This week marks a year since Animal Crossing: New Horizons was released on the Nintendo Switch. Due to the state of the world in 2020, it became a bit of a cultural phenomenon - keeping many sane during lockdowns around the globe. There were even celebrities declaring their love for the game.
Nintendo's regularly updated New Horizons with a bunch of major content patches, and even this month it's released some items, like cake, to celebrate the first anniversary. We've also got the return of Bunny Day, gulp. No - to be fair, it's been patched now, so everything should be fine.
Moving along, all of this has got us wondering how many of you are still playing New Horizons a year after its release? Are there people within the Nintendo Life community who haven't played this game yet? Vote in our poll and leave a comment down below about your own playing habits when it comes to this game.
Comments 159
I still playing ACNH almost everyday recently.
I will keep time travelling, exploit more items.
I stopped playing around... July? The social sim elements have been majorly dumbed down, so once you get to the endgame and unlock the island customization tools, there's not much else to do in the game.
Nope, just wasn't as good as the GameCube version. They still haven't recaptured that magic for me.
I still can't put my finger on why, but New Horizons left me cold.
I loved New Leaf, put 600+ hours into it but stalled at 200 (which is still a fair return) in NH.
Maybe it's the law of diminishing returns, because it's not 'new' to me, my first AC, but something of the cosiness, the escape seems missing. Maybe it's the lack of an island to visit (and Cap'n and his songs), missing the club or that we don't seem to have furniture sets/themes to collect. Whatever the reason, it feels a shame.
Haven't missed a day since it came out.
I'm honestly just trying to get all the art at this point, the only wing of my museum that's incomplete. Once that's done, I might just check in once a week.
Stopped playing it after a few days, it just isn't my type of game
I bought it recently and was hooked for about a week but honestly it seems quite repetitive. It's a good game when watching TV and my brain is tired but I feel like I'm missing something that everyone else gets. Not a huge amount has happened in my game - built 3 new houses for three new people but it seems to be chop, pick up, create and sell and not much else. Admittedly I haven't changed the clock for events or anything. I don't know if I have just missed the point or whether I'm not far enough in or what. Every day Tom seems to say there is no news.
I picked it back up recently, been away for a couple months. Once you 5 star there isn't much to do but collect
I played it every day for a full year, and decided to drop the game yesterday.
I wasn't doing anything meaningful and progress on small things was painfully slow with little to do or discover.
I’ve got about 150 hours in. At least half of those came in the first month of release. I drop back in from time to time to see what’s been added and play a few hours, but it’s not holding me for too long before I fall off again.
It’s always been that way for me though - I play heavy up front after release then chip away a few hours a month for a loooong time afterward.
Only for a month before I got bored realizing how little of the content is actually new. There are much better, though niche, alternatives out there if you're willing to look.
I pretty much just never stopped playing the wii version. I have so much there already, dont have it in me to start fresh
Yup, I still play it. Not as much when it first released but I still put a little time in there.
Is a good game but not for me. Played only a few days and quitted to never return again. I regret buying it, but happy for the rest who enjoy it
I stopped playing for maybe 4-5 months last year but came back to it just after Christmas - possibly the lockdown effect. I wasn't too bothered about the island designer first time around but it's been a big part of my return to the game.
Still actively playing almost every day. New Leaf was my most played 3DS game by a huge margin. New Horizons is the same for me on the Switch. Even after a full year and hundreds of hours, I still feel like there's plenty left to do and see.
Stopped after a few weeks. Too tedious to do the daily chores (fruit picking, digging fossils, etc) and then try and actually "progress" in the game.
I put a good 700 hours into it but I can only play the same game for so long when I have so much else I want to play so I haven't touched it since October.
Unfortunately I am not. I played for like 15 hours and never touched it again.
I may start it again this year.
It was perfect at the beginning of the pandemic, but as soon as they added the Easter eggs, my enthusiasm took a hit. I’d still play at the beginning of each month to get new bugs and fish, but by summer, I was done. Once I paid off my house, there just wasn’t much motivation
I feel like the poll doesn't really reflect things well enough. Like, yeah, I still 'play' the game daily, but most of the time it is simply to check which special villager is there and to collect the daily DIY bottle because I'm too burned out on the game to put any more time into it now and the only reason I still play is because of the completionist in me wanting to fill the catalogue and finish the museum.
So yes, I still play daily, but not really because the game is still fun, but because I just want to fill things up. I'm still waiting for that big update to really add a lot of fun things to the game because I'm not really seeing much of it.
I put some hours in every day when it first came out but by the 2nd month when stuff started to slow down and i was bored of cutting down trees and the basic fishing mechanics i put it down then sold it on.
@Kalmaro I know right? Maybe because at the time it was so novel, whereas now it's just more of the same but "new and improved".
I'm glad to see almost a third of us are playing every day. With so many saying they've stopped or only come back once in a while it makes me feel like I'm the only one. Not that it bothers me much but I guess we're just the quiet ones.
I never played it by choice. I'm an AC vet of the past, but I just can't sink the time in it like I used to (I go hard when I've played AC games). I would get it for my mom who absolutely loves AC though
Something about this entry just doesn’t grab me. I feel like it’s the villager’s personalities or something. They’re just not as “alive” anymore. I checked it once this past month and turned it off after 30 minutes.
I got it with a secondhand switch for an extra $20. Played half an hour and sold it it for $40. Not my thing at all. I got BoTW for $20 too. I did not sell that one.
I played 10 hours with my daughter. It’s more for her tho but it’s her favourite game with minecraft
I've actually just started playing again a few days ago, I have a different Switch now to when I started so have tried Nintendo's overly convulted way of accessing my old island and after a few replies haven't heard anything for a few day. By the time they get back to me I'd have done quite a lot on my new island. Quite why Nintendo just have to put bu*****t in certain games is beyond me.
The game is great but frustrating that niggling issues remain and features from previous games are still absent
Stopped playing daily after the first two months, and stopped playing completely after the December update. Might come back later after the game finishes with it’s updates, but if this is the new direction with the series, I’m sure as heck not buying the new games at launch.
There’s nothing to actually discover unlike previous games. No cool things like throwing an axe into the fountain, or the reset center. House customization is more limited than it was in New Leaf, with there being less upgrades for the home. There’s hardly anything to spend your bells on now unless you want to buy the same rotating furniture from Nook’s shop (which has become extremely stale, since the shop doesn’t even upgrade past the first upgrade), or clothes.
You can make the argument that more things will come later down the line, but I’m afraid I already lost interest in the game itself, so it’s a bit too late for that, and it no longer matters.
I’m afraid that’s all the time I have, now I’ve got to get back to playing Animal Crossing New Leaf on my Nintendo 3Ds.
Not so much since I've designed my island as I want it and there's very little to do now as Nintendo prioritised designing over everything else in this version.
I will still play the events but wish I could go dancing in Club LOL, have a coffee in Brewsters, play mini games with my friends online, play puzzle games on a games console, visit the Happy Home Showcase and dig up some gyroids! Or at least see some new non designing gameplay of that calibre.
Hope Nintendo adds more features in future to pull me back.
