Comments 131

Re: Poll: Box Art Brawl - SNES Classic Mini Console

Nitwit13

@SuperBro64 And as an American, what I've always preferred on the American controller over the rest are how the XY buttons are concave. I currently own the European/Australian edition, and while it's cute and I like the coloured buttons, I am still nostalgic for the NA SNES with its sliding power and reset button and DEEP eject button.

Re: Reaction: Switch 2 Needed A Partner Showcase With Pep; This Wasn't It

Nitwit13

Unfortunately, since Switch 2 came out, I have lost a lot of interest in Nintendo - I've been there since NES days... But the Switch 2 has just seemed a bit blah, and most of the things they've announced for Switch 2 have just felt like the same ol' kind of stuff just with slightly better graphics. Here's to hoping they don't just come out with a "Breath of the Wild 3 only for Nintendo Switch 2!"

Re: Best Dragon Quest Games Of All Time - Switch And Nintendo Systems

Nitwit13

My experience with Dragon Quest (Warrior) I was through what HAS to be one of the best magazine subscription deals of all time: Nintendo Power around issue 5 started advertising a promo where if you subscribed to the mag you'd get a free copy of Dragon Warrior along with a player's guide. I subscribed, got the game, played through it, and remained a subscriber for years after.

Re: Review: Metal Slug Tactics (Switch) - A Good Shot At Trying Something New

Nitwit13

While I don't really like the choice, I've played several turn-based games where you need to move first or not at all. A recent example is Steam World Heist II, where in most cases firing your main weapon ended the character's turn. So, it isn't unusual for the turn-based games.

I've recently been playing through Wartales (via Steam, but I believe it's on Switch) which is a light TRPG. It feels less polished, but it's still fun. In that one, you have a set amount of movement, and you can use it in any order. So you can even move a bit, attack someone, then move again if you still have movement left.

A rogue-lite/like game I played a few years ago is Pathway. I see it didn't review great (5/10) on Nintendo Life by MItch Vogel, but I still found it a fun and engaging turn based game. I recommend it.

Re: Random: Nintendo's New 'Button Collection' Toys Can Be Used For Real Controller Repairs

Nitwit13

@Anti-Matter I'm with Anti-Matter on this. The Gamecube controller, while feeling great in the hands, and ergonomic, the ABXY buttons are just weird. Things like DDR aren't as intuitive, or the twin stick shooters like Super Smash TV... The ABXY buttons on SNES and DS, 3DS and so on mimic the D pad layout, so can be used similarly.

As far as mizure3213 swapping the buttons... I've always liked the colour of the European SNES controller, but have preferred the "concavity" of the XY buttons on the North American SNES buttons.

Re: Metroid Dread Director On Samus Losing Her Abilities: "Yes, It Has To Be Like That"

Nitwit13

@sanderev I have actually been actively looking for a game concept similar to this - a reverse Metroidvania, where perhaps you have a certain amount of abilities and are able to access many areas, only to - for story reasons - start to lose certain abilities that beings to limit where you can go. I imagine that a clever game designer could do this in a creative way.

I did end up finding one game on Steam that was advertising itself as that concept, but it was stuck in development and the screenshots at the time didn't look too promising.

Re: Talking Point: How Do You Define 'Retro'?

Nitwit13

@Ironcore I think that your point seems to perfectly illustrate my concept of "retro." When Vice City came out, the 80s were considered so "retro." When the film The Wedding Singer came out in 1998 - four years earlier - the 80s still felt "retro." I remember feeling nostalgic for the 80s starting around 1996.

It feels like each decade of the 20th century was so distinct that once they had passed they felt like they were in, er, the past. Starting around what feels like 2000 it feels like decade styles have been expanding to a degree. Sure, technology has changed fast and if you look back at the style of 2004 it seems quaint now... but at the same time it feels like 2005 wasn't so different from 2015 in some way, or that Vice City wasn't that long ago.

I don't know if I'm making sense here.

Re: Upcoming Pixel Art RPG 'Beyond Galaxyland' Oozes Ambition And Personality

Nitwit13

@Daggot Yes Out of This World on the SNES is one the best gaming experiences of all time. I only list the SNES version because I think all the other versions had no music, but I think Nintendo or whoever published it for the SNES required that some tracks be made. I've played the original with no music, and while I get the sparse feeling they were going for, I think the occasional music tracks at just the right time on the SNES make it that much more cinematic.
And I agree, the opening cutscene and the instant action into the game is superb. Just that feeling of "I have no idea what's going on, or what to do" really helps create that feeling of empathy like having been suddenly transported to some alien world.

Re: SteamWorld Heist Is Getting A Surprise Sequel On Switch This Summer

Nitwit13

I loved the first one so much that I tried finding other games in the genre of turn-based side view shooter... The only other one I came up with is the ol' classic Worms, but they just don't play the same. Anyone have any other suggestions for similar?

