R-Type Final 2 is only a month away and as that date approaches, we're slowly getting new information coming through. After releasing a new gameplay trailer last month and announcing a "Special Chronicle Box", lead designer Kazuma Kujo has given us a better idea of what to expect.
Speaking with Eurogamer for a recent interview, Kujo was asked whether R-Type Final 2 would follow traditional R-Type gameplay - as opposed to recent "Bullet Hell" trend within shoot 'em ups - and he gave a pretty enthusiastic response:
It's definitely coming away a little bit from the danmaku genre and is going to have a more traditional flow. Even if danmaku was all the rage, R-Type would never be that kind of game!
It is worth nothing that Kujo confirms bullet speeds have been increased. When asked about the impact widescreen TVs had on Final 2's design, Kujo talks about considering the "proper distance" between ships and enemies. As a result, this change was implemented to ensure better gameplay pacing.
We haven't got too long to wait, and it sounds like Granzella has kept true to the series' roots. Launching on April 30th, you can buy it digitally through the Switch eShop, or as a physical edition.
Will you be picking up R-Type Final 2 next month? Let us know in the usual place.
[source eurogamer.net]
Comments 47
Hopefully, it doesn’t follow the likes of Raiden V either... add credit, press start, die, repeat until good is all that’s needed. It looks good in the video though
Sounds promising. Bullet hell is not really my bag.
"Mario Kart Won't Follow The "Racing Sport Simulation" Trend Seen In Recent Racing Games"
Glad that it's not bullet hell complicated, as much as I like seeing bullets flying all over the screen ala Ikaruga or Truxton, I feel schmups should focus more on the shooting, destroying, upgrading, and scoring. Will definitely looking forward to this one and the Amico version.
That’s great for me as the classic style suits me best, and I don’t feel like I’m a hyperactive pachinko ball 😂
Good. I actually like shmups, but the bullet hell ones I hate. It's hard to come buy shmups that isn't like that these days.
I'm also very happy with this direction!
@NinChocolate Which is ironic, since you often move a lot less in a well made Danmaku than a regular Shmup ^^
It's the one thing that games like Touhou teach you: The more you move, the harder things get.
For anyone interested, the good Mr. Wendal over on YouTube made a great little video on the matter ^^
https://youtu.be/pbHv-s4CMHM
This shouldn't even need to be said, but good to hear that they aren't following the trends. I do enjoy a bullet hell every once in a while, but that's not R-TYPE.
i'm so sick of the bullet hell genre tbh
Wow. I hate bullet hell and associated mechanics of ship's vulnerable 'core', scraping, dodging, etc. I haven't played a decent shmup in years.
Might actually get this one!
This looks awesome. Will be buying this no doubt.
I prefer the classic style that requires a bit of memory and skill. Bullet hell is too chaotic for me. Love what I’ve been seeing from this game.
Great to hear that! Give us a challenge, but it doesn't need to be a bullet hell
Good. Sign me up. Now all I need is an HD Einhander remake and my life is complete
I never had any worry, Granzella does good work... Rampant slowdown in Disaster Report 4 notwithstanding. |3
I like both bullet hell and regular shmups. I don't think R-type would really fit the bullet style gameplay so I'm happy with the decision.
Bullet hell shmups are something I will never see the appeal of. Weaving your way around a screen shooting enemies? Fun, basic. But inching your way between the spaces in vast oceans of projectiles? It's just not fun to me.
@Einherjar yes, like the pachinko ball, which doesn’t have much lateral movement.
Oh, good. The biggest problem I have with SHMUPs is that most of them are of the overly difficult "bullet h***" kind.
Thanks for the info as I have this on my wishlist for monitoring purposes. Looking fwd to it.
Hmm... a game for more than 1% of gamers? What a concept!
Already preordered cant wait, great to see a true traditional shooter. Its always bullet hell shooters nowadays, don't like em personally. Also looking forward to Andros Dunos 2.
Bullet hell is rarely a pleasant ride on consoles given its arcade roots (and purpose).
@Einherjar Eh, I think there's an important addendum to what you're saying, 'cause that doesn't sound very accurate. It's a big screen, say you're playing Mushihimesama Futari, enemies will appear from all over the place, and some enemies have static locations so you'll have to traverse the screen to be able to target those fixed enemies. During the stages, you move all over, but during certain boss fights, moving less is a more consistent strategy. Even still, there are some fights (game dependent) where moving a lot needs to happen.
I would take it as a game by game basis, followed by a stage by stage basis.
That said, bullet hells are my jam, but R-Type is one of my favorite shoot 'em up series of all time, so of course this will be added to the library.
NINJA APPROVED
@BloodNinja Absolutely correct.
With "moving all over the place" i specifically meant the "frantic dodging" most people instinctively think they have to do, while in fact, most games expect very deliberate, minimal and precise movement.
You're not dodging most of the bullets, you're literally telling them where to go while you go somewhere else
But all in all, what the Ninja just said! ^^
Since people are piling on bullet-hell shooters, I'll join in. I did try some, and I did like some elements to mitigate the bullet patterns, things like immediate respawn and the tiny hit box. But I didn't enjoy the style overall as much as traditional types. I couldn't make sense of the tiny hit box, and I didn't like the restriction of movement. It's a very different shooter experience overall, and just one that didn't resonate with me compared to other shooters like the old Toaplan games and others like those. I was glad to try some bullet-hell games and enjoyed my time to some degree, but not as much as other shooters.
@Einherjar By the way, have you ever played Battle Garegga? That game is BRUTAL, and easily has the hardest last boss in a shmup I've ever fought. Um, in a regular shmup, that is. The secret boss in DoDonPachi is...wow.
