Sonic Forces recently got a Japanese release date, and it turns out that North America will get it two days earlier on 7th November.
At a price of $39.99 USD/$54.99 CAD. the pre-order 'Bonus Edition' will come with a neat controller skin and some DLC outfit goodies.

SEGA® announced today that Sonic Forces™ will launch on November 7 in North America and that fans can now pre-order the physical only Bonus Edition, for MSRP of $39.99 USD/$54.99 CAD. Available for a limited time only, the Bonus Edition will contain a Sonic Forces controller skin and the SEGA/ATLUS PACK Add-On, which offers 13 in-game outfit items and accessories to recreate the look of five other SEGA/ATLUS icons for your Hero Character.
For those planning to pick this up it's a pretty tempting option due to the standard price and those nice extras.
Are any of you tempted to track this edition down for a pre-order?
Comments 120
Twitter is exploding with the stupids atm. No, this doesn't confirm persona 5 for Nintendo switch.
SEGA own Atlus.
Use common sense.
I just want the game as soon as possible.
NiGHTS looks very ugly, but I don't care. I'll be using the Jet Set Radio all the way! I mean... if I buy the game. I still have to see some improvements.
Waiting for this game like
@Menchi187 So this is what Atlus meant when they said their games are a perfect fit for Switch!
@Exy This DLC is the closest the Switch will ever get to having Persona 5
WHERE DO I PRE-ORDER? ONLY PLACE IVE FOUND SHIPS ONLY TO AUSTRALIA :, (
Ok I gotta admit. I have/had zero interest in this game. But those Jet Set Radio and Persona 5 outfits are simply badass.
Don't be tempted by this folks. Wait for the reviews. This game will most likely be garbage
This game is gonna be so awesome! I'm definitely preordering!
ahem JET SET RADIOOOOO!
Persona 5? I never saw it coming.
How dare they tease me with super monkey ball! X_X
@Biff_ARMStrong But...but that Persona outfit tho haha. I'm still waiting for reviews but it does have more of my interest now. Sad I know.
Not crazy about these cosmetics, they're not a sell for the game but I am still interested in the game.
@Exy Now I can create my Persona Sonic OC.
@Biff_ARMStrong The game already looks better than ARMS, and it is $20 cheaper. I'm picking it up.
Why am I craving chilli dog's all of a sudden?
I'm only interested in this to see how its sales compare to Sonic Mania's. Although with that being digital could be tough.
Aiai costume looks terrifying...
@Xaessya So, your Fursona.
I need to see reviews, this could be another hardcore dunk down the BAD GAME basket :3
No Ulala costume. Disappointed.
@Gridatttack To be fair, the Aiai "costume" is probably just a pair of ears and a shirt.
That is when Xbox One X and Super Lucky's Tale launch too.
$39.99!? What!? Since when has a 3D retail Sonic game been less than $60? I've been expecting the worst with this game, but at $40 I can't be too disappointed...
@waluigifan1 I don't recall ARMS every having camera issues like every 3D Sonic game in history. Have you forgotten Sonic's track record? It would be wise to wait on this one.
Hopefully this will be good. Looks pretty good so far as it is similar to Generations. I'll be picking this one up.
I could really care less about the controller skin. Besides, don't those ruin your controllers anyway? Switch and adhesives don't seem to get along all that well. The game looks interesting but at $54.99 CDN, I'm not sure it's worth it. Especially given that Skyrim and Super Mario Odyssey will be dominating my Switch at that time.
@AlternateButtons In his defense, Sonic games, atleast the 3d ones, have a pretty bad track record. Saying every 3d sonic game has horrible camera issues is a bit much. But it's not mindless though. All you gotta do is look up the reviews, both user and critic, for almost all 3d Sonics and they are pretty lukewarm to bad. I've played about half of them and can confirm they aren't really anything special so I'd have to agree with the majority.
@AlternateButtons On the other side though. Sonic Generations is definitely one I enjoyed and most people seem to agree.
