Well if nothing else it'll be simple to have voice chat come from a different source than the game sound. Just use existing Switch home setup, add an Android tablet and some cheapo speakers and separate microphone, good to go right?
So I could game at 4k at 60fps, or I could spend less on a newer graphics card to push far more demanding games at a lower resolution at 144fps minimum, while having a much better selection of games and control options and the ability to upgrade to an ultrawide and/or 1440p or 4k display later. Yeah, forget XBOX.
@DJKeens The jerkiness in aiming I describe came from seldom being able to tilt the stick with enough precision: always too little or too much. Oftentimes the smallest adjustments still moved too far, and any less would be deadzone (so no movement). Two console generations of muscle memory under those conditions hadn't refined my muscle memory, but did a pretty good job undermining what I'd developed from the Goldeneye/Perfect Dark/TimeSplitters trifecta long before then, which was actually a different system for aiming.
The improvements you speak of probably would have made things a bit less painful (especially disabling aim assist!), though I think I'd still just miss the old way. But, what is the acceleration you speak of?
I'll probably still end up noticing jaggies. ...until the battle starts, of course! Can't wait to see what I've been missing by playing in 720p before and in 1080p now! (and hopefully I won't have to squint to see text...)
@DJKeens Well there's no way I'd try any CoD without motion control. Why? Because (from what I've seen) console shooters after a certain point in industry history haven't really been designed with analog sticks in mind, even when analog sticks were the only usable input method! They've always felt slow, jerky, and imprecise. My experience might be old though, as my last console shooters (other than Splatoon) were on PS3 and my most recent CoD was that Goldeneye one on Wii. What's it like playing CoD on sticks these days? How are the control options?
Calling free aim something nobody's seen before is a bit of a stretch, but it's certainly a welcome addition and I like how they're emphasizing it. Even better, that stand-still-to-aim stuff looks far more like it belongs here than it ever did in Prime.
As for MercurySteam's Mirror of Fate? It was a Lords of **** game and many years ago so I'd cut 'em some slack. They have some good material to work with now!
@DJKeens As a PC gamer, I use the Steam Controller which offers a pair of two-stage analog triggers that would make the GameCube controller jealous and/or proud. Though not essential, it is really nice to be able to link the variable gas "pedal" and the boost to just one trigger, while having variable-speed reverse on the other. I can't imagine any existing alternative being anything but a downgrade.
As for shooters with an analog stick: pounds chest and bruises self
That's just COD! I dare you to try that with SQUIDS!
Underwhelmed by the Spotlight, but the Metroid announcement was fascinating (I just cannot be excited without gameplay or any sign of release) and Mario Odyssey made me grin like an idiot. Looking forward to more surprises like that Mario & Luigi remake.
Looking pretty good there. I doubt I'll play this on the Switch but maybe I'll play against Switch players sometime, if I can get over the frustration involved with that camera auto-centering...
Haven't enjoyed a Ubisoft game since Blood Dragon, and that was despite Yet Another Ubisoft Sandbox (got bored with those after just an AssCreed and a half), not because of it. Looking forward to seeing more of Kingdom Battle and Starlink.
@PixelViking64 It's not enough to support Nintendo. They need to support them with actual good games. ZombiU was just not adequate.
Actually got a chuckle or two out of them Rabbids, while feeling the usual cautious pessimism because Ubisoft. Mixed feelings, but this might actually be a fun game. Trailer makes it look like an XCOM clone; maybe it'll hold me over for Xenonauts 2.
Didn't hope for much, was still disappointed. Oh well, just gonna be staying away from Pokemon a while longer then. On the plus side, Switch might get a proper start to a new Pokemon generation.
I went from being mostly uninterested to warming up to it enough to maybe get it on sale. I'd rather just play some other unconventional fighting game like Nidhogg or Divekick, but I'm pretty sure those scenes are dead.
Yet another way to buy those old games, but this time with an actual addition (online play) to make it compete with the older iterations. Of course this won't work well for everything (Super Mario Bros), but I'd love to eventually see some online Contra or Jackal or Guerilla War, third parties willing of course.
