individuals.

In relation to your second comment - true that SMG1&2 aren't just "refined" as I said since, as you said, they created linear courses which generally lead you straight to your goal without any question as to where to ultimately find each goal. Rather than saying SMG is a refined + revised version of SM64, it would most likely be more accurate for me to say that the game draws the greatest amount of inspiration and influence from SM64. How Mario functions in the 3D platforming environment has essentially stayed the same since SM64 but has been refined, revised (through exclusion) and added to (movement tweaking, powers, abilities, etc.), the collection of stars to meet milestones as well as Mario's HP/regain concept.

Re: Sonic Forces Gets North American Release Date and a Snazzy Pre-Order Bonus Edition

Urameshi

@Arminillo SMG1&2 are refined versions of SM64 with new concepts that were well received, so I wouldn't disagree.

@TheMadPolarBear I'm unfamiliar with Game Grumps; what I've said is from my own personal experience with the game. For the sake of re-experiencing the game once again, I brought out my Dreamcast last night, threw in SA1 and played up to Speed Highway with Sonic. The collision issue didn't occur while I played through (I distinctly remember it happening on Emerald Coast, Ice Cap and with Knuckles climbing in certain areas), but I have also played SADX on the Gamecube though, so those incidents may have exclusively happened on SADX (GC) for all I know (admittedly I lump SADX (GC) and SA (DC) together most of the time) - I need to repeatedly play both again to see. On a somewhat related note though, the wind-running sequences on Windy Valley are spotty - Sonic would randomly fly off the course during attempts with no change in input.

@AlternateButtons "GG irritate me to no end." - I believe I returned a rather detailed response, and you reply to it with this immaturity and the empty statement of "Your double standards astound me". If your looking to convey your point, look at TheMadPolarBear's comment: instead of saying something like "You're wrong and you should feel bad," he stated his point and referenced an experiment of a YouTube personality to help illustrate his point and to establish what he believed to be the basis for my "faulty collision detection" claim. Your responses/statements were quite reasonable before the last two - so if you want to continue, take a deep breath, get the "wheels turning," and respond to me like a mature individual who's trying to convey what they believe. Otherwise, if you want to continue reducing yourself to making non-descriptive statements and inflammatory jabs, then the conversation ends.

Also, as a side note, If what I'm stating is irritating you "...to no end," have you tried ignoring those who disagree with you? You obviously care very much for Sonic Adventure and 3D Sonic games in general (which is good) and what others say about them shouldn't influence what you think of them. Heck if I say I think the other characters were a terrible addition "blah, blah, etc.," what does that really matter? It's just my opinion - you should only care about what you think of them.

Re: Sonic Forces Gets North American Release Date and a Snazzy Pre-Order Bonus Edition

Urameshi

@AlternateButtons To judge whether or not a game has "aged poorly" you have to understand what that means. A lot of people believe that it means whether a game is still enjoyable or not - since that's subjective, that's not a viable means of determining that. The most reasonable view for that judgment would be to weigh the advancements made since the game's inception.

Super Mario 64 isn't a perfect game - no game is of course. There were some objectives that had no hints or leads, the camera could be frustrating at times and Mario's movements weren't as refined as they are now, but aside from these problems/limitations being corrected over time the 3D Mario franchise hasn't changed much since then. Heck Mario Galaxy and Mario Galaxy 2 are arguably straight-up sequels to Super Mario 64, retaining his abilities (except for dive and kick), the same concept for the objective, similar sound effects, same general "story", similar UI and the same core gameplay. Needless to say polygon count and textures have massively advanced since then but Mario 64's visuals are very recognizable for what they're supposed to be to this day.

Some of the same statements are true of Sonic Adventure as well: same concept for the objective, some similar sound effects, and some platforming elements have been retained. Other than that, the way Sonic games play has changed quite a bit since then: they're now mainly alternating forward-view running and 2D sidescrolling sequences, Sonic no longer spin-dashes (which is what Sonic was most known for doing since Sonic 2), and boss fights are mainly non-arena. These are just some of the differences/similarities of course, but Sonic has changed so much more since Sonic Adventure than Mario has since Super Mario 64.

Off-shooting a bit on subject - in relation to the characters, I mention Big the Cat because he's a humorously, notoriously terrible addition to the game, but he's certainly not the only poor character addition. The addition of any other character outside of Sonic and Tails rob the game of what it could have been. For Sonic's first true step into 3D, it was foolish for them to add the other characters in place of refining the gameplay for who the game is named after: Sonic (Tails pretty much plays the same as Sonic). It's almost like Sega has George Lucas-itis when it comes to Sonic: they see space for more characters so they shove them in there (almost seemingly just to see what sticks). Also, I love Knuckles and all, but his emerald hunting segments are extremely tedious and very "rinse-and-repeat" compared to the diversity in Sonic and Tail's gameplay. This problem is echoed in Sonic Adventure 2 as well, with Sonic and Shadow's gameplay being refined from SA1, Knuckles and Rogue still being an exercise in tedium, and throwing Tails in a mech with Dr. Robotnik because why not. They spread attention too thin amongst different concepts rather than nailing the core "Sonic" gameplay.

