@TimelessJubilee I am 38 years old andplayed CoD 1-3 and the Modern Warfare Trilogy. I also played Shooters from the 90s and can tell that it was mainly the Medal of Honor and CoD games that exchanged proper level design for boring tube-like levels. So no, I can do without them. I'd rather take games like Dishonored instead.
Of course Inazuma Eleven is good mostly in Japan. I always need to play it online when it is 3 AM over there. That's the only time during the day when I actually win.
It just keeps getting better and better. I am 70 hours in (sleep-deprived) and I merely finished story mode and two storylines in Chronicle mode. I finally started playing online and it is great fun. Also we already got a few updates that improved the game quite a bit. Especially the grind in Chronicle Mode was slashed in half by a quality of life feature. If the new Re-Story feature gives me more training beans (one always needs more) per mini-game, grind will be reduced even more. The observant reader might have noticed that the grind is my main concern, still I am totally hooked. Even Metroid has to wait until I put together my ultimate Team. GOTY. I would recommend it to anyone who likes JRPGs and/or Pokemon (Monsters, Football Players, basically the same). Love for the sport of football not required.
Finally a review from a major outlet. I still can't grasp that reviewers didn't get access to it early.
Finally finished the Story mode after some 30 hours. I can confirm that pacing is a mixed bag. First 10 hours drag on with barely no football gameplay. The last 10 hours went by like nothing in comparison. Side quests provide some funny little stories but make Vanilla-WoW fetch quests look like game design gold. At least story mode serves as great tutorial for the game's many mechanics and implicite elements. I sure didn't feel overwhelmed at any point. Still there is quite a bit to learn and understand for online-play. I would be disappointed if it wasn't like that. So far a 8/10 but that score might rise in the weeks/months to come.
@gamepadnomad I was in the same spot. But I couldn't resist and bought it 5 days after release. To me it is worth any Maradonna-damned cent by now. It is still very hard to blindly recommend this game if people don't care about online-play. The (superb) story mode is very slow paced. It takes you 10 hours before you actually start paying football. Other games with equal complex game mechanics do a more efficient job with that.
Jeez. 30 minutes in and still no proper gameplay. Seems like Level 5 is where Nintendo during Skyward Sword. They did one hell of a 180 with Link between Worlds and Breath of the Wild regarding shorter "tutorials". Level 5 desperately needs to follow that example.
Funny that this article releases today. Today I finished Kirby and the forgotten land with my son for the first time. That finale gave me quite a few Akira and Bayonetta vibes.
Few frame drops are no big deal. Still I am left puzzled. Nintendo used to tailor new hardware around their "game-visions" and vice versa. They knew they would make and release Bananza before mass production of the Switch 2 has started, for sure. I wonder why they designed a CPU-intense game when that is the bottleneck of the Switch 2. Of course one could also argue that the should have built a CPU which higher clock speeds if they knew they are making a Voxel-Game
That's like the 4th time I read news about such a comment from Miyamoto within the past 25 years. Though he used to call games entertainment he was always vocal about the "games-no-art" part. So yeah, not surprised.
@Dr_Lugae This time around there was s a difference. Back then people gave BOTW a 4/10 because Link had to use women's clothes as camouflage or because people didn't like Zelda's thick eyebrows. This time people actively said that they wanted classic 3-lap-tracks by selecting random courses. BigN gave those people (all of which early adopters) a giant middle finger. That doesn't turn the game to a 0 but if some gave it a 8/10 before ai can totally see that that person would correct their score to 5-6/10
Since the tick rate of the game is only 16Hz there is no real disadvantage if you play with 30fps. If the game would at least use dedicated servers there would be a basis for discussion. But with P2P and such a low rate 60fps gameplay won't make much of a difference.
I bought the pro version for my son speculating that it will also work with Mario Kart World/Switch 2 because I had the chance to get a used one really cheap. Glad that the gamble paid off.
