@Jeronan GameFreak is also a small studio. There are tons of studios people have not even heard of and are double or triple the size of GameFreak. And their release schedule is absolutely crazy. I do think TPC needs to slow down with the release demands, but at the same time with the games selling as much as they do it's hard to change. They need to start failing to do so, but I don't see it happening. Also, at least in my opinion, their last two games (Arceus and S/V) were really good aside from a little bit of missing polish, and better than Palworld.
@BookhouseBoy Whenever Ubisoft decides to make a smaller game, it's almost always a banger. Their massive monolithic game projects are an absolute snoozefest otherwise.
What I find hilarious about Palworld is that it's more unfinished and unpolished than any Pokemon has ever been, yet somehow it receives praise by the same people that complain that GameFreak is not giving enough time for their games in the oven. Which is absolutely true for their last couple releases, don't get me wrong, but it's just very ironic. Anyway, I don't think Palworld will be anything more than a flash in the pan kind of thing for a few weeks until the internet mob hops onto the next thing, but it's nice to see what is basically an indie game selling almost 10 million copies in a week. Goes to show you how much power influencers have these days.
The problem is that Ubisoft has trained gamers to wait for massive price drops before they buy their products, so I just don't see this selling well until it gets massively reduced at which point their profit will be very limited.
PS5 and XBox Series finally reached a point where game development takes so long that they get a couple of good first party games per year if they are lucky.
@OctolingKing13 Why would they make a Rosalina game instead of Peach? That makes absolutely no sense. I could see Rosalina being a playable character but protagonist in her own game, very unlikely.
Mario's popularity was anything but an accident. Sure, you couldn't possibly predict that he would become an icon more recognizable than Mickey Mouse, but Nintendo has treated the character with respect and has had their top developers working on Mario games since the very beginning. It's a deserved success.
I absolutely love this game but I am not sure if I would enjoy it on the Switch with the performance being poor. I might still pick up a physical copy because I want to own it though and digital ownership is not ownership.
I own these games already but I will buy them again and play them again, this time on TV. Really looking forward to it.
@Lizuka The second Investigations game is the worst game in the series in my opinion, at least with the fan translation, I'm not sure if Capcom's would change my mind. Still enjoyable though, just not as good. There is no bad Ace Attorney game.
A little surprising answer coming from a Nintendo person as they know better than anyone that a more focused game can be much better than a game that does a lot of things but without said focus.
@BenAV Not really, it should be at the bottom of the list. Still great of course, there is no bad Ace Attorney game. It's a real shame we never got an official translation though, the fan translation is not amazing, unfortunately, the writing is way off compared to Capcom's. Still incredibly grateful for it, of course.
I will never understand why people prefer Spirit Tracks to Phantom Hourglass. I mean, sure, having Link on a train as a conductor is funny, but being literally on rails on the overworld is not fun, the most tedious navigation in any Zelda game ever. Just novelty. Not that I hate either of them, I think they are solid.
Anyway, Hyrule Warriors does not belong on this list, it should be on Warriors/Musou lists, not on Zelda games lists.
@michellelynn0976 I don't think you understand much about game design. What about Super Mario Bros 2? Is it bad design that Peach is incredibly easier to play compared to the other characters? Obviously not. It's totally fine that you don't get the same experience with every class.
@michellelynn0976 Hard disagree, the classes don't really need to be balanced, it's fine if some classes are better than others. It is not a competitive online game or something.
@michellelynn0976 BG3 is amazing, there is no lack of talent there, it just has too much content and limited budget. It will probably sweep most GOTY awards too.
There's a reason why Nintendo makes banger after banger while other companies struggle to make a good game even with 10 times the budget. It really isn't the place for you if you want to work a simple and stress free 9-5 job. I am the last person to be on the side of a corporation, but you simply CANNOT get the results Nintendo gets without a fully invested team that is willing to make sacrifices for the end product.
Quite happy with my 12/15, some questions were quite difficult given I haven't played the game in several years. I really enjoyed this quiz, please do more.
@Greatluigi It is just business, nothing personal, so I don't think there's anything wrong with being direct about it. Moreover, we don't know if that's the quote verbatim or paraphrased/summarized. At the end of the day, what matters is that Konami is spot on in their assessment there.
