Even if you harbour a deep and sincere love for classic gaming, it can sometimes be tricky to muster a bounty of enthusiasm when a new retro gaming compilation lands. Over time we have perhaps become spoiled by an abundance of access to the mainstream of the video game form’s past. Iconic outfits such as Sega and Capcom have shared collections of their most beloved games over and over, and now we find ourselves in the era of micro-consoles and series like Hamster's Arcade Archives. For all those reasons, access to retro games feels increasingly familiar.
For some, that familiarity has even bred contempt. There are those that feel they are being asked to buy the same games over and over for different formats. That’s a valid perspective, but the counterpoint there is that each new compilation from the likes of Capcom arguably brings important and influential works to a new generation of players.
Which brings us to the recently-released Capcom Arcade Stadium. Certainly, it contains some strikingly familiar titles – some of which are already available on Switch via compendiums such as Street Fighter 30th Anniversary Collection and Capcom Beat 'em Up Bundle – yet it does a great deal more than simply repackage a spread of commonly bundled games, thanks to a spread of display options, scoring guides and more. It’s also fairly distinct in its focus, showcasing a relative bias towards shooters, which vastly outnumber the purebred fighting games available. But before we get to that, it’s worth clarifying the various ways Capcom’s latest compendium is available, because it's easy to get confused here.
You can download Capcom Arcade Stadium – or at least its front end – entirely free. That grants you one game, in the form of the vintage shooter 1943. At the time of writing, you can also add Ghosts ‘n Goblins for no cost, for a limited time. Beyond that, a generous spread of 30 additional games is available. The full set will set you back £29.99 / $39.99, or you can buy them as three packs of 10 games, priced at £11.99 each. That trio of packs groups titles by era, with the first focusing on those released between 1984 and 1988, the second gathering arcade classics from 1989 to 1992, and the last covering 1992 to 2001.
Now, a retro game compilation is ultimately judged on the spread of games, the accuracy of their realisation, and the extras that modernise the package. The first point is highly subjective. If you find four of your all-time favourites contained within, does that mean that the one inclusion you consider a stinker detracts from the full package’s worth to you? That said, in offering so many greats, it’s hard to refute the core quality of Capcom Arcade Stadium. There are a great many fantastic games included, from titans of arcade history to curious gems, via a masterpiece never before released to console. Thrillingly, Cave’s remarkable shooter Progear is included; its only other outing since its 2001 release on CPS2 arcade hardware being on the rather pricey Capcom Home Arcade.
As mentioned above, the fighting games that are so central to both the history of Capcom and arcade culture itself are strikingly low in number. There are just four included, three of which are Street Fighter II variants. That otherwise leaves the visually lavish (if mechanically average) mech brawler CyberBots.
There are equally a great many scrolling beat ‘em ups to buoy up the lack of traditional fighters, such as Final Fight, Captain Commando, Powered Gear, Battle Circuit, Dynasty Wars and its spin-off Warriors of Fate; all worth your time. Yet while the selection of beat ‘em ups is impressive, it is perhaps a genre that will appeal to a narrower band of arcade devotees (plus, if you own the aforementioned Beat 'em Up Bundle, you will already have access to these games).
There are also several classic platformers that have aged rather well; particularly Ghosts n’ Goblins, Ghouls n’ Ghosts, and the brilliant Bionic Commando. The less-celebrated maze game Pirate Ship Higemaru marks another delightful inclusion. One of Capcom’s earliest works, it gently whispers of what was to eventually come with Bomberman. The curious charming platformer Mega Twins also deserves an honourable mention for bringing something a little less familiar to the line-up.
The shooter selection, meanwhile, is quite staggering. Cave’s horizontal bullet hell Progear is surely the standout, bringing tremendous depth, exquisite visuals, and enough replay value to fill dozens of hours or more. Add the likes of Giga Wing, 1944: The Loop Master (another console first, Capcom Home Arcade aside), Varth, 19XX: The War Against Destiny (previously only ported to GameTap), Carrier Airwing and oddities like Legendary Wings and Section Z, and there’s more than enough reason to invest, even forgetting the other genres.
