Comments 1,104

Re: The Messenger's New Game+ Update Is Now Live, Quality Of Life Improvements Also Added

SuperCharlie78

@Kalmaro yep. It took me around 20 hours to get 100% completion. I died a lot but it's not particularly difficult. The game is great in every aspect, I'd say it's without faults. Great controls, great OST, a good story with a lot of humor (It doesn't take itself too seriously), a lot of boss fights, great level design and difficulty curve, you need to master every ability to reach the end. Great, lovely game

Re: Nintendo Confirms That There Are Now More Than 1,300 Games Available On Switch

SuperCharlie78

I actually like the eShop as it is, they improved it quite a bit over time.

You can click on the publisher to show all the games they have published, you have the game of the day and a lot of visibility to other games from the previous month in the Discover section, you have a list of all the games on offer and if you enter any game page you can see clearly how much time the discount will last.

Every day I turn on the Switch I always go first to take a look at the eShop

Re: Review: Mark Of The Ninja: Remastered - A Stellar Stealth Hit That's Better Than Ever

SuperCharlie78

@SwitchVogel I'm sure it plays great as it is, and keep your recommendation in mind.
But I don't think it'd be nitpick to inform people about performance, maybe not the most important feature in a game like this but something quite remarkable for this game which run at a stellar 1080p@60FPS on the Xbox 360

This is what the developer had to say: " There have also been some discussions about the framerate on the Switch. While we spent months trying to claw back the milliseconds to make it work, ultimately the original game assumed sequential execution in all of its gameflow, and we realized there was no chance we could reach 60FPS without rewriting the entire game engine.

In the latest patch we have fixed the issue where the framerate would sometimes flip from locked and unlocked during docking and undocking. Because we were not able to achieve a full 60FPS, the game is locked to 30FPS for a better user experience rather than flipping between 60FPS and 30FPS."

Which, again, tells me this was due to the developers overlooking the Switch version. But it still is 20€...

It's true I like the Switch a lot and want to play everything on it because of its versatility, I've got this game for years on Steam and could play it on my pretty good PC, but I know I won't just as all the other games I'd rather play on Switch. Still it baffles me that they couldn't optimise this game on Switch, at least to reach its 360 performances

Re: Review: Mark Of The Ninja: Remastered - A Stellar Stealth Hit That's Better Than Ever

SuperCharlie78

@twztid13 I'm not a "60 fps or nothing" guy, I enjoyed Dead Cells and, most of all, Enter the Gungeon. Both games are far from perfect performance wise, DC has frequent slowdown and bad stuttering (when you are like teleported out of nowhere) and EtG suffers, too. It didn't stop me to invest a serious amount of time (100+ hours...)
Fact is, this game run better when it released 6 years ago and it bothers me, I won't buy it full price. It seems a case of lazy optimization, so my wallet is being lazy in response

Re: Review: Mark Of The Ninja: Remastered - A Stellar Stealth Hit That's Better Than Ever

SuperCharlie78

@SwitchVogel I'm not overreacting nor I'm particularly sensitive to frame rate. I just think this port could have benefit from a little more work. It's 20€, not on the cheaper side...
Normally I like your reviews and like the games you use to like. You didn't think it was important to talk about frame rate? I totally respect your decision. I don't want to annoy people or look clever in any way, I just legitimately asked