I figured the one year anniversary was the perfect time to tap out. After a solid year yesterday was my first day of no longer playing. If they add substantial content I’ll come back but what they’ve announced so far doesn’t interest me much.
If i had kids I'd probaly play it because it could be something to do together but as a 30 year old single man it seems a tad childish. I know I'm going to get downvoted but its just my opinion so don't get your knickers in a twist.
@LavaTwilight "I'm glad to see almost a third of us are playing every day. With so many saying they've stopped or only come back once in a while it makes me feel like I'm the only one."
It's about what I expected. Animal Crossing isn't for everybody. A lot of newcomers seem to approach it as a typical gaming experience and binge on it for several weeks and then get frustrated because they feel like they're not progressing quickly enough, or they've run out of things to do, and so they give up. I think us "old hands" realize that once you've done everything you care to do in a day, even if you've only played for 20 or 30-minutes, then it's okay to put it aside until the next day. It's a game that's designed to be played for years, not just a few months.
I play it everyday still. I have restarted my island three times though. I love this game. It’s pretty much the only game I play. I started playing AC when New Leaf came out and I love this entry more. I just wish we still had Tortimer’s island. And hate tarantulas & scorpions which is why I never play the game at night 😅
Only had it since Christmas, so still fairly new to us.
I could never get into Animal Crossing. I think it's a combination of the art style and real time nature of the game. I'll stick with Stardew Valley.
@Mountain_Man A bunch of the people I’ve seen who did quit loved New Leaf and past entries. It’s less that they quit because they don’t like the series, and more due to the crappy update model that ripped content out in order to patch in later. At least, that’s pretty much the consensus from everyone I talked to about the game, except a few people.
I play the game when there’s new events and updates, but not nearly as much as I used to.
@Yosher The real fun update for it would make it so it doesn't take a few years to do any little animation.
Diving? Long.
Crafting? Long
Shaking Trees? Long
Island Designer? A few seconds per tile.
Imagining a location? A few years.
It's painful. I need the game to speed up so I'm not waiting for the hours to do a simple chore.
Bought it last year at launch.... played it for an hour. Didn’t like it. Played it for another few hours. Didn’t like it. Finally gave it a go this year and really enjoy it.
Still missing basic content and nothing to do.
@VexingInsanity That would indeed go a long way into making it a more enjoyable experience and I'd be all for it.
Almost every day! It’s the perfect game to just play for half an hour and enjoy a little bit of peaceful island life.
I play it every day since day 1
I log in weekly at this point. Unless some major change comes I’m hitting my limit. Not bad for a year of play I guess
Actually, I've been playing this game a lot again in the past few days after previously only coming back for major events.
@VoidofLight "A bunch of the people I’ve seen who did quit loved New Leaf and past entries."
I continue to be baffled by these people who seem to suggest that New Leaf was rich with content and depth that is missing from New Horizons. Did I completely miss it in the hundreds of hours I spent playing New Leaf? Because the two games seem on par to me. They are each structured differently — New Leaf was comparatively rigid with more explicitly defined goals and gated content; New Horizons is a much more open and free experience — but as far as actual content and features like villager interactions, I really don't see the disparity.
If I had to sum up each game, New Leaf tells the player, "Here's what you need to do," while New Horizons asks, "What do you want to do?" Some people prefer the former, some the latter. Others, like me, appreciate both approaches, although I slightly prefer New Horizons over New Leaf since it feels more relaxing and less "grindy" to me.
I played it religiously until somewhere in the summer. Since then I've come back to play for holidays but that's been it.
I played for about 70-75ish hours which got me a little beyond last year's Bunny Day, and ended up putting the game down after they changed the way certain kinds of bugs and fish were spawning in. I think they made rare bugs and fish rarer which made the game noticeably less rewarding for me in its loops. I ended up actually returning to Animal Crossing Wild World up until probably January or February of this year. I'm thinking about getting back into Animal Crossing again though soon since I do think it is the Spring season again, but I don't know if it'll be a return to New Horizons or familiar Wild World.
@Mountain_Man Friend, you described it perfectly! It is simply a different experience. I love platformers, action, racing games. And i also love spending 30 minutes walking around the island.
And i love the pace. I just thought of a new terraforming creative project. The items I need will take several days to order from Nook. But that's okay, i look forward to seeing the project progress over time.
I played New Leaf for almost two years. While i can't predict how long I will play New Horizons, i can definitely say the game exceeded my high expectations.
It has served its purpose. Im done with it basically. I am now trying to get a blue rose which takes time but apart from that..I am burnt out. One advice Id like to give everyone is to not rush and not timeskip. You are only cheating yourself and the game is going to last much longer if you take it slow.
Every day, yup. Not because there's usually a lot of new stuff to do (though I have enjoyed all the holiday events when they happen), it's just sort of a relaxation exercise for me now. 15 minutes to get some bells, do some cleanup, maybe change the decor a bit.
Haven't touched since the month it came out, if I did play it after that, it was like...once or twice, and only lasted a few minutes. lol
I played it every day loyally for the first few months. Then it was around Halloween that I finally stopped. It just...empty. Like the shop would only stock like 10 different pieces of furniture. Every recipe I would get would be a duplicate (even though I wasn't even close to getting them all). And after looking at the updates and remembering all the cool villager interactions with the furniture in Pocket Camp, I accepted that I needn't blame myself. The game is beautiful and it was fun for a while, but it seems to put way too much focus on travelling to other people's islands and not enough on the game itself. Even thinking of the villagers simply flying a kite in PC gives me a smile, but the most interesting thing the villagers do in NH is take pictures of things.
The game was ambitious, but there were a lot of things that tipped the scales for me (Isabelle serving no purpose, my island getting horrible RNG for Celeste and Redd, etc)
@Mountain_Man Except in New Horizons, there is a lack of content. The house upgrades themselves are way less, and you have way less space to work with. After upgrading your house (which you'll end up doing pretty fast as that's pretty much the only goal you have now), you have nothing to spend your bells on other than furniture (which due to the shop not having any upgrades except one, creates a limited furniture pool.), and Clothing. House customization is also a huge step down from previous entries.
So what are you left with after this? Fishing and bug hunting? Talking to the same repetitive villagers over and over? Decorating your town? I guess you can decorate your town if you want to decorate your town, but if you aren't much for decorating, you only have one thing to really do.
The holidays themselves are just dumbed down versions of the new leaf ones effectively. Halloween is like New Leaf's halloween, but they sucked everything that made New Leaf's halloween actually good out of the holiday, leaving it to be a pointless grind for D.I.Y recipes.
It's true that the game spaces it's content out differently than previous entries, but at the same time there is literally less content than previous entries as well. Less things to do with your time and bells. Heck, you could even go as far to say that bells themselves are pretty useless later in the game if you finish upgrading your home.
@VoidofLight "The holidays themselves are just dumbed down versions of the new leaf ones effectively"
So true. I remember in New Leaf on April Fools Day Blanca would come and impersonate one of your villagers in their houses and you'd have to guess which was the real villager! They replaced her and the event in New Horizons with a whoopie cushion.