I will only replace the stick once they start drifting. My OG Joycon from 03/2017 still don't drift while I had to replace every other stick on JoyCons I bought after that. At least they use shorter connector-ribbons this time around. The ones on Switch 1 kinked very easily and therefore needed to be replaced on every third Joycon I opened (I also installed sticks for friends)
@Rykdrew I already asked some small German influencers who played it in Paris. 3-4 players Splitscreen wasn't shown there. I hope we will get it in 60fps. But since Nintendo "hides" that information I am als quite sceptic about it. Either way, I am confident we will know it by thursday
About Mario Kart World performance: what is the framerate with 3-4 players Splitscreen. In Mario Kart it dropped to 30fps. I asked this question at some German influencers' channels already but they all got to play in Paris was max. 2 players per console
I would be interested, since the HD version has a faster sail but no rupee-grind towards the end of the game. But I won't be charged again full-price for pretty much the same experience. If Nintendo decides to release it for 30€ a digital release that I can take to the Switch 3 eventually they will get it. If they opt for 60+€ they will get nothing from me.
I play on a 4060 Laptop (that falls in into what I would call mid-range) which runs Cyberpunk in ultrasettings without Raytracing and DLSS in quality with ~80-90fps. From what I've seen Switch 2 can do the same. Even if a Laptop can do more stuff and brings a large screen, it costs twice as much, is mich bigger and, most importantly, consumes mich more power. I am really impressed how well small devices like the steam deck or Switch 2 perform. Sure, PC with a RTX 5080 or a PS5 pro effectively look 20% nicer and have even more frames. But we reached a point where absolutely don't care anymore for high end hardware. Basic hardware with DLSS looks so good and is soooooo much cheaper. Also here in Germany retailers list games for 10-20€ lower than Nintendo's MSRP. All-in-all: Switch 3 is a no brainer just as much as the Steam Deck before it.
40 hours in, 2 "temples", all towers, all glyphs, 50 shrines, 1 master sword. But I only got a glimpse of the underworld and I havent even visited 3 of the villages.
I also play overclocked while docked, cause handheld sucks my battery dry way too fast (i dont plug it in cause that ia not my idea of handheld). I dont experience any fps drops whataoever. Temperature never surpasses 60°C so there is no logical reason why nintendo isnt unlocking the whole horsepower permanently docked (they do overclock botw during loading screens for example).
While it isn't the best engine-builder out there, it sure is one of the most appealing. I even get my wife to play it with me on a regular basis. It is not hard to learn and albeit its' many possibilities it dfer from paralysis analysis since it is more tactical than strategic. On your turn you simply try the make the best decision of the choices you're given which can drastically change until your next turn. So there is no point in panning out a strategy from the very beginning. I haven't played the digital edition yet, but I hope it enables accelerated gameplay and tidy effect-resolving an upkeep-phase.
As a legitimate boardgame geek please allow me to be arrogant and explain what a "deckbuilder" is, since it is in the title but you didn't list a single one. A deckbuilder (or deck-building game) is a game where you start every game round with a limited set of cards which you can play, discard and shuffle back to your deck. In most deckbuilders you buy additional cards during your turn and add them to your discard pile, meaning you can play them in one of your future turns. In games like Gwent/Thronebreaker you build your deck BEFORE you start a match, so it is more like a traditional trading card game or living card game. The only deckbuilder on switch I can think of is Mystic Vale. If you want to go analog you can check out Dominion, the game that introduced the Deck-Building-mechanism. But i'd rather recommend games like Clank!, Aeon's End or my personal favorite Cowboy Bebop: Space Serenade.
Comments 38
Re: PSA: Switch 2 Visual And Performance Improvements Included In New Rocket League Update
@Sindayl
I am with you. But isn't that the case for every Switch 2 Edition out there except Fortnite and Hogwarts Legacy?
Re: Random: Nintendo Apparently Wasn't Happy About Sonic's Foot Being In Front Of Mario's Foot
That's the Olympic spirit. Being on top under all costs.