Not feeling it. It was fun for the first hour or so, but after the novelty wore off the attempts at keeping things fresh only served to frustrate. And while I'm convinced that there's hidden depth, the game's state of perpetual Z-targeting (especially outside the one-on-one duels and with Switch Target being mapped wrong) and rather limited punch trajectory fine-tuning don't exactly motivate me to dig deeper at full price.
I like the imitation Asteroids style, but the emphasis on local multi relies not only on being able to play with people, but being able to play with people who like Asteroids in this day and age. (It's more difficult than it should be, damn it.)
Also, yikes. That ad is embarrassing. The gamers were probably the best part, but even they seemed a bit...off. Like their excitement wasn't genuine? Rather than yell hilarious obscenities at each other like real gamers getting excited, they just made a lot of mouth noise...
@AlbertXi It's not so much about "how much content" but the worth and reusability of what's there. Splatoon's multiplayer started off bare bones (inb4squiddonthavebones) but I still found it to be far more substantial than that "full complete" singleplayer mode. I'd expect a similar deal with ARMS unless they can get some good AI going for singleplayer fights.
It's not just "oh well, we have the option to not buy it", it's also "the option to buy this at a reasonable price is denied".
As nice as it would be to plop the Switch onto another dock without having to dis- and reconnect all the cables, all of that hassle is...nowhere near enough to warrant paying that much. That's more like "spare charger for 3DS" territory there.
@BJQ1972 He didn't say anything about input lag being the fault of the system, it's just a really good thing to consider, especially for those of us who'd simply never thought about it. Basically, if your TV is a laggy piece of crap you can just undock the Switch and play it lag-free. Try that with a PS4 or an ill-equipped PC!
Played this before. The single-player mode was insanely boring. I have a feeling the core gameplay wouldn't even make two-player very enticing either. Of all the Touhou games to put onto a Nintendo console, it had to be this one?
Before even considering getting this stick, I'd like to know whether it would be compatible with PC and whether the stick's gate is square or octagonal and/or easily swappable.
Hadn't even bothered to download it for free, but I know that the potential for a great game is there. The Switch is the best possible platform for this, what with the multiple gyro controllers and portability. I'd still hope for online multiplayer though.
@BulbasaurusRex It should still be possible to put the gas and brake on forward and back on either analog stick, allowing the shoulder buttons to handle drifting and item use. That is, if Nintendo could have thought of such an option or allowed user-definable controls (axes included). But yeah, until then, the auto-accelerate will have to do. They can enjoy the game as it is for now I'm sure, but I do wonder whether they'll end up wanting more in the future.
The auto-steering really shouldn't be on by default, but it's good to know that more people are able to play just because it exists.
However, the controls in Mario Kart are simple enough that everything could theoretically be crammed into one side for total one-handed gameplay, but anyone who wants (or needs) to control everything one-handed will still be unable to, needing to rely on either another hand or on automation. Auto-steer is inclusive, but what happens when someone who needs it wants to stop needing it but doesn't have a proper control scheme to fit their needs?
The resolution drop explains why some things looked a bit more blurry than before. Game's actually playable now (but I use a wired connection and may have been lucky with opponents' connections). Well worth making bad graphics slightly worse for that jump in performance.
Narrowly chose Team Marie, then near the end of the fest regretted my decision after remembering Callie's Team Pirate rep line. Not a sweet victory. Also turned out to be a boring finale...nobody aimed for the funny bone.
Maybe Karen's friends on the rooftop simply couldn't find a Switch at launch. Or maybe she just needs better friends. You know, the sort that can actually have conversations while drinking and Mario Karting.
When I feel like a sucker for wanting to get this again, I remember all the hours put into it on the U because it was just so much fun, and all the potential hours later because it probably will continue to be fun. Few games have been worth full price to me these days, let alone twice that.