@Tyranexx I have been using Unity myself for quite some time (not professionally, thankfully) and at least the last few years they have definitely been lacking focus. It feels they were trying to do too much at the same time instead of focusing on their strengths. They tried to do the whole HDRP thing to attract AAA developers but that didn't go anywhere. On the other hand, URP was a brilliant idea, which doubles down on what makes Unity good, but features were dripping in so slowly that while trying to make a game for it I had to wait for years just go get something as basic as decal support. So yeah, basically they have been all over the place for a while now, which is why I wasn't surprised that they decided to do something egregious, but I was surprised a little bit by the level of audacity of it.
@Tyranexx They would never get away with it, because this is not a video game but a product used by companies. Gaming companies not only are ... serious business to begin with, but they also have some of the best lawyers around. Nintendo has used Unity for several titles, we all know how lethal their legal team is, nuff said... Unity either did not think this through at all, or it's a deliberate move to trigger a buyout, if we want to get conspiratorial.
I'll probably pick it up once it's discounted a bit, I have already played it on 3DS but never finished it, it was very good, just got sidetracked by other stuff and never got back to it.
I like how specific Sakurai is with his vision of a game and how this is reflected to pretty much every mechanic, level design etc. He is the kind of person that really sees the big picture, which is why he is one of the best directors/producers of our time.
Nintendo would be the prime asset for anyone in the gaming space, that doesn't say much, I don't think such an acquisition is even remotely possible realistically.
It's a fun novelty game for a few hours but after that I never wanted to play it again, rather spend that time learning on a real trombone, there's absolutely no reason to dive too deep in this one. 8/10 is way too generous, it's more 'silly fun' than 'good'.
@TaraBates I was specifically talking about AAA in the first place so I have absolutely no idea why you are preaching to the choir about indie devs. My original comment was "nobody in the AAA industry takes Unity seriously". I didn't mention indie devs anywhere ... Of course they are negatively affected, they are using Unity, helmed by one of the worst CEOs of the gaming industry the last two decades, with a proven track record of failure to comprehend gaming. Hardly a surprise. And Unity has been a joke for quite a while, instead of doubling down on what makes it good they kept chasing the AAA market without understanding what the AAA market wants.
@Andy_Witmyer I did not undermine my argument at all, I just completely disagree with your point about everything having potential. It's a completely unrealistic viewpoint in my book. Say, if you start making a game right now with no knowledge at all, and you have to publish whatever you managed to put together in a month, what potential could that possibly have? Sure, maybe you can use the knowledge you got from it in the future to make something that actually does have potential, but baby's first game inherently would be a disaster if we were to judge it on its own. Same principle applies for the CDi games. They completely lacked the principles and understand of what even makes a good game, and the technical expertise, tools and environment to create one, so it could never be anything great.
@EllaTheQueen6 I think a lot of people are missing the fact that you need to be making over $200K per year revenue from your game AND surpass 200K installs (with the free Unity version) for this to even apply at all. If you make an indie game by yourself, you won't be earning that much from it and Unity won't take any cut. Don't get me wrong, it's still a terrible model, but if you wanna learn to make games it's still probably the best place to start.
@TaraBates There are pretty much no AAA games made in Unity. Fire Emblem Engage and Genshin Impact are not AAA by any definition of the term.
And yes, this does suck for people using Unity in a professional capacity. But everyone in the industry knows that Unity has been running their business into the ground for a while now, this is not a surprise.
Comments 818
Re: Dead Cells Lead Designer Isn't Happy With "Abrupt" Decision To End Development
Yawn. How much more content does this 7 year old game need? Just move on and make something new.
Re: Soapbox: Game Freak Could Actually Learn A Thing Or Two From Palworld
@Jeronan GameFreak is also a small studio. There are tons of studios people have not even heard of and are double or triple the size of GameFreak. And their release schedule is absolutely crazy. I do think TPC needs to slow down with the release demands, but at the same time with the games selling as much as they do it's hard to change. They need to start failing to do so, but I don't see it happening. Also, at least in my opinion, their last two games (Arceus and S/V) were really good aside from a little bit of missing polish, and better than Palworld.
Re: UK Charts: Prince Of Persia Starts Strong While Another Code Struggles To Make A Splash
@BookhouseBoy Whenever Ubisoft decides to make a smaller game, it's almost always a banger. Their massive monolithic game projects are an absolute snoozefest otherwise.
