From the opening menu that uses not the rousing Zelda overworld music but the understated theme from Ocarina of Time's title screen, you know you’re about to go on a special journey. Cadence of Hyrule (we won’t bother with its ludicrously long official moniker) takes the music we all know and love and remixes it with the gameplay itself, sewing those tunes into the fabric of Hyrule in a way that feels totally natural, but also energetic and fresh.
Music has always been an integral part of the series. Mute the volume while you’re playing the original Legend of Zelda on NES and the difference Koji Kondo’s overworld theme makes is immediately apparent. That game, like many 8-bit classics, relied on music to stir the player and make their adventure feel 'epic' in a way the visuals simply weren’t capable of. As time and technology advanced, those themes became less necessary – part of the reason why the Hyrule of Breath of the Wild has only incidental motifs and a more ambient soundtrack. The landscape itself and the wind through the grass tell the story nowadays; a romping overworld tune would get on your nerves after a few hours. What Brace Yourself Games does by fusing the kingdom of Hyrule with gameplay from its hit indie game Crypt of the NecroDancer is make those treasured melodies vital once again.

A tutorial with Cadence (the main character from Crypt of the NecroDancer) gets you to grips with the basics. You can use the left stick to move in the cardinal directions if you choose, but early on you are encouraged to use the D-buttons instead (they're more precise when it comes to keeping in time to the beat). The D-pad on a Pro Controller will suit you very well, but the buttons work fine too.
Only when enemies are present must you move to the beat. You attack adjacent baddies automatically using your equipped blade by simply pushing towards them. There’s no health penalty for missing the beat but your movement is impeded for a moment which becomes a problem when you’re surrounded. Once the screen is clear the flashing disco chessboard pattern disappears from the ground and you’re free to move as you please.
Each enemy has a different attack pattern and number of hearts and you'll have to strategise carefully – you probably don’t want to accidentally aggro an Armos if you can avoid it (or worse, an otherwise docile cucco). It takes time to learn and master Cadence of Hyrule’s way of doing things. Our immediate impression was that the game was very challenging; you’ll likely die several times before you learn basic enemy patterns.

However, after half an hour or so, you become accustomed to the mechanics and unlock gear that makes things a lot less fraught. Switching from the dagger to the broadsword is a massive help; the longer blade targets the three squares in front of you rather than just one and this makes managing multiple enemies at once easier. We soon relaxed into the swing of things while wielding it and were able to get stuck in without considering every single step.
And consideration is the name of the game. There’s a lot of analysis to be done and the beat propels you forward constantly in a way you might find stressful at first. For players who missed Crypt of the NecroDancer, imagine playing chess with only a rook, and you only have half a second to consider your move as your enemies come towards you to the tempo of the music whether you move or not. It's tough at first, but once you get the hang of it, you’ll start wishing the beat was a bit faster in some scenarios.
The onscreen HUD which indicates the beat is kind of useless because you rely on the audio – we ended up turning it off. We suppose you could use it if you were unable to hear the music, but if that’s the case it’s best to wait until you can. The game looks fantastic, especially in handheld mode, blending the visual DNA of The Minish Cap, A Link To The Past and, of course, Crypt of the NecroDancer.

You get an early choice between playing as Link or Zelda, although later on in the game you’ll have the opportunity (and the need) to switch characters. Put to sleep by the musician Octavo, the Princess’ father has been imprisoned in his castle and you must defeat four champions to break a seal and return the kingdom to normal. The characters have slightly different abilities (Zelda can wield Din’s Fire and Nayru’s Love – both tied to a magic meter replenished by defeating enemies – whereas Link has a shield to deflect projectiles from the beginning).
When you die you’ll awaken in a shop where you can spend diamonds (which appear when you rid a screen of enemies) to bring back a piece of equipment when you restart. You generally find expendable gear by killing enemies, but starting a run with a shovel, say, can be handy. These objects have a durability meter, but we rarely found ourselves wanting for a necessary item and killing a few enemies always produced what we needed. Certain things remain with you always once they’ve been found (diamonds and equipable gear that you map to your face buttons like your boomerang, hookshot, etc., plus significant unlocks in dungeons), but otherwise you’ll lose all rupees and items when you die. That might sound harsh, but in reality Cadence of Hyrule is far more forgiving than your average roguelike.

