![Super Bomberman R 2 Review - Screenshot 1 of 7](https://images.nintendolife.com/screenshots/139624/900x.jpg)
Those of you who picked up the Switch during its launch period in the distant early days of 2017 may remember that, believe it or not, there were other games available at launch besides Breath of the Wild. One of those games was Super Bomberman R, which at the time was the title that broke the longest dry spell (nearly a decade) between releases in the long-running Bomberman franchise. Super Bomberman R sold relatively well considering the distinct niche it filled in the Switch library at the time, and after a rather ill-fated attempt to make a free-to-play version of that game for all platforms, Konami has now returned once again to the well with Super Bomberman R 2. At its core, this new release is little else than simply more Bomberman, but that’s hardly a bad thing when the gameplay feels this enjoyable.
Super Bomberman R 2 is fundamentally intended to be experienced as a party game, the kind of thing you play on a couch with a few friends while you shout unworthy things at each other as you repeatedly blow everyone up. Matches take place on a 13x11 grid viewed from a top-down perspective and the goal is simply to be the last (Bomber)man standing. You remove your opponents by placing timed bombs that send out plus-shaped blasts after a couple of seconds, though you have to be careful because you can easily blow yourself up if you don’t plan out your placement well.
![Super Bomberman R 2 Review - Screenshot 2 of 7](https://images.nintendolife.com/screenshots/139622/900x.jpg)
Like all great arcade games, the gameplay here is thus extremely simple while still having a very high skill ceiling that makes for consistently interesting play. Winning a round of Bomberman is partially the product of having good dexterity, but is generally more dependent upon your ability to strategize and outwit your opponents without being outfoxed yourself. There’s a lot happening on screen at once, which can make it difficult in all the right ways to keep track of everyone’s movements and, more importantly, where bombs are being placed.
Every board is littered with destructible walls that crumble under bomb blasts, so the playing field is changing with literally every action you take, which consistently keeps you on your toes. New pathways to sneak up on foes are always being opened and reliable corners of the board suddenly become a lot more open, creating all sorts of new opportunities to corral opponents into death traps.
To keep things even more dynamic, powerups are liberally tossed about following player deaths or wall destructions, offering boosts to things like your movement speed, bomb blast range, and the number of bombs you can place at once. Some of these upgrades even offer you new abilities, like being able to kick bombs that have already been placed, or to pick them up and throw them over walls. This adds an interesting metagame to each match, as the person who hasn’t been diligent about collecting upgrades will have a tough time ousting their opponent if it comes down to the two of them.
![Super Bomberman R 2 Review - Screenshot 3 of 7](https://images.nintendolife.com/screenshots/139632/900x.jpg)
Suffice it to say, it’s a wildly enjoyable time, made all the better by a smattering of interesting modes that change up the rulesets. For example, Battle 64 mode acts like an approximation of Tetris 99 or Super Mario 35 [RIP - Ed.], placing 64 players into dozens of separate boards for mini-matches. After a certain amount of time passes, players in some boards will be given only a few seconds to escape to a nearby one, where they’re tossed in with survivors from other matches to continue. This execution of the old ‘battle royale’ concept feels like a perfect fit for Bomberman’s quickfire gameplay and makes for some incredibly intense battles if you can manage to be one of the last few survivors that makes it to the final battle.
Another enjoyable mode is Crystals, which sees players split into two teams that vie for control of myriad crystals scattered around a board. Any killed players will respawn, but they drop most of their crystals when they’re knocked out, which gives others a chance to snatch them up and shift the balance of the match. What we especially enjoyed about this mode is that even though you’re ostensibly playing on the same team as your teammates, players are individually rewarded for how many crystals they have at the end of a match, which can lead to many mutinous moments where your comrades turn on you to take your crystals for themselves.
