@JayJ I'm not sure if the movie analogy quite works when fanservice is one of the major appeals of games like this. A better analogy would be to compare it to films like Magic Mike, where a large part of the appeal is the fanservice.
@PBandSmelly I'm actually not sure board games are dying out. I feel like there's a pretty solid market for them, especially with the increase in digital versions of board games.
It's a very good game that I wound up liking more than Necrodancer, but I do agree the asking price is a bit steep for its game length. I don't regret the purchase, but if anyone is on the fence I would definitely recommend it when it inevitably goes on sale.
@NintendoByNature I've played through Necrodancer, and I also had a bit of a rough period when I started the game. As you progress and collect more hearts and better gear (and a weapon other than the dagger), the game gets much easier. I beat the game earlier today, and all of my deaths were probably in the first 30 minutes or so.
Been playing Cadence for a few hours. It's quite fun! It's not really a roguelike like Crypt of the Necrodancer, with each "map square" being its own mini-area, much like in the 2D Legend of Zelda games. The puzzles seem to be of a good difficulty; I even got stumped a few times on how to get some of the Pieces of Heart.
Overall, it feels like a Zelda game with Necrodancer controls, which is a pretty unique style. There are also some nice quality of life changes; if you've defeated all the enemies on a screen, you can move through that area in "non-rhythm movement." Being forced to backtrack through areas you completed in the original Necrodancer game while still moving in rhythm was probably one of my chief critiques of the previous game.
The game might be a bit on the short side from the looks of things (already completed 2 of the 4 dungeons required to enter Hyrule Castle), although there's a possibility that there will be unlocked game modes or a Dark World. I haven't really looked into that aspect of the game.
Honestly, as much as I think it's super cool that Banjo is in Smash, The Hero's moveset looks more interesting to me. I think part of the reason that so many people have "sword-user fatigue" is because so many of the sword users have similar movesets. Most of the Fire Emblem sword users' special moves are just...sword swings. Hero looks like his specials will be totally different.
Slay the Spire is amazing, sad to see so many in the comments gloss over it. I'm considering grabbing it again - already have it on Steam - just to have a portable version.
Happy to see Slay the Spire coming to Switch! I probably won't double-dip since I already have it on PC, but I've put something like 60 hours into it. Very fun game if anyone's looking for a highly replayable roguelike deckbuilder.
@Fazermint To be fair, that's about how long Harmony of Dissonance was for GBA, and that cost about $15-30 depending on if you got it solo or as part of the dual-pack that came out later.
The thumping bass in Zelda and Chill reminds me of some of the Necrodancer tracks, and really makes me want to play Cadence of Hyrule. Hope they announce the release soon!
@MattFox I'm at roughly 16 hours, and I'm on the last chapter. There is an arena area that is completely optional, which I'm about half-way through or so. I may have left the game on a few times, but I don't think it's been for any more than an hour in total.
HowLongToBeat.com has the game length at about 13-16 hours. I definitely found it worth the $25.
The game looks pretty fun! Reminds me a bit of Baten Kaitos, although I&F definitely did their own thing here. Haven't played a bad SteamWorld game yet (never played the tower defense game), so hopefully this keeps up the trend.
@PBandSmelly In this particular case, at least, I don't see anything wrong with this article. The video has some somewhat skimpy outfits, but that's about it. SFW news about a NSFW game shouldn't require an age lock.
@Spudtendo I agree that people need to stop whinging about the so-called "port beggars" since it's definitely a legitimate possibility what with Joker coming to Smash. And it definitely wouldn't be the first SMT game on a Nintendo system.
That said, I don't own a PS4, but I think it definitely has some good exclusives. Horizon Zero Dawn, Spider-Man, and God of War are pretty big titles. I'm guessing The Last of Us 2 will also be a PS4 exclusive.
Personally, I'd still rather have a Switch, but there are definitely some games on PS4 that I wish I could play.