If you have access to plenty of those titles, however, you’re likely to be more concerned with the additional features. Fortunately, there Capcom has plenty in place; online leaderboards, special time-limited challenge modes, and new abilities such as rewinding games on the fly or changing their speed all bring plenty fresh. There are also an abundance of display options that should cover a range of preferences. Whether you insist on scanlines, more contemporary smoothing, or even an arcade cabinet frame with other games boiling away in your peripheral vision, Capcom Arcade Stadium has you covered. There’s also a range of rotation options, meaning the scattering of vertical games included are Flip Grip compatible.
In terms of performance authenticity, for the vast majority of players, Capcom Arcade Stadium will be absolutely ideal. It is, however, ultimately a collection of ROMs served through emulation. In keeping with that, players across the globe seem to be having inconsistent experiences. We came across some flicker and frame drop on occasion in some of the older games, and detected input lag in Giga Wing that felt slightly limiting. But Progear, for example, performs very well indeed, even when compared to arcade hardware (which we did – we have a Progear arcade cabinet to hand). Still, if you are a seriously devoted arcade purist, brace yourself for slight inconsistencies with some of the games’ performance.
Perhaps more pressing is that so many of these titles were created to be played with a stick, nose to a large tube screen, and as such, some don’t translate ideally to the Switch's handheld mode and its analog thumbstick. Playing some of the shooters at a higher level, trying to push score and milk the games’ systems at times proved remarkably tricky on a tiny screen and less-than-ideal controls. Throw those same games over to a full-sized screen with an arcade stick, and suddenly they are a great deal more manageable. Many of the fighters and beat ‘em ups, meanwhile, are much more portable-friendly.
Finally, Capcom Arcade Stadium certainly deserves credit for the game manuals that give very thorough overviews of many of the included titles’ more arcane gameplay or scoring elements. It would have been nice to see more historic documentation of the included games; perhaps flyer scans and development history – stuff that was included with packages such as SNK 40th Anniversary and the aforementioned Street Fighter collection. Equally, there are so many different messages and screens of options to navigate, it can be easy to lose oneself to that menu salad, but that's a minor complaint.
Conclusion
Overall, Capcom Arcade Stadium is a very good package filled with brilliant games, each updated with modern functionality. It doesn’t rival the quality of original hardware or the likes of M2’s sublime individual ports of arcade masterworks as seen with the release of Esp.Ra.De Psi, but at £30 for 32 games, it is well worth the price, warts and all.
Comments 78
Put it all on a cart and there's a slight chance, but otherwise this is one collection I don't think I need.
The imperfect emulation has stopped me from dropping coin on this just yet. I’m only really interested in the shm’ups in Packs 2 & 3 but at almost £24 it still feels a bit heavy. Furthermore, some have accused that it is the 3D arcade cabinets and backgrounds as using up resources and that even if “turned off” it only “blackens” then out so they are still running.
I am waiting to see if any patches are forthcoming to improve the emulation and maybe allow a more “spartan” setup to allow the games themselves to use all the resources.
Homescreen icon: http://www.switchiconshowdown.com/detail.php?id=5298
I’ve been having a great time with this - the score challenges are pretty challenging, but I’m having fun just getting on the leaderboards on my favorite games. The whole package captures the feel of a virtual arcade pretty well.
Fun thing to do here: check out the top ranked players most played games to see things like 500 hours playing the Konami Arcade Classics collection and stuff like that
I've got 14hrs of playtime and counting.
This collection of 32 games for 30 bucks, or the Blizzard ‘arcade’ collection of 3 games for 20 bucks. Hmmm....
No mention of Strider? Back in the days, it is one of the console seller for Sega, one of the game that Sega does that Nintendon't...
Happy to see Capcom didn't go the 'Arcade Archive' route...
I've put a lot of hours in already and I absolutely love it. There's some really great stuff I hadn't even heard of before, let alone played. The Score Challenge mode for nearly every title is where I'll be spending most of my time, it's great fun.
I have been playing in handheld with the Split Pad Pro and it works brilliantly. Its analogue sticks are lbetter than those on the Joy-con and the D-pad is more reliable than the Pro controller's.
For those who own this collection and are able to rotate their TV, give this a try. Turn your TV on its side, choose any game, select one of the arcade cabinets from the display settings along with the curved screen filter for added effect, then put a credit in and enjoy. Use the right stick to look around too. It's cool as can be.