@AlternateButtons Don't forget Sonic Lost World,Unleashed,The Black Knight and The Secret Rings. Sonic's track record hasn't been entirely clean.
@AlternateButtons I don't know what games are made by the main dev team or outsourced man I just play them lol. No reason to get so uptight about it.
That's tempting at $40, and the more broken it is the more my kid will like it, he has glitch issues.
May be worth a pre-order then put it under the tree.
@Menchi187 So wait, just because that there's a Jet Set Radio outfit that doesn't mean Switch will get a Jet Set Radio game? Nooo!!!
Jokes aside though, I would love to see a new Jet Set Radio. I enjoyed that game a lot on the Dreamcast and would love to see a new iteration.
Not that I'm interested in this one at all, but that $55 Canadian price tag is a hard pill to swallow. It doesn't even make any sense. 3DS games that are $40 US are $50 here, and our dollar is starting to bounce back a bit, so the Canadian price should be going down.
Game still looks pants
@AlternateButtons Name one good 3D sonic game? They are notorious for being awful, which means not to blindly buy the game before seeing what it's all about. It's called not being an idiot and wise with your money
@AlternateButtons Both Adventure games had quality all over the place, Heroes was middling at best. Shadow was held back by some horrible design choices. 06 is self explanatory. SatSR is one of my favorite Wii games, but even I know a lot of people hated it. Unleashed I never played, Colors was pretty consistently good, Generations is above average at it's worst and amazing at it's best, and I havent played Lost World. So yeah, people have reason to worry about a Sonic game, or at least to hold off for reviews. Especially since what people like in Sonic games varies so hard from person to person.
@AlternateButtons All those games are either garbage or mediocre at best. Yes the game deserves a chance but ALSO due to Sonic's terrible track record it would wise to wait. It's already getting negative reviews from what many people have played so far
@AlternateButtons @Biff_ARMStrong All the 3D Sonic games mentioned are good. Forces will most likely be of similar quality.
@waluigifan1 @AlternateButtons Sonic Boom, Sonic 06. Perfect examples why you don't blindly preorder a Sonic game. It's common sense. Those Sonic Adventure games are trash. I dare you to actually go back and play those.
@Biff_ARMStrong I replay those basically every year. I even play Sonic 06 alot. They are fun games.
Wait for reviews, especially for the Switch version (PS4 and even Xbone are safe bets that the game can run)
I'm usually not a fan of 3D Sonic Games, but I'll wait and see if this one can change my mind
Very happy about the price point and bonuses though, let's all hope this reviews well.
@Biff_ARMStrong I am now scared to believe EVERYONE forgot about Sonic Colors and Sonic Generations
With such a low price tag I wonder if they are trying to entice pre orders and people willinv to take risks. Now is this because they want high short term revenue at launch or are they hiding something?
Like the game's quality.
Only time will tell.
Joker the Hedgehog? Or wait is he a.... human-hog? :S
@FriedSquid Jared Leto is a guest voice for that skin alone?
@waluigifan1 Wow, that's the first time I've heard anyone say something good about Sonic 06. I've always been put off by bad reviews but have always wanted to try it out. Might give it a go.
I'm just hoping Sonic Forces will be a great game and the Switch version will run smoothly. Am generally very happy with the 3D Sonic games
@AlternateButtons I get ya. Well as with almost any game I hold off my judgement until I play it for myself or read a bunch of reviews if I don't even up buying something on release.
To bring more lightheartedness to this comment section, I'm going to be replaying all the old school 2d games like Sonic 1-3 in order before I play Mania so I'm looking forward to that! I always like going back and revisiting older titles if I can beat them quick to see the evolution of the series before I play the new one when possible.
@wazlon I play it because that, despite it being one of the worst games ever made, its one of the funniest just to see the design flaws and glitches the game offered
@Biff_ARMStrong It's a good idea to wait for reviews for any game, not just Sonic. Its fine to not like Sonic. I will certainly agree that in terms if technical proficiency, they are usually quite lacking. That doesn't mean there isn't fun to be had though. If there were truly no redeeming qualities of the games the series wouldn't still be around. Marketing gimmicks can't carry a company through a series undesirable products.