@jobvd Maybe. Snake entered the roster with very little representation in Nintendo games, but every other fighter has been from a game or series that had plenty of representation on Nintendo systems. It'd be odd to have Joker join the roster and have his only Nintendo appearance be Persona Q2.
@Scollurio Generally speaking, there are two main differences:
1. The Legendary Pokemon. There's a pokemon that is exclusive to one version or the other. For example, in Pokemon X you could get Xerneas and in pokemon Y you could get Yvetal. You could not get Xerneas in Y unless you traded for it.
2. A few random pokemon. There are a few non-legendary pokemon that may be version exclusive, or more common in one version.
Other than that, the stories are likely to be the same (perhaps with a few minor tweaks). Sun/Moon had a major difference in that Moon pushed the clock forward by 12 hours; in other words, if you played in the afternoon, it would be night in-game (certain pokemon only appear at night). Sun had "normal" time.
Likely there will be a few minor differences, but generally speaking the major differences are the version-exclusive pokemon.
Nice, Chucklefish seems like a good developer (developed Starbound as well) when it comes to free DLC/updates. Nice to see an Advance Wars-style game get made, and it looks like they got the price right - $20 is well worth it.
Glad to see this one seems to live up to the hype. I always preferred Fire Emblem to Advance Wars, but I still really liked AW! Hope this one gets some traction.
I quite like that they take risks and they're expanding outside of just Steamworld Dig. Steamworld Heist was a lot of fun, and I haven't really played a strong card-based RPG since Baten Kaitos. Definitely looking forward to this one.
That said, I'm not sure the "originality" aspect is hit. The dances are more "dance steps" than full dances, so there's definitely a lack of clarity on if these would qualify for copyright. It also looks like the dance needs to be a result of independent labor (implied by the source), so I'm not sure if these simple moves qualify. Finally, in Alfonso Ribeiro's case, I'm not sure if he would even own the rights to the dance, or if that copyright would technically be owned by NBC.
It's actually pretty interesting, although let's be honest, it's also quite silly.
The Last Story was...okay. It was one of the last games for Wii so it got a lot of hype, and it failed to deliver imo. It wasn't a bad game, and it had some interesting ideas in there, but I'm definitely not crying out for remake.
I do wonder if the smartphone thing is going to be in reference to Nintendo Online. I know the original plan was to make a smartphone app to handle voices.
I personally loved the game, although the final act (after beating all the individual stories) was a bit disappointing. The final boss used annoying mechanics, and only allowing a secondary job to be used for one individual meant there was no way to build some characters the way I wanted. Still, the game provided hours of entertainment well into the double digits
@Wexter @TossedLlama Additionally, the price is definitely right on these. The games are often on sale, and even full price are only $5 each. Well worth the price of admission.
I loved this game on PC/Steam. I'm not planning to double-dip and grab it on Switch, but it was a very fun game.
It probably got a bit overhyped (it became one of those games that every YouTuber seemed to play) and the fanbase had a very vocal minority that became way overzealous, but none of that takes away from the game itself. If you aren't a fan of bullet hells or corny jokes, it's skippable, but I'd recommend it to most everyone else.
I think I like GU more than World, but that depth is really the only advantage for me. It just so happens that the depth is that good.
If they made a MH game with the depth of GU in the style of World, I would prefer it 100% over GU, no contest. Those quality of life changes are amazing.
I really like Generations U for its depth, but I 100% disagree with the comments about World being hand-holdy.
Looking at the intro, World drops you right into the action of hunting large monsters with some accompanying explanation. GU drops you in with less explanation, but it also has much more "fluff" of fighting small monsters, gathering materials, etc. before it really opens up. World might "hold your hand" for the first hour, but GU forces you to run about picking mushrooms and slapping crabs before it lets you hunt some large monsters. World gives you those large monsters almost immediately.
