Comments 220

Re: Review: Monster Hunter Generations (3DS)

SteamedSquid

As an old hunter from the PS2 days that found MonHun to be just about everything that I needed in gaming at the time, to the point of appreciating it more for what it was not than for what it was, I've been having more difficulty staying into it due to long-term series burnout. While 4U rekindled my excitement pretty well for a short while, Generations isn't eliciting anywhere near the same levels of hype. Worried I'll end up outgrowing MonHun real soon.

Re: Nintendo is Making a Subtle Shift in Company Focus

SteamedSquid

Can't help but worry about that continued focus on "everyone". The oodles of Wii buyers couldn't distinguish Wii from Wii U, so maybe they're not really a Nintendo audience. I get the feeling that these people wouldn't have an inkling what Splatoon is even if they were surrounded by Splatoon shirts, for example...

Hopefully they'll put some more effort into catering to their own gamer audience in their games. Nintendo Land seemed like a decent start if only because they used their characters and varied gameplay ideas rather than just sports. But, that nowhere near enough, and the more substantial games were too little, too late (though IMO the best games they've put out since the old days). Seems they still need to find out what "we" like.

Re: Editorial: An Ode To The Wii U GamePad, Nintendo's Mad But Brilliant Controller

SteamedSquid

Monster Hunter made near-perfect use of it, having all of that clutter taken off the main play screen and adding quick buttons for things. Pikmin 3 was excellent with its control, but would have been perfect if it had allowed gyro control to pretend to be a Wii Remote. Splatoon's gyro control was the long-awaited answer to the extremely poor control that was so prevalent in console shooters post-Timesplitters. In Mario Kart, it was simply nice to have it nearby to view the map or enemies' items while using a normal controller to actually play. (That horn was just stupid though.)

It'll feel like a pretty big step back if we find ourselves going back to single-screen gaming, and another big step back if gyro control is lost.

Re: ​Sonic Team is Working on a New Sonic Game

SteamedSquid

@SamirMalik Main Sonic games had bad controls since Adventure, or maybe Adventure 2. (Giving Adventure 1 benefit of the doubt since I remember that even less than I do Adventure 2.). The homing attack meant to keep pace in 3D? Maybe it just needs better play control to reduce/eliminate the need to automate the basic task of crashing into and/or bouncing off of something. If keeping pace is the issue, maybe Sonic shouldn't be bothering to fight those slo-mos anyway.

Re: Trademark Listing Adds Fuel to Talk of Nintendo NX Using Cartridges

SteamedSquid

I'll gladly wave good-bye to the optical media, but those little (3)DS cards are still not as satisfying to hold as those big chunky Game Paks of yore, especially the Genesis games in their glorious VHS-style cases. And those game cases feel rather flimsy...kinda like those Genesis cases after the rose glasses come off. Hmm...

Re: ​Sonic Team is Working on a New Sonic Game

SteamedSquid

Show me a game as good as Colors or Generations and you'll have a Steam Sale sale. Show me a game as good as the Genesis games and you'll have a day-one sale.

@Kolzig This. Removing the homing attack would indicate that they might make an attempt at actual good controls.

@SpykeKat Hey, it's gotta be one crazy-fast tumbleweed.

Re: Anniversary: Super Mario 64 is Now 20 Years Old

SteamedSquid

My fondest memory of SM64 was of finishing it on the Wii (a nostalgia trip in itself) while riding the Galaxy hype train. Shortly after the credits finished rolling, got a Mario-soundalike phone call from Gamestop telling me that my Galaxy pre-order was ready.

I'd love to play another game like SM64, but hopefully with better camera control. Galaxy at least had its levels designed so it was seldom necessary to wrestle with it, though I did miss the relative openness of the levels.