"Also the game was NOT buggy, dont make up lies." - this statement is very ignorant. Animations in Sonic adventure are very bugged - heck, I remember Sonic looking like he's having a seizure and his head facing the wrong way when I would select him on occasion. Also I distinctly remember collision detection becoming spotty on certain stages when Sonic would move too fast - occasionally he would clip right through the floor or wall.

Back on topic, it makes absolutely no sense at all to say "If you measure modern 3D Mario games against it, you're measuring wrong," because other than various gimmicks that were added in various games (FLUDD in SMS, spin in SMG, etc.) 3D Mario games generally still play the same to this day. It's a big stretch to say the same for 3D Sonic games, however.

Re: Sonic Forces Gets North American Release Date and a Snazzy Pre-Order Bonus Edition

Urameshi

@AlternateButtons You seem to misunderstand what it means for a game to "age poorly". Super Mario 64 has actually aged very well (the core mechanics have changed very little since this game) and is still to this day the standard to which every 3D Mario game is weighed against.

Sonic Adventure is a game that should have been the basis for 3D Sonic platforming but is a buggy mess that introduced characters that no one asked for or cares about (Big the Cat... shudders), has serious camera issues, and needs heavy level design refinement. It didn't age badly - the game was a mess in the first place (and don't even get me started on Sonic Adventure 2).

Re: This Replacement Shell For The Switch Is Clearly The Best

Urameshi

@Shugo I always thought saying "I kick-started a project" referred to the one who created the project , but I suppose due to the definition of the term it makes more sense for the people providing the funds to be the "kickstart". I thought the term "backer" was exclusively used for that function, but then I don't think things through lol (even though, wouldn't it be "I helped kickstart a project" then since one person alone isn't providing the funds required to "kickstart"?)

Re: Star Fox 2 Dev Is As Shocked As You About The Game Coming To SNES Classic Edition

Urameshi

@SLIGEACH_EIRE I get if ur not a fan of Starfox and would prefer to see another title in it's place, but saying "If wasn't good enough back 20 years ago then it's surely not now"? Now you're just being blatanly ignorant (especially after posting the development snippet on Star Fox 2 - did you even read it yourself?)

Edit: After seeing your other comments, it's clear that you just have some silly vendetta against the SNES Starfox games. Sorry for mistaking you for someone trying to reach a rational conclusion; Carry on with your whining.

Re: Creator Of Cancelled Metroid Fan Game AM2R Is Looking Forward To Samus Returns

Urameshi

@Dr_Lugae I'm aware of that Fusion and Zero Mission are the engine sources of AM2R, but I still believe Super Metroid has more to offer in relation to either of those two. Fusion and Zero added and expanded upon abilities, but they are lacking in music, art style, physics, and atmosphere (IMO, of course). What Super Metroid offers over those two is more important to me.

Re: Playtonic Outlines Yooka-Laylee Improvements and Switch Version Progress

Urameshi

@AG_Awesome I guess I've been meaning to do a small review of the game — this is how I see it.

Large Problems with the game that wont be fixed:

-Levels are too large + lack charm
In Banjo-Kazooie the levels are on the small side, but they're easy to traverse, stuffed with focused objectives and most of all, memorable. In Yooka-Laylee their design approach leans too far towards quantity over quality; there's much to traverse, but it can be somewhat difficult to find objective and the level expansions are just more of the same. Each level has a theme, but each one of them lacks focus which just comes off as structures existing merely for the sake of tieing-in with the theme, facilitating an objective and simply filling space without any thought devoted to making anything quirky and potentially memorable.

-the minigames
It was ambitious of them to try to produce numerous mini-games as tie-ins for obtaining pagies, but all of them are tedious, repetitive and boring.

-the abilities
Some of the abilities are fun to use and were decently conceived, but flying is broken, the berry abilities are far too conditional and short lasting, and grapple is spotty. All they really had to do is look at Banjo-Tooie's abilities and "re-skin"/adjust/expand them; the work was essentially mostly done for them but they decided to gamble with their own ideas.

-the dialogue
Much like the levels the dialogue is unmemorable; it consists mainly of unwitty, fourth-wall jokes and essentially comes off as if the creators are just talking through the characters. Due to this, the character development suffers and ultimately kills any empathy establishment with the characters.

Minor problems that won't be fixed:

-the story
It seems like very little thought was put into the story of the game. The basic premise is that Capital B stole a book from Yooka and Laylee with the intent on monopolizing the market for books. Yooka and Laylee pursue the book with the sole intent on selling it. The book's pages scatting in the midst of Capital B stealing it and it then becomes their goal to collect the pages.
This story completely lacks any sort of urgency, provides little motivation for achieving their goal and fails to add personality to the world and characters.