I also never understood the criticism of the scout flies. I've been playing since Tri, and I've never thought, "You know which part of the game is my favorite? Running around trying to find a monster for the first few minutes of a hunt!" The scout flies eliminate that period of boring "gameplay" in favor of - again - taking you right to the action. Not sure how cutting out boring gameplay is hand-holding; it's just improved quality of life.
Now all that said, GU has so much depth to it. It has almost three times as many monsters as World, and the sheer number of armor and weapon designs in addition to the different styles makes it much more customizable. I actually agree that many aspects of GU are better due to this depth.
But calling quality of life changes "hand holding" just seems off.
I'm not sure the statement about the "hand-holding" in MHW is accurate; it implies a certain level of dumbing things down. I would say that it instead took a number of aspects of the game that previously required a visit to a game wiki and made them more visible. It also cut out a lot of unnecessary "fluff" mechanics (breakable pickaxes, for example) to focus more on the core of the game: hunting monsters.
Honestly, the only major shortcoming for me is that it has a reduced number of monsters and lacks some variety in weapon aesthetics. I absolutely cannot wait for a game in the style of World with the depth of Generations Ultimate.
Lots of complaints about things that have always been in Monster Hunter. Load screens, the grind, lack of voice chat, etc. aren't really new to the series. It's a bit of a shame that they weren't able to bring some of the World quality of life changes, but...
"I'm a simple man. I see Monster Hunter, I buy." Plus, having the 80+ monsters compared to World's 30ish is going to scratch done of that itch that World hasn't quite hit for me as a fan since Tri.
@Anti-Matter To be fair, Monster Hunter has a history of having crossovers with other games and series. The original MH Generations had both Link and Samus outfits. The MH series has had obtainable costumes from games/anime like Animal Crossing, Street Fighter, Final Fantasy, and One Piece, among many others.
@Kimyonaakuma Oddly enough, I got through every character's Chapter 2 without finding a single Shrine. I thought most of the caves and other areas on the map would simply factor into other characters' later chapters, so I mostly skipped over them, figuring there was no point to exploring something where I would get to the end of the area and need to leave since I wasn't running a specific character's mission. Didn't seem much point in exploring areas I would later return to.
Gameplay reminds me of a combination of FFE6 and Bravely Default. I doubt non-JRPG fans will like it, but it's probably one of the best JRPGs I've played so far.
Started with H'aanit (always liked Blue Mage-type characters, and she sort of fits into that category), and she is a very useful character. The Hunter class starts with the Bow and Axe, and can also do "Spear" and "Sword" type damage with Linde. She can hit even more vulnerabilities based on which beasts she has stockpiled.
I would almost recommend picking your starting character more based on which character's path ability you like most vs. the other character with a similar path ability, since you can't exchange your protagonist from the party. For example, it'd be H'aanit vs. Olberic for your Provoke vs. Duel character.
Honestly, as long as you like your protagonist more than their Path Ability counterpart, you're set. The difficulty mentioned above only really changes the first few hours; once you get a full crew of 4 characters there's really no difference in difficulty based on your starter.
Y'know what? I never thought I would want a Mario/Rabbids crossover until I played that game, so as long as the gameplay is good, I could see it happening.
@rharalson I played the 3DS version, and there was pretty much no in-combat voiced dialogue (sometimes a text-box pops up but it is not voiced).
Personally, I played Hyrule Warriors first and I liked it way more than Fire Emblem Warriors. In FEW, there are a lot of "clone characters" like Chrom and Lucina, that have identical movesets. In HW, each character has a largely unique moveset, and a good portion of the characters have more than one weapon type, which leads to further options. I also found the missions generally more varied and interesting.
All that said, if the core gameplay of FEW was a turn-off, HW has a lot of similar aspects, and it is very repetitive. The Bosses offer an experience similar to Velezark, with a Zelda twist (usually you need to hit them with an item like a Bow or Bomb at the right time to reveal their weak point bar), and while a fun twist, they too can get quite repetitive.