I have a baaaad feeling about this one. Maybe it's that uninspiring company name, maybe it's the cheap look of the characters and board, maybe it's the leveling up bit as if to try to relate to generic video games (and no, this Mario paper aint looking like Paper Mario), maybe it's the seemingly random usage of the images...I dunno, the whole package just seems off.
Played a demo many years ago and found it boring to the point that I only remember how boring it was. If a demo for this version comes out, I'd give it another shot.
Having completely forgotten that justly-timed shield usage was even a thing (therefore never even attempted to deflect), I'd found cover-taking and leg-chopping to be my go-to tactics. Stasis+ makes them lose their targeting, so that's really good to use when they're about to fire so you can almost double your not-getting-shot-at time, especially when lacking cover (dangit Rogue Squadron!).
That said, now I almost want to load my completed save just to try deflection.
As much as I'd like to see Star Fox Zero given another chance, it'd need more than a redesign around a single screen. It'd be easier to just make a standalone multiplayer battle game and sell that.
@Gen0neD If the Bayo-ness comes from being rewarded for being "stylish" rather than just being able to kill things efficiently and not getting hit (which, to be fair, are also judging criteria), there's a possibility that the game may seem to look down upon you simply for choosing one method of survival and enemy disposal over another.
Just to use the "missile heaven" example, being rewarded for emptying the weapons gauge on a bunch of enemies may be unnecessary given that said enemies need to die anyway. Simply put, using weapons to the fullest extent of their abilities should be rewarding enough on its own, and not need to be bolstered by bonuses that could end up just making the game seem to look down upon you if you chose some "less stylish" way to quickly dispose of your enemies.
I remember the first time seeing a Lynel. It just gave me this look. This look that said GO. AWAY. I stared at it, it drew its bow. Yep, I'm out. Looked way tougher than it did in the old Zelda, that's for sure.
Took me a while before I'd even dare to fight one. If only I'd remembered that shields were for blocking and not just decoration. Ah well, nothing a ton of arrows and Stasis can't fix.
It wouldn't play quite as well without the grip buttons and track pads of the Steam Controller, but it'd still be a no-brainer for casual play situations where any PC-based solution is impossible or just really inconvenient (so basically, where the Switch excels). I'll consider double-dipping if my situation warrants it.
@Damo Really? The gun was mounted to a joystick? That's really cool and now I want one of those as a joycon or a USB controller. (Really dismayed nothing like that was made for Wii, really.) By the way, Op Wolf on the NES used the Zapper.
BotW is probably the most accessible Zelda game ever. Then again, my experience with the inexperienced involved showing Twilight Princess (Wii) to a lapsed gamer, who ended up not getting past the starting village. To be fair, I'd already finished that game once and still got just as stuck---if I'd remembered that TP started like THAT, I'd have not even shown that game.
And for all the complaints I might have about BotW, it was still the most engrossing Zelda I've ever played, offering countless hours of enjoyment before the inevitable burnout. I'd take it over any Ubisoft or Bethesda game anyday (no, id games don't count ).
Breath of the Wild was the only post-NES Zelda game that I've genuinely enjoyed other than Link Between Worlds. But I'm both too picky and too optimistic to think of BotW as a masterpiece.
Worthy GotY contender it may be, I can't help but think it's going to age somewhat poorly when future Zelda games have even better draw distance, more enemies and other moving goodies visible, less pop-in and pop-out, and maybe even 60fps (blood-pie-in-the-sky wishful thinking on that last one though).
Exploration was easily the best thing in the game. Even the empty countrysides and cliffs were a thing of beauty. No need for fast-travel. But, climbing stuff sure does get old, and the paraglider and Cryonis outright trivialized the dangers of heights and seas. Having magical clothing that improves climbing or swimming adds a lot to that high-fantasy feel, but switching clothes every time I see a steep hill is nonsensical and tedious (but still faster than climbing without). And then there's the Blood Moon. Only menacing when I didn't know what it did. WHAT A HORRIBLE NIGHT TO HAVE A CURSE.