Oh boy if only the game was as great. How disappointing. I'd prefer to get a Hatsune Miku game instead. Sadly SEGA is selective about their releases and so Project Diva (perhaps the only SEGA series that actually is good) is overlooked for Switch. The Sonic franchise isn't going anywhere, might as well listen to fans. (This by no means refers to the whole Sonic franchise, I'm referring to 3D Sonic, which has always remained horrible compared to good old 2D Sonic)
What they instead of this crap should do is actual SUPER MONKEY BALL GAME.
For any platform. Preferably Switch
Am I the only one who's tried to click the pre order on Amazon button on the right and getting nothing? lol I can find it on Best Buy though.
But I like to add any upcoming games I have some interest in to a separate wish list on Amazon for easy access.
@wazlon Honestly I would play it at least once. It is funny how many glitches you can find. I do find Sonic's levels to be a lot of fun.
@wazlon I had that same mindset; yeah I didn't get far....
Boy was it a glitchfest!
Nice opening cutscene though, almost convinced me I was playing a Final Fantasy spin-off.
@FX102A Silver is not that much fun though, and some of the boss fights drag on too much. It does feel like it was Sonic Adventure 3 at one point.
Its nice to see a NiGHTS outfit, which shows that Sega has not totally forgotten the mascot.. maybe a NiGHTS Mania game, pleaseee???
@AlternateButtons Comparing Super Mario 64 to Sonic Adventure? You, sir, must be smoking some mighty fine cheeba.
The 2D sections look great, if the whole game was like that with those graphics I'd buy it. I've never enjoyed a 3D Sonic game.
@Biff_ARMStrong Most of your arguments are complete crap, but I don't feel like wasting energy tearing them apart. All I'll say is if you're a big fan of ARMS you don't have much right to complain about games with "mediocre" reviews and camera issues.
$40? Huh. Though it will be $60. Well that is a slight relief for my wallet!
@Malcrash Those two games are kind of forgotten for a reason. They are decent games but not GREAT. Sonic has never made a giant impact into the 3D world
Love the Jet Set Radio outfit! Definitely going to pre-order this! Can't wait until Nov. 7th!!!
@MetaRyan What Universe do you live in? ARMS gets 9-8/10. Meanwhile there hasn't been one solid 3D Sonic game and every gamer knows Sonic has made a terrible transition into the 3D World. ARMS did not get mediocre reviews or have any camera issues. It's a game that's made by Nintendo that's good. lol
Glad none of those bonuses appeal to me, because this is not a game I want to pre-order. This is one to pick up out of the discount bin.
It doesn't appeal to me as Sonic Mania did (too bad they haven't released a physical copy for that retro style master piece).
About Sonic Forces, I don't think this will be a good game, unfortunately. I hope I'm wrong. Let's wait for the reviews.
@AlternateButtons "Why are we so quick to trash Sonic games before they come out?" I like the way you think. I wish more people were like this, but that's their opinions.
@Menchi187 why does it bothers you so much?
@waluigifan1 dude u know nothing; ARMS is awesome.
Also, ppl should have more faith in this. I do want a good 3D Sonic game.
@Biff_ARMStrong Read over what you just wrote carefully. If you actually believe all of what you wrote, then I have no hope that you'll understand any argument I make, so it wouldn't be worth the effort to try.
Ok, those costumes are pretty freakin' cool.
Especially the Persona 5 one. I never saw it coming.
@Biff_ARMStrong I've gotta admit I am tempted. I very rarely preorder anything (and if I do, its a Nintendo game I know I'll enjoy and typically outright prepay altogether). But this is Sonic, which has been too miss (and some hit) over the last 15 years. I think I can wait for reviews and player reactions
@MetaRyan you don't even have an arguement! You're just saying that you like crappy games. How old are you?
I can say i didn't expect that price.