@Clyde_Radcliffe I was really hoping that they would add April Fools to the game this year, but it seems like it won't come back at all, seeing as Bunny Day itself is so close to April Fools day in game. It seems like smaller holidays as a whole basically got eliminated in the sake of just having them as small items you buy at a kiosk. I'll miss things like the Summer and Winter solstice.
Yes, I still play Animal Crossing: New Horizons, however, I don't play nearly as much as I used to play the game (although, it is my most played Switch game). For me, it's a lot like Mario Kart and Smash Bros., in that I can easily get a quick gaming session in, if I don't have a whole lot of time for other games.
I usually stop playing when bigger releases come around. Am I glad the my villagers won't hate me no matter how long I'm out, lol. But ever since around the Festivale event I've played daily because one of my best friends got the game, so I'm hanging out with her a lot on her island
10 minutes or so every morning whilst eating breakfast.
Just a quick once around the island to check the daily event, recipe bottles on the coastline, dig up any weeds/fossils (which at this point are basically just buried lumps of money to cash at a later date) and say hi to any animals in passing. On occasion I play a bit longer, usually if there's an event on or something, but most of my substantal playtime is just those really short daily chunks.
@Kalmaro My younger siblings still can't get enough of the GameCube version. I still think it's crazy Nintendo was just giving away NES games with Animal Crossing. It would be the equivalent of New Horizons including free Wii games if you think about it.
@Mountain_Man yeah exactly right. I think a lot of people who just wanted the same but more are disappointed because actually New Horizons is more of an open ended island designer, whereas you could barely place anything outside in NL and the game was more about interacting with your villagers and trying to meet requirements to unlock new upgrades. If you're goal orientated, then I can definitely see how the difference between the two could be frustrating, but even after hundreds of hours spread over several years I found New Leaf to be fairly limited in what it would let me do, whereas in the space of a year I've already played 1200+ hours of NH and don't see myself slowing down anytime soon.
@christofilth I just wish that the game would focus on customization and the social sim aspect. I'm fine with the island design aspect, but I just want more to do with the social sim aspect. If they balanced the two, this would've been my favorite in the series.
I actually stopped playing it in early november, just today I started again. Happy to see all my villagers are still there
I still have 3 spots I could set up but I don't no, I go through phases. I haven't played ina week or so but I built a whole mario area and an arcade and a race track and a small neighbor hood and a swimming pool and lighted most areas and set the museum on a level fully decorated on and on and on lo
@Kevember Right? They'd charge you $30 a pop for each one now, if they added those games in as DLC
I started today! 🤩
Yep, still playing. It’s my sleepy pill! ZzzzZZzz...
Every day. Even if it's just to check on the progress of my flowers. Trying to make blue roses.
I played regularly for a very long time. I've got more than 400 hours into the game. One of only four Switch games I have put that much time into and that much time was put into it, over a shorter period overall.
But I just feel like I've done all there is that I want to do. I'd love to keep playing it. But I need something to do that has a point.
I've got more money than I could ever possibly use in the game.
I've built and rebuilt every little corner of my island.
I have a collection of villagers I like.
I've got all the flowers and colors.
I want a new mechanic of some sort. With long term rewards. When diving was added to the game, with the limit of one encounter per day with that dude who gives you the mermaid recipes? That was awesome! It really made me want to play every single day, because I wanted to complete that set. It was just adding new items to the game - but it still made me do something to get them!
That's why the Mario stuff let me down so much. It was added to the game and we just order it out of the catalogue. That's not special or memorable.
But finishing the Mermaid set? I don't even like mermaids much. But I had a goal that took me several weeks to complete and finishing it make me super happy! And now my mermaid room is my favorite in my house because I know how much effort I put into collecting all those items!
I've been playing New Horizons every day for over a year now with no signs of stopping. I'm always looking for new furniture variations and that next villager who'll be the star of many a photo shoot.
YES. 1300 hours and still redecorating. The 50+ custom design right now is awesome.
Yes I'm still playing it, every day. ^^ It was the same for the Gamecube, DS, Wii and 3DS.. so Switch is no different! ^^
@VoidofLight which is absolutely fair, as the game has modernised it's definitely lost some of the aspects of the previous games that I have enjoyed, and I definitely feel some areas need fleshing out like villager interactions and festivals could do with some reinvigorating because there is a lot that is quite samey. I'm definitely hopeful that a lot of this will be added back over time.
I played it for 2 months nonstop right after the first bunnyday, but then only played for a day or 2 when the updates came out. About a mont ago my little brother got his own switch and I bought him animal crossing, and we've both been playing non stop since
@Mii_duck
I am a dedicated Animal Crossing fan since the GC.
I also feel that AC:NH does not do for me what earlier games have done.
I am happy AC:NH was a hit and that it has reached people who has not played any of the old games.
But for me it was one of the weakest.
Stoped playing ten months ago.
Only go there again briefly when there is news on new content.
@christofilth I know that the games usually lose things with new entries, but it feels like this one lost a lot of stuff it didn't need to lose. The updates are a factor, but if the game's missing things that make me want to keep playing at launch, then I'm not going to come back for the updates. Didn't do it with Star Allies, won't do it with this.
Pretty much happy with my island, so now just do the daily tasks and chill on my island, do like to visit other islands and still have some fish and bugs to collect, which I will start as the weather gets better.
I do find your villagers need to be spoken to more and your interactions with them get better, still finding new dialogue even with the standard repetition.
@Kirby_Girl,
The extra custom slots have me feeling a little more creative, not sure I will fill them all though.
@Mountain_Man,
I do feel people are looking at the game in the wrong way, they seem to think it's a game to complete, when in fact all the Animal crossing games have been slow burners, where you get out what you put in, in pretty much all aspects.
The new crafting and design mechanics are a real game changer for me, you just get so much satisfaction looking round your own personal creation, and again the more effort you put in, the better the overall experience.
Still not understanding peoples insistence that the older games offered a lot more interaction, yes there are features an items missing, but this game was always going to add content over time, to keep it fresh.
Just had a thought, the game came out at the start of the pandemic, perhaps for the more core players this allowed them to spend more time than they would normally get, so basically they did stuff that should have taken months in days and weeks.
Animal crossing games have always been a case of a little time each day, I know that was what I was doing in New Leaf, when I was working most days.
@VoidofLight You keep going on about lack of house upgrades, and I agree, it is arguably lacking compared to previous games, but then you're given a whole island to freely sculpt and decorate, so it's like one step back and ten steps forward.
Villager interactions are about the same as I remember from New Leaf, or is my memory failing me? Holidays seem largely the same, unless I've also remembered this incorrectly.
You complain about a lack of items but then also complain about the "grind" to collect new recipes, so it seems that in this instance, it's not that New Horizons is missing content, you just don't like how it's presented.
Nobody is right or wrong here since it's all a matter of personal preference, but I still find some of your criticisms rather confusing and in some cases contradictory.
It seems like you come to the end of this game and then to maintain gameplay fever of more than once a week you either TT, island wipe, or buy switch #2 for a second island (based upon observations of hardcore AC players I know).
@Mountain_Man,
Still maintain this game has the best villager interaction of the series, and I am still getting new dialogue mixed in the the same old phrases, which were all used up by two hundered hours in New leaf.