And then there's the combat. It's great to see so many different ways to deal with enemies, yet the basics don't quite feel intact. Why are we still forced to use that clunky Z-Targeting if we want to use a shield or any evasive maneuvers other than simply walking out of the way (which actually works most of the time anyway, by the way)? Why does Link tend to automatically face enemies even without Z-Targeting? Why is the manual camera so slow Thankfully these issues didn't hamper the gameplay much, but that was mainly due to the simplicity of most encounters, and the almost overwhelming freedom I had to aggressively prevent enemies from attacking and dodge whatever I couldn't stop.
As for the overall direction the series takes, I'd like to see a bit more of the traditional Zelda charm blend in more with the free-form flow that BotW provided. Like, traditional items being acquired from dungeons and other sources, but being only one solution out of many, and actually being useful like most things in BotW. And for dungeons, more like Hyrule Castle and less like Temple of Block Pushing. Bosses with puzzle-like elements being helpful in battle, but not necessary for victory. Maybe even have an actual sense of urgency to the quest. Nothing rush-rush, more like think twice before accepting every asinine request from every lazy villager.
@Rumncoke25 Need to have a team? That's Splatoon. Monster Hunter is totally playable alone. Older MonHun games were rather punishing to solo players but still doable. The latest games are much more accessible, but full-size party play can speed up the monster death a little too much.
Comments 220
Re: Hori Unveils Another Nintendo Switch Headset for July, With Plenty of Wires
Well if nothing else it'll be simple to have voice chat come from a different source than the game sound. Just use existing Switch home setup, add an Android tablet and some cheapo speakers and separate microphone, good to go right?
Re: Sega Forever Aims To Revive The Company's Past On Mobile, But Could Come To Switch
Love that ad. (And that tape mentioned in the article!) But, going to need a proper Sega controller to really do the nostalgia right.
Re: Reggie Fils-Aime Dismisses Threat To Switch From Microsoft's Xbox One X
So I could game at 4k at 60fps, or I could spend less on a newer graphics card to push far more demanding games at a lower resolution at 144fps minimum, while having a much better selection of games and control options and the ability to upgrade to an ultrawide and/or 1440p or 4k display later. Yeah, forget XBOX.
Re: Video: First Rogue Trooper Redux Gameplay Footage Touches Down On Nu-Earth
Too many cutscenes. I can't watch this.
Re: Psyonix Targeting 60fps, 720p With Rocket League On Switch, Docked And Undocked
@DJKeens The jerkiness in aiming I describe came from seldom being able to tilt the stick with enough precision: always too little or too much. Oftentimes the smallest adjustments still moved too far, and any less would be deadzone (so no movement). Two console generations of muscle memory under those conditions hadn't refined my muscle memory, but did a pretty good job undermining what I'd developed from the Goldeneye/Perfect Dark/TimeSplitters trifecta long before then, which was actually a different system for aiming.
The improvements you speak of probably would have made things a bit less painful (especially disabling aim assist!), though I think I'd still just miss the old way. But, what is the acceleration you speak of?
Re: Splatoon 2 Gets A Resolution Boost Over The Previous Global Testfire Build
I'll probably still end up noticing jaggies. ...until the battle starts, of course! Can't wait to see what I've been missing by playing in 720p before and in 1080p now! (and hopefully I won't have to squint to see text...)
Re: Psyonix Targeting 60fps, 720p With Rocket League On Switch, Docked And Undocked
@DJKeens Well there's no way I'd try any CoD without motion control. Why? Because (from what I've seen) console shooters after a certain point in industry history haven't really been designed with analog sticks in mind, even when analog sticks were the only usable input method! They've always felt slow, jerky, and imprecise. My experience might be old though, as my last console shooters (other than Splatoon) were on PS3 and my most recent CoD was that Goldeneye one on Wii. What's it like playing CoD on sticks these days? How are the control options?
Re: Video: Producer Yoshio Sakamoto Dives Deep Into Metroid: Samus Returns On 3DS
Calling free aim something nobody's seen before is a bit of a stretch, but it's certainly a welcome addition and I like how they're emphasizing it. Even better, that stand-still-to-aim stuff looks far more like it belongs here than it ever did in Prime.