Even if the game is decent (6-7 rating) for the price of $31.99 (with GCU) it won't be that bad.
I have always been a fan of sonic, besides i need more games for my switch so i will get this.
Definitely thought would be $59.99. Good job Sega. Now unpack those classics in your basement!!!
I agree to an extent that many of the 3D games aren't outright horrible.
I wonder though if, fairly or unfairly, if Sonic is still being compared to his former rival mascot? Think about it, Nintendo has (and potentially still is with Odyssey) churning out pretty darn good Mario 3D games. Some have been more well received than others. But they've all been quality games. Where Sega has seemed to struggle to find a consistent groove for Sonic in 3D
This game needs a review before purchase. Duh and duh.
At $40 with some (minor) bonuses, I cannot resist. Day one for me. Don't need reviews to tell me what I have to like. What I've seen already is enough to know it's worth it.
@JJ286 I personally feel like ARMS is the worst 1st party title this year. Quite a big ripoff for $60
@Biff_ARMStrong To be fair Sonic Colors and Generations are better games than ARMS at least.
Look at my avatar...look at the Aiai costume....look back at my avatar...look at the Aiai costume. Well anyway, I am super happy my three favourite words got acknowledged this generation.
I liked Sonic Colors, as did a lot of people, although I've never played Lost World. This seems like something of a combination of those and Generations, so very interesting in my book.
@Biff_ARMStrong I understand that 3D Sonic games always get a bad rep, but saying all of them are terrible is just an ignorant thing to say. Like when I saw comments of people disregarding ARMS when it was first shown off, but that's what happens when people judge a book by it's cover without even bothering to look into to it.
Sonic Colors & Generations were actually solid games. Sonic Adventure 1 & 2 both have their strengths and weaknesses, but some of it's weaknesses can be forgiven for the time it was released, and let's be honest Super Mario 64, while a great 3D platformer never had the best camera control. Lost World and Unleashed were alright games with an interesting gameplay mechanic idea in mind, but their both relatively shallow.
There definitely is irregularity in terms of quality (no doubt about it) ,but they are a few games that are good and shouldn't be disregarded because of infamous notoriety of others.
@AlternateButtons You seem to misunderstand what it means for a game to "age poorly". Super Mario 64 has actually aged very well (the core mechanics have changed very little since this game) and is still to this day the standard to which every 3D Mario game is weighed against.
Sonic Adventure is a game that should have been the basis for 3D Sonic platforming but is a buggy mess that introduced characters that no one asked for or cares about (Big the Cat... shudders), has serious camera issues, and needs heavy level design refinement. It didn't age badly - the game was a mess in the first place (and don't even get me started on Sonic Adventure 2).
I hope those costumes come to the digital copies. I read somewhere that digital preorders will be a thing on the other consoles, but highly doubt the Switch eshop will have that digital preorder option.
@waluigifan1 I disagree. Have u try it?
@Urameshi
I'm not gonna defend all of Sonic Adventure's shortcomings, but lots of people still really like the game, ignoring nostalgia. The visuals, and soundtrack hold up really well, and as far as characters and story goes, there will be those who liked the expansion of the canon and the Chaos storyline and some that won't, it doesn't make it a bad decision. The camera's a pain but it doesn't hinder the gameplay too much, which is still enjoyable and varied. Let's not just poo all over other people's opinions of a game.
Went ahead and got the Bonus Edition. I couldn't care less about the outfit, but I need that controller skin.
Oh this looks good I want!
Nothing really special in the bonus edition. Still debating if I want the game or not. I've always been a fan of Sonic, but this game looks so ehhh to me.
Don't call this game bad. It hasn't even been released yet.
LOL DLC Costumes for sonic oc's THIS REALLY IS REDDIT SONIC!
I will preorder if this includes the game as well as the stuff they're showing. Then I will wait for the reviews the first two days to decide wether to keep the game or get a refund.