Nice collection of games and I have been enjoying it for the most part. 7 games included here are already in some form on the Switch with online play at that. And yeah, definitely lacks fighters. Could have thrown in Street Fighter Alpha 2, Darkstalkers 3, and Pocket Fighter. Other than that I think it’s still worth getting. I’m addicted to Strider.
@Friendly
I bough both. The Blizzard collection is a different approach, providing the definitive editions of those games. Worth it if you’re a big fan of these games, but doesn’t have the general appeal of the Capcom collections.
I would be all over this normally but my girlfriend bought me the capcom home arcade at Christmas so not much point in me buying this plus the CHA has alien vs predator which should be included on switch
@Friendly I have both and the Blizzard Collection is worth every penny. It has 3 versions of each game, all with their own differences. For example, the 32X version of Blackthorne has completley different graphics to the SNES version and 4 extra levels. Rock n Roll Racing is the big one though, the Definitive Edition is actually a complete remaster. It's now in widescreen, has extra background details, special effects and has all but one of the original licensed songs and a few more ,lyrics and all and in CD quality. It's absolutely brilliant.
The whole collection is really well done. The menus, the museum, the music player.... it's clearly had a lot of love put into it.
capcom list another opportunity of doing things well... what's the point of do not allow to buy single games??????? I already have sf30th and beat em up bundle... so why should I waste my money buying the same games 2 times??? hate you capcom
No Power Stone....? 😢
@OorWullie @sszx09 tnx for your reply! so they’re both worth it.
I hope they periodically update it with other titles. Magic Sword, Saturday Night Slam Masters, Red Earth, and the Darkstalkers trilogy would be nice to have.
@techdude
Yep, no mention of Strider, Mercs, or Forgotten Worlds... but I think that only goes to show just how much quality is on display here, when games like that don't even get a mention! Shame that Capcom couldn't squeeze Black Tiger in, though. It makes me wonder if they will add titles to this. Would love to see LED Storm, too.
@Zanzox same!! 🤬
I picked up the Capcom Home Arcade for £100 a few months back, so I won’t be double-dipping on this unless a physical cart comes out. I have to say though, having another Cave shooter on Switch is tempting...
"Keep your loose change" is an odd subtitle for a review of 8/10. I took that phrase to mean "don't' spend your money on this".
I didn't realize that 1943 came free! I bought one pack JUST for that game lol. It's a nice front end though, the arcade vibe is cool. I just wish there as a mode (and I'm also looking at you Tetris) to just place these games in full screen TATE mode - be nice with the flip grip. Maybe it's in the setting somewhere but I haven't found it...
Seems like the only title I'm truly interested in is Strider.
Kind of wish some magical thing happened about licenses or whatever, and they'd re-release Nemo and Willow, those are CPS titles I'd be interested in owning.
I got this. I enjoy it for the most part. Having rewind is a god send for some of the more brutal titles like Section Z, Ghost 'n Goblins, 1943, etc. If there are issues with emulation, I haven't noticed them as much as others. I guess I don't pay too close attention to that?
One thing I wish they did was include some games that aren't on here. Where is Alien vs. Predator? Cadillacs and Dinosaurs? Capcom Bowling? UN Squadron? Magic Sword? Some of these I know likely licensing issues prevented them, but with some of the repetition in titles from this collection and the Beat 'em Up Bundle/Street Fighter Anniversary Collection, it would have been nice to include them so it doesn't feel like so much double dipping.
Why no Darkstalkers?
I have dabbled with this playing 1943. I have my TV on a rotating mount for vertical shooters. I'm very slightly disappointed that when docked though the screen can be freely rotated, the controls appear locked so that vertical shooters play as if side scrolling. It is great they included that option for Switch Lite users, but it would have been nice to have been able to play on a rotated TV - it feels amazing when it works coupled with an arcade stick. I'm glad it is Flip-grippable however.
The pricing is excellent, and I feel I may go the whole hog here...
P.s. Don't sleep on Progear - it's a great shooter.
Nice that they're giving us options to buy the ones we only want but still a majority of these were already on other collections so would had been great if those were swap for another game such as Warriors of Fate and Street Fighter II Turbo, why not swap those for Darkstalkers and Power Stone instead, they're all in the same eras of time.