I feel you hit the nail on the head with it's the way the content is presented for some, not the overall amount of content, and with the house upgrades, sure you can't expand the bottom floor rooms, but the attic room is far bigger, plus there is nothing to stop anyone adding another account and a whole new house on the island...... now there's an idea.
@Mountain_Man So I'm sure that the lack of literal shop upgrades, lack of multiplayer features like the minigame island, lack of series staples like Gyroids, and lack of casual things that add more to the game like the Roost, as well as things to actually do with bells are a preference, instead of actual cut content right?
Played it nearly every day for a few months after it launched. I haven't touched it in months as of today. It just isn't anywhere near as good as New Leaf, in my opinion. You burn out a lot slower on NL than you do NH.
I check in weekly. Enjoy it. Up until a few months ago, it was daily since launch. So compulsive.
I've played every day since launch. A little in the morning and a little at night. Very relaxing.
@johnvboy "Still maintain this game has the best villager interaction of the series"
Did you play the GameCube game?
@Clyde_Radcliffe,
No to be honest never played that one, although many seem to suggest that New Leaf was the benchmark, but I still can't see how the Gamecube version could still give new villager dialogue after a thousand hours.
I bought 3 copies at launch, one for me and one for each daughter - we played regularly through last summer, up till my youngest finally achieved the KK concert. By then we all felt a little fatigued. Now, we just log in a bit for the holiday events, maybe once a week or so otherwise for me. I still like the game and just how relaxing it can be after a long day at work. I’d probably work on my island more if there weren’t so many other games that tempt me away! But as long as I’m still gaming on my Switch, I don’t think I’ll ever entirely abandon ACNH.
@Divinebovine I’m still playing City Folk! Are you able to get online? You need Homebrew installed. (Didn’t like Wild World on DS. Even though it’s the same game that poor frame rate and the generic font when neighbors talk. The font in City Folk is lively and conveys emotion.)
@Kalmaro There is one feature that I thought was hilarious in the original Animal Crossing game that has not made a reappearance. Animal neighbors would show you the letters written to them. When sharing an island with someone, this became a funny way to make jokes on other players. For example, a neighbor might randomly show you a letter I wrote talking about how I saw you drop your toothbrush in the toilet and then use it right away. It was limited only by your imagination. I still think it would work fine if the Animals showed people visiting online what you wrote them even if you don’t share islands with people.
@johnvboy The GameCube version had a ton of dialogue and far more emotional variety than any of the other haha as they'd get sad or angry more often and could be incredibly rude, especially at the start. You really had to WORK to earn the cranky or snooty villagers friendships and have them be nice to you and animals could also fall out with each for days!
Believe it or not it also has the most holidays and largest map of all the games too.
@thinkhector They could show people letters in New Leaf too!
@Clyde_Radcliffe Oh yeah, I forgot villagers don't do that anymore in New Horizons. At least, I can't remember a time when they've ever shown me a letter I wrote them.
i still check NH occasionally but dropped off once i ran out of space to decorate, which is weird since NL was way more limited but i played that more religiously.
NH has some really in depth customization but its still missing a lot of little elements to be the best all-in-one package game for me
I decided a year and about 650 hours was enough so will put it on eBay this week and call it quits once it sells.
I do play it every single day but I think Isabelle spends more time giving her repetitive little speeches than I do actually playing.
@Clyde_Radcliffe,
Sounds good, but as I said never played it, not too sure I want cranky villagers, I mean there seems to be no reason why these animals would not get along, although mine do get upset with each other now and again.
@Wazeddie22,
Yes I know it's only the games intro at the start of each day, but they could of had a bit more variety of things for her to say, that sock behind the washing machine is getting very old now.
fantastic support for the beginning of covid lockdown. kept family sane. but over time the appointment style gaming got to me and I quit. Everyone is different but my entertainment has to match my needs and schedule, not vice-versa.
I play it once a week or so.
I’ve put about 90 hours in. I just hopped on to grab some Mario items. I seem to play less and less as the months go on.
I made it about 15-20 hours, somewhere in there. Just not for me. Literally everyone else that I know with a Switch is still playing it though, including no fewer than 3 people in my household.
Still every day, homie. On the bus to work and in bed before I go to sleep!
At least this year they’ve already programmed the holidays so they can move to new content like they did with the swimming update
There should be some kind of option for "stopped playing for a good while but recently started playing again " ?cuz ..yeah
It didn't hold me like New Leaf.
Such a weirdly polarizing game with some saying they play every day for a year and found thousands of hours of things to do, and many others of us that can't even comprehend what those others found to do after the first few weeks. I really don't understand that difference or what the difference in personality and mindset must be. Everything feels bare bones here.... But some personality type is clearly finding infinite fun in it. I really wish I could figure out what that difference is.
Alright, look, my switch is hacked, so playing the events is a real hassle and the mario items update is locked behind a firmware update so i cant play it. And of course i play totally offline.
AND DESPITE ALL OF THAT, i love the game, i need to gamble big on stalks so i can relocate some houses already
Unfortunately I am barely playing right now. There are too many incredible games out right now for me to warrant booting up Animal Crossing for the short time I have to play during the week. Kingdom Hearts Melody of Memories is my current obsession!
@NEStalgia I really doubt that you will find one type of personality or mindset determining that. Besides, popular games polarizing entire communities, specially after some time has passed is the normative (BOTW is a good example of that). Personally, I think that I've seen most players investing at least dozens of hours on the game before passing to something else which is already impressive. It's simply a common thing that more players abandon a game the more time that it passes. As for "barebones" it's simply a matter of perspective. Using BOTW as an example again, many people found tons of gameplay value while others describe the story as almost non existent and the exploring as hollow. Fortunately for me I found the "meat" in both games and heavily disagree with those people.
@roy130390 I mean, judging how animal crossing functions, you don't really notice a lack of content in the game itself until a couple of months into it. An animal crossing game's supposed to take years for someone to get bored, but New Horizons managed to take 2 months for me. There's a reason why animal crossing games never get proper reviews, since it's impossible to do a proper review on the game due to it's structure, at least until a year into it.
@roy130390 BotW I can see both perspectives, and agree with both to some degree, do that one is much less a mystery to me. I happen to like it, but I also wholly see those flaws, and it's also easy to nail down exactly what's different from older games in ways everyone can agree on. Acnh, not so much. I probably did put dozens of hours into it, bit not necessarily enjoyably, lots of that was compulsory grinding via the forced slowest possible methods...
@VoidofLight I've seen your commnents and I respect your opinion, however, I really disagree about how inferior you see this game specially because you compare it to New Leaf. For example one of the most criticized aspects of this game is the villager interaction, however most people don't know that these dialogues are designed to develop more and more after 4 or 5 talks each day. Sure, it's a bad design choice since they do tend to repeat a lot of small talk, but content-wise the game is similar if not more complete than New Leaf in this regard. About other aspects, like for example the use of bells which you mentioned in your previous comments, I don't see much difference between both games since the use of bells is used for expanding your home and forniture.
