Comments 160

Re: Nintendo Download: 13th June (North America)

PerishSong

Been playing Cadence for a few hours. It's quite fun! It's not really a roguelike like Crypt of the Necrodancer, with each "map square" being its own mini-area, much like in the 2D Legend of Zelda games. The puzzles seem to be of a good difficulty; I even got stumped a few times on how to get some of the Pieces of Heart.

Overall, it feels like a Zelda game with Necrodancer controls, which is a pretty unique style. There are also some nice quality of life changes; if you've defeated all the enemies on a screen, you can move through that area in "non-rhythm movement." Being forced to backtrack through areas you completed in the original Necrodancer game while still moving in rhythm was probably one of my chief critiques of the previous game.

The game might be a bit on the short side from the looks of things (already completed 2 of the 4 dungeons required to enter Hyrule Castle), although there's a possibility that there will be unlocked game modes or a Dark World. I haven't really looked into that aspect of the game.

Re: Dragon Quest's 'The Hero' Revealed As The Next Smash Bros. Ultimate DLC Character

PerishSong

Honestly, as much as I think it's super cool that Banjo is in Smash, The Hero's moveset looks more interesting to me. I think part of the reason that so many people have "sword-user fatigue" is because so many of the sword users have similar movesets. Most of the Fire Emblem sword users' special moves are just...sword swings. Hero looks like his specials will be totally different.

Re: Feature: Inside The Studio Behind SteamWorld

PerishSong

@MattFox I'm at roughly 16 hours, and I'm on the last chapter. There is an arena area that is completely optional, which I'm about half-way through or so. I may have left the game on a few times, but I don't think it's been for any more than an hour in total.

HowLongToBeat.com has the game length at about 13-16 hours. I definitely found it worth the $25.

Re: Persona 5 S Website Goes Live With Info To Come, But Is It Related To Switch?

PerishSong

@Spudtendo I agree that people need to stop whinging about the so-called "port beggars" since it's definitely a legitimate possibility what with Joker coming to Smash. And it definitely wouldn't be the first SMT game on a Nintendo system.

That said, I don't own a PS4, but I think it definitely has some good exclusives. Horizon Zero Dawn, Spider-Man, and God of War are pretty big titles. I'm guessing The Last of Us 2 will also be a PS4 exclusive.

Personally, I'd still rather have a Switch, but there are definitely some games on PS4 that I wish I could play.

Re: Pokémon Sword And Shield Revealed For Nintendo Switch, New Starters Shown

PerishSong

@Scollurio
Generally speaking, there are two main differences:

1. The Legendary Pokemon. There's a pokemon that is exclusive to one version or the other. For example, in Pokemon X you could get Xerneas and in pokemon Y you could get Yvetal. You could not get Xerneas in Y unless you traded for it.

2. A few random pokemon. There are a few non-legendary pokemon that may be version exclusive, or more common in one version.

Other than that, the stories are likely to be the same (perhaps with a few minor tweaks). Sun/Moon had a major difference in that Moon pushed the clock forward by 12 hours; in other words, if you played in the afternoon, it would be night in-game (certain pokemon only appear at night). Sun had "normal" time.

Likely there will be a few minor differences, but generally speaking the major differences are the version-exclusive pokemon.

Re: Random: Backpack Kid Suing Epic For Inclusion Of Floss Dance Move In Fortnite

PerishSong

Looked into it a little bit, and it looks like you can copyright a dance.

https://web.csulb.edu/~jvancamp/copyrigh.html

That said, I'm not sure the "originality" aspect is hit. The dances are more "dance steps" than full dances, so there's definitely a lack of clarity on if these would qualify for copyright. It also looks like the dance needs to be a result of independent labor (implied by the source), so I'm not sure if these simple moves qualify. Finally, in Alfonso Ribeiro's case, I'm not sure if he would even own the rights to the dance, or if that copyright would technically be owned by NBC.

It's actually pretty interesting, although let's be honest, it's also quite silly.

Re: Nintendo Grabs More Smartphone-Related Trademarks, This Time For Fossil Fighters, The Last Story And Wii

PerishSong

The Last Story was...okay. It was one of the last games for Wii so it got a lot of hype, and it failed to deliver imo. It wasn't a bad game, and it had some interesting ideas in there, but I'm definitely not crying out for remake.

I do wonder if the smartphone thing is going to be in reference to Nintendo Online. I know the original plan was to make a smartphone app to handle voices.

Re: Square Enix Reports $33 Million Loss After New Studio Shifts Focus

PerishSong

Octopath (presumably) sold quite well.

I personally loved the game, although the final act (after beating all the individual stories) was a bit disappointing. The final boss used annoying mechanics, and only allowing a secondary job to be used for one individual meant there was no way to build some characters the way I wanted. Still, the game provided hours of entertainment well into the double digits

Re: Undertale - A Postmodern RPG Classic That Every Fan Of The Genre Should Play

PerishSong

I loved this game on PC/Steam. I'm not planning to double-dip and grab it on Switch, but it was a very fun game.

It probably got a bit overhyped (it became one of those games that every YouTuber seemed to play) and the fanbase had a very vocal minority that became way overzealous, but none of that takes away from the game itself. If you aren't a fan of bullet hells or corny jokes, it's skippable, but I'd recommend it to most everyone else.