Already have all these games emulated perfectly on the Wii Retroarch Channel plus Punisher, Alien vs Predator, Marvel vs. SF and Vampire Hunter 2. Capcom you really need to step it up my boy. How can you compete when what's out there for free is better? 😄 🕹
@KIRO You can do that, jsut change the preset in display settings. Some of the older titles from the first pack though, 1943 included, are smaller for some reason, with a border all the way round. You can max it to full screen but it looks a bit stretched. Most of the games though are fine and can be played in full TATE as normal.
I just wanted to say thanks for mentioning the input lag and performance issues. I notice a lot of reviews skipping over that stuff.
Giga Wing is definitely the worst offender.
The other games have seemed alright so far!
Can anyone answer do the games have options for difficulty, and is there a full screen mode? Xx
Better off with a psvita with the Capcom Playsets & Mame
@OorWullie Thanks!! heads off to search for Flip Grip
@Dragonslacker1 The controls rotate with the screen if you change Screen Orientation. I think you've changed the option below it, Display Orientation instead, which doesn't effect the controls.
@Blister You have difficulty options, 1 to 8 with 4 being default. You can go full screen,stretch and rotate. Some of the older games are in a smaller aspect ratio though and have small borders above and below. They can be stretched to fill the whole screen but it doesn't look good. This only applies to a handful of titles though
@Dragonslacker1 yes, several difficulty settings and full screen mode available.
I love that the arcade port of Final Fight is now available, either through this or the Beat 'Em Up Bundle, on the Switch. Once you play it, it's hard to go back to the very watered down Super Nintendo version, which I thought was great, until I realized all the censoring, the missing level, no Guy, no 2 player mode, much reduced difficulty, etc.
It would be nice if down the line you can buy the games individually, as I already have the Beat Em Up Bundle and the 30th Anniversary Collection - splitting them into packs like that means ending up with unnecessary duplicates.
It would also be nice if the user interface was a bit less cumbersome too, but hey.
Waiting for the monthly Capcom sale to grab all 3 packs. This should be on sale in 2 or 3 months.
After the Nintendo Direct last week, I downloaded just to try out 1943 and was pleasantly surprised to see Ghosts N' Goblins was free, too! It seems like a really well put-together package, and it is very classy of them to allow vertical screen rotation for the "tate" shoot-em-ups. A while back I bought a rotating TV mount for just this reason! I'm tempted now to pick up a decent arcade stick...
I can finally retire my old PS2 Capcom Classics collection, as the Stadium totally overlaps that collection except for Gun.Smoke.
I haven't bought the 3 packs yet, but probably will in time. I think I may be seduced by the convenience and buy the eShop version rather than wait for physical. It will nice to dip in and out of these arcade classics while maining some more robust games.
Sega, Namco, Konami, and Midway have a lot of catching up to do now, I'd say! The Stadium's presentation reminds me of The Pinball Arcade or Pinball FX, where you can see the machines' exteriors and attract mode before choosing one to play. It's a nice nostalgic touch.
I'm a bit confused about the rotation options...
There seems to be three aspect ratios, original, scaled and full ( I can't remember exactly what they were called).
Full obviously stretches to the whole screen but does it stretch the aspect ratio? I can't really tell on the free game. If it does then it would be good if there was an option to fill the screen to one set of edges without stretching the other direction unnecessarily
The choppy framerates are most noticeable in the Street Fighter games. As I mentioned previously, the versions on Street Fighter 30th Anniversary are superior.
However, I had a blast playing through 1944 for the first time. Love the rock soundtrack!
@Monkey54. @Oorwullie thanks for the info will be getting soon x
I guess I'll end up buying it when (not if) it goes on sale, especially being digital-only, but many of the games are already on my Switch via other collections, and the shmups are not my cup of tea as a genre really.
Meanwhile we have 1943 and Ghosts 'n Goblins for free with all those features. Not bad.
Bought the complete bundle without a second thought. There's literally too much games for me to play, I've barely launched most of the games! So far I've been digging into Progear, Carrier Airwing, and GigaWing (with my fight stick), and Forgotten Worlds (with Pro Controller), all pretty much for score, so it's been a bit nerve wracking. Also, I noticed that Carrier Airwing and Forgotten Worlds may have had Easiest as their default difficulty whenever I saw them in the wild. Takes some wind out of my sails for 1CC-ing them, for sure. But all the more reason to buckle down and relearn them. As for GigaWing input lag, I really need to hook up my Dreamcast again because I somehow remember there always being a little input lag, but I could be wrong.