What I try to say is that I think that while this game did lack many features from previous entries, it also added a lot in the form of customization. It's expected that it will entice more some players but others not so much. The kind of comments of getting bored with the game and not having much to do have been present since the first entry on Gamecube, but it's expected to see more negative comments when it sold more by a large margin than any other game on the franchise. It simply received more exposure on an era in which internet participation is way bigger and more common than in those days.
I do get that the main focus of the franchise was the interaction and I see how even if this game isn't as inferior in this regard as some fans claim, it should be more developed nowadays instead of lacking in that. However, I still think that you might be focusing too much on the negative reception because of your own experience with the game since the game's community is quite alive, even with updates that haven't expanded the gameplay as desired. I think that the gameplay is enough on this game, it simply changed it's focus which alienated fans that desired more developed social interactions. It's completely valid, however it doesn't mean that it's actually more "barebones" than previous entries.
In the Gamecube days, I remember a ton of people asking what the hell was the point and the fun in that game that had "no challenge" and just talk. The same happened with the DS version and so with New Leaf. In fact, you can easily find those many Reddit posts talking how they don't see what's special about New Leaf or how they got bored within days or weeks.
I'm pretty sure you have valid reasons why you don't see the game that way but so does the people that play this one and consider it enough content-wise, even if you disagree with them. For many, terraforming alone adds way more playability than all the lacking features combined. Sorry for the wall of text and I hope that you don't take my reply the wrong way.
@NEStalgia Haha it is completely understandable. From my personal opinion, the franchise as a whole and the concept of these games is more difficult to understand than most games, even compared with others of a similar style.
I can just talk from my personal experience so in my case, I almost never connect with these type of life sim games aside from Rune Factory 4 and this one. RF4 offers combat and even monster taming as well as light rpg elements so it's easier to get. This one on the other hand... the thing is that I don't care for progressing that much. I do search to advance the island, but just to points that I feel comfortable with. I get satisfaction through the slow process of making a small paradise for me, my girlfriend and the villagers. There's also those wholesome moments in which, I simply forget that these guys are a bunch of 0s and 1s and through unexpected dialogue they say something that gives me a small chuckle or I see them interact in ways that stick with me. I do some chores (the ones that I want and as much as I desire) like picking a bit of fruit or checking the villagers and I simply go to another game. Sometimes I just take stroll down mi island to see if I get new ideas and even that feels good. If I don't feel like playing the game, I don't, even if I loose daily Nook miles. Once I got that mentality the game got much better but your lineage may vary.
Personally I think that through repetition and a limited pacing, as well as it's charming presentation, the game is almost a zen-like experience once it clicks with one which might sound a bit ridiculous, but it's truly nice to have a game that doesn't demand anything. This is coming from a guy with a Dark Souls profile picture haha.
@roy130390 I think your comments to void do summarize the core problem in that they changed the games focus and arguably it's genre and target market without telling anyone and pretending they didn't. I also love Rune factory, but that's also an arpg so it has tons to do. But isn't really the same. There was nothing else quite like animal crossing before. Or was a virtual life work lots of social sim on this fever dream world. With the elimination of much of that in favor of "customization" it really changes the game. In prior games customizing your house was almost a side activity. Rolling with the flow of your town was the main attraction. With this game the town has no flow. It's all about customization. And if you're not into customizing things out leaves little too do. I leave everything in defaults in most games. Some people spend days creating avatars in fallout. I click random a frew times, then next. Couldn't care less about customizing all that much... So for me, nh is get thing, place thing somewhere nice, next..... It'll sit in that place until the end of time unless it's a seasonal decoration. The thing has its place. That thing or a similar thing shall stay there until the Nooks are hats.
Now, I do have a 5 star island, so there is a lot of stuff, but ultimately,. It's how I decided it should look, therefore it never needs changing. And therein lies the problem.... Once your island is as you want it, there really isn't anything else happening in the game unless you destroy it. Nl didn't have that problem because it wasn't about customizing things out was about interacting..
Obviously there are lots of people that love infinitely destroying and customizing, but it sucks that they took a series, turned it into a different, series in the same window dressing. Acnl was one of my favorites, bar none, and I spent 8 years waiting a sequel. And what they released is more like a spinoff for a different market.
Never bought it as it is not my kind of game but good to see it reach so many people hearths during the pandemic
I burned out I the first lockdown. Just over 400 hours... abandoned it a little while after the diving update. I'd have kept playing for longer if they sorted out...
But above all else, the online was absolutely terrible. I cannot understand how Nintendo deem it acceptable in this day and age.
Still playing, still don't have that ironwood set....
You miss the option 3 times a week here.. one of which is a serious play..
I basically finished it in a way.. the mario update got me back in to develop a subway system, but It really needs brewster now... 700 hours during the first lockdown just made it give everything
I play every day, and not missed a day most days I just spend half an hour doing the rounds, saying hi to everyone, checking things. I edit little areas as and when, and every few months I have been designing a big change around. Those times I'll play for a good two or three hours at a time
i have been Animal Crossing New Horizons since april 27th(now i have 555h in the game and feeling a bit fastigated by the game, ounce Monster Hunter Rise come in my birthday in early april, i gonna drop Animal Crossing New Horizons).
most of the time i have been playing my Super Mario Odyssey.
@thinkhector yeah I was obsessed with the original gamecube one, so when the DS game came out, I bought it right away! Then I got super disappointed and went back to the gc game lol. It just feels so lifeless!
As for online, I have my wii homebrewed, but dont care enough about online to get it working lol
I have played all of the versions of animal crossing, that came out of the usa, except one. I was not able to play the one where you are a designer. I play animal crossing New horizons everyday. It is so fun and relaxing to play.
This game is very special to me. It was a one in a million chance, that it came at the exact right moment. Everything was shut down, I was laid off (I’m back now, thank goodness — I hope everyone else can get back to normal too), and terrible news constantly, but Animal Crossing gave some relief and comfort.
I’m still playing. Not every day, but a few times a week, usually. I love all kinds of games, action, puzzles, multiplayer, horror — but sometimes it’s just nice to plant flowers and listen to how Kid Cat is working out today.
Never played the game, and I will never play the game. Animal Crossing looks bad and boring.
I stopped played for a good few months but recently started playing again. I do feel like there's not as much to do in NH as NL without Brewster, Katrina or others.
I always get these but I think this is the last Animal Crossing game I'm going to buy. It always looks cool, but, I need goals and chopping down trees and collecting things and crafting just isn't doing it for me, it's just a bunch of useless pretty junk to me. I don't care about designing anything or terraforming or the layout of the island or anything like that, there's things to do, but it doesn't seem worthwhile and I just think it's a boring game. Fine if there's nothing else to play, but, I prefer games I can win, and there's no skill here, it's all just endless grinding for things I don't care about.
@VoidofLight I suppose you could look at certain features that were in New Leaf and not New Horizons as "cut content", but that's "glass half empty" kind of thinking. Yes, fewer shops and fewer shop upgrades, but these are supplanted by a regular rotation of visiting merchants in New Horizons. No Gyroids, but we have an entirely new collectible in crafting recipes which can come from a variety of sources. And then of course there's crafting itself, which is a significant new feature to the series, not to mention landscaping and the ability to relocate structures and freely decorate the outdoors. A "lack of casual things" to do? I guess that depends entirely on what you want to do.
