One of the most famous video games of all time, and arguably one of the most important and influential, is The Legend of Zelda: Ocarina of Time. Sitting at the very top of many players' lists of favourite games, Ocarina of Time is one of those titles that really is a 'must-play' experience, partly thanks to that level of hype and adoration it so often receives.
Of course, Ocarina of Time, like most Zelda games, is a purely single-player adventure, where players take control of Link to explore, slay monsters, solve puzzles, and generally save the day. But what would happen if it suddenly supported co-op play? And what if that co-op play wasn't restricted to just two players locally, but up to 15 players online?
Well, this just so happens to be exactly what one team of fans is attempting to create. Under the project name 'OoT Online', this mod aims to transform the beloved game entirely, running it on a server which can host multiple players at the same time.
You can see an early build of the mod in action below; at the moment, two players can freely run around Hyrule as they please, taking on monsters, collecting rupees, and more. In a nice touch, players aren't restricted to the same area; instead, each player can freely explore wherever they like, all while still being in the very same game world as their friend.
The project has some rather ambitious goals that it hopes to meet, including that aforementioned support for up to 15 players and even a player vs player mode which could completely change everything you've come to know and love about the game.
The real experience will always be something special, and fan-made mods may never be able to truly compare, but this is a cool little project which could create some fun and quirky gameplay. You can keep an eye on its progress here if you're interested.
[source kotaku.co.uk, via hylianmodding.com]
That's all well and good though pretty sure Nintendo is shutting this down when they notice.
Especially as this requires a rom and whatnot.
The problem isn't even about legality. The not-top-down-view Zeldas are simply not made with multiplayer in mind.
@AlexSora89 You mean, adding to the problem of legality.
The Legend*s* of Zelda: Symphony of Time?
EDIT: Also, it's okay for something to exist if you don't like it. It's a neat thing to even see.
@Kalmaro Except no sane person cares and if you own the game in any form you are good to go anyhow.
Well, yes and no. Design flaws kind of throw ethical reasonings out of the window.
This is awesome
This is siiiiick. I'm super down to play this with my mates when it's ready.
Don't see the point in this, there are no points in the game where you need to be in two places at once.
Adding co-op doesn't make a game better. This is a horrible idea unless the game and puzzles are entirely modified for co-op.
Also it will only last until Nintendo notices it.
Nintendo is already on the phone with lawyers. Can you say "cease and desist letter"?
It would still be the legend of a single princess Zelda, even if you have multiple heroes.
If the PvP mode works like the shadow link fight, that could be fun.
I remember playing a multiplayer mod of Ocarina a few years ago,this isn't new.It's a good idea,but it was a bit awkward to play,but it was still neat
How does this even work? How does progress affect the other player? When Link goes to the adult timeline what happens with the other Link(s)?
@NintendoFan4Lyf The 3DS remake was stellar.
Ugh, look at those dirty hackers having fun online together.
@Kalmaro Why is it that it's only Nintendo fans that have such a problem with mods? The PC scene thrives off the modding community and there's a whole lot of games that are all the better for it such as Binding of Isaac, Civ VI and Skyrim. They're all games available on Switch too but without mods, there's absolutely no reason to get those versions.
This makes even less sense than Fallout 76. Can you fight bosses together? Do mini games together etc? If they do that cool but right now it still looks like a single player game with random links running around.
This looks awesome!
What has science done!??
It just begs the question why there isn't a multiplayer Zelda on the Switch yet. Sounds like a no-brainer, doesn't it, now that you don't have to fiddle around with cables like in GBA era and the thing comes with two detachable controllers.
@NintendoFan4Lyf Maybe some day, Majora was always my favorite.
WaterTemple switch madness ahead !!
besides this, could be fun for 5 minutes, kudos for the dev.
People here bashing the project for stupid reasons as always when it is with nintendo IP.
@nessisonett I'm fine with mods, providing you're nodding something that belongs to you. Most people I see running these mods just pirate the games though.
@Jokerwolf That's where you're wrong, plenty of sane people do care and just owning a game does not actually give you permission to mod it. Rather, most companies just let it happen because they don't care.
@AlexSora89 I'm not sure how design flaws grant people permission to circumvent rules. If that's what you're saying, I may have misunderstood you.
@Kalmaro To me it is in a very grey area as with all emulation and roms since the vast majority have no legit way of being played so it is the only way. This is an argument that never seems to end, but if you live your life in the completely white or black you don't truly live life.