As for MercurySteam's Mirror of Fate? It was a Lords of **** game and many years ago so I'd cut 'em some slack. They have some good material to work with now!
Re: Psyonix Targeting 60fps, 720p With Rocket League On Switch, Docked And Undocked
@DJKeens As a PC gamer, I use the Steam Controller which offers a pair of two-stage analog triggers that would make the GameCube controller jealous and/or proud. Though not essential, it is really nice to be able to link the variable gas "pedal" and the boost to just one trigger, while having variable-speed reverse on the other. I can't imagine any existing alternative being anything but a downgrade.
As for shooters with an analog stick:
pounds chest and bruises self
That's just COD! I dare you to try that with SQUIDS!
Re: Feature: The Nintendo Spotlight, Treehouse and Splatoon 2 Invitational Footage from E3 - Day One
Underwhelmed by the Spotlight, but the Metroid announcement was fascinating (I just cannot be excited without gameplay or any sign of release) and Mario Odyssey made me grin like an idiot. Looking forward to more surprises like that Mario & Luigi remake.
Re: Rocket League Is Coming To Switch With Cross-Network Play And Exclusive Content
Looking pretty good there. I doubt I'll play this on the Switch but maybe I'll play against Switch players sometime, if I can get over the frustration involved with that camera auto-centering...
Re: Poll: What Did You Think of Ubisoft's Nintendo Switch Reveals at E3 2017?
Haven't enjoyed a Ubisoft game since Blood Dragon, and that was despite Yet Another Ubisoft Sandbox (got bored with those after just an AssCreed and a half), not because of it. Looking forward to seeing more of Kingdom Battle and Starlink.
@PixelViking64 It's not enough to support Nintendo. They need to support them with actual good games. ZombiU was just not adequate.
Re: Mario + Rabbids Kingdom Battle Unveiled by Ubisoft at E3 2017
Actually got a chuckle or two out of them Rabbids, while feeling the usual cautious pessimism because Ubisoft. Mixed feelings, but this might actually be a fun game. Trailer makes it look like an XCOM clone; maybe it'll hold me over for Xenonauts 2.
Re: Ubisoft Confirms New IP, Starlink: Battle for Atlas, on Nintendo Switch
Great! Now show some gameplay or else I won't be convinced it'll be any good.
Re: Poll: What Did You Think of the Pokémon Direct and Its Big Reveals?
Didn't hope for much, was still disappointed. Oh well, just gonna be staying away from Pokemon a while longer then. On the plus side, Switch might get a proper start to a new Pokemon generation.
Re: Poll: Did the ARMS Global Testpunch Land a Knockout Blow?
I went from being mostly uninterested to warming up to it enough to maybe get it on sale. I'd rather just play some other unconventional fighting game like Nidhogg or Divekick, but I'm pretty sure those scenes are dead.
Re: Talking Point: The Nintendo Switch Online Service Promises a New Approach to Retro Gaming
Yet another way to buy those old games, but this time with an actual addition (online play) to make it compete with the older iterations. Of course this won't work well for everything (Super Mario Bros), but I'd love to eventually see some online Contra or Jackal or Guerilla War, third parties willing of course.
Re: Preview: Trading Blows With ARMS on Nintendo Switch
Not feeling it. It was fun for the first hour or so, but after the novelty wore off the attempts at keeping things fresh only served to frustrate. And while I'm convinced that there's hidden depth, the game's state of perpetual Z-targeting (especially outside the one-on-one duels and with Switch Target being mapped wrong) and rather limited punch trajectory fine-tuning don't exactly motivate me to dig deeper at full price.
Re: Advance Wars Producer Doesn't Have A Clear Idea For New Entry
Never played an Advance Wars game, but this comment section makes me want to try one...
Re: Astro Duel Deluxe Bringing Multiplayer Mayhem to Switch eShop Soon
I like the imitation Asteroids style, but the emphasis on local multi relies not only on being able to play with people, but being able to play with people who like Asteroids in this day and age. (It's more difficult than it should be, damn it.)