You can respawn at any of the Sheikah Stones which you’ve activated on the world map, and you’ll also unlock the ability to fast travel to them at will. Despite tying you down to the beat, Cadence of Hyrule is otherwise very respectful of your time. A fortune teller will give you hints about where to go next if you’re stuck, and you can warp to her as well. The opportunity for beat-based speed runs or minimum step runs is immense, and we’ll certainly enjoy watching them when AGDQ next rolls around. Your game time, steps and deaths are all tracked and recorded on an online leaderboard once you complete the game.
And you’ll probably die a lot. After the initial learning curve, the game settles into a nice groove and none of the boss fights are particularly challenging but the last couple of the five main dungeons really up the difficulty through the sheer number of enemies. The dungeon interiors are randomly generated each time you die, but it was only really in the latter dungeons that we noticed (previously we’d assumed we got confused about the geography or taken the wrong set of stairs). We were so consumed by the music and the beat that the actual layout of the dungeons took a backseat in our brain. The overworld, too, is randomly generated from a seed that's different in every save file.

The joy of exploring areas both inside and out is enhanced by rediscovering music you remember so well, and not only the beat-heavy versions. When you clear a screen of enemies the music relaxes as well. Chilled, lounge versions of classic tunes drift in as you explore; finding a windmill early on was a particular highlight, but there are loads of examples. Well-known melodies flow into other less prominent ones from games across the series and it makes you want to go back to the originals, too.
The game is laden with options to tweak the experience to your liking – you can even turn off moving to the beat, if you like. This Fixed-Beat mode enables to move freely and enemies only move when you do. This lets you pause and strategise, transforming the experience into something very different, but some players might prefer it. Playing in this mode will upload your score to a separate leaderboard. We completed the game (as Zelda) in just over 8 hours, although number 1 on the leaderboards at the time of writing is a bewildering 37 minutes 29 seconds with only 5,168 steps and just one death. We’re itching to go back and try playing as Link – we reckon we’ll be able to cut our first time in half, at least, and this is a game that's just begging to be replayed.

Also worth mentioning is the co-op mode – drop-in/drop-out if you’ve advanced enough through the main game, or accessible from the main menu otherwise. It works exactly as you’d imagine and is excellent if you’re both comfortable with the basics.
If there’s one thing that stands out as an omission, it’s HD rumble. It feels like a missed opportunity to not have the pulsing beat reflected with a little subtle haptic feedback. This might also have made playing with the sound off more manageable when you’ve forgotten your headphones on public transport. Not that we’d ever recommend playing with the music muted, but the reality is that sometimes it’s not practical to have the volume at max, especially with a portable system like the Switch. We’d love to feel the beat with HD rumble, too, and we'd welcome a patch.
Conclusion
Brace Yourself Games has crafted a unique Zelda game which fits in perfectly with the rest of the family. A transfusion from Crypt of the NecroDancer gives the old top-down template a fresh spin but it still manages to feel like Zelda. By allowing a talented indie developer to play in the universe, Nintendo has gained a fantastic entry in the franchise that feels like a celebration – specifically of its music, a part of the series destined to take a back seat as the majesty of Hyrule is increasingly conveyed through the scale of its world rather than melodies from the days when the 'kingdom' was really a walled garden. Cadence of Hyrule is not just a brilliant game, it's a brilliant Zelda game - one that you won't want to miss.
Comments 103
Excellent! I was truly sold after watching the Treehouse footage.
Oh boy I haven't been this excited to play an indie game since Celeste. This will surely hold me over until Mario Maker 2 comes out 😍
It's a great game, for sure. Would recommend to anyone!
£20 seems like a lot.
DUH NUH NUH NUH !
I binged this game, once I got my hands-on and I really love it and not one moment of my playthrough felt annyoing.
