Comments 679

Re: Rumour: It Looks Like Nightdive Studio's Next Remaster Is 2002's 'The Thing'

TotalHenshin

@DanijoEX-the-Pierrot As someone who has seen the 1951 movie, I can tell you that Carpenter did to that movie what Johnny Cash did to NIN’s ā€œHurt:ā€ turn šŸ’© to gold. That 1951 movie is kind of just a generic late-night monster movie with none of what makes the ā€˜82 film unique.

Instead of watching the 1951 movie, you should read the excellent 1938 Campbell novella that inspired these films. It’s fewer than 100 pages and is definitely closer to what Carpenter did in spirit. Just my $0.02.

Anyway, what a surprising announcement. I’m curious to see how what QoL enchantments or changes this remaster will provide.

Re: Soapbox: Nintendo Needs More Characters Like Paper Mario's Vivian

TotalHenshin

Not surprised by the circus show here in the comments.

My Japanese copy of TTYD arrived just the other day. I should get to it and thanks to this comment section, I should clearly pay special attention to all the dialogue surrounding Vivian to see what the original Japanese intention was for the character. Because, as a reminder, NoA did not make this game and Japan is still pretty unwelcoming to LGBT+ expression. I just want to see what author’s original intent was.

EDIT: I see the article did provide some context, but left some stuff out in the tweets cited. Regardless, it’s an interesting development.

Re: Talking Point: How Do You Define 'Retro'?

TotalHenshin

A lot of these are interesting points. It may be fair to say that something enters into the ā€œretroā€ space when a wave of games try to replicate the era. The amount of relatively successful RE1-esque survival horror games and collectathon platformers with that sharp, low-poly style out now firmly put the N64 and PS1 in the retro space, despite my lack of comfort in that fact.

It’ll be interesting to see in a few years if the market gives room for a wave of ā€œsmallā€ Halo-esque FPSes and open world games that look like GTA3.

Re: Poll: Is $60 Too Much For Nintendo's Switch Re-Releases?

TotalHenshin

The recent case of Mario v. Donkey Kong shows that they do take the time to consider charging what they think they can get away with.

I would agree with the second option of the first Q if it was re-worded to: ā€œDepends on the game, but generally? It’s a bit too much.ā€

Re: Another Atlus Persona Game Is On The Way To Switch

TotalHenshin

@Daniel36 In this climate, Sega Atlus would generate a lot of negative headlines for paying peanuts (or nothing at all) to a group of enthusiast localizers. You, as the consumer, might be okay with it, but in many corners of the internet, the lack of payment would become the story. Few companies ever want to be associated with the term ā€œunpaid labor.ā€ There would need to be a sufficient payment in some form just to avoid negative press, and for some games that may be smaller in scope yet not smaller in script, the cost wouldn’t make sense.

There have been cases like when NIS purchased and then tweaked the Trails from Zero and Trails to Azure fan translations by Geofront, but how seldom the stars align for all parties involved should serve as an example. In that case, they were planning a major re-release anyway and in the intervening decade the game series those were from proved popular. I don’t know if anyone has ever translated P3 Aigis (can’t find one on romhacking.net), but even if they did, some at Altus would need to do the work (and therefore spend the money) to see if it’s up to snuff and edit it if necessary. That’s just a hard sell for this kind of game.

Re: Another Atlus Persona Game Is On The Way To Switch

TotalHenshin

@Mando44646 Because RPGs often have reams and reams of dialogue and would therefore cost a lot to localize? If they wanted to do the job well enough, they’re going to have to pay for a couple of localizers that would likely cost more than the sales they’d get here for a formerly Japan-exclusive flip phone game.

Bummed for those who won’t get to play this.

Re: Video: Digital Foundry's Technical Analysis Of Paper Mario: The Thousand-Year Door On Switch

TotalHenshin

@Laraishond It does make a difference though for input-based trigger mechanics in said turn-based RPG. Fortunately, DF addressed in the video that it seems like the timing based inputs are pretty generous? He didn't specify if this remake has more generous timing windows to compensate for the reduced reaction time given, but Nintendo's would likely not overlook the need to compensate in some way..

Re: Talking Point: What Are You Playing This Weekend? (18th May)

TotalHenshin

Completed Animal Well last weekend so moved onto Meg’s Monster last night. I don’t know about the English, but the Japanese feels like its going for an Earthbound style. Also still making my way through Mameda no Bakeru (it’s a long game, but it would feel less long if the gameplay was more engaging), and Final Fantasy Tactics: WotL on PSP. My wife’s been addicted to it lately.

