
Thumper provides a stern test. Actually, to be clear, Thumper tries to crush your spirit and beat you, and it often succeeds. If gruelling - but fair - difficulty isn't on your wishlist for a prospective new game purchase, Thumper fundamentally isn't for you. If you do like to be pushed to the edge of your reflexes by games and have a taste for rhythm action in particular, then this Switch eShop release should be at the top of your wishlist.
Developed by former Harmonix employees, let's be clear that this isn't a conventional rhythm game; in fact the developer likes to call it 'rhythm violence'. While a conventional game in the genre typically has you make inputs on the beat or in synchronisation with instruments, Thumper only does this some of the time. On other occasions it messes with your expectations, pushing you off the beat to essentially fight against it. It follows both approaches - sometimes your button presses are right on with the heavy core beat, and other times you're off, as the track twists and turns - having the same effect on your senses in the process.

This game puts you in control of a strange metallic beetle-like creature that is propelled forward on a rail. All around is psychedelic imagery, and lit squares come along on the ground that you bash with a press of the A button. In the opening few stages you also learn that you need to steer around some bends, and as the game ramps up later on it adds new moves and ideas. You bash through barriers or briefly lift up from the surface to hit others, and you eventually even start hopping between lanes. One of the most satisfying moves is lifting up to avoid spikes on the ground, and then timing a ground pound onto a beat that sends a shock wave along the track.
This is split across 9 levels, which in turn are split into lots of quickfire stages, 30 or so in later levels. The stages, in practice, essentially serve as checkpoints as they're normally 30 seconds or less; as you make progress they will take many attempts and a decent amount of time to clear, however. This is the one concession that Thumper makes to its difficulty in that even if you quit the game mid-level you can resume from the stage you left when you go back. That was an essential design decision, though truly talented and dare we say 'hardcore' players can replay any level in Play+, in which you only get one life to get through the whole lot with no deaths. We can just about manage level 1 in the + mode, but are frankly pessimistic of our chances in the following levels.

Thumper is an experience about barely controlled kinetic energy, a rollercoaster with faulty brakes and tracks designed by a maniac. On top of this, it can veer off to destruction at any point - your creature can withstand one hit, obliterating a shield, with a second collision meaning death. If you miss a sharp turn you die, if you fail to push A when going through a barrier you die. In the early reckoning you can look down the 'road', as such, and discern upcoming obstacles and turns, but eventually the speed is higher and you can barely focus on current threats, never mind those in the horizon. Blind turns kill you, as do barriers that arrive in a flash before you can block them.
In later stages the game shows little mercy. The only obstacles we consider overly cruel are occasional lasers (from level 5 on) that strike if you miss a single beat in a particular stretch; after happily fighting through some levels focused on survival and not fretting over the occasional missed beat, this sudden demand for perfection delivered a hefty difficulty spike. Metallic worm-things appear and rush at you, or you have to flick across lanes to dodge sudden short turns.
If anything, boss encounters provide a modicum of relief. The formula stays largely the same - sub-bosses every 10 stages-or-so and then a 'final boss', those flaming heads seen in the trailers and screenshots. These have the interesting spin that you need to put together a sequence of beats to generate a weaponised beat, which then careens off down the track to strike your foe.

It's those moments that remind you, in the madness, that HD Rumble is terrific in this game. It's always there, of course, but in the heat of a twisting stage it's merely another factor in the immersion. Yet when you fire those shots at the boss you feel the orb swoop from left, to right, back to centre and then explode on contact. This game makes good use of the clever rumble possible in the Pro Controller or the Joy-Con (via the Grip or in portable mode).
The HD Rumble plays its part in one of the most engrossing gaming experiences this writer has experienced in some time. Thumper only has a few basic controls, but they're used smartly and - most vitally - are absolutely on the money and precise. Whether playing on the TV or in portable mode we've been sucked into the game's bizarre world, especially so when wearing a pair of headphones. The level of challenge, the soundtrack and the visuals continually draw us in, and we've been aware at times of gripping the controller that bit too tightly. At times our heart was beating almost as hard as the game's percussion line, and early on in the process of this review we genuinely forgot to breath in one segment. Not many games have that effect nowadays.