For me this is truly unique and I guess this just shows, why Nintendo was so happy to have their IP be touched by Brace Yourself Games (I gather Nintendo gave input, too), they saw the raw potential and Cadence of Hyrule - Crypt of the Necrodancer feat. the Legend of Zelda is a fresh spin than more a new coat.
For those wondering, you can save anywhere, so it is also absolutely save to play in short burts when you commute.
I can safely recommend this game, even if the asking price is a bit high for a (short, but replayable) indie game.
Kinda wish I had waited for this rather than buying the original on sale. I have a feeling I'm going to end up in a situation where I don't play it enough to actually finish it (it's hard!) but feel I can't buy this one until I do.
Edit: I've decided to buy this and start with it. Maybe if I finish it and really enjoy it then I can move on to the original and its higher challenge.
Debating on purchasing this or Collection of Mana today. Both priced high but both worth it!
The time I spent with this last night was a joy. Definitely died a good number of times before really getting the hang of it, but I took down one dungeon and I can't wait for more this weekend.
According to comments I see on this site and anywhere else I go, only 3D indie games are worth more than 20$.
Oh yeah, picking this up soon for sure.
I'm playing it now and really loving it. The 60fps graphics are beautiful to behold! The music is incredibly good. Changing the rhythm and percussion of old classics does wonders. I'd like HD rumble too, by the way. I also wonder what it would be like if they remade a classic Zelda game with this gameplay. Oracle of Ages or Minish Cap would probably fun changed up in this way.
Loving it so far. A little too easy but that’s better than the brutally-hard necrodancer. Ace game and glad I got it Day one
This game is fantastic from what I've played so far! It's much more forgiving than the original Crypt of the Necrodancer with the availability of hearts dropped by enemies, in bushes, etc. I'm probably around 1/4 of the way through the game, so I have a lot more to see. I've only died a few times and that was my own fault. The music is excellent. Easily worth the $25, and I would double dip for a physical edition in a heartbeat. Pun very much intended.
I’m glad it’s living up to the hype! I’ll probably wait until I have money but until then, I’ll be playing COTN on Steam in preparation.
It's good but definitely not a 9 by any stretch. I get the feeling it's being bumped up a couple of points just for the Zelda skin alone
@nessisonett Hope you soon can hum to the tracks that are inlcuded in this title, when you got enough rupees to say HYAAT YAT HYAAA HYAT (Read: I can buy this title now!).
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I hope with the abundance of favorable reviews, Nintendo will feel boldened to see what it can do with other (dormant) IPs to add more unique gameplay experiences to the Switch library.
Took the first one at 5$ on the eshop. Gonna take Cadence of Hyrule soon! It's nice to see the Zelda franchise attempting new genres. Price is ok a bit too high but ok.
It's a better collab game than Hyrule Warriors. This is a great game with almost no flaws (only that it can be too difficult to keep perfect beat for very long)
So yeah, for what it is, a 9 seems reasonable. But I would give it an 8,3 based on my current gameplay.
There's no HD rumble because the item tingle gives you uses it to locate treasure and navigate the lost woods. I'm glad I bought collection of mana too, since I've already finished cadence of hyrule in about 4 and a half hours. Hopefully they'll add some more content down the road though I doubt they will.
Downloaded last night and the music is phenomenal! Excellent Zelda spinoff.
@Thwomp_Stomper
im in the same boat. Let me know what you end up going with
Perhaps I didn’t put enough time in but I really wasn’t enjoying myself with this game. I’m glad to hear others did of course but I really am not a fan so far. I find that I’m dying too often and that the beat is unnatural and difficult to keep unless you got one eye on the bar below. Any tips or advice would also be appreciated as I’m sure there’s a good chance I’m overthinking it.
Looking firward to the physical release
@Swindla You’re wrong, though. The game offers much more than a “reskin”, it’s a complete Zelda experience that borrows some mechanics from CotN, not the opposite.
@Snakesglowcaps In that case use the Fixed-Beat mode. You can still try to play quick or play to the rythm, but the punishment won't be as hard... and since the enemies won't move until you do, you can take a break here and there.