Also, yikes. That ad is embarrassing. The gamers were probably the best part, but even they seemed a bit...off. Like their excitement wasn't genuine? Rather than yell hilarious obscenities at each other like real gamers getting excited, they just made a lot of mouth noise...
Re: Here's How Much Space ARMS Will Take Up On Your Switch
@AlbertXi It's not so much about "how much content" but the worth and reusability of what's there. Splatoon's multiplayer started off bare bones (inb4squiddonthavebones) but I still found it to be far more substantial than that "full complete" singleplayer mode. I'd expect a similar deal with ARMS unless they can get some good AI going for singleplayer fights.
Re: Gallery: Check Out Five Control Schemes for ARMS
Five control schemes? The "Grip" and "Pro Controller" schemes are identical. Four!
Re: Nintendo Switch Standalone Dock Goes Up for Pre-Order on Amazon UK
It's not just "oh well, we have the option to not buy it", it's also "the option to buy this at a reasonable price is denied".
As nice as it would be to plop the Switch onto another dock without having to dis- and reconnect all the cables, all of that hassle is...nowhere near enough to warrant paying that much. That's more like "spare charger for 3DS" territory there.
Re: Video: Digital Foundry Puts Thumper and ARMS to the Test on Nintendo Switch
@BJQ1972 He didn't say anything about input lag being the fault of the system, it's just a really good thing to consider, especially for those of us who'd simply never thought about it. Basically, if your TV is a laggy piece of crap you can just undock the Switch and play it lag-free. Try that with a PS4 or an ill-equipped PC!
Re: Review: Thumper (Switch eShop)
I'd been putting off getting this on PC. Maybe I should just get the Switch version to check out the HD rumble...
Re: 3D Shoot 'Em Up Fighter Touhou Kobuto V: Burst Battle Is Coming To Switch
Played this before. The single-player mode was insanely boring. I have a feeling the core gameplay wouldn't even make two-player very enticing either. Of all the Touhou games to put onto a Nintendo console, it had to be this one?
Re: Mario Kart 8 Deluxe Version 1.1 Is Now Available for Download
I'd rather the gesture be modified to be a Spaceball salute.
Re: Check Out the HORI Real Arcade Pro V Fight Stick for Switch
Before even considering getting this stick, I'd like to know whether it would be compatible with PC and whether the stick's gate is square or octagonal and/or easily swappable.
Re: Developer Outlines Plans to Bring Swap Fire 2 to Nintendo Switch
Hadn't even bothered to download it for free, but I know that the potential for a great game is there. The Switch is the best possible platform for this, what with the multiple gyro controllers and portability. I'd still hope for online multiplayer though.
Re: Mario Kart 8 Deluxe's Smart Steering Means Father Can Play With His Physically Impaired Daughter
@BulbasaurusRex It should still be possible to put the gas and brake on forward and back on either analog stick, allowing the shoulder buttons to handle drifting and item use. That is, if Nintendo could have thought of such an option or allowed user-definable controls (axes included). But yeah, until then, the auto-accelerate will have to do. They can enjoy the game as it is for now I'm sure, but I do wonder whether they'll end up wanting more in the future.
Re: Mario Kart 8 Deluxe's Smart Steering Means Father Can Play With His Physically Impaired Daughter
The auto-steering really shouldn't be on by default, but it's good to know that more people are able to play just because it exists.
However, the controls in Mario Kart are simple enough that everything could theoretically be crammed into one side for total one-handed gameplay, but anyone who wants (or needs) to control everything one-handed will still be unable to, needing to rely on either another hand or on automation. Auto-steer is inclusive, but what happens when someone who needs it wants to stop needing it but doesn't have a proper control scheme to fit their needs?
Re: Video: Super Bomberman R Update Sacrifices Resolution for a Tasty Framerate
The resolution drop explains why some things looked a bit more blurry than before. Game's actually playable now (but I use a wired connection and may have been lucky with opponents' connections). Well worth making bad graphics slightly worse for that jump in performance.