We can only say the game is bad once it has been released. Let's not bash it yet! Who knows? It might be good.
that price oozes budget (or lack of confidence), which is great if it's a great game, sadly I have little confidence this will be any better than any other 3D Sonic game I've never liked. But that's personal, there is clearly a market for these games, otherwise Sega wouldn't bother.
@JJ286 Yes I played both of the testfires. Honestly the game feels like an overpriced minigame. Should have been a $20 eshop title.
@AlternateButtons To judge whether or not a game has "aged poorly" you have to understand what that means. A lot of people believe that it means whether a game is still enjoyable or not - since that's subjective, that's not a viable means of determining that. The most reasonable view for that judgment would be to weigh the advancements made since the game's inception.
Super Mario 64 isn't a perfect game - no game is of course. There were some objectives that had no hints or leads, the camera could be frustrating at times and Mario's movements weren't as refined as they are now, but aside from these problems/limitations being corrected over time the 3D Mario franchise hasn't changed much since then. Heck Mario Galaxy and Mario Galaxy 2 are arguably straight-up sequels to Super Mario 64, retaining his abilities (except for dive and kick), the same concept for the objective, similar sound effects, same general "story", similar UI and the same core gameplay. Needless to say polygon count and textures have massively advanced since then but Mario 64's visuals are very recognizable for what they're supposed to be to this day.
Some of the same statements are true of Sonic Adventure as well: same concept for the objective, some similar sound effects, and some platforming elements have been retained. Other than that, the way Sonic games play has changed quite a bit since then: they're now mainly alternating forward-view running and 2D sidescrolling sequences, Sonic no longer spin-dashes (which is what Sonic was most known for doing since Sonic 2), and boss fights are mainly non-arena. These are just some of the differences/similarities of course, but Sonic has changed so much more since Sonic Adventure than Mario has since Super Mario 64.
Off-shooting a bit on subject - in relation to the characters, I mention Big the Cat because he's a humorously, notoriously terrible addition to the game, but he's certainly not the only poor character addition. The addition of any other character outside of Sonic and Tails rob the game of what it could have been. For Sonic's first true step into 3D, it was foolish for them to add the other characters in place of refining the gameplay for who the game is named after: Sonic (Tails pretty much plays the same as Sonic). It's almost like Sega has George Lucas-itis when it comes to Sonic: they see space for more characters so they shove them in there (almost seemingly just to see what sticks). Also, I love Knuckles and all, but his emerald hunting segments are extremely tedious and very "rinse-and-repeat" compared to the diversity in Sonic and Tail's gameplay. This problem is echoed in Sonic Adventure 2 as well, with Sonic and Shadow's gameplay being refined from SA1, Knuckles and Rogue still being an exercise in tedium, and throwing Tails in a mech with Dr. Robotnik because why not. They spread attention too thin amongst different concepts rather than nailing the core "Sonic" gameplay.
"Also the game was NOT buggy, dont make up lies." - this statement is very ignorant. Animations in Sonic adventure are very bugged - heck, I remember Sonic looking like he's having a seizure and his head facing the wrong way when I would select him on occasion. Also I distinctly remember collision detection becoming spotty on certain stages when Sonic would move too fast - occasionally he would clip right through the floor or wall.
Back on topic, it makes absolutely no sense at all to say "If you measure modern 3D Mario games against it, you're measuring wrong," because other than various gimmicks that were added in various games (FLUDD in SMS, spin in SMG, etc.) 3D Mario games generally still play the same to this day. It's a big stretch to say the same for 3D Sonic games, however.
Is that one of those skins that ruins your controllers.
@Biff_ARMStrong Dude. Those games were my childhood. They had epic stories, great music and perfect gameplay. It's how a 3D Sonic game should play. You are in total control over Sonic, while in games like Generation I feel you get pushed forward, so it's only fun for speedrunning
Like all 3D Sonic games, this will no doubt be garbage!
@Ichiban You have not even played all 3d Sonic games. Stop blindly hating all 3D Sonic games.
@Biff_ARMStrong You're probably one of those people who's never actually played any 3D Sonic game and just goes off the popular trend of calling the series "dead."