Game is phenomenal. Downloaded this morning and have been playing with the kiddos for a few hours and it's a blast. Was a bit apprehensive about the gameplay but it clicked very easily. Quite a gem!
@rushiosan I never played the first game. Only have this game to judge from. It's a good game don't get me wrong but I personally wouldn't give it a 9. Maybe that's just me. I am enjoying it though. I might just add that I didn't call it a re-skin
I absolutely love it so far. I loved the first one but it was definitely difficult and not for everyone. This one is much more accessible and open to all players and all lovers of zelda. Absolutely worth the money IMO
Looks good, but saving my time and money for SMM2
So good. So good. So good. That is all
Ok, cool it with the 9's Nintendo Life*. I am skint till the end of the month ^^
(* Of course don't cool it.)
After everyone’s comments and some gameplay vids, I’m going to grab this today.
@noodlecade I decided on Mana for today. I have a feeling the price for that collection will stay firm for awhile and the file size is small. I never played the mana series so seeing all they showed at e3 got me excited for the remake. I really want Cadence but not as much as mana. Might get it next week though 😃
@Kal_ I’m so glad someone finally said this. I thought I was the only one who noticed this pattern amongst commenters. I went ahead and bought the game an hour ago, and I plan on playing it tonight after I get off work. $25.00 really isn’t that much, especially for a game that seems to offer a lot of replayability.
Was pretty sure i would hard pass this but fixed beat mode has turned me! Will play a bit more of Crypt first and wait for a sale but this looks amazing
But where is Celeste starring the Ice Climbers edition?
@Wesker I am interested why you think that?
I feel like it wasn't the best mix.
Both 2D LoZ and Necrodancer are great games, and the mix is perfectly enjoyable, but i don't think the strengths of each of them necesarily play to each other's favor.
Necrodancer worked well because of it's fast pace. The time limit naturally encouraged you to keep a steady beat, the extra gold was pivotal due to it's rouguelite nature, and exploring carried a risk/reward because of the time limit.
Here, your only real incentive to keep the beat is an extra diamond, and you'll soon be swimming in the damn things, rupees are similarly worthless because there are very few shops and you can't take two steps without stepping on a silver rupee.
Death also carries very little consequence, and hearts drop so much you'll have a hard time actually biting the dust.
It's clear the game made a lot of changes to accommodate de LoZ style, but IMO those concessions really hurt the Necro dancer experience. Without the rapidly escalating difficulty and high stakes, a lot of the excitement is gone.
As a LoZ game, well, the puzzles are very simplistic and dungeons aren't particularly interesting, i feel like it really should have been more CotN than LoZ.
It's a good and fun game, i just feel it could have been more. The music kicks ass tough.
Sounds like a genuinely worthy game to be included in the Zelda library of titles.
I wasn't sure if this spin-off was for me, but the Treehouse segment sealed the deal for me. It's definitely getting added to the Switchlist!
This game is insane really really love it!!!!
@Wesker ...said the person who spend over $20 on a movie (that could end up being a piece of crap)
I'm so close to hitting purchase. Ughhhhhhh I have collection of mana to play too. Playing secret now. I actually and feeling so backed up with games to play i canceled my bloodstained preorder as I need to clear some games out first and i still have mm2 preordered. So its either bloodstained or cadence first. And quite honestly I don't think I'll let cadence sit til the 25th without being purchased. So many decisions. Should I just buy it?!!?
It looks way more appealing seeing as it is Zelda themed but the price is a tad too high for me right now, I will definitely get it at some point though.
This looks amazing but I think ill get to know the first game before getting sucked in by Zelda.
I am not a Zelda fan, nor will I ever be (I’m ready for dislikes.) But you know what I love about the series regardless? Its music. I’m tempted to try this out, although the price might be a tad steep right now. Definetly on my wishlist.
Think I'll get this even though I suck big time at the original , as this is supposed to be easier
@Snakesglowcaps I also felt stressed out at first but I got a hang of it eventually. As soon as you find useful items and get more hearts you find that it gets easier. As for the music maybe try to turn off the bar at the bottom and only concentrate on the beat you hear. Or use the fixed beat mode.
