The 17th-century German rationalist philosopher Gottfried Wilhelm von Leibniz wrote that “Perfection is the harmony of things.” If that’s the case then our discordant parping in Trombone Champ is far from perfect – despite the multipliers received on maxing out our 'Champ' gauge. But you don’t need to achieve perfection to enjoy Trombone Champ; you just have to strive for it.
Having been discovered on Steam as a rich seam of irresistible meme material in 2022, the zany brass-sim from Holy Wow has most probably crossed your radar at some point. Now, almost exactly a year after its PC release, Switch owners have been blessed with their very own version, shadow-dropped alongside a surprise reveal in the recent Nintendo Direct.
Gameplay, in case you’re unfamiliar, is different from a lot of rhythm action fare in that you must work on both pitch and timing. Your instrument being a trombone, the pitch is modulated with a slide and the rhythm input with a single tooting button. This means you actually have a free-moving cursor that must be aligned to incoming notes on the screen, making precise intonation a finicky business. What’s more, the PC version’s mouse has been swapped for Joy-Con motion control, lending even less fidelity to your commands. The upshot of the whole setup is that your playing is unlikely to sound very professional, even after hours of practice.
There is a choice of four different input methods but none of them gives an easy ride. The default is to hold one Joy-Con and tilt it with your wrist to move the trombone slide, operating the mouth and lungs by pressing any one of the four shoulder buttons across your two Joy-Con. This means you can parp with your left hand and slide with your right, as we preferred, or work entirely with one hand.
Another tilting option is designed for swinging the whole arm up and down, which is funny for its desperate stretching to reach the low notes when the calibration gets out of whack.
A further option is the practically impossible thumbstick control, and finally, there’s the infrared option, in which the right Joy-Con measures its rarely-used reflected light to judge its distance from something. (We found it fun to point it at our chest and wave clumsily in and out exactly like a real trombone.) All of these options are silly and, although the default mode is clearly the one to stick with, not a single one gets around the sheer impossibility of playing smoothly.
But this doomed control scheme is absolutely fine for two reasons. Firstly, the rating of your toots is exactly lenient enough: it has the required strictness to make the game fun and challenging, but it will happily dish out a 'Perfecto' for a note that still sounds more than a little wobbly.
Secondly, the inaccuracy of your performance is nonetheless precisely hilarious every time. As the comedian Stewart Lee once said, there’s nothing funnier than trying to do your best, and Trombone Champ bears that out. Holy Wow lean into this fact gloriously with their recognisable-despite-everything catalogue of mainly public domain music and arrangements that know when to expose the trombone for wince-inducing solos. Painfully howling out 'Star-Spangled Banner' as fireworks explode triumphantly against a backdrop of hamburgers and fluttering flags never gets old.
And if this all sounds a bit chaotic, then wait till we get into the multiplayer. For the Switch release, Trombone Champ allows up to four 'musicians' to co-serenade anyone unfortunate enough to be within earshot, with all the subtlety and expression of a primary school recorder ensemble. Each player has a slide and all try to play the same part as in single player. We soon discovered that, when it comes to playing in tune, four wrongs don’t make a right. In fact, they make things very much less right.
Everything about the experience is multiplied: the difficulty of playing in tune with one another and the backing track; the cacophony of your best efforts; but also the thrill of not actually sounding all that terrible for a half-minute stretch. The brief moments when listeners can take their fingers out of their ears are a rush. It’s an additional angle on what is already great party game fodder.
All this wild gameplay is wrapped up in a neat parcel of barmy presentation. The game immediately loads into a 50/50 split between Castlevania-esque gothic imagery and WarioWare-esque explosive craziness. It then launches into absurd trombone lore focused entirely around baboons. One range of unlockables, such as new trombone sounds, is obtained by gathering points – 'toots' – and trading them with a baboon. Another option is to use your toots – or an alternative currency of 'turds' – to buy trading cards featuring famous musicians and different types of baboon, replete with brief biographical 'facts', typically declaring how many hotdogs Beethoven et al could eat in a single sitting.
Conclusion
Trombone Champ is a game about perfection. Before you play, it asks you to select a stance for your tromboner: 'estudious' or 'jubilant'. Neither of these is appropriate when you know your performance will be as ear-abusive as an excited puppy mauling a bulb horn. Or are they? The true lesson is perhaps to hold your head high anyway. In life, as in Trombone Champ, faced as we all are with certain doom, be estudious if you like, be jubilant, parp like crazy, and be your very best you – no matter how imperfect that invariably is.
Comments 42
I had been hoping this game would come to Switch, but since I recently bought Samba de Amigo and Taiko Drum Master for Switch, it's not really a high priority at the moment. Unless they announce a new Rythm Heaven, I don't need to buy any more games in this genre for a while. For what it is, though, the game is really well made. The presentation is very nice, and I've gotten lots of laughs watching YouTubers play this game. I actually feel like I've learned a little about world cultures from this game, like this Jewish folk song called "Hava Nagila" that's quite catchy. It's a cool little game with a lot more substance than many other "meme" games like this.
I've talked about this at length elsewhere on this site but I'll just quickly restate that this game on PC was an absolute ray of sunshine that was a significant factor in lifting me out of a very nasty period of depression. It feels impossible to play it and not laugh. I can only imagine what a great experience it will be as a local party game experience with friends/family. Highly recomended, its wonderful.
