Comments 1,395

Re: Paper Mario Producer Says His Team Has "Almost Complete Control" Over Creative Direction

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@Nemesis666
"the IP team isn't something he said alone but also by Nagaya, who is the IS director in the game and also confirmed. "
And Tanabe mentioned it first, which is why I mentioned Tanabe.
" Tanabe didn't blame Miyamoto at all (that was said by Iwata and Tanabe on Iwata ask, along Kudo)"
Splitting hairs? Tanabe still gave the credit for many of the team's unpopular decisions towards Miyamoto.
" he never said anything about Alpha Dream either in 2016 (Risa Tabata said) "
Correct my mistake, but Tanabe has repeated the same talking point in 2020.

I don't think any of what he's saying is a lie, but I also think he might be omitting information. For example is the team so strict that he's allowed to use Snifits, but not Yoshi or Toadette?

Re: Paper Mario Producer Says His Team Has "Almost Complete Control" Over Creative Direction

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@RPGamer
IP Team focuses on making sure the character designs and character behaviors stays consistent across all video games. They don't care about game mechanics unless if it's something like giving Mario a gun (Oh wait, that was in Kingdom Battle).

Tanabe has always given the credit to abandoning the traditional RPG battle system to him and the team at Intelligent Systems. And that seems fairly consistent with the pre-2011 screenshots of Sticker Star already having a Sticker based battle system, but with partners presumably before Miyamoto stepped in and advised that the game was looking too much like TTYD (with the art style still having the classic PM storybook style and enemies matching their appearance from the older games).

Re: Paper Mario Producer Says His Team Has "Almost Complete Control" Over Creative Direction

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@Clyde_Radcliffe
NSMB throughout its run had consistently new enemies, brought back fan favorite from the classic series boss(es) every game, and had Yoshi in two games.

Paper Mario has Sidesteppers.
@zool
He blamed Miyamoto for most of the controversial changes to the formula in 2012 (who he also blamed for the lack of King K Rool in DKCR), he blamed Alphadream for Paper Mario not being an RPG in 2016, nothing has changed.

He'll keep blaming people for his decisions on the new Paper Mario game coming out every 4 years until he changes his mind(doubtful) or until he stops working with the series.

He probably sees the Paper Mario series as a new Metroid Prime. He wants to make a game that will finally prove the haters wrong and create the perfect formula for future games.

No matter how this game does it'll beat out Color Splash, but I don't think that's enough for him, he wants one that'll outsell Super and prove that his approach is the right one.

But as they say try, try, try again...

Re: Paper Mario Producer Says His Team Has "Almost Complete Control" Over Creative Direction

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@kalosn
If we're to believe Tanabe it started around 2010-2011 while they were in development with Sticker Star. No M&L was definitely not under as strict of regulations that Paper Mario (apparently is).

Even assuming Dream Team got a free pass, both remakes got to keep their variants and original enemies intact (with a few exceptions such as Bean Kingdom Koopa and Lakitus receiving a redesign to look more like the Mushroom Kingdom versions). Toadsworth and Dr. Toadley also returned unchanged.

The remake for BIS actually got a series of new boss characters that fit the Mario asthetic.

It also doesn't explain why NDCube apparently has more trust than Intelligent System with Super Mario Party having a wider selection of enemies (and major characters to boot) than Origami King which has like 5 new enemies that weren't in Sticker Star. (but Origami and Paper Mache this time!)

Re: Paper Mario Producer Says His Team Has "Almost Complete Control" Over Creative Direction

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@illmatic20xx
Maybe Sakurai will add Paper Mario to Smash Bros. with a move set based mostly off the first 3 games (and maybe it'll finally prove to Nintendo and Intelligent Systems that there's interest in a new old-style PM game)

It wouldn't be the first time that a Smash Bros. character could be seen as a rejection of one of Tanabe's choices as a producer. See: King K. Rool.

Re: It's Official, LEGO Star Wars: The Skywalker Saga Has Been Delayed Until Spring 2021

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@DaruniaJones88
WB is releasing a Bukugan game this Christmas so they clearly don't have any problems with manufacturing or getting it to the stores.

And I sincerely doubt the economy would fix itself in just 3-4 month, especially to such a degree that the video game industry sells more in Spring than the holiday season during two large console launches (I don't know the exact percentage for WB Games, but Nintendo makes 60% of its revenue during the holiday season).

It seems more reasonable to me that they're still working on the game (as with most delays) instead of just keeping it on the shelf and being one of the first few games on the PS5 and Series X, possibly be the only mass market family friendly game on Series X, and not have to compete with any wide appeal Nintendo first party games on Switch because there's a chance that the economy could heal by then.

Re: Sega Says It Wants To Re-Release More Past Titles On Nintendo Switch

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SEGA underestimated how many Switch owners who would be interested this already owned multiple games in the SEGA 3D Classics on their 3DS.
They also made the mistake of trying to over appeal to the Japanese market to fix the lacking sales in that region. Leading to rereleases made specifically for that market that didn't sell well in the East or West.

Really Sega should've hired an outside developer port the 3 SEGA 3D Classics volumes to Switch allowing M2 to focus on making rereleases of never before rereleased arcade games/arcade games that haven't seen rereleases since the PS2 era and Saturn and Dreamcast games.

Re: Feature: How Nintendo, Pokémon And Japanese Culture Shaped Global Tastes Through Pure Invention

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@zool
Isn't that pretty much the case with every country and their respective movies, music, books, etc.?

Bollywood movies make big bucks in India and its surrounding countries. Chinese media tends to make more than overseas stuff.

I have to agree with @rjer US and Japanese media seem to be pretty universal from what I've observed. Everyone knows who Mario, Godzilla, or Goku and even if you haven't watched much anime you know the tropes.

Re: Yep, The Switch Has Now Outsold The NES

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@stevep
It's be like if the PS4 outsold the PS2 moving the conversation over to the PSP+PS2.

The Gameboy and NES were separate devices with plenty of overlap in ownership. There were plenty of reasons to buy a Gameboy after owning a NES for 2-3 years. The same can not be said of the Switch Lite.

Re: Yep, The Switch Has Now Outsold The NES

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@zool
For the first 6 years on the market, the NES/Famicom had no real handheld alongside it. The Game Boy launched one year before the release of the Super Famicom. Plus the Game Boy sold the majority of its units post SNES.

Re: Here Are The Top Ten Best-Selling Nintendo Switch Games As Of June 2020

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@GameOtaku
Before BOTW, the only Zelda games in the top 5 of the console it was on were OoT on N64 and Wind Waker on NGC. And both times Mario Kart was the better seller (with Double Dash selling 2X more copies than Wind Waker).

SMW, Mario 64, and, NSMB DS have outperformed their Mario Kart counterpart on that system. Every other Mario Kart other than those have been the best selling Mario game on that console (unless if you count Smash Melee as a Mario game LOL).