I personally loved HW, and cleared through most of the game and its DLC. It's worth a try, imo, if you're on the fence. But again, if you're not a fan of the Warriors gameplay, it might not be the game for you.
Hmmm...might change my mind on the DLC. I was originally certain I wouldn't buy it; it's a pretty steep price for not much content. I guess I'll have to see how much this adds to the game once it comes out.
Most of the other bits of the DLC would just affect a New Game +, and while I loved the game, restarting (mostly) from the beginning isn't terribly appealing given the game's length. Maybe a couple years down the road I'll get nostalgic and run through it again.
Comments 160
Re: Review: Caladrius Blaze - A Mechanically Competent Shmup With Gratuitous Presentation
@JayJ I'm not sure if the movie analogy quite works when fanservice is one of the major appeals of games like this. A better analogy would be to compare it to films like Magic Mike, where a large part of the appeal is the fanservice.
Re: Video: What Actually Causes Switch Joy-Con Drift?
I am legitimately baffled that people hear about this issue and say, "Nah, I've decided it isn't real based on personal experience alone."
Re: Shovel Knight's Board Game Kickstarter Has Been Cancelled, Relaunching Mid August
@PBandSmelly I'm actually not sure board games are dying out. I feel like there's a pretty solid market for them, especially with the increase in digital versions of board games.
Re: US Law Firm Opens "Switch Joy-Con Drift" Class Action Investigation
@AlternateButtons
https://www.nintendolife.com/news/2019/07/poll_have_your_joy-con_been_drifting
The current NL Poll puts unaffected users at about 24%. Granted, it's a relatively small sample size, but that seems pretty statistical.
Re: Discover What The Future Holds With Tarot Readings Premium On Switch
Checks google
Yep, you can already get a computer-generated tarot reading for free.
Re: Review: Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda - A Beat-Based Wonder
It's a very good game that I wound up liking more than Necrodancer, but I do agree the asking price is a bit steep for its game length. I don't regret the purchase, but if anyone is on the fence I would definitely recommend it when it inevitably goes on sale.
Re: Review: Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda - A Beat-Based Wonder
@NintendoByNature I've played through Necrodancer, and I also had a bit of a rough period when I started the game. As you progress and collect more hearts and better gear (and a weapon other than the dagger), the game gets much easier. I beat the game earlier today, and all of my deaths were probably in the first 30 minutes or so.
Re: Nintendo Download: 13th June (North America)
Been playing Cadence for a few hours. It's quite fun! It's not really a roguelike like Crypt of the Necrodancer, with each "map square" being its own mini-area, much like in the 2D Legend of Zelda games. The puzzles seem to be of a good difficulty; I even got stumped a few times on how to get some of the Pieces of Heart.
Overall, it feels like a Zelda game with Necrodancer controls, which is a pretty unique style. There are also some nice quality of life changes; if you've defeated all the enemies on a screen, you can move through that area in "non-rhythm movement." Being forced to backtrack through areas you completed in the original Necrodancer game while still moving in rhythm was probably one of my chief critiques of the previous game.
The game might be a bit on the short side from the looks of things (already completed 2 of the 4 dungeons required to enter Hyrule Castle), although there's a possibility that there will be unlocked game modes or a Dark World. I haven't really looked into that aspect of the game.
Re: Dragon Quest's 'The Hero' Revealed As The Next Smash Bros. Ultimate DLC Character
Honestly, as much as I think it's super cool that Banjo is in Smash, The Hero's moveset looks more interesting to me. I think part of the reason that so many people have "sword-user fatigue" is because so many of the sword users have similar movesets. Most of the Fire Emblem sword users' special moves are just...sword swings. Hero looks like his specials will be totally different.
Re: Nintendo Download: 6th June (North America)
Slay the Spire is amazing, sad to see so many in the comments gloss over it. I'm considering grabbing it again - already have it on Steam - just to have a portable version.