@RupeeClock Yeah, I just had to run that in my head three times 😂
Don’t see why people think this will be “shut down” when OoT Rabdomizer has been going around for years now with more and more updates and Nintendo hasn’t done a thing - heck streamers constantly play that online, it’s super visible (and most people streaming OoT at this point are using the Randomizer), and Nintendo hasn’t cared. It’s not really any different, it’s a mod.
@Jokerwolf Some things are not white and black, true.
However, nothing entitles you to play a game. Just like nothing entitles you to have anything that doesn't belong to you.
All I'm saying is of course they shouldn't be circumventing laws, but the design flaw behind the whole idea is what truly cripples it - there's a reason why multiplayer Zelda games are top-down.
@Kalmaro Digital data still cannot be held to the same degree of ownership as a physical object since it is not tangible in the same way, and it never will so it will always remain in a mostly grey area especially well after it's ability to make a profit.
@AlexSora89 Oh absolutely, top down zelda games for multiplayer makes a ton of sense. I wish games like the 4 swords came out later now that we can really enjoy it.
@Jokerwolf Not exactly. If that digital data still belongs to someone else then you can't lay claim to it.
No more than, say, I could lay claim to all of your digital information. Let's see you typed up something digitally and then I stole it. I'm sure you wouldn't shrug and say "Well, it's only digital."
Cool mod but I'm just not a fan of MMO (whether free or paid) so turning Ocarina of Time into one is not of my preference.
@Kalmaro All that I know is when I make my game, after I have made sufficient money off of it I will make it free to the public. I have no gripe about people having free things, not even my own since I would want as many people to experience it as possible.
This actually looks like it could be fun to experiment with. Depending on how expansive it is, it might be fun in some boss fights and also, in Jabu Jabu where you need to use the pressure switches. Outside of that it is a bit redundant.
@NintendoFan4Lyf I believe in regards to Bethesda games mods do give the games far more longevity than they usually would. Morrowind, Oblivion, Skyrim and Fallout 3 would not be being played as much nowadays without them. Skyrim thanks to projects like Beyond Skyrim will become almost infinitely repayable once Cyrodiil, Morrowind & Iliac Bay have been modded in.
But, I do get the perspective that modding does have a sense of the base game no being good enough. I love Skyrim as on the Xbox 360 alone I have probably spent over 200 hours on it and still go back for more. On the PC I have probably spent just as much time and in some aspects have had a better experience. But, that is because I can tailor the game more to my tastes rather than to what Bethesda intended for the mass market.
I feel Nintendo IPs can be tailored to use mods (I think Xenoblade would be a prime candidate due to its open nature), but for stuff like Zelda... no so much. That is because the dungeons were balanced for a particular toolkit and design philosophy that is difficult to teach. Game Maker's Toolkit's breakdown of those dungeons does show that these dungeons designs are very finely balanced, and if one element were off, they would not work. That is the risk modding has on that franchise.
An interesting concept indeed, but I'm not sure how long this will exist once out in the wild. I'd kinda like to see how some of the boss fights would work with multiple Links.
Not really interested in this but am going to play Ocarina of Time 3D again. Now I have the New 3DS I can enjoy the game more without having to worry about the "sweet spot" and keeping my head still.
@NintendoFan4Lyf Yeah, the modding community is mostly broken down to these core groups. Gameplay mods, Quest mods, Visual mods, Large Scale Project mods and LoL random. There is something there for everyone. But, I agree that games like Skyrim are not for everyone as the main-story is more of a way to show the player around the world and allow them to go off and explore interesting locations and side-quests (which are actually better than the main story oddly enough). Mods tend to play to that strength to ether immerse you more into the world by adding new gameplay elements like needing to sleep and eat, or give you more to do and explore. Its not really a game meant for just completing the main-story... That's an issue with most Bethesda games actually.
Which is why I believe currently Nintendo does not have too many IP's that mods would be able to improve. That is unless they had a more open design and encouraged that level of off on your own exploration.
I would have loved to share BotW’s world with at least one other person. Free to roam separately or together. That would have been fun.
Already been watching OoT Multiworlds for a few months now.
Crazy to watch the same game over and over, but it's the commentary.
Seems like it would be fun to play, but it would be definitely a commitment. That is, the speedrunners that play it spend usually 4-8 hours to complete and since one player's progression depends on another's they'd expect players to be able to keep up and of course not drop out in the middle. "You do that and you're banned for life." from their network.