![Super Bomberman R 2 Review - Screenshot 4 of 7](https://images.nintendolife.com/screenshots/139635/900x.jpg)
The most notable new addition here is Castle, which takes an interesting asynchronous approach to a battle on a much larger board than usual. Here, one player is designated as the king of the ‘castle’, while up to 15 other players work together to collect keys that they then use to unlock a few chests scattered across the board. They lose if they don’t get all the treasure chests, but they have the advantage of numbers for overwhelming their regal foe. The king, however, benefits from having a much larger board packed with traps and obstacles, alongside boons like a shield that allows them to take more hits before being knocked out and powers such as a laser beam that can kill multiple foes in one shot.
What makes this mode much more interesting is the fact that the king initially selects the board that the match will be played on, and while there are a number of premade ones to choose from, you’re encouraged to design your own boards in advance. The board-building mode feels a bit like a clunkier version of Super Mario Maker, and gives you a variety of walls, hazards, and enemy spawners that you can place however you want. To save your creation, you have to playtest the board, so it can’t be too unfair, but we appreciated this chance to get creative and experiment with different defensive options.
![Super Bomberman R 2 Review - Screenshot 5 of 7](https://images.nintendolife.com/screenshots/139633/900x.jpg)
The only drawback here is that the controls for the level editor feel a little too fiddly; not enough to completely ruin fooling around with new builds, but certainly to make it less enjoyable than simply playing more matches with the premade boards. The flipside to this, however, is that you can also download levels designed by other players online, with various filters for types and popularity ensuring you can find exactly the kinds of boards you want. So, even if you're not creative or don't want to deal with the level editor, there's no shortage of interesting stages you can play Castle on.
While local multiplayer feels like Super Bomberman R 2's bread and butter, there’s also an extensive online suite that you’re encouraged to participate in. Crossplay is featured here, so there’s no shortage of players to match with, and we didn’t experience any hiccups in the connection during the review period. The main draw of online is that it features ranked matches for each of the game modes, with victories and various activities offering you EXP for moving up the ranks. Though the rankings weren’t open during the review period, we can easily see how this will add tons of replayability to the overall experience, and we’re eager to see how the meta unfolds once Season 1 kicks off.
![Super Bomberman R 2 Review - Screenshot 6 of 7](https://images.nintendolife.com/screenshots/139638/900x.jpg)
Whether you play online or offline, participation in matches earns you some currency for your account, and this can then be invested in the in-game shop for tons of cosmetic collectibles and, most importantly, different playable characters. Every character has different starting stats that dictate things like movement speed and bomb blast radius, which makes them more than simply different skins you can choose between. Plus, there are a bunch of guest characters here from beyond the Bomberman universe that bring their own fun gimmicks—our favorite was Simon Belmont, whose iconic Vampire Killer whip can be used to drag bombs and opponents closer.
If multiplayer isn’t your thing, there is a single-player campaign on offer, though it in many ways feels like more of a tutorial for the multiplayer than a fully fleshed-out, standalone component. Here, the Bomberman Bros. are pitted against the Black Moon—a mysterious Death Star-like planet run by a shadowy villain and his army of Lugion creatures. There are three planets to explore on your quest to find a way to destroy the Black Moon, and each is comprised of a series of interconnected levels that you freely explore.
Every area has a few Ellons—helpful, Pikmin-esque spirits—for you to discover, and collecting more Ellons allows you to unlock later areas, activate warp points, and eventually gain access to enemy bases. Along the way, you navigate mazes, blow up enemies roaming them, and occasionally stumble upon brief puzzle rooms that offer you more Ellons if you can manage to find them. Just about every time you blow up an enemy or another breakable wall, experience points will drop that periodically raise your level and your various stats.
![Super Bomberman R 2 Review - Screenshot 7 of 7](https://images.nintendolife.com/screenshots/139628/900x.jpg)
Single-player acts as a fine distraction if you dip into it to clear a few more areas and ferret out some more Ellons, but it gets awfully repetitive for more than a half hour at a time. Bomberman is at its best when you’re competing with a few other players in lightning rounds that only last a few minutes each, but this single-player campaign has you trudging through dozens of monotonous mazes that are virtually no different than the previous ones while offering little challenge. Still, it’s cool to see how Bomberman plays as a more open-world-style experience, and it feels like this could be the foundation for a much more compelling game mode if it was fleshed out. In its current state, the campaign is simply an inoffensive companion to an enjoyable party game—it doesn’t really demand your attention, but it’s there if you want it.