Anyways, even with GnGResurrection and Bravely Default II coming, I think I'll still be sinking time into Capcom Arcade Stadium for the forseeable future.
"Throw those same games over to a full-sized screen with an arcade stick, and suddenly they are a great deal more manageable".
Good luck finding the 'R3' button (ie pushing down on the right stick) on any arcade stick for putting a coin in the slot. An almost unforgivable oversight. I'm pretty sure you can remap but GRRRR.
Finally something on the switch that lets me use my hori hayabusa arcade stick. Admittedly the coin and player 1 start buttons on the side are fiddly but two little stick on buttons to distinguish them from others has unleashed the shooting and fighting fun.
Last night I finished forgotten worlds!!! I had this pcb for years in the cabinet and could not get close to finishing it. Unlimited virtual money certainly helped.
So many good titles here.
Bubble bobble and money puzzle exchanger move aside. There is a new game in my slot.
If only taito could do something similar with their library of arcade gems too!
Nice...
Wish they'd match games already owned through other collections like all the Street Fighter Anniversary Collection and Beat Em Up Bundle
I have played a few games so far, but totally worth the price, although (and this is knit picking) I would prefer the Arcade Cabinets to have been the games original art, instead of Generic)
Also, hoping future packs to be released
@mr_benn I remapped the insert coin button to "L" on my fight stick (all of them have at least 8 face buttons). It's quite hidden, but you have to be in a game and then press + to enter the menu which has the button mapper. Good thing a lot of old games use only 2 or 3 buttons.
I remember on the PSP Forgotten Worlds had a "twin stick" control option intead on the "rotate wheel" of the arcade original.
Can someone tell me if that option is also in this version?
I am probably part of the problem since I bought the 39.99 pack, but the selection is a bit disappointing in that it includes so many games that are available in other current collections.
I understand that we need Final Fight in a Capcom collection, I won't argue that, but do we really need Captain Commando again? Do we need so many versions of Street Fighter II? I understand its importance, but this should have only included Hyper Street Fighter II instead of multiple entries. With those games out of the way, they could have added Three Wonders, Darkstalkers, and Darkstalkers 3 / Vampire Savior 2 (however we'd call the final version in English with all the characters). They should have also added a premium "licensed brawlers pack," separate from the bundles with Aliens vs Predator, D&D Shadow Over Mystara, and The Punisher. Those can be a little more expensive because of the license negotiations, but we really need official modern versions of those.
@OscarNizero EDIT: If it's twin-stick that let's you fire in any direction at any time then no. The R stick will rotate around the character when not firing and rotate itself when firing (like the arcade). You might want to bump up the rotation speed in the menu because it'll take a split second to rotate to the position you want. Although even at max, I wish it could spin faster.
The problem with UN Squadron is that it's actually based on a manga called Area 88. Capcom would have to remove or replace the characters to release that again, and I don't think they're willing to put in the effort.
Now if only Sega would release a similarly sized compilation of their huge Arcade catalog, from Zaxxon, Pengo, and Congo Bongo to Daytona USA 1 and 2, Virtua Fighter 1 and 2, and Super Star Wars Arcade. And if only that weren't a pipe dream since they couldn't be bothered to even let M2 continue with the Ages line.
A few others that would be welcome would be a Midway collection as well as another by Namco that's more comprehensive that the one currently available for Switch (missing games as important as Ms. Pac-Man, Pole Position, and Xevious just feels inexcusable).
I'm hoping they add more titles down the line. Capcom's arcade history is so rich with great titles, that these 32 just feel like an appetizer. This could be the ultimate Capcom collection, but sadly, it probably won't be.
Top class I bought one pack but will pick up one each week, if you like retro games loads of gems on this at a good price.
For me it's only the 3'rd DLC pack that grabs my interest, rest of these games have already shown up elsewhere and I consider the 90's games to be the best ones by far.
@Vash0125 I'm sure they have plans for a Darkstalkers collection, they had one before.
I just want Capcom to do something with the franchise. Darkstalkers deserves to have a new entry
It’s a nice collection but they did leave quite a few classics out. Why stop at 3 packs?? A Pack 4 and pack 5 would cure that though but my gut feeling is there stopping with 3 packs....let’s hope not.