In terms of presentation, as you've no doubt figured out from our thoughts above Thumper hits its marks. Beautiful visually, it looks fantastic on a TV but also works very well on the Switch tablet's screen. The resolution hit (from 1080p to 720p) is hard to completely ignore in portable mode, but we've been impressed by the graphics in both play setups; the framerate is a smooth 60fps, too. The music, of course, is fundamental to the game. It's intense and shifts between multiple styles - often a hard-hitting techno-rock, sometimes there are suggestions of dubstep, and occasionally the game eases off, giving a few seconds of soaring orchestra-like sounds. It's a fantastic soundtrack, albeit one that holds the same 'rhythm violence' theme for 90% of the time.
Also of note, for you enthusiasts out there, are online leaderboards. Each stage awards you with a rank, and then you get an overall level rank and these go on your record. Scores are automatically uploaded in the normal Play and the tougher Play+ mode, so it's a chance for the best players to show what they can do.
Conclusion
Thumper is a fantastic video game, an extravagant rhythm experience that's also a brutal assault on the senses. It's extremely difficult, painfully so at times, yet we feel the need to persevere, retrying tough stages over and over again. Even when that's done the drive for better ranks remains, simply because the game compels us to play on.
The level of challenge, though, shouldn't be underestimated - even for strong players short sessions may become necessary in the latter third of the game, in particular. The only real flaw of Thumper, in actual fact, is that it offers so little respite and no 'easy' mode for players. Some may scoff at that, saying it's a game designed to be tough, but the downside is that without that optional concession the game will be inaccessible and impenetrable for some players.

