Comments 220

Re: Psyonix Targeting 60fps, 720p With Rocket League On Switch, Docked And Undocked

SteamedSquid

@DJKeens The jerkiness in aiming I describe came from seldom being able to tilt the stick with enough precision: always too little or too much. Oftentimes the smallest adjustments still moved too far, and any less would be deadzone (so no movement). Two console generations of muscle memory under those conditions hadn't refined my muscle memory, but did a pretty good job undermining what I'd developed from the Goldeneye/Perfect Dark/TimeSplitters trifecta long before then, which was actually a different system for aiming.

The improvements you speak of probably would have made things a bit less painful (especially disabling aim assist!), though I think I'd still just miss the old way. But, what is the acceleration you speak of?

Re: Psyonix Targeting 60fps, 720p With Rocket League On Switch, Docked And Undocked

SteamedSquid

@DJKeens Well there's no way I'd try any CoD without motion control. Why? Because (from what I've seen) console shooters after a certain point in industry history haven't really been designed with analog sticks in mind, even when analog sticks were the only usable input method! They've always felt slow, jerky, and imprecise. My experience might be old though, as my last console shooters (other than Splatoon) were on PS3 and my most recent CoD was that Goldeneye one on Wii. What's it like playing CoD on sticks these days? How are the control options?

Re: Video: Producer Yoshio Sakamoto Dives Deep Into Metroid: Samus Returns On 3DS

SteamedSquid

Calling free aim something nobody's seen before is a bit of a stretch, but it's certainly a welcome addition and I like how they're emphasizing it. Even better, that stand-still-to-aim stuff looks far more like it belongs here than it ever did in Prime.

As for MercurySteam's Mirror of Fate? It was a Lords of **** game and many years ago so I'd cut 'em some slack. They have some good material to work with now!

Re: Psyonix Targeting 60fps, 720p With Rocket League On Switch, Docked And Undocked

SteamedSquid

@DJKeens As a PC gamer, I use the Steam Controller which offers a pair of two-stage analog triggers that would make the GameCube controller jealous and/or proud. Though not essential, it is really nice to be able to link the variable gas "pedal" and the boost to just one trigger, while having variable-speed reverse on the other. I can't imagine any existing alternative being anything but a downgrade.

As for shooters with an analog stick:
pounds chest and bruises self
That's just COD! I dare you to try that with SQUIDS!

Re: Poll: What Did You Think of Ubisoft's Nintendo Switch Reveals at E3 2017?

SteamedSquid

Haven't enjoyed a Ubisoft game since Blood Dragon, and that was despite Yet Another Ubisoft Sandbox (got bored with those after just an AssCreed and a half), not because of it. Looking forward to seeing more of Kingdom Battle and Starlink.

@PixelViking64 It's not enough to support Nintendo. They need to support them with actual good games. ZombiU was just not adequate.

Re: Preview: Trading Blows With ARMS on Nintendo Switch

SteamedSquid

Not feeling it. It was fun for the first hour or so, but after the novelty wore off the attempts at keeping things fresh only served to frustrate. And while I'm convinced that there's hidden depth, the game's state of perpetual Z-targeting (especially outside the one-on-one duels and with Switch Target being mapped wrong) and rather limited punch trajectory fine-tuning don't exactly motivate me to dig deeper at full price.

Re: Astro Duel Deluxe Bringing Multiplayer Mayhem to Switch eShop Soon

SteamedSquid

I like the imitation Asteroids style, but the emphasis on local multi relies not only on being able to play with people, but being able to play with people who like Asteroids in this day and age. (It's more difficult than it should be, damn it.)

Also, yikes. That ad is embarrassing. The gamers were probably the best part, but even they seemed a bit...off. Like their excitement wasn't genuine? Rather than yell hilarious obscenities at each other like real gamers getting excited, they just made a lot of mouth noise...

Re: Here's How Much Space ARMS Will Take Up On Your Switch

SteamedSquid

@AlbertXi It's not so much about "how much content" but the worth and reusability of what's there. Splatoon's multiplayer started off bare bones (inb4squiddonthavebones) but I still found it to be far more substantial than that "full complete" singleplayer mode. I'd expect a similar deal with ARMS unless they can get some good AI going for singleplayer fights.

Re: Nintendo Switch Standalone Dock Goes Up for Pre-Order on Amazon UK

SteamedSquid

It's not just "oh well, we have the option to not buy it", it's also "the option to buy this at a reasonable price is denied".

As nice as it would be to plop the Switch onto another dock without having to dis- and reconnect all the cables, all of that hassle is...nowhere near enough to warrant paying that much. That's more like "spare charger for 3DS" territory there.

Re: Mario Kart 8 Deluxe's Smart Steering Means Father Can Play With His Physically Impaired Daughter

SteamedSquid

@BulbasaurusRex It should still be possible to put the gas and brake on forward and back on either analog stick, allowing the shoulder buttons to handle drifting and item use. That is, if Nintendo could have thought of such an option or allowed user-definable controls (axes included). But yeah, until then, the auto-accelerate will have to do. They can enjoy the game as it is for now I'm sure, but I do wonder whether they'll end up wanting more in the future.

Re: Mario Kart 8 Deluxe's Smart Steering Means Father Can Play With His Physically Impaired Daughter

SteamedSquid

The auto-steering really shouldn't be on by default, but it's good to know that more people are able to play just because it exists.

However, the controls in Mario Kart are simple enough that everything could theoretically be crammed into one side for total one-handed gameplay, but anyone who wants (or needs) to control everything one-handed will still be unable to, needing to rely on either another hand or on automation. Auto-steer is inclusive, but what happens when someone who needs it wants to stop needing it but doesn't have a proper control scheme to fit their needs?