As I pointed out earlier, the main difference between the two games, New Leaf and New Horizons, is not in their content, but in their structure. If you prefer a more guided experience with explicitly defined activities and goals, then New Leaf is for you ("Here's what you need to do."). If you want something more open ended where the player has more control over his experience, then New Horizons will be more appealing ("What would you like to do?"). This is not to denigrate New Leaf. As I said, it's one of my all-time favorite games and my most played 3DS game by a huge margin (no other game even comes close), but I do greatly appreciate the more laid back, less "grindy" approach of New Horizons.
It seems like New Horizons is suffering from the "It's different, so it sucks" syndrome for a lot people.
I took a few month-long breaks, but I'm back at it somewhat regularly now.
@NEStalgia "Once your island is as you want it, there really isn't anything else happening in the game unless you destroy it. Nl didn't have that problem because it wasn't about customizing things out was about interacting."
Interesting you would say that, because my thoughts are different. For me, New Leaf was all about the collecting and customizing, with villager interactions, as limited as they were, being largely secondary. So when New Horizons was announced with its landscaping and ease of outdoor decorating, I was excited, because it would finally allow me to do something that was always a chore in New Leaf.
@Mountain_Man That's an interesting comment, because it's in line with what I was kind of thinking earlier, maybe. That the people that love ACNH are the people that focus (and perhaps focused in prior entries as well) on the decorating and customizing. And that may be the key difference - the people that played prior AC and thought of it as a decorating game will find this one is cranked up to 11. The people who played prior AC and treated decorating as a secondary activity to the town simulation will find little of interest in NH because the replaced most of the latter with more of the former. That may be the key difference in opinion.
Of course they didn't NEED to sacrifice one for the other, they could have expanded both aspects, but it's Nintendo... It does seem like an identity crisis that they didn't agree one what direction to take it. This route was commercially successful, and followed the creative zeitgeist in build-your-own-game trends.... But they did leave a lot of what made AC unique on the cutting room floor and re-positioned its genre to one element of its user base.
And that's probably related to that personality difference I was looking for. If I put a light in a position in June, why would I want to change it - ever? I decided that was a good item for the spot. That's not going to change. So once things are placed everywhere, it's sort of cemented in history for all time, the only way to add gameplay would be to destroy that stuff for the sake of destroying it.
I use a third party launcher on my phones so my config and UI is identical from phone to phone, as well. Why change it, I spent days or weeks setting it up how I want it. Because that's how I want it, darnit, why would I want it to change?!
I still play every day, but in more of a "check in & check out" kind of way. I look to see who's visiting that day, talk to the neighbors, and mine bells (even though I have nearly 50mil in the bank at this point). Hopefully we'll get some gameplay updates in the coming year to spice things up.
It was a fine game and if I had more time I'd be super excited about it but what absolutely killed it for me was when I realized I'd need a separate console and copy of the game to play with my wife and also that my kids couldn't play either.
Screw that. Seriously Nintendo? It's 2021. Let us have multiple islands linked by a profile on an individual system. We're not all made of money. This could have been an awesome family game but instead it sits collecting dust because as an adult I don't have the time, patience or selfishness to sit there when I could be spending time with my kids. We love gaming together but I feel like I wasted my money on this.
@NEStalgia As far as I can see it, Nintendo didn't actually take anything away in terms of New Horizons being a "life sim". The animals are still chatty (the more you talk to them, the more they have to say), they still give you tasks and ask you to play the occasional game, you can still exchange presents with them which they'll wear or use to decorate their homes, they still converse and argue with each other, they wander around the island doing a number of different activities, which, I think, is something new for New Horizons. At least I don't remember the villagers in New Leaf ever walking around with a drink, or sitting under a tree to read a book, or inspecting something with a magnifying glass. They still gather to celebrate holidays. I think, all things considered, villagers are at least as lively and interactive as they were in New Leaf. (I can't comment on earlier games in the series since the only other Animal Crossing I've played is Wild World, and that only for a few months.)
What else are people really missing? Grinding for shop upgrades? Having villagers visit your house only to wander around for a few minutes and say the same random things each time? Playing the barista minigame at the Roost? (Something I only did a once or twice and thought, "What's the point?") To be honest, if I had a criticism, it's that Nintendo left villager interactions largely untouched for New Horizons. I was hoping to see it take a leap forward like the island decorating.
@jrb363 "I realized I'd need a separate console and copy of the game to play with my wife and also that my kids couldn't play either."
You can all share the same island. Of course you'll need to take turns on the Switch, or use the same-screen multiplayer feature so you can all play together at the same time (however, I think this is limited to four players).
@Mountain_Man That's the thing though, this isn't a board game. It's a AAA big budget title made in 2020, designed for a console that they repeatedly stress is for family time and group activities together but on their main title last year locked those options out for the sake of $. It's pathetic and I haven't purchased another Nintendo title since then.
Looking back the advertisement was very misleading as well and I wasn't the only one. Hundreds of complaints on Reddit and elsewhere about it. Disappointed because for my kids to truly explore their own island I'd need to buy them each a copy. Absolutely ridiculous and unnecessary and financially wasteful, especially in this day and age. Stupid, greedy decision by them that I won't soon forget.
@Mountain_Man Instead of thinking about it from the perspective of each detail of what was removed from the sim, its easier to see if from the perspective of what the overall gameplay loop is in each. Just comparing nl vs nh the gameplay loop of ml was primarily:
Wander around and check in on everyone, this could reveal unexpected behaviors if villagers in different moods that must be placated. And animals could be offended. Making them like you took some work.
Do the standard chores. This could surprise with gyroids and the like.
Go to the separate area and check out the shops goods for the day, encounter villagers there. Also check retail.
Go to the island, a separate area and do the grinding activities there.
The primary gameplay loop of acnh, conversely, is:
Do the chores
Watch the villagers but not take interact unless you see them talking to each other (even then the same personality is largely carbon copies)
No work, nobody is ever upset with you, everybody loves you because you're the god player.
Wait for recipes to fall from the sky, grind them, dump them everywhere.
If you love grinding drops and crafting tables it's great. To put that in another view though, I like elder scrolls online. There's a monthly sub, it grants unlimited inventory for crafting materials. Craft table mavens basically need it to play. I on the other hand have never subbed and never missed it. I just don't care about the crafting elements. In teso it's fine there's a whole rpg to play without it. On acnh, that's not fine... There isn't anything else to do. But acnl didn't revolve around crafting, it revolved around doing errands around town and visiting all the places and talking to the permanent cast. Nh has a reduced permanent cast and the three locales were condensed to 2 buildings and some menus attached to furniture.
It may seem like subtle differences if you're the player that would grind that lv 87 litch king for a week to build that mythril ring of vitality +800 in an mmo. But if you're not, that's huuuge changes to the games focus.
@jrb363 What are you talking about? Nothing is locked. Your whole family can share the same island and even play together through same-screen multiplayer (each player only needs a single Joy Con). Those are two of the basic features of the game.