Re: Soapbox: Why I Prefer Monster Hunter Generations Ultimate To World

PerishSong

I really like Generations U for its depth, but I 100% disagree with the comments about World being hand-holdy.

Looking at the intro, World drops you right into the action of hunting large monsters with some accompanying explanation. GU drops you in with less explanation, but it also has much more "fluff" of fighting small monsters, gathering materials, etc. before it really opens up. World might "hold your hand" for the first hour, but GU forces you to run about picking mushrooms and slapping crabs before it lets you hunt some large monsters. World gives you those large monsters almost immediately.

I also never understood the criticism of the scout flies. I've been playing since Tri, and I've never thought, "You know which part of the game is my favorite? Running around trying to find a monster for the first few minutes of a hunt!" The scout flies eliminate that period of boring "gameplay" in favor of - again - taking you right to the action. Not sure how cutting out boring gameplay is hand-holding; it's just improved quality of life.

Now all that said, GU has so much depth to it. It has almost three times as many monsters as World, and the sheer number of armor and weapon designs in addition to the different styles makes it much more customizable. I actually agree that many aspects of GU are better due to this depth.

But calling quality of life changes "hand holding" just seems off.

Re: Feature: The Bloodthirsty History Of Monster Hunter, From PlayStation To Switch

PerishSong

I'm not sure the statement about the "hand-holding" in MHW is accurate; it implies a certain level of dumbing things down. I would say that it instead took a number of aspects of the game that previously required a visit to a game wiki and made them more visible. It also cut out a lot of unnecessary "fluff" mechanics (breakable pickaxes, for example) to focus more on the core of the game: hunting monsters.

Honestly, the only major shortcoming for me is that it has a reduced number of monsters and lacks some variety in weapon aesthetics. I absolutely cannot wait for a game in the style of World with the depth of Generations Ultimate.

Re: Review: Monster Hunter Generations Ultimate (Switch)

PerishSong

Lots of complaints about things that have always been in Monster Hunter. Load screens, the grind, lack of voice chat, etc. aren't really new to the series. It's a bit of a shame that they weren't able to bring some of the World quality of life changes, but...

"I'm a simple man. I see Monster Hunter, I buy." Plus, having the 80+ monsters compared to World's 30ish is going to scratch done of that itch that World hasn't quite hit for me as a fan since Tri.

Re: Guide: Octopath Traveler Job Shrines Locations

PerishSong

@Kimyonaakuma Oddly enough, I got through every character's Chapter 2 without finding a single Shrine. I thought most of the caves and other areas on the map would simply factor into other characters' later chapters, so I mostly skipped over them, figuring there was no point to exploring something where I would get to the end of the area and need to leave since I wasn't running a specific character's mission. Didn't seem much point in exploring areas I would later return to.

Whoops.

Re: Guide: Octopath Traveler Beginner's FAQ - Best Character, Breaks & Boosts, And Path Actions Explained

PerishSong

Started with H'aanit (always liked Blue Mage-type characters, and she sort of fits into that category), and she is a very useful character. The Hunter class starts with the Bow and Axe, and can also do "Spear" and "Sword" type damage with Linde. She can hit even more vulnerabilities based on which beasts she has stockpiled.

I would almost recommend picking your starting character more based on which character's path ability you like most vs. the other character with a similar path ability, since you can't exchange your protagonist from the party. For example, it'd be H'aanit vs. Olberic for your Provoke vs. Duel character.

Honestly, as long as you like your protagonist more than their Path Ability counterpart, you're set. The difficulty mentioned above only really changes the first few hours; once you get a full crew of 4 characters there's really no difference in difficulty based on your starter.

Re: Review: Hyrule Warriors: Definitive Edition (Switch)

PerishSong

@rharalson I played the 3DS version, and there was pretty much no in-combat voiced dialogue (sometimes a text-box pops up but it is not voiced).

Personally, I played Hyrule Warriors first and I liked it way more than Fire Emblem Warriors. In FEW, there are a lot of "clone characters" like Chrom and Lucina, that have identical movesets. In HW, each character has a largely unique moveset, and a good portion of the characters have more than one weapon type, which leads to further options. I also found the missions generally more varied and interesting.

All that said, if the core gameplay of FEW was a turn-off, HW has a lot of similar aspects, and it is very repetitive. The Bosses offer an experience similar to Velezark, with a Zelda twist (usually you need to hit them with an item like a Bow or Bomb at the right time to reveal their weak point bar), and while a fun twist, they too can get quite repetitive.

I personally loved HW, and cleared through most of the game and its DLC. It's worth a try, imo, if you're on the fence. But again, if you're not a fan of the Warriors gameplay, it might not be the game for you.

Re: Rumour: Dataminers Have Uncovered The Details Of The Story DLC For Xenoblade Chronicles 2

PerishSong

Hmmm...might change my mind on the DLC. I was originally certain I wouldn't buy it; it's a pretty steep price for not much content. I guess I'll have to see how much this adds to the game once it comes out.

Most of the other bits of the DLC would just affect a New Game +, and while I loved the game, restarting (mostly) from the beginning isn't terribly appealing given the game's length. Maybe a couple years down the road I'll get nostalgic and run through it again.