-the music
You would think the collaboration between the legendary composers Grant Kirkhope, Steve Burke and David Wise would be a match made in heaven, but much like the majority of the game, it is unfortunately unmemorable. The music is slow paced and bland; you will most likely find yourself forgetting that it's playing as it fades into the background while playing. Aside from Kirkhope's "Tribalstack" piece and Wise's Jungle Challenge piece, the music detracts from the experience rather than catchingly-resonate with each area's aesthetic theme.

My opinion can be summed up in a single word: Unmemorable.

The fixes that Playtonic has implemented/going to implement do alleviate some of the problems of the game and make it a more enjoyable experience than it was formally, but the aforementioned overlying problems keep it from being an enjoyable experience for me. If you view Banjo-Kazooie at face value against Yooka-Laylee, the former has so much more to offer. If, however, you don't mind some of the flaws I have mentioned then you may want to give the game a go, but I personally didn't enjoy the game enough to consider it a worthwhile experience.

Re: Guide: How to Remove That Pesky Joy-Con Wrist Strap

Urameshi

I'm surprised this is being pointed out so far after launch; I removed the straps and lock tabs around a week after I got my Switch. It makes the joycon + shoulder button attachment far more comfortable to hold sideways without them (and while using dual joycons) and it is WAY easier to attach and remove them. I probably would've stopped using them near launch if I hadn't done this.

And for those worried about a broken T.V., hopefully you're joking. Movements with the motion controls are way too subtle to go flying out of your hands. If you're moving your hands that fast you're being extremely overly-dramatic with motions.

Re: Team Behind Wii U Emulator, CEMU, Makes Surprising Progress With Zelda: Breath of the Wild

Urameshi

@Kolzig The most central question to game emulation seems to be "If a company can still make money off of a game, is it acceptable to emulate it." (e.g. emulating an NES Mario Bros. 3 ROM but it's currently for sale on the eShop). A difficult question to try to answer.

It most certainly is unjust that the CEMU team is trying to monetarily profit from Nintendo's hard work by using Breath of the Wild as bait, but I would call into question what percentage of those people contributing:
-already own BotW
-are going to get BotW
-refuse to buy BotW

I would think the third would actually be a rather low percentage. It takes a decently beefy PC to handle modern/recent emulation well, and honestly, if someone has the money for a PC like that and they're interested in BotW, why wouldn't they just buy a Switch? (When more are available anyway)

Nintendo seems to have figured out a pretty good way to combat piracy though. The Switch's pick-up-and-playability is an amazing feature all in itself. The mere fact that you can wake the Switch and continue playing your game where you last left off within a few seconds is staggering (not to mention putting it into a very low power-consuming sleep mode without having to even save). In addition to that, it's a portable console you can take anywhere. Only a pricey laptop could dream of attempting that currently and it still wouldn't be able to compete with the Switch's small form factor, power consumption, and general convenience.

I believe this has been said numerous times before (though I don't know where), but the adage "You can't stop piracy, so offer more than it can" seems to be what Nintendo is embracing, and the Switch is a great representation of that.

Re: Team Behind Wii U Emulator, CEMU, Makes Surprising Progress With Zelda: Breath of the Wild

Urameshi

@ProjectCafe I don't like to make assumptions about age or life circumstances, but from your immature responses such as "sad" or the general statement "You two aren't very familiar with the internet" leads me to believe you're a kid. Both of those comments are recklessly condescending and purposefully inflammatory with no other purpose than to fill space.

Your first comment lacks any hint of humor or irony so the only logical thought is to take it seriously. Do you understand how many angry people there are out there in general? Do you understand the meaning (or a lack of) text can carry without a voice behind it? Think about how you say what you say next time before you say it.

"You two aren't very familiar with the internet. Or with the phrase 'YOU MUST DIE!'. At all."
When I see someone use something along the lines of "they/you must die," they do it in an ironic/comical/exaggerated way as to make it obvious that they aren't serious. Either you were serious but are denying it, completely misused the sentiment, or are trolling.

Also you posted a link to the Nintendo site with legal information regarding ROMs/ISOs. This had nothing to do with anything that you said since, according to you, it's people's blatant disregard for the hard work companies put into games such as Breath of the Wild.

In addition to this, you condemn downloading ROMs/ISOs but don't say a word against buying used games from independents or borrowing. By your logic, these people are just as "immoral" as those downloading ROMs/ISOs.

In summary, you don't seem to have a firm grasp on what you are trying to argue.

Instead of attempting to copy what others do on the internet like a parrot, contribute to topics with logical points of view and/or arguments. If you are trolling however, I apologize for wasting these ernest statements and will continue to waste my time elsewhere.