Re: Reminder: Pokémon Direct To Air Tomorrow, 5th June
Sounds like this direct will deliver what I had hoped the recent Press Conference was going to give. Looking forward to getting some new info on S&S!
Re: Video: 11 Wonderful New Games Coming To Nintendo Switch In June
Happy to see Slay the Spire coming to Switch! I probably won't double-dip since I already have it on PC, but I've put something like 60 hours into it. Very fun game if anyone's looking for a highly replayable roguelike deckbuilder.
Re: Video: 11 Wonderful New Games Coming To Nintendo Switch In June
@andjahiam Superman 64 is an evil game.
Re: Timespinner Is A Metroidvania Turning Back The Clock On Switch Next Week
@Fazermint To be fair, that's about how long Harmony of Dissonance was for GBA, and that cost about $15-30 depending on if you got it solo or as part of the dual-pack that came out later.
Re: It Looks Like Zelda Crossover Cadence of Hyrule Will Surprise Us By Launching This Week
@Kriven Very likely. There's always the chance that there's a physical release later, but I'm pretty sure the initial release will be eShop exclusive.
Re: Treat Your Ears To Classic Super Mario And Zelda Songs Reworked Into Soothing Electronica
The thumping bass in Zelda and Chill reminds me of some of the Necrodancer tracks, and really makes me want to play Cadence of Hyrule. Hope they announce the release soon!
Re: Feature: Inside The Studio Behind SteamWorld
@MattFox I'm at roughly 16 hours, and I'm on the last chapter. There is an arena area that is completely optional, which I'm about half-way through or so. I may have left the game on a few times, but I don't think it's been for any more than an hour in total.
HowLongToBeat.com has the game length at about 13-16 hours. I definitely found it worth the $25.
Re: Video: Nintendo Shares Ten Minutes Of Juicy SteamWorld Quest Gameplay
The game looks pretty fun! Reminds me a bit of Baten Kaitos, although I&F definitely did their own thing here. Haven't played a bad SteamWorld game yet (never played the tower defense game), so hopefully this keeps up the trend.
Re: Our World Is Ended Launches On Switch Next Week, New Trailer Released
Looks looks a fun visual novel, but $60 is a bit on the pricy side for a VN for me. Might be one to grab if it goes on sale, though.
Re: Pinball-Themed Senran Kagura: Peach Ball Gets Western Switch Release This Summer
@PBandSmelly In this particular case, at least, I don't see anything wrong with this article. The video has some somewhat skimpy outfits, but that's about it. SFW news about a NSFW game shouldn't require an age lock.
Re: Persona 5 S Website Goes Live With Info To Come, But Is It Related To Switch?
@Spudtendo I agree that people need to stop whinging about the so-called "port beggars" since it's definitely a legitimate possibility what with Joker coming to Smash. And it definitely wouldn't be the first SMT game on a Nintendo system.
That said, I don't own a PS4, but I think it definitely has some good exclusives. Horizon Zero Dawn, Spider-Man, and God of War are pretty big titles. I'm guessing The Last of Us 2 will also be a PS4 exclusive.
Personally, I'd still rather have a Switch, but there are definitely some games on PS4 that I wish I could play.
Re: Rumour: New Persona 5 Trailer Connected To Recent Smash Bros. Ultimate Datamine
@jobvd Maybe. Snake entered the roster with very little representation in Nintendo games, but every other fighter has been from a game or series that had plenty of representation on Nintendo systems. It'd be odd to have Joker join the roster and have his only Nintendo appearance be Persona Q2.
Re: Random: Nintendo Jumps On The ASMR Bandwagon With The Legend Of Zelda: Breath Of The Wild
@Kevember
sees article about ASMR and Nintendo
"Finally, now I can express my deep-seated hatred of another generation!"
I think your train of thought may need a new conductor.