Re: New Splatoon 2 Squid Sisters Stories Prologue Hints At Simmering Sibling Rivalry
Narrowly chose Team Marie, then near the end of the fest regretted my decision after remembering Callie's Team Pirate rep line. Not a sweet victory. Also turned out to be a boring finale...nobody aimed for the funny bone.
Re: New Splatoon 2 Squid Sisters Stories Prologue Hints At Simmering Sibling Rivalry
Splatfest outcome would be a really petty reason to split.
...ugh. Do I need to stop following celebrity news in the inkling world too?
Re: Random: Switch Actress 'Karen' Embraces her Nintendo Meme
Maybe Karen's friends on the rooftop simply couldn't find a Switch at launch. Or maybe she just needs better friends. You know, the sort that can actually have conversations while drinking and Mario Karting.
Re: Nintendo Unveils Starfish Mainstage Arena for Splatoon 2
Any chance Metallicarp will play here?
Re: Namco Museum Is Coming To Nintendo Switch This Summer
I hope Namco Museum becomes an expanding product line like the Arcade Archives, though that'd kinda suck for physical card fans.
Now the Switch could use an arcade stick. ...hopefully with easily swappable parts.
Re: Video: Updated Mario Kart 8 Deluxe Trailer Aims for Top Gear
When I feel like a sucker for wanting to get this again, I remember all the hours put into it on the U because it was just so much fun, and all the potential hours later because it probably will continue to be fun. Few games have been worth full price to me these days, let alone twice that.
Re: Super Mario Level Up! is an Intriguing New Board Game From USAopoly
I have a baaaad feeling about this one. Maybe it's that uninspiring company name, maybe it's the cheap look of the characters and board, maybe it's the leveling up bit as if to try to relate to generic video games (and no, this Mario paper aint looking like Paper Mario), maybe it's the seemingly random usage of the images...I dunno, the whole package just seems off.
Re: Sine Mora EX Is On Its Way To The Nintendo Switch
Played a demo many years ago and found it boring to the point that I only remember how boring it was. If a demo for this version comes out, I'd give it another shot.
Re: Guide: The Legend of Zelda: Breath of the Wild Guardian Survival Guide
Having completely forgotten that justly-timed shield usage was even a thing (therefore never even attempted to deflect), I'd found cover-taking and leg-chopping to be my go-to tactics. Stasis+ makes them lose their targeting, so that's really good to use when they're about to fire so you can almost double your not-getting-shot-at time, especially when lacking cover (dangit Rogue Squadron!).
That said, now I almost want to load my completed save just to try deflection.
Re: Poll: What Wii U Ports Would You Like to Play on Nintendo Switch?
As much as I'd like to see Star Fox Zero given another chance, it'd need more than a redesign around a single screen. It'd be easier to just make a standalone multiplayer battle game and sell that.
Re: Review: Graceful Explosion Machine (Switch eShop)
@Gen0neD If the Bayo-ness comes from being rewarded for being "stylish" rather than just being able to kill things efficiently and not getting hit (which, to be fair, are also judging criteria), there's a possibility that the game may seem to look down upon you simply for choosing one method of survival and enemy disposal over another.
Just to use the "missile heaven" example, being rewarded for emptying the weapons gauge on a bunch of enemies may be unnecessary given that said enemies need to die anyway. Simply put, using weapons to the fullest extent of their abilities should be rewarding enough on its own, and not need to be bolstered by bonuses that could end up just making the game seem to look down upon you if you chose some "less stylish" way to quickly dispose of your enemies.
Re: Zelda: Breath Of The Wild Players Are Finding Inventive Ways To Beat Its Toughest Enemy
I remember the first time seeing a Lynel. It just gave me this look. This look that said GO. AWAY. I stared at it, it drew its bow. Yep, I'm out. Looked way tougher than it did in the old Zelda, that's for sure.
Took me a while before I'd even dare to fight one. If only I'd remembered that shields were for blocking and not just decoration. Ah well, nothing a ton of arrows and Stasis can't fix.