@JayJ @Vash0125 Never say never but this is Capcom we're talking about. Things usually don't happen unless they're getting sales. Darkstalkers 4 didn't happen because Darkstalkers Resurrection didn't sell enough copies. This is why I was making a fuss in the thread about buying SNK vs Capcom MotM. It's because Capcom is playing gatekeeper.
http://www.siliconera.com/2013/04/10/capcom-usa-senior-vp-disappointed-by-darkstalkers-resurrection-sales/#VMfoa1rgAsmT89dm.99
https://www.playstationtrophies.org/news/news-14569-Capcom-Games-Have-to-Sell-2-Million-Copies-to-Get-a-Sequel.html
I heard a rumor back then that sales were in the mid-20k by 6 months. Not a good pace at all.
And now that Yoshinori Ono left, the chance of Darkstalkers coming back is pretty much gone. If there is any push to get Darkstalkers going again, hopefully by the Street Fighter team that Ono left behind, I'm afraid people are going to have to go extra hard on social media and buy whatever it is that Capcom's shilling to make it happen, full stop.
@Wavey84 Mega Man the Power Fighters 2 along with the 1st game were on the Mega Man Anniversary Collection back on PS2/GC/ Xbox. You had to unlock them at that. But that was sooo long ago. Missed opportunity with this collection here.
@masterLEON Capcom should just release a Darkstalkers anniversary collection or an HD remastering to gauge interest in the series. That should be very low effort for them.
Wish they could offer us to purchase by each game instead of a pack or bundle. I have the Beat-em-up bundle and many are just duplicating the title in the pack which I like especially from pack 2 and 3. I am more interested in the shmup.
@Wavey84 yeah, I had the PS2 version of it. I heard about the problems with GC version with the controls and all. Hopefully Capcom will add more games to this collection.
@Vash0125 They should. And the Switch is probably their best platform they can do it on, as in the type of people who'd be interested. And REengine seems like it can handle it. As long as enough people buy their retro classics, they might reconsider. More specifically, anything fighting game related. Like the Street Fighter Collection and even SNK vs. Capcom: Match of the Millenium.
XBox could also start up back compat work again and bring Darkstalkers Resurrection from the 360. It's a win-win because Capcom literally doesn't have to do anything but approve it, and maybe get a new license for GGPO.
@chtan69 If they This is a separate title and the collection is intended as such. I too have the beat-em-up collection, but i also like having the games that featured there, here. They wouldn't make any money by splitting them up, or if they did you'd say they were too dear. I bought the whole collection and together it works as a really good balance.
Hands down the best collection to date, and I own all the others on all the other platforms. They need to add separate volume control for each game, flyers and artwork, Screen bezel art as shown in the trailer, and a load more game packs which i am sure they will.
@mr_benn Yes, I found the push the right stick for credits a pain too. With the arcade stick I found I had to have my pro controller as player 2 to add credits!
@OorWullie Cheers. I think it won't be long before this could be on sale...
Arcade Ghost N Goblins, the 194x games, and Arcade Strider are draws for me. I never played Arcade Bionic Commando so that's a draw for me. I already have the Capcom Beat 'Em Up collection, so this whole package will be a bit of a mix bag for me. Still glad it's here than not.
It's a good thing the games are split in 3 bundles, but since I have SF 30th anniversary collection, I'm still going to double dip on two titles.
Whatever, I'll just keep playing the few other interesting titles on MAME
How cool would it be to be able to play Ghosts 'n' Goblins with the C64 sound effects and music?
@techdude apparently ninten still don't, lol.
@Earl_Grey I got my *** handed to me by that game just now after playing it today on my switch with Capcom Arcade Stadium
Can you change the difficulty on the Street Fighter 2 games?
This is a pretty great package tbf to Capcom. It's much better than owning the Capcom Home Arcade since that's an abandoned lag-fest. I have this on Switch and PS5, and until last week I also owned the Capcom Home Arcade.
There is the slightest bit of input latency docked compared to the PS4 version, but it's easily comparable in portable mode and I'm fine with that since that's why I have it on both consoles.
@AtlanteanMan I agree, abandoning the Sega Ages games was a bad idea. I bought them all and I can't surely be the only one.
Capcom please fix the scanlines. They are not scaled correctly for either 1080p or 720p. Seriously.
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