Either way, I am super pumped that a sequel is coming out.

Re: Zelda: Tears Of The Kingdom's Master Sword Twist Was Decided Very Early On

Nitwit13

I hate the whole breaking mechanic of both of those last Zelda games, so pretty early in the game I went and explored the Lost Woods, because that's where the Master Sword was in the last one. So I did all the steps to get the sword. The first twist was that this time you had to have more stamina rather than hearts, like Breath of the Wild. So then I had to find that cursed statue so I could exchange my hearts for stamina. Then I finally got the sword off this random white dragon flying around. I didn't even end up finding all of the tears in the end, so there are still some story holes there I never filled. I just got to the point after awhile where I just wanted the game to be over.

Re: Memory Pak: Secret Of Mana's Dazzling World Of Colour Opened My Eyes

Nitwit13

I grew up in Alaska, not too far from a lake. Around the summer I discovered Secret of Mana from the rental shop, my family got a cabin on one of the lakes. The lake was surrounded by endless green trees, and had many patches of lily pads in various corners.

When I wasn't at home playing Secret of Mana, I would sit out by the lake looking at the way the sun sparkled on the water and the lily pads; it evoked images of the title screen, the opening section where you first get find the sword, and then a bit later in Gaia's Navel. I created such a strong association with the greens and the blues of that game with the natural world that surrounded me.

As a side note: I've always took the fighting system as essentially a hybrid between action RPG and a turn-based RPG... As in when a character attacks, they have to wait (for 100%) before they can attack again.

Re: Sega Looks Set To Raise Its Game Prices Up To $70

Nitwit13

@Exerion76 I don't know why it seems that whenever these price change articles come up people never seem to realise that prices haven't changed on par with inflation (as you pointed out). I used to save all my money up to buy NES and SNES games at $50 - $60 dollars. These days the idea of "disposable income" has expanded so broadly that a lot of people in the West think nothing of dropping $70 on a single meal for two people (let alone however many hundreds on a new console that may or may not come with controllers).

Re: Random: The GameCube & Wii Emulator Dolphin Is Coming To Steam In Q2 2023

Nitwit13

@PLATINUM7 I actually would dump my own ROMs if it was simple. I have a bunch of physical Switch games, but I'd love to be able to have those at times as digital files so you can swap games without having to get the cartridge. However, to dump those ROMs you have to hack your Switch and run custom firmware.
It would be cool if Nintendo allowed you to download a digital copy of a physical game, or copy it from the cartridge. The way most other media works: when you bought discs for PC games, you could always copy the files (and when you buy digital games now you can STILL copy the files). When you buy a CD you can copy the music. Even these days when you buy a vinyl record they often include a digital download code with it.

Re: Stealth Platformer The Library Of Babel Sneaks Onto Switch Next Month

Nitwit13

@Rambler I'll have to check out Death and the Compass. I don't think I read that one when I had the book. I mostly read Library of Babel because I had read it was a partial inspiration for Name of the Rose.
I think there might actually be a few different games based on Name of the Rose, according to Wikipedia. I did watch a play through of one of the older ones, and it looked pretty frustrating. It was an isometric puzzle game but every time you walked to a new screen the perspective would shift - I think just out of terrible game design, and not a clever choice.

Re: Stealth Platformer The Library Of Babel Sneaks Onto Switch Next Month

Nitwit13

@Rambler I am curious as well. I don't remember there being any murder... In fact, the "story" itself was written in the style of a history. I mean, it was an interesting concept: an infinite library where every conceivable piece of writing has already been written. Now, Name of the Rose by Umberto Eco on the other hand was INSPIRED by Library of Babel and THAT story did involve solving a murder. And there was an obscure game based on the novel too I once saw.

Re: Talking Point: Is The Golden Age Of Licensed Music In Games Over?

Nitwit13

I've got three and a half words for you: ROCK 'N' ROLL RACING! Unless I'm forgetting something, the first game I remember playing with licensed music was that game. It definitely got me into Deep Purple (Highway Star) and Black Sabbath (Paranoid); loved hearing songs that were familiar as well like Born to be Wild, Bad to the Bone, and the Peter Gunn theme... Which was doubly familiar since being used for Spy Hunter too.

Re: Random: Nintendo Censored Famous Marvel Location In SNES Spider-Man Game

Nitwit13

I used to own this game and was a moderate Marvel fan at the time... But the only time I have ever heard of the character of Arcade was in this game. I had just assumed he was one of those one-off villains that's around for like one or two issues. So, I certainly wasn't missing the term "Murderworld," never mind that it just sounds like a silly, knock-off term for a horror movie or B-grade comic book.

On a side note: the podcast Pixelated Audio just did their most recent episode on this game's soundtrack!