Have a good weekend y’all!

Re: Review: Slayers X (Switch) - A Fun But Basic Boomer Shooter That Lacks An X Factor

TotalHenshin

@Rozetta Do you know what a platformer is? Should the site say ā€œa game where the majority of the gameplay is based on jumping from one surface to anotherā€ each time they say ā€œplatformerā€?

Mira, soy Cubano y el inglés tampoco era mi primer idioma, pero si visito un sitio escrito en inglés, seguro haya algunas palabras que no entiendo. Sé que tú hablas portugués, pero espero que entiendas que te digo.

Re: Review: Slayers X (Switch) - A Fun But Basic Boomer Shooter That Lacks An X Factor

TotalHenshin

@Rozetta It’s a gaming genre name. It’s not a ā€œslangā€ any more than other genre names like ā€œMetroidvaniaā€, ā€œplatformerā€ or ā€œRoguelikeā€ are slangs. It’s a relatively new genre name, but so was ā€œRogueliteā€ at one point recently. I understand where you’re coming from, but this isn’t the first time they’ve used the term, and if you’re open to a quick Google search, you can find the answers to your queries fairly readily. I’m not British, so I didn’t understand what they meant when they said ā€œ______ is pants,ā€ in multiple articles, but it took very little effort to figure it out. It wasn’t Clockwork Orange.

To be clear, I am who boomer shooters are targeted towards and am not a fan of the term, but I was also never a fan of ā€œMetroidvania,ā€ yet that has entered the lingua franca long ago.

Re: Talking Point: Which Games Were Just The Perfect Length?

TotalHenshin

@Ralizah Metroid Zero Mission is a great choice!

I would suggest the original Punch-Out!! is worth mentioning. Gunstar Heroes, PaRappa the Rapper, Rez, I could keep going.

In the other direction, I still love this game, but the original Doom II was not as tightly designed as Doom I. Some of the levels just got too big in a way that got me lost at times and didn’t really give me what I think Doom does great. Those are some of my choices… Also, I’ll agree with Alana about the wonderful Okami. It’s too long.

Re: Talking Point: What Are You Playing This Weekend? (11th May)

TotalHenshin

Thanks Kate for the Crow Country shout out! I liked the demo quite a bit and felt it really captured that PS1 survival horror aesthetic… Keep worrying that at one point a trash can is going to bite my arm off. Hope it lands on a Nintendo console soon, but it just felt right playing it on a PS controller.

Otherwise, still continuing my daily grind of one level of Mameda no Bakeru and learning some possibly true trivia about Japan. Will probably also switch on Animal Well to at least see it in action.

Re: UK Charts: Endless Ocean Luminous Just About Cracks The Top 10

TotalHenshin

@-wc- I am American and raised in America yet I understood the flavor text of the article title to mean that it did in fact crack the top 10. This just might be context because I would find it strange for NL to say that and yet mean ā€œjust barely missed.ā€

Nonetheless, you had me curious and there are a couple pages discussing this very thing:

https://english.stackexchange.com/questions/66816/divergence-in-meaning-of-just-about-between-uk-and-north-american-english

https://separatedbyacommonlanguage.blogspot.com/2012/01/continuing-on-backlog-of-emailed.html?m=1

Re: Talking Point: What Are You Playing This Weekend? (27th April)

TotalHenshin

Picked up a discount 1 month Game Pass subscription yesterday to try out Grounded because I was thinking of getting it on PS5.

I’m really digging it so far. I don’t often play survival games, so this feels relatively fresh for me, and I just really love the world there. I don’t know if I’ll ever be able to take down a spider by myself but I hope to.

On the Switch side, I’m still playing one level of Otogi Katsugeki Mameda no Bakeru each day, finding all the trivia and then going 😲The aesthetic of this game is by far the best thing about it. The actual combat is unengaging. But that’s okay, it’s still a light, fun affair.

Also still pecking away at Marvelous: Another Treasure Island on JPN NSO. Same for Shiren 1 on DS.

Re: Poll: Box Art Brawl - Kirby Super Star

TotalHenshin

For those who didn’t want to look at the aforementioned video, here’s the fun facts concerning the JPN box art:
ā€œThe Japanese packaging was designed to resemble a Paulownia wooden box, an idea that originated from Shigesato Itoi. In Japan, expensive sake and silverware is often sold in Paulownia boxes; the team thought the packaging would convey that the game was special.ā€