Re: Pokémon Sword And Shield Revealed For Nintendo Switch, New Starters Shown
@Scollurio
Generally speaking, there are two main differences:
1. The Legendary Pokemon. There's a pokemon that is exclusive to one version or the other. For example, in Pokemon X you could get Xerneas and in pokemon Y you could get Yvetal. You could not get Xerneas in Y unless you traded for it.
2. A few random pokemon. There are a few non-legendary pokemon that may be version exclusive, or more common in one version.
Other than that, the stories are likely to be the same (perhaps with a few minor tweaks). Sun/Moon had a major difference in that Moon pushed the clock forward by 12 hours; in other words, if you played in the afternoon, it would be night in-game (certain pokemon only appear at night). Sun had "normal" time.
Likely there will be a few minor differences, but generally speaking the major differences are the version-exclusive pokemon.
Re: Rune Factory 5 Scheduled To Arrive In 2020 On Nintendo Switch
Aw, was hoping for a 2019 release. Still, glad the game is coming out at all!
Re: Chucklefish Outlines Upcoming Quality Of Life And Community Feedback Patch For Wargroove
Wargroove: We're going to patch some things, here's a complete list of what we're changing.
Smash Bros: Yeah, uh, we're gonna, uh, change some things. But we can't tell you what, that'd be silly.
Re: Rune Factory 4 Special And Rune Factory 5 Are Both On The Way To Switch
@SetupDisk I played RF4, and I don't know what the runey system is, so probably not?
Re: Wargroove Will Receive Regular Updates, Free Content And DLC
Nice, Chucklefish seems like a good developer (developed Starbound as well) when it comes to free DLC/updates. Nice to see an Advance Wars-style game get made, and it looks like they got the price right - $20 is well worth it.
Re: Review: Wargroove - A Turn-Based Strategy Classic That Intelligent Systems Would Be Proud Of
Glad to see this one seems to live up to the hype. I always preferred Fire Emblem to Advance Wars, but I still really liked AW! Hope this one gets some traction.
Re: SteamWorld Quest Won't Release Physically At Launch Or At All On 3DS, No Loot Boxes Or Microtransactions
I quite like that they take risks and they're expanding outside of just Steamworld Dig. Steamworld Heist was a lot of fun, and I haven't really played a strong card-based RPG since Baten Kaitos. Definitely looking forward to this one.
Re: Random: Backpack Kid Suing Epic For Inclusion Of Floss Dance Move In Fortnite
Looked into it a little bit, and it looks like you can copyright a dance.
https://web.csulb.edu/~jvancamp/copyrigh.html
That said, I'm not sure the "originality" aspect is hit. The dances are more "dance steps" than full dances, so there's definitely a lack of clarity on if these would qualify for copyright. It also looks like the dance needs to be a result of independent labor (implied by the source), so I'm not sure if these simple moves qualify. Finally, in Alfonso Ribeiro's case, I'm not sure if he would even own the rights to the dance, or if that copyright would technically be owned by NBC.
It's actually pretty interesting, although let's be honest, it's also quite silly.
Re: Video: Here's How Smash Ultimate's World Of Light Trailer Might Have Looked On Game Boy Color
@Gzeus88 Makes me laugh that someone downvoted this. It is all objectively true. It's a great game, but the online mode definitely needs work.
Re: Nintendo Grabs More Smartphone-Related Trademarks, This Time For Fossil Fighters, The Last Story And Wii
The Last Story was...okay. It was one of the last games for Wii so it got a lot of hype, and it failed to deliver imo. It wasn't a bad game, and it had some interesting ideas in there, but I'm definitely not crying out for remake.
I do wonder if the smartphone thing is going to be in reference to Nintendo Online. I know the original plan was to make a smartphone app to handle voices.
Re: Square Enix Reports $33 Million Loss After New Studio Shifts Focus
Octopath (presumably) sold quite well.