@NEStalgia If anything, it seems like New Leaf appeals more to those players who enjoy the repetition of grinding out unlockables since that was one of the central features of the game. New Horizons is more about the ambience, enjoying your island, interacting with your villagers, collecting, decorating, etc. Seems like the people who really like having explicitly defined goals seem to prefer New Leaf. People who like an open ended sandbox experience enjoy New Horizons.
@Mountain_Man I don't know that I'd say it was more about grinding out unlockables than NH - that's all there really is in NH is unlockables. Wander around waiting for drops. Grind resources to produce items with drops. Grind out forming complete sets of recipes, unlocking things for the sake of unlocking them as a collect-a-thon.
Heck they reduced the entire snow family to just snowboys. And turned that into a once-a=-day grinding minigame with limited opportunities for said collect-a-thon unlockables. Streamlining is an understatement. They streamlined things about as much as Walazon "streamlined" the fabric of retail.
And you're largely right on the latter though. What's missing is a sense of progression. Prior AC was largely about building up your town. However, it was never about you building up your town. It was about living in your town and watching it be built up, while not being a Populous-like god-sim of you single handedly building a town for your adulating subjects, their lives existing for your to sandbox. You started with a dirt road down and over the time of play, yes, unlocked by your actions but technically not in a direct way, just by you living in the town ,it progressed. Mainstreet grew, more vendors arrived, more upgrades happened, different villagers with conflicting personalities arrived, and you were there for all of it. It was about living in and watching your town develop as you were part of it.
ACNH tries to be a god-sim. You created and destroy your town on your wim. Your subjects praise all that you do. There's no progression, the town as it is at the end of week 2 is as it will always be, you just place and destroy more trinkets. You can't build structures, just place trinkets and moved the few fixed structures.
What you describe of just "enjoy the ambience, collect, decorate" comes back to my description earlier of it being a "digital doll house". Or at best, a "digital zen garden" which, being a Japanese product is probably a truer inspiration (though they thought "young girls" was a core market for it, so digital doll house may be apt as an origin as well.) Problem is for anyone that liked prior NH, we didn't necessarily want a digital doll house/zen garden game, and any game that advertised itself as such we doubtfully would have taken any interest in.
What does surprise me though is the popularity of such a thing. And I still do wonder, with a pandemic removed next time, if that approach would remain as popular. Not yourself, but even others here that are superfans of it, have also admitted their immense playtime resulted from having nothing else to do. If constrained to not do that, would attention have wandered far sooner?
I do agree with what you said earlier, though, in terms of wishing they expanded the social sim as well - I think both the fans and non-fans of this one can agree on that.
@NEStalgia To be honest, I don't actually see any vast difference between New Leaf and New Horizons. They are both Animal Crossing at their core with many of the same features that have always been in the series since it was first released all those years ago. But like with any long running series, not everybody is going to enjoy every single game.
@Mountain_Man Well, that's the other schism here. The people that love it all seem to say they don't see a difference between it and prior games. The people that don't love it see it as a complete genre shift, and a victim of ruthless streamlining and dumbing down of it's more intricate parts. It's like we weren't playing the same game in the past.
If anything I'm going to guess that the people that love it never really "got" Animal Crossing before and had fun with it in spite of not actually "getting" what it really was, so the streamlined version mostly builds on what they/you liked about it, which was sort of just the surface level experience. The real core of the past games was a very subtle, very Japanese construct. It was inherently more niche than Pikmin, and was never going to be mainstream. It seems like they discovered that mainstream market that tapped into one aspect of it and just retooled it to focus on the commercial viability of that aspect, while leaving that very Japanese niche game's very unique core behind. Good for business, but bad for destroying a unique product for which nothing else like it has ever existed.
The old ones were about just enjoying the bustling little primitive town for what it was without having much influence on it, yourself. The player was just an active participant. The new one is kind of Narcissism: The Game. "I build my world, stone by stone, and bask in my glory as master & creator!" The ultimate control-freak experience.
@NEStalgia Claiming that people who enjoy New Horizons aren't playing Animal Crossing "correctly" is a novel argument. It's not a good argument, but I'll give you credit for originality.
@Mountain_Man I didn't say not playing it correctly. I said not "getting" the subtle aspects of it and enjoying mostly the surface level aspects of it instead.
Remember, AC was originally supposed to be a Japan-only N64 game, and was loaded with Japan-only items and concepts that wouldn't take to the world. Treehouse pushed them to modify it and saw a global potential. But it was by design a very very very niche Japanese concept game by definition. It was built upon a very Japanese mindset.
Contrast that with ACNH that beyond it's trappings as a digital zen garden with furries, is pretty much a wholly westernized sandbox, and all the "daily life" Japanese subtlety that much Japanese media is maligned for is gone. Much more broadly marketable, but at the cost of stripping it's peculiar uniqueness.
The Japanese like fiction that focuses on day to day life. Westerners tend not to "get it" - like with Gravity Rush on Sony, people complained that the story was boring or didn't go anywhere, etc. They didn't "get it" that Kat's day to day life was the story. The rest was just some thematic dressing. The writers even worried that the game was "too Japanese" - and given the western sales bomb, it was.... To "fix" that game and make it more about the Darkness and Alias, etc as a linear narrative would destroy all that made it unique and special in the westernization.
Same with AC albeit not narrative. The "day to day life" in the town was AC. But this one isn't about the day to day life, it's about the crafting, decoration, creating, playing god. A very western motif.
@NEStalgia Right, we don't "get" it, so we're playing "incorrectly". To be blunt, that's a stupid argument.
As for the rest of it, New Horizons has at least as much "day to day life" as New Leaf. I can't comment on other games in the series since I've not played them, but if New Leaf is the benchmark, as many people suggest, then New Horizons is at least on the same level.
@Mountain_Man If that's how you choose to interpret what I said, that's your call. But it's not what I said, and I clearly described what I meant.
If you and others aren't noticing what's different/missing in nh, its inarguable that means you didn't notice the systems some of us are missing if the features as you see them haven't been lost. That's not saying you "did it wrong" but you obviously didn't notice aspects of the game that were prominent to others, which is the point here. That's not an argument, it's just an observation.
@NEStalgia I don't think I'm interpreting your remarks incorrectly since that's pretty much what you said, claiming that those of us who enjoy New Horizons "never really 'got' Animal Crossing before" and that we missed "the real core of the past games". You even implied that those who enjoy New Horizons are narcissistic. This would appear to be your attempt to subtly insult those who happen to disagree with you about your opinions of New Horizons, so don't feign surprise when people take offense at your comments. We get exactly what you're saying even if you think you were being clever about it.
I would further argue that it's not that we failed to notice certain systems in New Leaf but, rather, that you (and others) have simply failed to notice those same systems in New Horizons. They are simply presented in a different and perhaps more subtle way. I suppose you could argue that Nintendo "flipped" the formula a little, whereas before, the life sim aspects were more obvious and you had to dig a little bit for the customization aspect, now the customization aspects are more obvious, and you have to dig a little bit for the life sim. For instance, people complain about villagers not having enough unique dialogs, but all that tells me is that they're not making the effort to talk to their villagers more than once or twice a day. In other words, they're not doing the mundane things which you claim are the "real core" of the Animal Crossing experience!