Re: Review: Apollo Justice: Ace Attorney Trilogy (Switch) - A Fine Remaster With Some Of Capcom's Best Writing
Looking forward to replay these, it's been a while.
Re: Soapbox: Game Freak Could Actually Learn A Thing Or Two From Palworld
What I find hilarious about Palworld is that it's more unfinished and unpolished than any Pokemon has ever been, yet somehow it receives praise by the same people that complain that GameFreak is not giving enough time for their games in the oven. Which is absolutely true for their last couple releases, don't get me wrong, but it's just very ironic. Anyway, I don't think Palworld will be anything more than a flash in the pan kind of thing for a few weeks until the internet mob hops onto the next thing, but it's nice to see what is basically an indie game selling almost 10 million copies in a week. Goes to show you how much power influencers have these days.
Re: Review: Hitman: Blood Money - Reprisal (Switch) - Small But Potent QoL Additions Keep 47 Spry
Kinda prefer playing this on PC and I've owned a copy since the day it came out, but I'm probably gonna buy this if they release a physical version.
Re: Round Up: The Reviews Are In For Prince Of Persia: The Lost Crown
The problem is that Ubisoft has trained gamers to wait for massive price drops before they buy their products, so I just don't see this selling well until it gets massively reduced at which point their profit will be very limited.
Re: Nintendo Switch Was The Console With The Most Game Releases In 2023
@Toastmaster I said GOOD exclusives.
Re: Nintendo Games Have Now Dominated Japan's Sales Charts For 19 Consecutive Years
Deservedly so, Sony has neglected the Japanese market for years so it's too late now, they have lost all the goodwill in that market.
Re: Nintendo Switch Was The Console With The Most Game Releases In 2023
PS5 and XBox Series finally reached a point where game development takes so long that they get a couple of good first party games per year if they are lucky.
Re: Princess Peach: Showtime! Has Been Rated For Nintendo Switch
@OctolingKing13 Nothing wrong with that.
Re: Princess Peach: Showtime! Has Been Rated For Nintendo Switch
@OctolingKing13 Why would they make a Rosalina game instead of Peach? That makes absolutely no sense. I could see Rosalina being a playable character but protagonist in her own game, very unlikely.
Re: Soapbox: Charles Martinet Made Gaming's Greatest Accident A Real Character
Mario's popularity was anything but an accident. Sure, you couldn't possibly predict that he would become an icon more recognizable than Mickey Mouse, but Nintendo has treated the character with respect and has had their top developers working on Mario games since the very beginning. It's a deserved success.
Re: The Pokémon Company Donates 50 Million Yen To Aid Japan's Earthquake Victims
@Anti-Guy How much did you donate?
Re: Zelda Producer Explains Why A Mario Maker Style Game Probably Won't Work
@Papasears1982 Cel shading is not a filter, but I get what you mean, I also want the next Zelda game to not be the exact same.
Re: Zelda Producer Explains Why A Mario Maker Style Game Probably Won't Work
@Papasears1982 No thanks.
Re: Review: Outer Wilds (Switch) - A Sublime Spacewalk That Stutters Can't Spoil
I absolutely love this game but I am not sure if I would enjoy it on the Switch with the performance being poor. I might still pick up a physical copy because I want to own it though and digital ownership is not ownership.
Re: Feature: "We Were Aware Of The Fans' Wishes" - Rescuing The 3DS Games For Apollo Justice: Ace Attorney Trilogy
I own these games already but I will buy them again and play them again, this time on TV. Really looking forward to it.
@Lizuka The second Investigations game is the worst game in the series in my opinion, at least with the fan translation, I'm not sure if Capcom's would change my mind. Still enjoyable though, just not as good. There is no bad Ace Attorney game.
Re: Random: Nintendo Is A "Wonderful" Place To Work If You're A Genius, According To Former Employee
@michellelynn0976 I doubt you have even played the game tbh.
Re: Geoff Keighley Agrees Music Was Played "Too Fast" For TGA Winners This Year
@N00BiSH It's called overcorrection and it's very common.
Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure
A little surprising answer coming from a Nintendo person as they know better than anyone that a more focused game can be much better than a game that does a lot of things but without said focus.