Definitely worth to keep on playing, so don't give up
I have no self control. Just nabbed it.
@NintendoByNature Just do it.
Edit: You did it!
This game is AMAZING! I was over-joyed when I downloaded it and saw the 2P option! So much fun to play with my Wife!
So I haven't got this yet but it encouraged me to get Crypt of the Necrodancer while its on sale. If I like it than I will pick this up.
@HobbitGamer i just couldn't help myself. You know how much i love zelda. I was getting it either way, but was hoping to hold out until i finish secret of mana. Guess ill just be playing both of those instead of 1 😊 good problem to have.
Edit: did you end up getting it? I know you said you thought about it
this game is awesome. if crypt of the necrodancer price is 20€, this is a 30-35 € game.
I'm going to skip, at least for now. I struggled to get into Necrodancer - the core mechanism quite annoyed me. And I have lots to play.
If this was either a large, non-roguelike (i.e like Zelda normally) or a really challenging, long rogue (like gungeon) I would consider it more...
Give me a gungeon X Zelda crossover instead
Not exactly my cup of tea but I am not the least bit surprised to see NintendoLife give it a very favorable review, it is pretty much a guarantee considering the type of game that this is as well as the use of the Zelda IP. So I am not in a rush to buy this but I will be on the lookout if it ever goes on sale.
Hoping to get some playtime in on this over the weekend and wash the taste of Hellblade out of my mouth.
@Cathousemaster Replying to you, but this was a comment I wanted to make in general - as someone who is a huge fan of roguelikes in general, and absolutely loved Necrodancer, I feel like calling this a roguelike is a huge disservice to the game and very misleading to those potentially interested.
Don't get me wrong - I love this game! I've already put 6 hours into it, and I think I like it even better than the original - but it is a very different game. Yes, there are some random elements, but when review outlets call it a "Roguelike", I think it gives most readers the wrong impression. The overworld and parts of the dungeons in this game are not randomly generated on each death. There is a ton of progression that carries over from each life. There are a bunch of waypoints you unlock, allowing you to rapidly warp back to areas even after you fail a run. The game is far more forgiving than the original Necrodancer. Overall, it feels very intentionally designed, not procedurally generated.
All that to say, that yes, it does have some rogue elements to it, just like many other games do, but I wouldn't really consider it a "roguelike" game. If you really disliked the rhythm based gameplay, then this likely still won't appeal to you. Otherwise, I really hope that people give this game a chance, even if they weren't into the original Necrodancer due to rogue elements.
Someone beat the game in 37 minutes and they are asking 24.99?
@hakjie11 In 37 minutes.... Yark...
@Starcakes Yeah I can see that. I honestly didn’t know what to expect. I thought it would be more Crypt than Zelda, but it’s actually the other way around. If you played the original Crypt, this game is pretty easy that’s for sure. But I really can’t complain with an original Zelda game, that offers so many options for customization.
But I can imagine changing the custom rules next time, to the roguelike (die and lose everything).
I actually prefer this game to the other Zelda-like games cluttering the e-shop as well. Stuff like Moonlighter felt so uninspired to me.
Looking forward to this. A bit higher than the usual price, but the more I check it out, I think this is worth waiting for either a physical release or a sale, either of which work for me.
@NintendoByNature I was in the same position as you, but I ended up getting Cadence instead. I’m definitely going to get the CoM as well since I liked Secret of Mana a lot when I played it a while back.
Problem is Donkey Kong (I haven’t played Tropical Freeze yet 🤐) is 40 bucks now on that digital sale, so I’m going to pick that one up.
Enjoy Cadence. It’s certainly a treat for Zelda fans and will hold me over until Link’s Awakening releases. I purposely didn’t play through the Game Boy one yet, because I want to be totally surprised when the remake comes out.