Sega is bringing care and quality back to the franchise, and people are still bringing up Sonic '06; a 10+ year old game. smh
@PanicPuppet and I assume you're a fanboy who can't handle other peoples opinions. Sonic as a damn werewolf is the reason why everyone should be cautious of this potential disaster
Sonic games, especially 3D games have always been a very individual choice: you either love it or you hate it. I know the E3 review on this site said they hated it, but you have other sources that love it (i.e. https://www.google.com/amp/s/nintendowire.com/news/2017/06/29/e3-sonic-forces-impressions/amp/ )
In the end, you can't really rely on reviews by other people to know if you will like it. You just got to try it
@Biff_ARMStrong That's a matter of opinion though, and I respect that. Yes, there are some, like me, who preordered this "potential disaster" because we know it will be a good game, but in our opinion.
@AlternateButtons
You're right SM64 hasnt aged well, but mostly from a control and graphics standpoint. If the game was remade with better controls it would still be pretty good.
@Urameshi
I would argue Super Mario Galaxy is the 3D Mario standard.
@Urameshi SA1 Dreamcast was far less glitchier than the SADX releases. The infamous collision detection issue on Emerald Coast popularised by Game Grumps is not present in the Dreamcast version. Though that particular issue can be avoided, Game Grumps went out of their way to try and break the game. I believe somewhere it was mentioned that Arin deliberately chose the worst version of the game (PC) to show off.
Pre-order culture is really starting to get on my nerves.
This plague wouldn't be as despised if DLC was made available afterwards, but apparently the store chains won't have any of that.
Yes, I have heard of DLC that gets released for all users after a while, but on the other hand, I'm still waiting for the retail-only DLC costume for Cecil in Dissidia Final Fantasy 012 that will never, ever, ever come out. Especially with the PSP Store currently being deader than disco.
@Arminillo SMG1&2 are refined versions of SM64 with new concepts that were well received, so I wouldn't disagree.
@TheMadPolarBear I'm unfamiliar with Game Grumps; what I've said is from my own personal experience with the game. For the sake of re-experiencing the game once again, I brought out my Dreamcast last night, threw in SA1 and played up to Speed Highway with Sonic. The collision issue didn't occur while I played through (I distinctly remember it happening on Emerald Coast, Ice Cap and with Knuckles climbing in certain areas), but I have also played SADX on the Gamecube though, so those incidents may have exclusively happened on SADX (GC) for all I know (admittedly I lump SADX (GC) and SA (DC) together most of the time) - I need to repeatedly play both again to see. On a somewhat related note though, the wind-running sequences on Windy Valley are spotty - Sonic would randomly fly off the course during attempts with no change in input.
@AlternateButtons "GG irritate me to no end." - I believe I returned a rather detailed response, and you reply to it with this immaturity and the empty statement of "Your double standards astound me". If your looking to convey your point, look at TheMadPolarBear's comment: instead of saying something like "You're wrong and you should feel bad," he stated his point and referenced an experiment of a YouTube personality to help illustrate his point and to establish what he believed to be the basis for my "faulty collision detection" claim. Your responses/statements were quite reasonable before the last two - so if you want to continue, take a deep breath, get the "wheels turning," and respond to me like a mature individual who's trying to convey what they believe. Otherwise, if you want to continue reducing yourself to making non-descriptive statements and inflammatory jabs, then the conversation ends.
Also, as a side note, If what I'm stating is irritating you "...to no end," have you tried ignoring those who disagree with you? You obviously care very much for Sonic Adventure and 3D Sonic games in general (which is good) and what others say about them shouldn't influence what you think of them. Heck if I say I think the other characters were a terrible addition "blah, blah, etc.," what does that really matter? It's just my opinion - you should only care about what you think of them.
@AlternateButtons "Talk to me when you stop acting so condescending to people who disagree with you" - I was hoping to elicit a more descript response in doing so, which seems to have worked.
The focus for conversation seems to have shifted from "These games have aged poorly" to glitches in the games, the latter of which should be put to rest.