Re: Best Ace Attorney Games Of All Time
@BenAV Not really, it should be at the bottom of the list. Still great of course, there is no bad Ace Attorney game. It's a real shame we never got an official translation though, the fan translation is not amazing, unfortunately, the writing is way off compared to Capcom's. Still incredibly grateful for it, of course.
Re: Best Zelda Games Of All Time
I will never understand why people prefer Spirit Tracks to Phantom Hourglass. I mean, sure, having Link on a train as a conductor is funny, but being literally on rails on the overworld is not fun, the most tedious navigation in any Zelda game ever. Just novelty. Not that I hate either of them, I think they are solid.
Anyway, Hyrule Warriors does not belong on this list, it should be on Warriors/Musou lists, not on Zelda games lists.
Re: Random: Nintendo Is A "Wonderful" Place To Work If You're A Genius, According To Former Employee
@michellelynn0976 I don't think you understand much about game design. What about Super Mario Bros 2? Is it bad design that Peach is incredibly easier to play compared to the other characters? Obviously not. It's totally fine that you don't get the same experience with every class.
Re: Pokémon's COO Wants To Keep Franchise Going For "Hundreds Of Years"
Removed
Re: Random: Nintendo Is A "Wonderful" Place To Work If You're A Genius, According To Former Employee
@michellelynn0976 Hard disagree, the classes don't really need to be balanced, it's fine if some classes are better than others. It is not a competitive online game or something.
Re: Random: Nintendo Is A "Wonderful" Place To Work If You're A Genius, According To Former Employee
@michellelynn0976 BG3 is amazing, there is no lack of talent there, it just has too much content and limited budget. It will probably sweep most GOTY awards too.
Re: Random: Nintendo Is A "Wonderful" Place To Work If You're A Genius, According To Former Employee
There's a reason why Nintendo makes banger after banger while other companies struggle to make a good game even with 10 times the budget. It really isn't the place for you if you want to work a simple and stress free 9-5 job. I am the last person to be on the side of a corporation, but you simply CANNOT get the results Nintendo gets without a fully invested team that is willing to make sacrifices for the end product.
Re: How Well Do You Know Zelda: Ocarina Of Time?
Quite happy with my 12/15, some questions were quite difficult given I haven't played the game in several years. I really enjoyed this quiz, please do more.
Re: Star Wars Heritage Pack Is Getting A Physical Release, Includes 7 Games (North America)
So freaking annoying that the two best games included are digital.
Re: Feature: "We Wouldn’t Give The Silent Hill IP To A Team Like Yours" - Dementium: The Ward's Origins And Switch Return
@Greatluigi It is just business, nothing personal, so I don't think there's anything wrong with being direct about it. Moreover, we don't know if that's the quote verbatim or paraphrased/summarized. At the end of the day, what matters is that Konami is spot on in their assessment there.
Re: Feature: "We Wouldn’t Give The Silent Hill IP To A Team Like Yours" - Dementium: The Ward's Origins And Switch Return
@Greatluigi No he wasn't, this isn't a playground, it's serious business, they wouldn't give one of their biggest IPs to just any studio.
Re: Soapbox: Can You Really 'Spoil' A Mario Game?
I'm avoiding everything about Wonder including this comment section
Re: Unity Apologies For Its 'Runtime Fee' Policy, Promises To Make 'Changes'
@Tyranexx I have been using Unity myself for quite some time (not professionally, thankfully) and at least the last few years they have definitely been lacking focus. It feels they were trying to do too much at the same time instead of focusing on their strengths. They tried to do the whole HDRP thing to attract AAA developers but that didn't go anywhere. On the other hand, URP was a brilliant idea, which doubles down on what makes Unity good, but features were dripping in so slowly that while trying to make a game for it I had to wait for years just go get something as basic as decal support. So yeah, basically they have been all over the place for a while now, which is why I wasn't surprised that they decided to do something egregious, but I was surprised a little bit by the level of audacity of it.
Re: Unity Apologies For Its 'Runtime Fee' Policy, Promises To Make 'Changes'
@Tyranexx They would never get away with it, because this is not a video game but a product used by companies. Gaming companies not only are ... serious business to begin with, but they also have some of the best lawyers around. Nintendo has used Unity for several titles, we all know how lethal their legal team is, nuff said... Unity either did not think this through at all, or it's a deliberate move to trigger a buyout, if we want to get conspiratorial.