@NintendoByNature I did, and I love it!! I had game night with a friend earlier and we were both bouncing to the music
@NotTelevision so it feels like zelda expect I'm HORRIBLE at it. I can barely get thru a screen of enemies or to another screen. Not sure how you're doin in it but I'm definitely struggling. Feels like the hardest zelda game and I've beaten zelda 2 multiple times. Played for an hour or so and I'm having a hard time catching on.
@hobbitgamer the music is the best part for sure
I love Zelda but hate rhythm games.
Maybe if it comes down to $10.
Played it, don't like it. I don't get the rhythm aspect, why do I have to move to the beat? It felt robotic, like a robot Link on a chessboard.
@Kal_ that's what makes indie games so good... The fact they aren't $50 or $60
@gcunit : I too am holding out for a physical release, mostly likely bundled with both games on a single cartridge for a slightly higher price.
@NintendoByNature It’s all good. Like the original NecroDancer it’s all about stocking up and getting the best weapons. Invest in the broadsword for 6 diamonds and you’ll do fine.
Trying my best to hold out and wait. Also trying not to spontaneously purchase the original since I have it on PC, even though it’s only ~$3 on Switch. Trying to wait on Bloodstained, and decide between Bloodstained, Cadence, and Collection of Mana. I’m so tempted to buy all 3. 😖
Definitely not paying $37.50 for what is less than 8 hours of gameplay, but I look forward to the inevitable sale as I love Zelda music!
@NintendoByNature I've played through Necrodancer, and I also had a bit of a rough period when I started the game. As you progress and collect more hearts and better gear (and a weapon other than the dagger), the game gets much easier. I beat the game earlier today, and all of my deaths were probably in the first 30 minutes or so.
It's a very good game that I wound up liking more than Necrodancer, but I do agree the asking price is a bit steep for its game length. I don't regret the purchase, but if anyone is on the fence I would definitely recommend it when it inevitably goes on sale.
@NintendoByNature For this, use the Fixed-Beat option.
Also, I would lie, if I would say the start did not give me any troubles, though once it clicks, it feels so rewarding.
I bought this last night on a whim in bed and it's bloody brilliant. I couldn't put it down, once I got used to the combat. The soundtrack is amazing, my wife actually said "why are you doing that shoulder dance while you're playing that game". I've had necro dancer for ages on my switch because I'm always scared off by the difficulty of rogue likes but this isn't a rogue like at all, you unlock the map as you go and keep a lot of progress between deaths. It's the perfect balance of difficulty and progression, for me.
@roadrunner343 I'm confused now:
"The overworld, too, is randomly generated from a seed that's different in every save file."
So it's random, but stays the same across deaths? So you need to complete it, and start a new game to get a new overworld?
That sounds much less rogue like and much more Zelda like...
I recently grabbed and finished Minit, and although it's short it was definitely worth the price ... And it's quite a different game. Didn't get everything and took me about 5hrs to finish ... But the second run through on hard is already looking much, much harder.
@TheGameTutor I played the first one and the novelty wore off quickly for me. The whole moving with the beat thing is not that much fun IMO. I would probably only play it 3-4 times and be done. Hence why £20 seems like at lot. Not exactly an impulse buy price point...
"Not that we’d ever recommend playing with the music muted"
Agreed! It doesn't make sense at all to play this game muted. Bringing this up at all in the review is just silly.
8 hours doesn't sound very long for a 25 Dollar/Euro game. I probably wait for a discount, but that may take a while seeing as it is a Nintendo franchise. Maybe this Holiday season?
I’d gladly pay £30 for a physical version but I won’t pay over £10-12 for a digital game . Something about spending more than that doesn’t seem right when I’m not fully owning something.
@Henmii a single playthrough may only be 8 hours but you can randomise the map which gives a lot of replay value. Plus you can attempt it in permadeath mode, and also the playstyles between Link and Zelda are different, different abilities and apparently differences to the world map. I highly recommend the game, it's immensely fun and the combat is really engrossing. It's a real zone-out type of game where you forget everything around you during combat.
@hakjie11 Someon beat Zelda BOTW in 25 minutes and they're charging 60 bucks for it??