Re: Level-5 Teases More Updates For Inazuma Eleven And Fantasy Life i, Coming Soon
Each of these games surpasses any Nintendo-released game this year. Inazuma alone justifued getting a Switch 2. Mari Kart and Metroid... not so much.
Re: Poll: Which Call Of Duty Do You Want To See On Switch 2?
@TimelessJubilee I am 38 years old andplayed CoD 1-3 and the Modern Warfare Trilogy. I also played Shooters from the 90s and can tell that it was mainly the Medal of Honor and CoD games that exchanged proper level design for boring tube-like levels. So no, I can do without them. I'd rather take games like Dishonored instead.
Re: Poll: Which Call Of Duty Do You Want To See On Switch 2?
Let me think... none?
Re: Here Are Japan's Best-Selling Switch and Switch 2 eShop Games For 2025
Of course Inazuma Eleven is good mostly in Japan. I always need to play it online when it is 3 AM over there. That's the only time during the day when I actually win.
Re: Inazuma Eleven: Victory Road's Huge New Update Kicks Off Next Week
It just keeps getting better and better. I am 70 hours in (sleep-deprived) and I merely finished story mode and two storylines in Chronicle mode. I finally started playing online and it is great fun.
Also we already got a few updates that improved the game quite a bit. Especially the grind in Chronicle Mode was slashed in half by a quality of life feature. If the new Re-Story feature gives me more training beans (one always needs more) per mini-game, grind will be reduced even more.
The observant reader might have noticed that the grind is my main concern, still I am totally hooked. Even Metroid has to wait until I put together my ultimate Team. GOTY.
I would recommend it to anyone who likes JRPGs and/or Pokemon (Monsters, Football Players, basically the same). Love for the sport of football not required.
Re: Review: Inazuma Eleven: Victory Road Nintendo Switch 2 Edition - Packed To The Rafters, Level-5's Football RPG Returns
Finally a review from a major outlet. I still can't grasp that reviewers didn't get access to it early.
Finally finished the Story mode after some 30 hours. I can confirm that pacing is a mixed bag. First 10 hours drag on with barely no football gameplay. The last 10 hours went by like nothing in comparison. Side quests provide some funny little stories but make Vanilla-WoW fetch quests look like game design gold. At least story mode serves as great tutorial for the game's many mechanics and implicite elements. I sure didn't feel overwhelmed at any point. Still there is quite a bit to learn and understand for online-play. I would be disappointed if it wasn't like that. So far a 8/10 but that score might rise in the weeks/months to come.
Re: Inazuma Eleven: Victory Road Lands New Update On Switch 1 & 2, Here Are The Full Patch Notes
@gamepadnomad
I was in the same spot. But I couldn't resist and bought it 5 days after release. To me it is worth any Maradonna-damned cent by now. It is still very hard to blindly recommend this game if people don't care about online-play. The (superb) story mode is very slow paced. It takes you 10 hours before you actually start paying football. Other games with equal complex game mechanics do a more efficient job with that.
Re: Level-5 Shows Off The First 30 Minutes Of Inazuma Eleven: Victory Road
Jeez. 30 minutes in and still no proper gameplay. Seems like Level 5 is where Nintendo during Skyward Sword. They did one hell of a 180 with Link between Worlds and Breath of the Wild regarding shorter "tutorials". Level 5 desperately needs to follow that example.
Re: Feature: Now Samus Is Doing It - What Is It About The 'Akira Slide' That's So Great?
Funny that this article releases today. Today I finished Kirby and the forgotten land with my son for the first time. That finale gave me quite a few Akira and Bayonetta vibes.
Re: Bluey Is Going On A New Quest And It's Coming To Switch And Switch 2 In 2026
So down for it. If my son is lucky I'll let him play, too.
Re: Surprise! Donkey Kong Bananza Is Getting DLC, And It's Out Today
Bananza X Crazy Taxi
Re: Opinion: We Really Don't Need A Donkey Kong Timeline
My point(s) exactly. On might as well create a timeline for Tetris.