For its visuals, Super Bomberman R 2 feels just a little disappointing, but the art style here is fine. Boards are easily readable and are decorated with various themes, but there’s a lingering sense that more could’ve gone into making Super Bomberman R 2 a flashier and more visually appealing experience. The simplistic models and basic animations come across a little flat—they lack that extra oomph needed to make these graphics more memorable. That said, you’ll hardly have time to scrutinize texture quality or count the angles of models during the rambunctious madness of any given match. Though the visuals may be disappointing, they don't distract from the simple joy of the gameplay.
Conclusion
Super Bomberman R 2 is a triumphant and feature-rich return for the explosive icon. The new Castle mode brings some interesting twists to the classic formula (though the level editor feels like it could use a little more work) while all the chaotic arcade gameplay that’s carried this series for 40 years proves to be just as compelling as it’s always been. Pair that addictive gameplay with an extensive multiplayer suite and lots of unlockables, and you’ve got something that’s easy to recommend to anyone looking for the next great multiplayer release to break out on game night. It’s a little less easy to recommend if you intend on playing entirely solo—the single-player offering is a bit thin here—but the endless replayability of the online component makes it a great pick otherwise.
Comments 37
I think bomber man is great with friends! So I will definitely pick it up at some point in time if I want a party game!
I loved bomberman live on XBox 360. Thanks for the review.
I enjoyed the first switch iteration and was awaiting a review. The game seems to have come up trumps for me. I'll download it off the wishlist ASAP. Cheers for the review.
So what are the unlockable characters in this game?
I have to know this first.
i think that 50€ are too much...but i want it. i don't know if i want to pick it on day1 or wait a pair of months for sales
I may have missed this but did Super Bomberman R 2 bring back Louies or are they still missing? I loved those guys in Super Bomberman 3.
I was disappointed by the first Bomberman R, but I’m glad to see Bomberman 64 return. Castle does seem fun as well, so I’ll probably pick this one up eventually. @SwitchVogel, does this entry improve the in-game economy? In the first game, it felt like a chore to farm currency, and the store prices were ridiculously high.
I felt like the first Super Bomberman R was good, not great. It felt much like the devs were ticking boxes off of what to expect in a Bomberman game.
I'm glad to hear that this one is a marked improvement.
But even then, the price tag is a bit much.
The first Bomberman R still goes on digital sale very regularly. I suppose I'll wait for the same to happen with this one.
Great review, looking forward to my discounted physical copy to arrive!
Love the art style of this game a lot!
I've never really owned a Bomberman game, but I'd like to get into it. I just don't really have a group to play it with. Looks super good though, so I definitely plan to pick this up at some point. I'll probably wait for a sale though, as $50 is a big ask. Bomberman always felt to me like someone took a singular Mario Party minigame (albeit a really fun one) and made it into an entire game, which always made it hard for me to justify full retail price. But the map editor, campaign, and battle royale are all great additions that make the same seem chock full of content. So I will get this game, it's just a matter of when, not if.
Saturn Bomberman is my favorite game of all time, and I'm still convinced that no Bomberman will ever capture that magic again. Bomberman R was good enough for a Bomberman game, but nowhere close to the 2D classics of old. I still want to give this game the benefit of the doubt at some point, but I'll definitely be waiting for a sale.
@Solomon_Rambling Way back in ancient times when I didn't have an overwhelming backlog on my Switch I was trying to unlock everything in Bomberman R, and I had a pretty good system going. Then I decided to calculate how much time it was going to take me to finish my goal, and it came out to something like 50 hours of playing the same level repeatedly. Needless to say it didn't happen, and I seriously hope R2 isn't designed the same way.