And for a game that supposedly stripped out all the Japanese-centric flavor in order to appeal to Western audiences, New Horizons has still been a huge success in Japan. Are you going to claim that they don't "get" Animal Crossing?
@Mountain_Man I didn't say anyone that enjoys NH didn't "get" AC. I said the people including yourself that don't see the difference between the social sim in the past games and the (lack of) social sim as implemented in NH didn't "get" AC in the past. There's a difference. If you didn't notice what was there that isn't now, even though that was the core game, you can't claim to have "gotten it" - again that's not an argument it's an observation.
I did say though that the design of NH is largely an appeal to narcissism. A thought that occurred to me while writing that post. It's not an insult aimed at players, at least as intended, but an observation about the game's design and what it appeals to that struck me. It's true. It went from a game where the player was an active, but ultimately non-deterministic participant in a miniature society that goes on its own, to a game where the player is essentially infallible, placed on a pedestal above all others, and given total control of the entire existence of the world around them, not as a participant but as an unrestricted master. That may really strike at the true core of what changed because it critically changes the player's relationship to the game and the world within it, and all other characters.
Regarding animal conversations, I did press into that. The dialogs are repeated daily. If you press and press and press and badger them, while they're in just the right spot, you may trigger a semi-unique dialog. (Or semi-rare based on personality class). The only larger dialogs are only when they're talking to each other. But it's not much of a "sim' if it's not spontaneous and you have to actively badger them to get anything beyond the canned response. Again, it's not a sim, because it doesn't interact with you, you must force it to react to you, by your command. A sim, by definition removes control from you and makes you react to what the simulation presents. NH, only reacts to your control in nearly all situations.
Shifting a game to a more "marketable, universal appeal" doesn't mean it necessarily does worse in one demographic, commercially, it's exactly that, a wide appeal. I don't deny the new game is much more focus tested for a wider demographic appeal. Like a Naughty Dog game. But what my curiosity is still seeking answers to is precisely what that difference in player is between the people who definitely notice the change and dislike what it changed to, versus those that think it's great. Especially beyond the first month or two.
My village will be abandoned when I get Rune Factory 5 and marry a bara catboi on a fantasy world.
@Bizaster Though I may be a goddess in avatar, my owner is a gay femboi.
@Bizaster feel free to add me on switch. c:
I wish Animal Crossing New Horizons would allow us to HAVE BIGGER ROOMS in our houses; AS WELL AS CHOOSING WHAT THE OUTSIDE LOOKS LIKE! I WOULD LOVE CASTLE LOOK. Also; this is a BUILDING GAME. WHY; can’t we build OTHER BUILDINGS TO GO WITH OUR HOUSES, such as a greenhouse, a HUGE LIBRARY WITH REAL BOOKS FOR OUR LIBRARY, how about a MUSIC ROOM. Why can’t the silos be used as either a room OR MORE STORAGE. I HAVE RUN OUT OF STORAGE; with storing holiday items as well as furniture and clothing as well. To me it is stupid to buy an outfit wear it once and sell it just to make room and then rebuy it again. It isn’t done in real life. We should be ALLOWED UNLIMITED STORAGE; UNLIMITED STORAGE FOR EVERYTHING WE HAVE. We should also be given option to buy outdoor carpeting and decking to build outdoor rooms. THIS IS A BUILDING, DECORATING GAME AS WELL AS HAVING FRIENDS WITH RESIDENTS AND INVITING FRIENDS FROM REAL LIFE. Let’s get to it. Our shop NEEDS TO BE BIGGER AND OFFER MUCH MORE ITEMS; SAME WITH TAYLOR SHOP. How about Leif having a store as well as Kicks having his shoe store. What about having jewelry accessories as well to wear.
Some of the clothing items I will NOT BUY; let’s OFFER MORE COLORS IN SHOES SOCKS AND CLOTHING INSTEAD OF JUST DULL BASIC COLORS. How about name brand clothes and shoes. There IS SO MUCH MORE THAT ANIMAL CROSSING NEW HORIZONS COULD DO! HOW ABOUT PETS! ANIMAL CROSSING NEW HORIZONS SELLS PET FOOD BOWLS, PET BEDS, CAT TOWER AND BUILDING A DOG HOUSE! WHY CAN’T THESE ITEMS BE USED FOR PETS! WHY! Just because the residents of the Islands are animals doesn’t mean we humans on the islands who cannot speak to residents unless we type can’t even have pets. ALL WE HUMANS ON ISLANDS GET TO EAT ARE THE FRUITS WHILE ANIMAL RESIDENTS GET TO EAT ANYTHING AND EVERYTHING; THAT ISN'T FAIR AT ALL. We humans on the islands could be allowed to type AND HAVE A VOICE INSTEAD OF BEING MUTES. I AM MOT KNOCKING THE GAME; HOWEVER THE GAME COULD BE 1000 TIMES BETTER IF IT ACTUALLY IS A BUILDING, DESIGNING AND ACTUALLY 100% INTERACTING WITH RESIDENTS WITH HUMANS BEING ABLE TO HAVE PETS GAME.
As it is there is A LARGE MAJORITY OF THE CLOTHING I DESPISE AND LITERALLY HATE AND WILL NOT BUY. So what clothing I do have I wear continuously every day for several days in a row or I go and find QR code’s of clothing that I really like. Same with the shoes. I really dislike the shoe selection that is offered period.
DON’T GET ME WRONG I DO LOVE ANIMAL CROSSING NEW HORIZONS; HOWEVER; IT COULD BE 1000 TIMES BETTER IF OTHER THINGS WERE DONE AND OFFERED.
DOESN’T ANYONE ELSE AGREE?
Oh, as for the turnip buying. I DID NOT LIKE IT IN NEW LEAF & DESPISE IT IN NEW HORIZONS FOR ONE DAY AFTER BUYING MY TURNIPS GO BAD; SO I MAKE MONEY BUY CATCHING CERTAIN BUTTERFLIES AND INSECTS. I NO LONGER BUY TURNIPS FOR I LOST WELL OVER FOUR MILLION BELLS ON BUYING AND ONE DAY LATER TURNIPS SPOIL? That’s A RIP OFF. So I no longer even associate with Daisy Mae; I TOTALLY IGNORE HER.
Anyway I have given you some input which I personally believe will NOT BE READ OR ACKNOWLEDGED WHATSOEVER.
I DO LOVE ANIMAL CROSSING NEW HORIZONS; I JUST WISH IT WAS 1000 TIMES BETTER THAN NEW LEAF; WHICH IT ISN’T. IT’S TO ME ALMOST IDENTICAL TO NEW LEAF.
Thank you very much for Animal Crossing New Horizons.
Lady of Lochaber Suzette
@Liam_Doolan I have been playing the game since May 30th 2020. I really enjoyed celebrating the different events and spending times with other players on websites related to the game like Nookazon. But I started reducing my game sessions recently, because Nintendo is barely announcing anything new. It's really frustrating that the game have big flaws like repetitive dialogues, a complicated online system and the fact that some actions can be done one by one FOR OVER ONE YEAR, and Nintendo are just turning their backs on them. We have to find a way to make them know about these problems.
@Yosher Exactly how I feel!!!
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