Re: Rumour: A Nintendo Direct Is Set To Take Place Later This Month, It's Claimed
Who would have thought that a Direct was coming AFTER a major game releas so it wouldn't affect sales numbers, like so many times before?
Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"
Few frame drops are no big deal. Still I am left puzzled. Nintendo used to tailor new hardware around their "game-visions" and vice versa. They knew they would make and release Bananza before mass production of the Switch 2 has started, for sure. I wonder why they designed a CPU-intense game when that is the bottleneck of the Switch 2. Of course one could also argue that the should have built a CPU which higher clock speeds if they knew they are making a Voxel-Game
Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev
That's like the 4th time I read news about such a comment from Miyamoto within the past 25 years. Though he used to call games entertainment he was always vocal about the "games-no-art" part. So yeah, not surprised.
Re: Of Course Mario Kart World Is Being Review Bombed
@Dr_Lugae
This time around there was s a difference. Back then people gave BOTW a 4/10 because Link had to use women's clothes as camouflage or because people didn't like Zelda's thick eyebrows. This time people actively said that they wanted classic 3-lap-tracks by selecting random courses. BigN gave those people (all of which early adopters) a giant middle finger. That doesn't turn the game to a 0 but if some gave it a 8/10 before ai can totally see that that person would correct their score to 5-6/10
Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"
@Nakasan140 You and I interpret it that way. Publishers will also think "Thank God we didn't pay more money on them cartridges !"
Re: PSA: Splatoon 3 On Switch Has Made Some Cuts To Keep Pace With Switch 2
Since the tick rate of the game is only 16Hz there is no real disadvantage if you play with 30fps. If the game would at least use dedicated servers there would be a basis for discussion. But with P2P and such a low rate 60fps gameplay won't make much of a difference.
Re: PSA: Yes, Switch's Mario Kart Racing Wheels Are Compatible With World
I bought the pro version for my son speculating that it will also work with Mario Kart World/Switch 2 because I had the chance to get a used one really cheap. Glad that the gamble paid off.
Re: Magnetic Joy-Con Sticks Already In The Works For Switch 2 Amid Fears Of Drift
I will only replace the stick once they start drifting. My OG Joycon from 03/2017 still don't drift while I had to replace every other stick on JoyCons I bought after that. At least they use shorter connector-ribbons this time around. The ones on Switch 1 kinked very easily and therefore needed to be replaced on every third Joycon I opened (I also installed sticks for friends)
Re: Nintendo Partners With Samsung To Produce Main Chips For Switch 2
Well, Samsung, should start developing an OLED with VRR then
Re: Fight Fans Rejoice, 8BitDo Is Launching A New Arcade Controller For The Switch
@Teksette is your model heavy enough or should one build in some extra weight (I like to use good old lead for that)?
Re: Nintendo Showcases Switch 2's Fancy New Battery Charge Settings
Parts of my OG 2017 Switch I already HAD TO replace:
At least everything did cost less than 50€
Re: Video: 10 GameCube Games We Want On Switch 2's Online Expansion Pack
Give me Wave Race or give me death!
Re: Talking Point: Which Nintendo Series Are You Most Excited To See Return On Switch 2?
No Wave Race? In this case you unfortunately have to redo the poll.
Re: Mario Kart World Is Reportedly The Smoothest Entry Yet
@Rykdrew I already asked some small German influencers who played it in Paris. 3-4 players Splitscreen wasn't shown there. I hope we will get it in 60fps. But since Nintendo "hides" that information I am als quite sceptic about it. Either way, I am confident we will know it by thursday
Re: Community: What Questions About Switch 2 Do You Still Have For Nintendo?
About Mario Kart World performance: what is the framerate with 3-4 players Splitscreen. In Mario Kart it dropped to 30fps. I asked this question at some German influencers' channels already but they all got to play in Paris was max. 2 players per console
Re: Yes, You Can Adjust The Sensitivity Of The Switch 2's Mouse Controls
My Jeans are ready!