For a game that’s not a Nintendo title, this is so Nintendo….it’s too bad this wasn’t their creation instead of 1-2 Switch
Markiplier: picks a random song How hard can this really be?
Lixian: LITERALLY THE HARDEST DIFFICULTY IN THE GAME!!!
Anyways yeah I thought this was a horror game, also I'm looking at these characters and wondering why the Switch version didn't use the Miis instead. I would love that, especially if you can use the ones from Miitopia. Ah well...
It's a fun novelty game for a few hours but after that I never wanted to play it again, rather spend that time learning on a real trombone, there's absolutely no reason to dive too deep in this one. 8/10 is way too generous, it's more 'silly fun' than 'good'.
I played this game co-op with my roommate. We both used motion controls, and we both had a BLAST. It's very funny, but most importantly, it's very fun.
This is a strong recommendation for fans of rhythm games, and a must for people who can embrace silliness in their gaming.
I remember the Game Grumps had an absolute hoot when they ran this for an episode. Especially when they did Hava Nagila and Danny “I’m Jewish, Me” Avidan sang along to Arin’s quasi-musical farts.
It’s an easy 8/10 especially at this price (£11). Really enjoyed it so far.
@Coffeemonstah That was honestly one of the best one-off episodes they ever did, and was a major catalyst for me to check the game out.
I’ll probably get it on a sale sometime it looks like a quick bit of crazy fun.
Great drinking or party game
You’ve never witnessed true ridiculousness until you’ve tried to play Beethoven’s Fifth with four different people using an IR camera.
No joke, one of the best games I have played this year. Truly a fun and hilarious experience!
This looks hilarious with friends. But fidgety controllers can ruin an evening.
Hoping for more national anthems DLC (in this very rare case). I love ridiculing nationalism.
I am surprised the analog stick doesn’t control better.
@PinderSchloss I think it's like surgeon simulator where the janky controls is intentional. Like how Christmas cracker jokes are terrible.
Every "sucks" at playing this game, so everyone is having fun together.
Honestly, this somehow got my attention the moment I saw it on the Direct. Will give it a go one of these days, just to laugh at my poor skills.
Commander Riker: "Any requests tonight?"
Counselor Troi: "Night Bird."
Riker: "Any requests?"
Troi: "NIGHT BIRD!"
Riker: (reluctantly picks up Joy-Con) "Ladies and gentlemen, Night Bird. One, two."
Doctor Crusher: "What was that all about?"
Troi: "Will's been trying to get this piece right since the open playtesting. He's never made it through the solo."
That con is right: I had great fun with this for one or two tunes before the joycon stopped registering any movement at all. Not the first game that's happened in either, they are absolutely no Wiimotes that's for sure.
But man if this game doesn't make me laugh.
I was really hoping this game was gonna be called Tromboner.
Okay, who is selling white, plastic trombones that can fit the Joy-Cons?
I really want to play this!!! I love the trombone, I learnt how to play it in middle school because it was such a weird instrument, and I wanted to be able to do the BAaahwahHH/gliss.
but this doesn't seem like a 1p game, and since I have no friends, I don't think I'll ever play this, anyway.
Based on what I've been watching about this game, what bothers me is that it's virtually impossible to play a song in tune. It's so funny but at the same time it hurts my ears....
"Motion control calibration only barely holds together for a full tune"
This seems quite a flaw for an 8 out of 10 game.
Seems like a funny mix of Warioware rythm games. As soon as it drops somewhere under 10 EUR, I will pick it up. It's not like I'm running out of rythm games.
Stewart Lee said the last taboo in comedy is trying to do something sincerely and well. You've claimed a fair bit of poetic licence there, though in your defence, perhaps the real last taboo in comedy is shamelessly misquoting Stewart Lee.
So, it's literally unplayable on a Switch Lite or handheld with regular controls?
@Switch_Pro 5/10, too goofy
@rushiosan I have the same question. I want to recommend this game to a friend, but she only has a Switch Lite.
@rushiosan @JJtheTexan You can use gyro controls in handheld mode. It actually gets me higher scores than playing it docked
I want the game in physical release.
The primary redeeming quality that I see about this game besides it's multiplayer madness is the fact that the game itself brings me back to the crazy game ideas of the Nintendo Wii days. This is absolutely something that feels like it came out of that era, not technically based on technology, but instead based on the idea itself.
@rushiosan @JJtheTexan This game can be played with analog stick control as well, so Switch Lite play should work just fine.
Says the game supports touch screen in the eshop, is touch screen a way to play? Or is it just a stupid novelty for the menus @Robokku
@samuelvictor reading your comment made my heart warm. i hope you're doing better! and i'll definitely play this game.
@yohn777 Just for menus.
@sheilamiavalencia Thank you 😀 I'm sure you'll have fun with it.
@yohn777 Sorry, just saw your comment. As Zverik says above, touchscreen control is just for menus.
Same 8/10 as Wii Music. Hmm?
Insta-download if I had the friends to play with. No online right (even though I know local is where it's at)?
Sounds like a game that truly shines when there's a moderate amount of alcohol involved.
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