@Jokerwolf And you are more than welcome to do that with your own game.
My issue is with people who would say they are entitled to your game the moment you make it for various reasons. "I can't afford it, don't have the game system, etc..."
Four Swords Anniversary Edition on Switch would be killer, it's one of the more "perfect fit for Switch" games out there, and it's a Nintendo property.
@AlexSora89 I'd buy it!
In real world usage with a fast connection I doubt they'll get below 25ms latency. Add another 20ms for your TV's response time and you have a laggy 45ms experience. This should be improved upon over time but only so much - until they find a way for signals to travel faster than light - perhaps one day quantum entanglement will be the way to eventual <5ms latency.
Eh. I get why people make these co-op mods, but the games they're made from were built to be single player. A co-op experience for this game would really boil down to easy mode in battle and one (or more) people would just sitting while one person solves the puzzles (no co-op puzzles in a single player game...). Also, I hate the communities around these projects. They whine and cry about how justified they are about stealing assets because the games are "better than anything Nintendo has done in years!!!!!1" (lol, keep telling yourself that). And stealing assets wouldn't be a big deal if it really were just for fun...but EVERY one of these projects is plastered with Patreon, Paypal Donations, monetized Youtube channels etc. If you're such good programmers make your own darn game WITHOUT stolen assets.
This is what I wanted for BotW 2, just one extra player at least to help crack some dose Korok seeds. Took me ages to cover pretty much the whole map and I STILL only ended up with just under 700...
@Jokerwolf When one breaks free from the conditioned state of duality they will not always be understood by those still living in such paradigms.
Nephew and I would enjoy playing through something like that. Even though you're not suppose to play through it like that, still cool.
@Kalmaro In relation to your comments, it is impossible to own data - the same as it is impossible to own anything intangible. When someone claims that they own data, they're actually saying that they own the legal rights (copyright/trademark) to that data. Ownership dictates that you have a form of control over something. Owning legal rights to something means that legal ramifications will be enforced in the event that the law-established conditions for that particular something are broken by an individual or group.
You mentioned to @Jokerwolf that if data belongs to someone then you can't "claim" it. You can own devices or objects that data is stored on, but you don't own the data it possesses - The only way data can "belong" to someone is if they own the legal rights to it. If they have no trademark/copyright to that data, it can be legally taken by anyone. However, the means by which the data is acquired may be illegal.
Laws and ethics are not the same thing. Ethics can be applied to laws, but laws are not ethics. Laws are made for the sake of establishing a "median" for social construct, maintaining productivity and order. The only thing keeping people from downloading whatever they want to are legal ramifications - otherwise no one would think twice about it.
My purpose for mentioning all of this is that sometimes people seem to only concern themselves with what a law is and treat them as some sort of ethical absolute. Obtaining copyrighted data in violation of the relevant laws is of course against the law, but applying ethics to the situation makes it an ethically grey subject due to ambiguity.
To exemplify how it can be a grey subject - In relation to a company that made a game, what difference does it make to them if you download a game without permission or buy it from an individual? Either way the company doesn't receive any funds for the game you obtained.
To make it very clear, however, I'm not including my opinion on the subject - that's a whole different discussion in relation to ethics. I just wanted to add clarity to the subject matter.
@Urameshi Your input is appreciated. The main point I was getting at was targeting the idea of entitlement, for the most part.
Regardless of how ownership of data works, there is no need thing that says anyone is entitled to anything that they do not own. What is ch is in reference to arguments dealing with actions some people take when they can not play a game normally.
I'd buy it too: no matter how the DSi version got released for free, I'd pay twice as much to--
@AlexSora89 oh snap, I forgot about that D:
Well, I'll pay up regardless.
Or rather, I would.
That'd be easy money flinging itself in Nintendo's own hands, but my safest guess would lead to this not happening due to Cadence Of Hyrule kind of, um, existing alongside the Link's Awakening remake; freebie or not, I doubt Nintendo would like one of its most loved Zelda titles stealing either release's thunder.
@Bunkerneath It's useful for the Trading Sidequests where you have to walk back and forth a lot...
Cool but what happens if you die...
I cant believe you all have so much hate xD they dont get paid Triple A Nintendo bucks to sit around and make sh*tty games for the past 4 -10 years like some company's have gotten away with. i'm done giving gaming company's my money so i can stop supporting this.....
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