Re: Nintendo Reportedly Briefed Activision On 'Switch 2' Back In 2022
And yet you have people still denying that Switch 2 is a thing coming soon, even if soon means next year.
Re: Video: Luigi's Mansion 2 HD Side-By-Side Graphics Comparison (Switch & 3DS)
I'll probably pick it up once it's discounted a bit, I have already played it on 3DS but never finished it, it was very good, just got sidetracked by other stuff and never got back to it.
Re: Random: Kirby's Dream Land Is All About Being "Kind To Beginners", Says Sakurai
I like how specific Sakurai is with his vision of a game and how this is reflected to pretty much every mechanic, level design etc. He is the kind of person that really sees the big picture, which is why he is one of the best directors/producers of our time.
Re: Internal Xbox Email Details Desire To Acquire Nintendo
Nintendo would be the prime asset for anyone in the gaming space, that doesn't say much, I don't think such an acquisition is even remotely possible realistically.
Re: Review: Trombone Champ - A Hilarious Party Game That Blows A Big Raspberry At Perfection
It's a fun novelty game for a few hours but after that I never wanted to play it again, rather spend that time learning on a real trombone, there's absolutely no reason to dive too deep in this one. 8/10 is way too generous, it's more 'silly fun' than 'good'.
Re: Unity Apologies For Its 'Runtime Fee' Policy, Promises To Make 'Changes'
Apology not accepted.
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
@TaraBates I was specifically talking about AAA in the first place so I have absolutely no idea why you are preaching to the choir about indie devs. My original comment was "nobody in the AAA industry takes Unity seriously". I didn't mention indie devs anywhere ... Of course they are negatively affected, they are using Unity, helmed by one of the worst CEOs of the gaming industry the last two decades, with a proven track record of failure to comprehend gaming. Hardly a surprise. And Unity has been a joke for quite a while, instead of doubling down on what makes it good they kept chasing the AAA market without understanding what the AAA market wants.
Re: Feature: Meet The 'Arzette' Dev Salvaging The Zelda CD-i Games' "Genuine Potential"
@Andy_Witmyer I did not undermine my argument at all, I just completely disagree with your point about everything having potential. It's a completely unrealistic viewpoint in my book. Say, if you start making a game right now with no knowledge at all, and you have to publish whatever you managed to put together in a month, what potential could that possibly have? Sure, maybe you can use the knowledge you got from it in the future to make something that actually does have potential, but baby's first game inherently would be a disaster if we were to judge it on its own. Same principle applies for the CDi games. They completely lacked the principles and understand of what even makes a good game, and the technical expertise, tools and environment to create one, so it could never be anything great.
Re: Feature: Meet The 'Arzette' Dev Salvaging The Zelda CD-i Games' "Genuine Potential"
Removed
Re: Feature: Meet The 'Arzette' Dev Salvaging The Zelda CD-i Games' "Genuine Potential"
Removed
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
@EllaTheQueen6 I think a lot of people are missing the fact that you need to be making over $200K per year revenue from your game AND surpass 200K installs (with the free Unity version) for this to even apply at all. If you make an indie game by yourself, you won't be earning that much from it and Unity won't take any cut. Don't get me wrong, it's still a terrible model, but if you wanna learn to make games it's still probably the best place to start.
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
@TaraBates There are pretty much no AAA games made in Unity. Fire Emblem Engage and Genshin Impact are not AAA by any definition of the term.
And yes, this does suck for people using Unity in a professional capacity. But everyone in the industry knows that Unity has been running their business into the ground for a while now, this is not a surprise.
Re: Rumour: 'Switch 2' Gamescom Demo Supposedly Had Zelda: BOTW Running At 4K 60FPS
@NintonicGamer Are you saying they could make the game run at 60 and they chose not to? I'll have some of what you're having, please.
Re: Review: Super Bomberman R 2 - A Feature-Rich Return With A Cracking New 'Castle' Mode
I really miss the more RPG/Adventure Bomberman games.
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
Ridiculous but nobody takes Unity seriously in the AAA space anyway, so this won't change a thing.