Re: The Splatoon U.S. Inkling Open Has a Trip to E3 Up for Grabs
Huh-huh-huh, it said grab your Wii U. /beavisandbutthead
Re: Psyonix Is Evaluating Bringing Rocket League to the Switch
It wouldn't play quite as well without the grip buttons and track pads of the Steam Controller, but it'd still be a no-brainer for casual play situations where any PC-based solution is impossible or just really inconvenient (so basically, where the Switch excels). I'll consider double-dipping if my situation warrants it.
Re: Review: NAM-1975 (Switch eShop / Neo Geo)
@Damo Really? The gun was mounted to a joystick? That's really cool and now I want one of those as a joycon or a USB controller. (Really dismayed nothing like that was made for Wii, really.) By the way, Op Wolf on the NES used the Zapper.
Re: Editorial: Zelda: Breath of the Wild is the Most Accessible of Nintendo Switch Games
BotW is probably the most accessible Zelda game ever. Then again, my experience with the inexperienced involved showing Twilight Princess (Wii) to a lapsed gamer, who ended up not getting past the starting village. To be fair, I'd already finished that game once and still got just as stuck---if I'd remembered that TP started like THAT, I'd have not even shown that game.
And for all the complaints I might have about BotW, it was still the most engrossing Zelda I've ever played, offering countless hours of enjoyment before the inevitable burnout. I'd take it over any Ubisoft or Bethesda game anyday (no, id games don't count ).
Re: Editorial: After The Bold Brilliance Of Breath Of The Wild, Where Can Zelda Go Next?
Breath of the Wild was the only post-NES Zelda game that I've genuinely enjoyed other than Link Between Worlds. But I'm both too picky and too optimistic to think of BotW as a masterpiece.
Worthy GotY contender it may be, I can't help but think it's going to age somewhat poorly when future Zelda games have even better draw distance, more enemies and other moving goodies visible, less pop-in and pop-out, and maybe even 60fps (blood-pie-in-the-sky wishful thinking on that last one though).
Exploration was easily the best thing in the game. Even the empty countrysides and cliffs were a thing of beauty. No need for fast-travel. But, climbing stuff sure does get old, and the paraglider and Cryonis outright trivialized the dangers of heights and seas. Having magical clothing that improves climbing or swimming adds a lot to that high-fantasy feel, but switching clothes every time I see a steep hill is nonsensical and tedious (but still faster than climbing without). And then there's the Blood Moon. Only menacing when I didn't know what it did. WHAT A HORRIBLE NIGHT TO HAVE A CURSE.
And then there's the combat. It's great to see so many different ways to deal with enemies, yet the basics don't quite feel intact. Why are we still forced to use that clunky Z-Targeting if we want to use a shield or any evasive maneuvers other than simply walking out of the way (which actually works most of the time anyway, by the way)? Why does Link tend to automatically face enemies even without Z-Targeting? Why is the manual camera so slow Thankfully these issues didn't hamper the gameplay much, but that was mainly due to the simplicity of most encounters, and the almost overwhelming freedom I had to aggressively prevent enemies from attacking and dodge whatever I couldn't stop.
As for the overall direction the series takes, I'd like to see a bit more of the traditional Zelda charm blend in more with the free-form flow that BotW provided. Like, traditional items being acquired from dungeons and other sources, but being only one solution out of many, and actually being useful like most things in BotW. And for dungeons, more like Hyrule Castle and less like Temple of Block Pushing. Bosses with puzzle-like elements being helpful in battle, but not necessary for victory. Maybe even have an actual sense of urgency to the quest. Nothing rush-rush, more like think twice before accepting every asinine request from every lazy villager.
Re: Capcom is Running a Sale on All Monster Hunter Games on the North American eShop
@Rumncoke25 Need to have a team? That's Splatoon. Monster Hunter is totally playable alone. Older MonHun games were rather punishing to solo players but still doable. The latest games are much more accessible, but full-size party play can speed up the monster death a little too much.