Faulty collision in Super Mario 64 that impacts gameplay significantly is very difficult to duplicate and something that the average user will never encounter - speed runners utilizing them practice them avidly to get them to occur. So no, I have no "double standard" to speak of here, but you are correct to point out the lack of citation in relation to collision detection in Sonic Adventure - I'm pulling this claim from memory, which doesn't benefit the argument in any way since that's hearsay making that claim practically pointless in an argument.
Transitioning back to my purpose for commenting in the first place, you misunderstood my point of "detailed" response. I may not have provided citation for said apparent "buggy mess" (which is a carelessly excessive description of my point), but my opinions are hardly "fluff." I provided details as to why I believed SM64 "aged well" as opposed to SA - the summary of my details supporting that 3D Mario games haven't changed much since SM64 whereas 3D Sonic has (you provided no more details to support your argument than I have and you avoided the argument with your "double standard" comment - choosing to focus on the "glitch" comment instead of my other statments). However, to continue this argument - In this respect, it's easy to say that has SM64 aged well and SA didn't. However, to really get to the root of this label - there is no standard whatsoever to weigh against improvements to label a game as having "aged poorly" . Even weighing improvements that have been made against said games judgment cannot be made without the inclusion of opinion (because ultimately this denotes that a game has become pointless to play due to advancements or initial "poor" design) to establish said negative title, which really only acts to belittle the game. Really I suppose it's silly to label a game as having aged well or not; games - through inspiration, revision, and even avoidance - will always have their impact on future titles and regardless of how old, limited, "poorly designed," or seemingly archaic, will always be enjoyed by certain individuals.
In relation to your second comment - true that SMG1&2 aren't just "refined" as I said since, as you said, they created linear courses which generally lead you straight to your goal without any question as to where to ultimately find each goal. Rather than saying SMG is a refined + revised version of SM64, it would most likely be more accurate for me to say that the game draws the greatest amount of inspiration and influence from SM64. How Mario functions in the 3D platforming environment has essentially stayed the same since SM64 but has been refined, revised (through exclusion) and added to (movement tweaking, powers, abilities, etc.), the collection of stars to meet milestones as well as Mario's HP/regain concept.
@Urameshi Yeah the issues on Emerald Coast are specific to the SADX versions, with the later ports of SADX to other platforms making the games considerably glitchier. It's not present in SA1 DC but I have clipped through the tunnel on Speed Highway on both versions, though admittedly I was doing the spin-dash speed boost spam so it's possible this is what caused it in that instance. I can't speak for Ice cap or Knuckles levels since personally I never encountered any issues on both versions of the game there although granted it could just be my luck.
I wonder if the glitchier collision detection in SADX is due to the jump from 30fps SA1 to 60fps SADX. It's not unheard of, an example being Dark Souls 1 on PC, whereby if you mod it to run at 60fps, you can slide through the floor when you slide down ladders. Not all the time mind you, but it can happen. Perhaps it was a similar situation with SADX.
@AlternateButtons I was condescending in comment #136 for the aforementioned purpose - aside from that I have been very respectful. However, I haven't been "treating you like an idiot," - if you perceive it that way then I'm sorry for that. You reprise the accusation of "double standard," but I adequately addressed your claim in my previous comment; I've addressed all the topics we've spoken of and made my points. If you want to attempt to leave me with a negative ("double standard") while changing the subject to save face and end the discussion, then that's fine - no one is forcing you to comment and nothing is at stake. It seems that we can agree, however, that we're both done continuing this conversation.
@TheMadPolarBear I don't know that much about game design, but it may be related given that they had to adjust various elements of the game to accommodate the higher frame rate (I read on forum posts somewhere that supposedly the clipping issues with the Dark Souls mod are caused by the physics of the game being tied to the framerate). It could also just be an unforeseen/unnoticed problem that resulted from initially porting the game over to GameCube though.
@waluigifan1 Think I will get it, I tend to like the Sonic games people consider bad anyway
@wazlon Sweet have fun!
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