Re: Talking Point: Zelda: Wind Waker Is On Switch 2 - Do You Still Want A WW:HD Port?
I would be interested, since the HD version has a faster sail but no rupee-grind towards the end of the game. But I won't be charged again full-price for pretty much the same experience. If Nintendo decides to release it for 30€ a digital release that I can take to the Switch 3 eventually they will get it. If they opt for 60+€ they will get nothing from me.
Re: Poll: Box Art Brawl - Nintendo Switch 2 Special
@larryisaman
+1
They better have reversible covers
Re: Civilization VII Dev Likens Game's Switch 2 Graphical Performance To "Mid-Tier PC"
I play on a 4060 Laptop (that falls in into what I would call mid-range) which runs Cyberpunk in ultrasettings without Raytracing and DLSS in quality with ~80-90fps. From what I've seen Switch 2 can do the same. Even if a Laptop can do more stuff and brings a large screen, it costs twice as much, is mich bigger and, most importantly, consumes mich more power. I am really impressed how well small devices like the steam deck or Switch 2 perform. Sure, PC with a RTX 5080 or a PS5 pro effectively look 20% nicer and have even more frames. But we reached a point where absolutely don't care anymore for high end hardware. Basic hardware with DLSS looks so good and is soooooo much cheaper. Also here in Germany retailers list games for 10-20€ lower than Nintendo's MSRP. All-in-all: Switch 3 is a no brainer just as much as the Steam Deck before it.
Re: Eiji Aonuma Has Completed Zelda: Tears Of The Kingdom "About 20 Times"
40 hours in, 2 "temples", all towers, all glyphs, 50 shrines, 1 master sword. But I only got a glimpse of the underworld and I havent even visited 3 of the villages.
Re: Video: Overclocked Zelda: Tears Of The Kingdom Smooths Out Performance On Switch
I also play overclocked while docked, cause handheld sucks my battery dry way too fast (i dont plug it in cause that ia not my idea of handheld). I dont experience any fps drops whataoever. Temperature never surpasses 60°C so there is no logical reason why nintendo isnt unlocking the whole horsepower permanently docked (they do overclock botw during loading screens for example).
Re: Circuit Superstars Is Out Now On PC And Xbox, 'Coming Soon' To Switch
I think I'd rather stick with Mantis Burn Racing or Blaze Rush. Because what is better than top-down racing? Exactly, top-down racing with weapons.
Re: Wingspan Spreads Its Wings on Switch In Late December
While it isn't the best engine-builder out there, it sure is one of the most appealing. I even get my wife to play it with me on a regular basis. It is not hard to learn and albeit its' many possibilities it dfer from paralysis analysis since it is more tactical than strategic. On your turn you simply try the make the best decision of the choices you're given which can drastically change until your next turn. So there is no point in panning out a strategy from the very beginning. I haven't played the digital edition yet, but I hope it enables accelerated gameplay and tidy effect-resolving an upkeep-phase.
Re: Feature: Best Nintendo Switch Card Games, Board Games And Deck Builders
As a legitimate boardgame geek please allow me to be arrogant and explain what a "deckbuilder" is, since it is in the title but you didn't list a single one. A deckbuilder (or deck-building game) is a game where you start every game round with a limited set of cards which you can play, discard and shuffle back to your deck. In most deckbuilders you buy additional cards during your turn and add them to your discard pile, meaning you can play them in one of your future turns. In games like Gwent/Thronebreaker you build your deck BEFORE you start a match, so it is more like a traditional trading card game or living card game. The only deckbuilder on switch I can think of is Mystic Vale. If you want to go analog you can check out Dominion, the game that introduced the Deck-Building-mechanism. But i'd rather recommend games like Clank!, Aeon's End or my personal favorite Cowboy Bebop: Space Serenade.