I personally loved the game, although the final act (after beating all the individual stories) was a bit disappointing. The final boss used annoying mechanics, and only allowing a secondary job to be used for one individual meant there was no way to build some characters the way I wanted. Still, the game provided hours of entertainment well into the double digits
Re: Mercenaries Wings: The False Phoenix Brings More Tactical RPG Goodness To Switch This November
@Wexter @TossedLlama Additionally, the price is definitely right on these. The games are often on sale, and even full price are only $5 each. Well worth the price of admission.
Re: Telltale Games Begins Majority Studio Closure With Mass Layoffs
Bummed, I really liked a lot of their games. On the other hand, if they were being crappy to their staff, I'm fine with the closure.
Re: Undertale - A Postmodern RPG Classic That Every Fan Of The Genre Should Play
I loved this game on PC/Steam. I'm not planning to double-dip and grab it on Switch, but it was a very fun game.
It probably got a bit overhyped (it became one of those games that every YouTuber seemed to play) and the fanbase had a very vocal minority that became way overzealous, but none of that takes away from the game itself. If you aren't a fan of bullet hells or corny jokes, it's skippable, but I'd recommend it to most everyone else.
Re: Soapbox: Why I Prefer Monster Hunter Generations Ultimate To World
I think I like GU more than World, but that depth is really the only advantage for me. It just so happens that the depth is that good.
If they made a MH game with the depth of GU in the style of World, I would prefer it 100% over GU, no contest. Those quality of life changes are amazing.
Re: Soapbox: Why I Prefer Monster Hunter Generations Ultimate To World
I really like Generations U for its depth, but I 100% disagree with the comments about World being hand-holdy.
Looking at the intro, World drops you right into the action of hunting large monsters with some accompanying explanation. GU drops you in with less explanation, but it also has much more "fluff" of fighting small monsters, gathering materials, etc. before it really opens up. World might "hold your hand" for the first hour, but GU forces you to run about picking mushrooms and slapping crabs before it lets you hunt some large monsters. World gives you those large monsters almost immediately.
I also never understood the criticism of the scout flies. I've been playing since Tri, and I've never thought, "You know which part of the game is my favorite? Running around trying to find a monster for the first few minutes of a hunt!" The scout flies eliminate that period of boring "gameplay" in favor of - again - taking you right to the action. Not sure how cutting out boring gameplay is hand-holding; it's just improved quality of life.
Now all that said, GU has so much depth to it. It has almost three times as many monsters as World, and the sheer number of armor and weapon designs in addition to the different styles makes it much more customizable. I actually agree that many aspects of GU are better due to this depth.
But calling quality of life changes "hand holding" just seems off.
Re: Feature: The Bloodthirsty History Of Monster Hunter, From PlayStation To Switch
I'm not sure the statement about the "hand-holding" in MHW is accurate; it implies a certain level of dumbing things down. I would say that it instead took a number of aspects of the game that previously required a visit to a game wiki and made them more visible. It also cut out a lot of unnecessary "fluff" mechanics (breakable pickaxes, for example) to focus more on the core of the game: hunting monsters.
Honestly, the only major shortcoming for me is that it has a reduced number of monsters and lacks some variety in weapon aesthetics. I absolutely cannot wait for a game in the style of World with the depth of Generations Ultimate.
Re: Review: Monster Hunter Generations Ultimate (Switch)
Lots of complaints about things that have always been in Monster Hunter. Load screens, the grind, lack of voice chat, etc. aren't really new to the series. It's a bit of a shame that they weren't able to bring some of the World quality of life changes, but...
"I'm a simple man. I see Monster Hunter, I buy." Plus, having the 80+ monsters compared to World's 30ish is going to scratch done of that itch that World hasn't quite hit for me as a fan since Tri.
Re: Dress Up As Link When Monster Hunter Generations Ultimate Arrives On Switch This August
@Anti-Matter To be fair, Monster Hunter has a history of having crossovers with other games and series. The original MH Generations had both Link and Samus outfits. The MH series has had obtainable costumes from games/anime like Animal Crossing, Street Fighter, Final Fantasy, and One Piece, among many others.