Brilliant game. Anyone having trouble keeping beat, I found looking at the grid that surrounds your character (that changes patterns to the beat) is far more helpful than that metronome triforce animation at the bottom of the screen. It can through you off when the music track and thus tempo change from screen to screen too, so be aware of that. The changing grid is a lifesaver. Such a fun game. I'm in love
@jcvandan,
Yeah, the review stated it has replayability and you can try to improve your scores. But I still think the initial playthrough is short. Thus I wait a bit. I have yet to try out my recently downloaded Crypt of the necrodancer anyway.
@Henmii fair enough, I actually like having a shorter game as I have a 2 year old and struggle to play everything I want anyway.
@Cathousemaster Sorry for the confusion - I should have said it isn't randomly generated each death. It is randomly generated for your save file, but it also contains some elements/areas that are not random. The important point I was trying to convey, was that this doesn't really feel very roguelike to me. Again, I like roguelikes, so I wouldn't have cared, but I think this game will be very appealing even to people who don't.
@NotTelevision yea I can see that. Never played the original so I'm new to the gameplay. But I've gotten some heart containers which help.
@PerishSong ok that makes me feel a little better. The beginning screens seemed the hardest and slowly I'm progressing.
@Lemmy_the_Koopa thanks my friend
Part of me really wants to impulse buy this game but the price is a little high for me too. Also, I've been holding off getting Dragon's Dogma but it is suddenly even more appealing because it's only a few quid more than this. So I will sate my impulse reflex with DD and then wait for this to go on sale. Haha!
*my wallet is crying
@Ensemen
You're clearly know you can't compare BOTW and Cadence of Hyrule. You're a conflict Man isn't? You can grad BOTW for 30$ if you find the good deal.
I love the improvements and permanent upgrades (that are actually explained and accessible) they added to crypt of necrodancer format to make it accessible. Awesome game.
Well I sure hope music isn't destined to take a back seat in Zelda games. It's still a vital part of the experience. Music enhances what you see and feel.
This game... one word. Trash. Why the h does the character jump everywhere??? Sorry all that like it, I like Zelda, love games, this one tho... I made an account on this website just to put my voice forward... could not be more disappointed
@BionicDodo I did the oposite and im in love! yes it's hard, but i like it! hehehe. im right now on lvl 4 of 5! but im eager to play hyrule!
@rex_rex My issue is that I get very little time to play games these days. A few hours a week. I'm also not particularly good at games, so it'll probably take me an age to get through this one!
@BionicDodo you can do it!!! you will see, you will beat both games! #webelieveyou
@rex_rex Haha, thanks man, I'll give it my best shot!
I feel like I'll have the Rocky training music in my head while I play it now, but that won't help with the timing!
Bought it, because of this review. The last times I were so disappointed I bought Celeste, then Dead Cells, then Hollow Knight. And I really tried these games for many hours, but the feeling after the first 10 minutes still kept the same: boooooring!
Don't get me wrong. I'm really happy that so many gamers have fun with it. It's the reason why the Switch is so popular. Most of my friends love all the mentioned games. And it's the main reason why they still have their Switch and there is no better evening than the one on Saturday when we meet and play. I just can't agree that these are good games. But I think, I'm alone with my opinion.
@LordVal I didn't buy Cadence because of the price (there's arguably a Zelda tax being imposed here), but Celeste, Dead Cells and Hollow Knight are perhaps some of the best indie titles of all time. Maybe indie just doesn't suit your gaming tastes?
I'd suggest the next time you feel tempted by one, perhaps try it on Steam first so you have the option of refunding the game if you don't like it after the initial couple of hours.
@mlj11 absolutely. I was just buying them right from the start because everyone was telling me YOU NEED THIS GAME! I loved Titles like Axiom Verge, Xeodrifter or Blossom Tales. They were imo better than what I had read about them.
Dead Cells, Hollow Knight etc are just artificial ongoing, repeatedly, boring to me.
Superb game in every sense of the word. The snob in me would like a physical version just to have on the shelf ... but that's a very minor detail in what is just a wonderful game).
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