Re: Super Mario Level Up! is an Intriguing New Board Game From USAopoly

SteamedSquid

I have a baaaad feeling about this one. Maybe it's that uninspiring company name, maybe it's the cheap look of the characters and board, maybe it's the leveling up bit as if to try to relate to generic video games (and no, this Mario paper aint looking like Paper Mario), maybe it's the seemingly random usage of the images...I dunno, the whole package just seems off.

Re: Guide: The Legend of Zelda: Breath of the Wild Guardian Survival Guide

SteamedSquid

Having completely forgotten that justly-timed shield usage was even a thing (therefore never even attempted to deflect), I'd found cover-taking and leg-chopping to be my go-to tactics. Stasis+ makes them lose their targeting, so that's really good to use when they're about to fire so you can almost double your not-getting-shot-at time, especially when lacking cover (dangit Rogue Squadron!).

That said, now I almost want to load my completed save just to try deflection.

Re: Review: Graceful Explosion Machine (Switch eShop)

SteamedSquid

@Gen0neD If the Bayo-ness comes from being rewarded for being "stylish" rather than just being able to kill things efficiently and not getting hit (which, to be fair, are also judging criteria), there's a possibility that the game may seem to look down upon you simply for choosing one method of survival and enemy disposal over another.

Just to use the "missile heaven" example, being rewarded for emptying the weapons gauge on a bunch of enemies may be unnecessary given that said enemies need to die anyway. Simply put, using weapons to the fullest extent of their abilities should be rewarding enough on its own, and not need to be bolstered by bonuses that could end up just making the game seem to look down upon you if you chose some "less stylish" way to quickly dispose of your enemies.

Re: Zelda: Breath Of The Wild Players Are Finding Inventive Ways To Beat Its Toughest Enemy

SteamedSquid

I remember the first time seeing a Lynel. It just gave me this look. This look that said GO. AWAY. I stared at it, it drew its bow. Yep, I'm out. Looked way tougher than it did in the old Zelda, that's for sure.

Took me a while before I'd even dare to fight one. If only I'd remembered that shields were for blocking and not just decoration. Ah well, nothing a ton of arrows and Stasis can't fix.

Re: Psyonix Is Evaluating Bringing Rocket League to the Switch

SteamedSquid

It wouldn't play quite as well without the grip buttons and track pads of the Steam Controller, but it'd still be a no-brainer for casual play situations where any PC-based solution is impossible or just really inconvenient (so basically, where the Switch excels). I'll consider double-dipping if my situation warrants it.

Re: Review: NAM-1975 (Switch eShop / Neo Geo)

SteamedSquid

@Damo Really? The gun was mounted to a joystick? That's really cool and now I want one of those as a joycon or a USB controller. (Really dismayed nothing like that was made for Wii, really.) By the way, Op Wolf on the NES used the Zapper.

Re: Editorial: Zelda: Breath of the Wild is the Most Accessible of Nintendo Switch Games

SteamedSquid

BotW is probably the most accessible Zelda game ever. Then again, my experience with the inexperienced involved showing Twilight Princess (Wii) to a lapsed gamer, who ended up not getting past the starting village. To be fair, I'd already finished that game once and still got just as stuck---if I'd remembered that TP started like THAT, I'd have not even shown that game.

And for all the complaints I might have about BotW, it was still the most engrossing Zelda I've ever played, offering countless hours of enjoyment before the inevitable burnout. I'd take it over any Ubisoft or Bethesda game anyday (no, id games don't count ).

Re: Editorial: After The Bold Brilliance Of Breath Of The Wild, Where Can Zelda Go Next?

SteamedSquid

Breath of the Wild was the only post-NES Zelda game that I've genuinely enjoyed other than Link Between Worlds. But I'm both too picky and too optimistic to think of BotW as a masterpiece.

Worthy GotY contender it may be, I can't help but think it's going to age somewhat poorly when future Zelda games have even better draw distance, more enemies and other moving goodies visible, less pop-in and pop-out, and maybe even 60fps (blood-pie-in-the-sky wishful thinking on that last one though).

Exploration was easily the best thing in the game. Even the empty countrysides and cliffs were a thing of beauty. No need for fast-travel. But, climbing stuff sure does get old, and the paraglider and Cryonis outright trivialized the dangers of heights and seas. Having magical clothing that improves climbing or swimming adds a lot to that high-fantasy feel, but switching clothes every time I see a steep hill is nonsensical and tedious (but still faster than climbing without). And then there's the Blood Moon. Only menacing when I didn't know what it did. WHAT A HORRIBLE NIGHT TO HAVE A CURSE.

And then there's the combat. It's great to see so many different ways to deal with enemies, yet the basics don't quite feel intact. Why are we still forced to use that clunky Z-Targeting if we want to use a shield or any evasive maneuvers other than simply walking out of the way (which actually works most of the time anyway, by the way)? Why does Link tend to automatically face enemies even without Z-Targeting? Why is the manual camera so slow Thankfully these issues didn't hamper the gameplay much, but that was mainly due to the simplicity of most encounters, and the almost overwhelming freedom I had to aggressively prevent enemies from attacking and dodge whatever I couldn't stop.

As for the overall direction the series takes, I'd like to see a bit more of the traditional Zelda charm blend in more with the free-form flow that BotW provided. Like, traditional items being acquired from dungeons and other sources, but being only one solution out of many, and actually being useful like most things in BotW. And for dungeons, more like Hyrule Castle and less like Temple of Block Pushing. Bosses with puzzle-like elements being helpful in battle, but not necessary for victory. Maybe even have an actual sense of urgency to the quest. Nothing rush-rush, more like think twice before accepting every asinine request from every lazy villager.