NINJA APPROVED
@BloodNinja Ayup, i sadly can't properly play Garegga due to its small bullets.
My optic nerves are damaged (Only one working eye) so everything with low contrast is a no-go for me.
@Einherjar Wow.
Interesting.
When I was a kid, I was stabbed in the right eye, and almost lost my optic nerve. I was blind in it for years until optometry was able to catch up to the injury. I can see pretty okay now, but holy crap. What a coincidence, and I heavily relate to that. Is your damaged nerve a result of injury? Also if you don't want to talk about that on a public forum I understand, I don't expect an answer to that question.
Training martial arts helped "reteach" me depth perception and things that I lost from the injury. It's not perfect, but it's much better than when I was younger. Maybe that might help you, if you haven't tried it yet.
Looking forward to this one, especially because it comes in a nice and not expensive collector's edition and I'm a sucker for that kind of stuff. Haven't played the Final 1 entry, though. I wonder if it makes any difference.
@BloodNinja Oh, i have no issues talking about it, no worries ^^
We actually haven't found the source of it yet.
The best guess so far is Multiple Sclerosis, but that could never be officially diagnosed (You need proof of inflammations in either the spine or brain, and neither was found in me).
All we know is, that my nerves tend to spontaneously get inflammated which severely damages them over time.
That makes things like martial arts a bit...tricky
But i'm getting by just fine so far ^^
That game looks cool. I'm not into bullet hell style. So, I see this as a positive. But that might be a minority opinion.
@Einherjar Damn! That's rough, I'm sorry you are going through that. If you ever do take up martial arts, try something traditional like Karate, or something "soft" like Tai Chi. It'll be much safer for your condition than something full-contact.
Don't worry about doing things exactly like the class or teacher does them, do things in a way that's comfortable for you, and modify as necessary. What a fascinating surprise, to meet someone on this site of all places, with a similar experience.
NINJA APPROVED
@WoomyNNYes Not at all, bullet-hells are NOT popular by any stretch of the imagination. You have to really work at those, and not everyone wants to do that.
NINJA APPROVED
@BloodNinja @Einherjar Wow, I have never seen this many people with similar issues to mine in one public forum!
Monocular here with unexplained nerve damage in the right eye. I ran through a glass door when I was about six, and that seems like the most likely culprit but nobody's ever been 100% sure. I had amblyopia as a kid, too, but every eye doctor I've ever seen says amblyopia does not cause this kind of damage.
Recently I've started getting a cataract in my one working eye, and I'm totally losing low-contrast vision. I can still work, but a lot of things, like cursors on computer monitors and tiny bullets in a shmup, completely disappear for me. It's been interesting, to say the least.
@Ryu_Niiyama is also monocular, we should have a club.
@JasmineDragon Holy crap. Uh, monoculars unite?
My grandpa fell through a glass door while rollerskating indoors, so there you go. Don't ask, I was a baby at the time, no idea LOL.
I've never met anyone with similar eye problems my entire life, let alone on this website, of all places. What a world.
@JasmineDragon @BloodNinja @Ryu_Niiyama
I'm starting to sense a market niche for gamer eye patches...hmmm xD
But it's great to see that none of you are losing your passion or hope! And fingers crossed that your cataract is treatable Jasmine!
I prefer the classic style that requires a bit of memory and skill. Bullet hell is too chaotic for me.
@Rygar Interesting that you should say this. I deeply respect the original R-Type, one of the very best games of its time, and I had great satisfaction overcoming it (intense frustration notwithstanding).
Reading all the comments here, though, I'm wondering if I'm less jaded than those replying. I like "danmaku" games (they're still kinda new to me), and I feel like the trial-and-error gameplay that R-Type exemplified is not the way forward for this genre. I can see though that they're two pretty different types, so I'm glad we just have the choice of both! I may pick up this new R-type, depending on the community's reaction.
as much as I like seeing bullets flying all over the screen ala Ikaruga or Truxton, I feel schmups should focus more on the shooting, destroying, upgrading, and scoring.
@Ghost_of_Hasashi @dBackLash Since you guys like traditional shooters, but also appreciate bullet hell games... I'm wondering if you've played "Graceful Explosion Machine". It's easy and short, but the moment-to-moment gameplay is great fun, and pretty different from everything else I've seen. It definitely belongs to neither the bullet hell nor the traditional types.
Gonna have to have this one. Physical copy.
@BloodNinja @Einherjar @JasmineDragon
Lol! It’s not as uncommon as you think. After my amputation they started coming out of the woodwork in my family (an uncle, an aunt, and a family friend that was basically an uncle and one cousin)...
Eyepatches are a no go for me. I sweat in them, they cover up my custom eye (and I am building a collection) and I consider them bad luck. I was a pirate the Halloween before my accident... few months later and it’s permanent, lol. F pirates.
Seconded on martial arts assisting with depth perception (or in my case approximating it), most of my background is in my profile. Ima have to re add Karate since I picked that back up during the pandemic. Hard to do aikido taigi alone. I’m not yet at the mind-no-mind that i can shadow train all of my taigi. Some of the less complicated ones but not all.
I’m down for the club though.
@JasmineDragon Best of luck to you.
I'm down for one more skirmish against the Bydo Empire.
@Ryu_Niiyama You’re a badass. Kung fu, tai chi, and karate, here. Been instructing for 15 years. I tried aikido but dude, that beats the living hell out of you!
NINJA APPROVED
@Einherjar not really, they both test different skill sets actually and many people are not good at both styles of games
@Dirty0814 "Not really" what exactly?
I wish NL's quote system would copy or at least link to the respective message...
Awesome news, bullet hell shmups aren't my bag, so this is great to know. I rather enjoyed Dimensions EX for that fact.
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