That's a pity, as for those up for the challenge it's a wonderful - albeit gruelling - gaming experience.
Comments 61
wow those screenshots look like concept art
Compliance
My goodness. My heart is thumping just reading the review!
Thumper, more like Tripper.
I heard nothing but good things about this on ps4 so guess I'm going in!
Great game in VR, bought at the PSVR launch and loved it.
@VENOMVSCARNAGE I want to try it in VR. Not spend money on PSVR keen, but interested for sure!
I want to try it but I'm pretty sure I'll have a seizure.
Sold. Literally. Downloading now.
Such an incredible experience, glad it made the transition safe and sound to the Switch.
@BustedUpBiker Oh my god, I can't unsee that now. I might buy the game on that alone.
Hmm, not sure if I'll pick this up. $20 seems pretty steep, especially knowing that it's frustratingly difficult and I'll likely give up halfway through, anyway. I'll see if it ever goes on sale.
Yeah great on psvr , will probably purchase for switch to play on the move
Screen shots look amazing for this game. But just watching the video gave me a headache.
I tried talking about this game in the forums before and no one replied, I did make a thread with a couple of users talking in it, though. But yeah, wished this game was more popular, saw gameplay of this and the sound was...was just awesome.
Maybe @AlexOlney could make a video for this game to give it more attention?
Never got this on PS4. Really weird that we got a Switch port before a PS4 demo.
Will check some other reviews but I will prolly get it here.
Destruction begins again!
Reviews so far are 9/10 from Gamespot and 4/5 from Hardcore Gamer.
Interesting rhythm games seem harder to come by these days so I'll be downloading - although I fear the difficulty will mean I don't get to experience the whole game
Saw it on a Jim Sterling "Jimpression" a few months ago and remember thinking that if it ever came to 3DS, Wii U or Switch, I'd be all over it. When I get a switch, I'm gonna be all over it. It really seems to be the kind of game that is challenging, but not unfair.
I'm definitely ready for the challenge! Will be diving into this game after work
Mmmhh, it's tempting.
Gonna play it drunk tonight lol.
I enjoyed the demo on PSVR
@Ryu_Niiyama i fell exactly same looks ineterseting off the wall of course
Dammit, I'm a sucker for a great rhythm game and was relieved when Dark Witch turned out to be average. Now I really wanna buy this. I have exams for God's sake
@ThomasBW84 That, good sir, is an excellent review and you've hit all the nails on the head concerning this great game. Well, except maybe for one tiny omission: I'd say that if people have a decent sound system, and can use it without bothering other people, then that would make the experience even more immersive and heart pounding.
But having said that, still a great review and an enjoyable read. Also good to hear that they did a great job implementing HD Rumble.
I enjoyed the first level so far. But it gave me wicked Motion Sickness. Definitely more for shorter sessions.
First thing I thought of was Thumper from "Bambi." Moving on... Hey, this game looks right up my alley! Thanks! I'll get this.
£10 or less and it's instabuy. I'll think this one over and watch the trailer a few times. I liked the first look we had the other day, and the review reminds of Runner 2 gameplay in the way it can be difficult but compelling.
Demo?
Physical release?
Cool, this sounds like a must-buy as soon as I have a Switch (again)!
It actually reminds me of Cosmophony on the Wii U.
"your creature can withstand two hits, the first obliterating a shield and the second meaning death."
@ThomasBW84: If I understand you correctly, doesn't this mean that the creature only withstands one hit (since the second one leads to its death)?
This game has taken both my Switch and my fiancée from me. She's been on it all afternoon.
Mmmhh, it's tempting. Though if it's difficult it's not for me. I would like a normal game.
Downloading in process.
@PiplupJ
I wish my wife was more into gaming. Thankfully, the Switch 's versatility gave me more gaming time!
Very well written review, peaked my interest for sure. This game looks great, makes me wish I had a PSVR!
Great review. Totally recommended
From what I played it seems like a good time. The presentation is very slick and the 60 FPS is a plus even at 1080p while docked. Digital Foundry compared to the PS4 Pro on what was compromised.
Looks insane...like the graphical style a lot.
@electrolite77 yep. Same.
Have to say thst anyone who really cares about release date is crazy. Yea, I could have got this on PS4, but having it portable too makes to well worth the wait. My back log is just as long as anyone else's and now this game is added to it. Switch is already an amazing console. And I love my Wii U. It's being used right now still for botw and YouTube
To would be buyers being put off by the difficulty, I really didn't find it all that hard. To give you some perspective, I've been playing games for 30 years but it to never felt ridiculous. I've given up on Dark Souls, Tumbleseed, and expert on GH or Rock Band but I managed to finish this within 3-4 days of casual playing.
Admittedly I played it to VR, so I don't know if that makes things easier, but the levels are progressive and the difficulty ramps up quite eloquently. The point is, it's a tremendous game, one of the best I've played all year. Don't let the difficulty remarks put you off. Give it a go.
Good review and the game sounds amazing. Problem is, even after 30 years of playing games i still suck so I'd imagine this will beat me to a pulp I have to pass although I'd love to have a play on a friends switch ...
@ThanosReXXX Thanks There is a sound system in the family, I should try that! I do have some relatively expensive headphones that have helped immerse me, at least! Headphones or sound system are certainly the way to go.
@AhabSpampurse I've read some suggestions it's 'easier' in VR, but I can't really comment on it from experience.
Those are good graphics wow
@shani That is true, I'll re-word that.
Watching the video gave me a headache, which is odd for me because that kind of stuff normally doesn't bigger me.
@ThomasBW84 I played it on Steam at a friend's house, first with Beats headphones on and later with a surround set, both got me really pumped and it was crazy immersive, which I thought to be rather special for what initially seemed to be such a simple, nondescript game, but it certainly got to me...
@gcunit If you don't mind a bit of uber-enthusiastic ranting and a generous helping of F-bombs, then the JackSepticEye gameplay session might be interesting enough for you to watch:
https://www.youtube.com/watch?v=LcfoZ8iotqU
Might even help you decide, although obviously a demo would be better...
They've got a lovely website as well, with some great wallpapers and there are even soundtracks:
https://thumpergame.com
@N8tiveT3ch The fact that it is reasonably comparable to the PS4pro is pretty amazing in and of itself.
I'd been putting off getting this on PC. Maybe I should just get the Switch version to check out the HD rumble...
The PSVR support for this is stellar. If you can, please get it for that (though the more sales on switch, the better). Now I wish the PS4 version had 3D rumble.
@ThomasBW84 It is indeed easier to play this in VR. Think of it like how Kid Icarus Uprising was easier to play in 3D. The depth perception is everything.
@ThomasBW84 dunno about easier but it's more intense because of the immersion. another game that ought to make it to switch that's somewhat similar but different enough to be distinct is aaero.
@Donutman
"My back log is just as long as anyone else's and now this game is added to it. Switch is already an amazing console."
I'm in the same boat. Already got 13 Switch games with another on the way next week and I could get a couple more if I was stuck for something to play. Impressive for a console not even 3 months old.
Pass..... I'm just not big on difficult games......
Nice review and nice score.
I watch the digital foundry comparison video then looked at 10 minute gameplay clips... I do not like rhythm games but I had to download this today. I love the music, the concept, and the visuals. It's so trippy. I want to play this high.
The best thing about Thumper is that if you google it up and go to images, Google doesn't know if you want a cute bunny or a horror music game.
https://www.google.com/search?q=thumper&rlz=1CAACAT_enCA709CA709&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiDkaeXjf7TAhVkw4MKHY9GBB4Q_AUICigB&biw=1318&bih=678
Frequency is my fav ps2 game. How does this compare to that one?
The NOA eShop has this on sale for $5.99
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