Re: Guide: Octopath Traveler Job Shrines Locations
@Kimyonaakuma Oddly enough, I got through every character's Chapter 2 without finding a single Shrine. I thought most of the caves and other areas on the map would simply factor into other characters' later chapters, so I mostly skipped over them, figuring there was no point to exploring something where I would get to the end of the area and need to leave since I wasn't running a specific character's mission. Didn't seem much point in exploring areas I would later return to.
Whoops.
Re: Guide: Octopath Traveler Beginner's FAQ - Best Character, Breaks & Boosts, And Path Actions Explained
@maruse Cyrus gets a passive ability once he learns two additional skills that you can use to decrease the encounter rate by a fair margin.
Re: Square Enix Issues Apology After Underestimating Huge Octopath Traveler Demand
Gameplay reminds me of a combination of FFE6 and Bravely Default. I doubt non-JRPG fans will like it, but it's probably one of the best JRPGs I've played so far.
Re: Guide: Octopath Traveler Beginner's FAQ - Best Character, Breaks & Boosts, And Path Actions Explained
Started with H'aanit (always liked Blue Mage-type characters, and she sort of fits into that category), and she is a very useful character. The Hunter class starts with the Bow and Axe, and can also do "Spear" and "Sword" type damage with Linde. She can hit even more vulnerabilities based on which beasts she has stockpiled.
I would almost recommend picking your starting character more based on which character's path ability you like most vs. the other character with a similar path ability, since you can't exchange your protagonist from the party. For example, it'd be H'aanit vs. Olberic for your Provoke vs. Duel character.
Honestly, as long as you like your protagonist more than their Path Ability counterpart, you're set. The difficulty mentioned above only really changes the first few hours; once you get a full crew of 4 characters there's really no difference in difficulty based on your starter.
Re: Valkyria Chronicles 4 Secures September Switch Release Date And Various Launch Editions
Looks pretty cool! I really wish that hazy "cloud border" in the game didn't bug me as much as it does, though.
Re: Video: Watch Mario Battle Bowser In The Legend Of Zelda: Breath Of The Wild
Y'know what? I never thought I would want a Mario/Rabbids crossover until I played that game, so as long as the gameplay is good, I could see it happening.
Re: Review: Hyrule Warriors: Definitive Edition (Switch)
@rharalson I played the 3DS version, and there was pretty much no in-combat voiced dialogue (sometimes a text-box pops up but it is not voiced).
Personally, I played Hyrule Warriors first and I liked it way more than Fire Emblem Warriors. In FEW, there are a lot of "clone characters" like Chrom and Lucina, that have identical movesets. In HW, each character has a largely unique moveset, and a good portion of the characters have more than one weapon type, which leads to further options. I also found the missions generally more varied and interesting.
All that said, if the core gameplay of FEW was a turn-off, HW has a lot of similar aspects, and it is very repetitive. The Bosses offer an experience similar to Velezark, with a Zelda twist (usually you need to hit them with an item like a Bow or Bomb at the right time to reveal their weak point bar), and while a fun twist, they too can get quite repetitive.
I personally loved HW, and cleared through most of the game and its DLC. It's worth a try, imo, if you're on the fence. But again, if you're not a fan of the Warriors gameplay, it might not be the game for you.
Re: Rumour: Dataminers Have Uncovered The Details Of The Story DLC For Xenoblade Chronicles 2
Hmmm...might change my mind on the DLC. I was originally certain I wouldn't buy it; it's a pretty steep price for not much content. I guess I'll have to see how much this adds to the game once it comes out.
Most of the other bits of the DLC would just affect a New Game +, and while I loved the game, restarting (mostly) from the beginning isn't terribly appealing given the game's length. Maybe a couple years down the road I'll get nostalgic and run through it again.