As someone who only got into the deep thickets of the Bomberman series a bit more recently, I've been super excited to pick this up. I enjoyed my time with Super R a while back but I plan to get a lot more out of this newest release. Will definitely be picking this one up as soon as possible
@kurtasbestos
Same! It would be one thing if you had to play 50 hours of multiplayer to unlock everything (which is still too much), but no, you had to replay a single-player level for 50 hours to farm the currency.
Is Bomberman R the "New" Super Mario Bros. of the Bomberman series?
Unrelated: I miss Super Mario Bros. 35
I wish we’d get a Bomberman single player like the GBA one that was an adventure/RPG style game.
@Solomon_Rambling @kurtasbestos
Just a heads-up, in mid-2017 they patched the first Bomberman R to reward the in-game currency while playing the multi-player mode (including local matches).
I still never bothered unlocking every possible item, but that update made unlocking all the levels and a few variants of every head decoration simple enough by playing with friends (especially if playing local matches on the max power stage).
It's also a good sign that they realized the grind was too much in the first one initially, so chances are the economy will be better in this one right out of the gate.
I bought Bomberman R on day 1 in 2017, I thought yeah I love Bomberman. I then realised none of my friends had it not wanted to play it
The single player was fun, but you know probably not worth paying full whack for if that's all you will end up playing.
Thanks for the informative review! I'm sad to hear the single-player campaign is underwhelming, but I'll swing by Gamestop and pick up my preorder tonight.
I'm still moderately hyped, even though this absurd backlog of games I've accumulated will probably keep me from giving R2 the playtime it deserves.
But who knows? I do love unlocking stuff. Maybe once I've finished doing so in Vampire Survivors, Bomberman might blow up my gaming time.
Picking up this game.
I wish they would remake Bomberman 64 and it’s sequel.
The first R had so few options/modes. This seems a lot better.
Bomberman Generation is still my fav for multiplayer.
@fpcreator2000 Yes! Bomberman 64, Bomberman Hero and Bomberman Second Attack all deserve the HD/remKe treatment!
I really miss the more RPG/Adventure Bomberman games.
they should make a 3d platformer mode
Will be picking this up during the Christmas holidays to play with my two boys. Hopefully it’s on sale by then.
Too pricy right now.
Hmm, it would have been nice to hear how the single player compares to the first game.
I was in the fence for this game and it's nice to hear, that Konami did a good job.
The first game was pretty flawed at the beginning on Switch, but way better later on. The strap was the XBox One version where Master Chief was a playable character.
So not sure if it's worth getting the first game again or the sequel.
@Solomon_Rambling I didn't play the first one, so I can't speak to that, but it didn't feel to me like anything was unreasonably beyond reach. If you want to unlock everything for every character it'll probably take a decent amount of time, but I wouldn't say it feels overly grindy.
@SwitchVogel
I appreciate the info, and I can live with that!
I’ve never played a bomber man game and watching gameplay I never know what the hell is going on
Dynablaster (bomberman amiga) was the reason to learn soldering... 5 player mayhem... have the orignal ... and the 360 version... and snes/pc engine mini etc... so probably will wait for sale, but still.... really into a bit of bomberman tonight with the kids
@Anti-Matter everyone from r online + the 5 villains from r1 + the new villains
@KingDunsparce yes, kinda
Only green louie is here. All others aren't
@Magolor Thanks! Kinda sucks, but at least that's my favorite one.
Shame about single player not being all that. Was very interested in the idea of this one. Still might be, but there is a part of me holding off because I feel some kind of bomberman might come to NSO at some point. Mega, Super, 64, Hero. Heck, even Wario Blast might be the one? That would scratch any bomberman nostalgia for me. So, might wait and see...
How about a cracking platformer mode akin to Bomberman hero games on 64. ? That would be nice if they brought that type of Bomberman game to modern times. Kinda sad they haven't done that type again yet.
Good to hear praise for this game and while I was excited for it at first, I'm gonna have to buy it later. Though I'm always down for more content compared to the still-great Super Bomberman R, there's just simply not enough of a reason for me to invest in its follow-up aside from the Louies in VS mode (I would've liked to see CPU difficulty, Power-Up Toggles, and Handicaps in the mode).
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...