Comments 131

Re: Video: What Was Your First Video Game Ever?

Nitwit13

I think mine was Maze Game on an Apple II when I was 4. It was hooked up to a TV rather than a monitor. My first NES game was - unsurprisingly - Super Mario Bros. Between the Apple II and NES though was probably an Atari 2600 at my babysitter's. I don't remember which was the first game on there, but my favourite was Centipede.

Re: Best Game Boy Games

Nitwit13

@PharoneTheGnome I've been wondering for ages what's going on with the Gameboys they always use for headline images on this site! I thought maybe I was just mis-remembering and that Gameboy actually DID have a backlight, or they came out with a revision of original Gameboy or something.

Re: Poll: Which Wii Sport Is The Best Wii Sport In Wii Sports (And Which Is The Worst)?

Nitwit13

Was I the only player who just couldn't get boxing to work? I mean, it was a fun game and all, but infuriating when the Wiimote and Nunchuck wouldn't do what you thought they should do. I remember playing and beating the easy computer; but as I got to the higher levels it always seemed like suddenly my boxer just wouldn't throw punches any more. And I remember having like 17 tries with a friend once and getting so frustrated because my boxer just wouldn't punch. Guess it was just me...

Re: Random: Waluigi And Wario Get A Much Deserved Celebrity Endorsement

Nitwit13

@Rayquaza2510 But the psychology of the human brain/mind is way more complicated than "I see a celebrity, I buy." There might be a tiny portion of people that would say, buy a video game because they once saw an ad of some celebrity playing it and state that as their explicit reason...

But the reasons companies spend millions of dollars on ads and hiring ad agencies is because they work and because they have studied how to tap into psychology; in a lot of cases, it's not that someone likes a celebrity, it's just the fact that they've now heard of a product, and that attention was perhaps drawn in the first place because of a known celebrity. In some cases companies will even create annoying, weird, or hated ads. Not because they failed to make the product look appealing; no, so that people remember and talk about the product. Case in point: we're all sitting here vaguely discussing this ad even though it seems most people on this site don't really care about the celebrity.

If you ever get a chance, and can find it online, I highly recommend watching the 2002 documentary The Century of Self by Adam Curtis (https://en.wikipedia.org/wiki/The_Century_of_the_Self). It explores in some details how psychology has been used to manipulate the masses (yes, even me) to get them to consume more. A great example is how Edward Bernays marketed smoking to women at a time where it was seen as un-feminine and was able to basically help sell tobacco to another 50% of the population.

"We must shift America from a needs- to a desires-culture. People must be trained to desire, to want new things, even before the old have been entirely consumed... Man's desires must overshadow his needs." - Paul Mazur, 1927.

Anyway, apologies for the long rambling.

Re: Zelda 64's Game Code Has Been Successfully Reverse-Engineered, Making Mods And Ports Possible

Nitwit13

@BloodNinja Well, no. Plagiarism is copying something word for word. What I was trying to make an analogy of is like if you write an article on how Ocarina of Time has been reverse engineered. I read the article and then wrote my own article using my own and different words to report the same thing. From what I understood in this article the people here recreated the game using a different code; maybe a different coding language even?

If a book is translated into a different language I don’t think that’s considered plagiarism by law or rule (though I’m not certain on that). That’s why they need to hire a translator who basically recreates the whole work with different words. I’m not sure of the legality of say an unsanctioned or unofficial translation of a book.

Re: Zelda 64's Game Code Has Been Successfully Reverse-Engineered, "Opening The Door" For Mods And Ports

Nitwit13

@Hordak True… But my understanding from the article was not that they copied the code but actually recreated the game with all new code. So using your article analogy it would be like reading your article and then saying the same thing only using different words.

That’s why I was a bit confused by the term reverse engineered. My understanding of that term was that they somehow figured out how all the original code works, not just made it again in a new code.

Re: Random: The Battle For Alphabetical eShop Supremacy Ramps Up With 'a'

Nitwit13

@Kyloctopus It's funny you say that, because I actually find it a too generic of a title when it comes to search engines... The numbers 1 and 2, and the word "switch" which is also the name of the console. I mean, mostly on web search engines they know what you mean... But when I was looking for this game on eBay I would often get results for other games... Syberia 1 & 2 for example. But perhaps you're right if you're sorting alphabetically.

Re: Feature: Banjo And Final Fantasy On The Radio? VGM On Classic FM Was Only The Beginning

Nitwit13

From 2004 - 2008 I used to do a two hour video game music radio show in my town. It was funny because back then if I told people that's what I was doing, I'd get the classic, "How do you just play bleeps and bloops on the radio?" Today, I feel like the concept would be way more understandable as I think VGM has really moved a lot closer to the mainstream (i.e. people know that VGM is not just random sound effects but actually music).

Around the same time I was once so (mock) offended at a friend who made a distinction between video game music and "real" music that I created a whole series of albums/playlists where I'd compile VGM and non-VGM music together on a CD and she had to sit there and guess which ones she thought were from a video game and which ones weren't. She didn't do so well, which is why the series ended up being called "Clarissa gets an F"

Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"

Nitwit13

This article is old - from 2006 - but an interesting precedent in the selling of unofficial guides. It's basically about a guy who was making World of Warcraft guides and selling them on Ebay. Blizzard sent heaps of takedown notices to Ebay. The guide maker counter-sued Blizzard claiming he wasn't violating copyright.
https://www.cnet.com/tech/computing/warcraft-maker-sued-for-blocking-sales-of-unofficial-guide/
A snippet: "In effect, if the video game industry's actions are upheld, 'then selling a how-to book about Microsoft Word would infringe Microsoft's copyright, especially if the book contained one or more screenshots of Word's user interface,'"
"The case points to a broader problem, Levy said: large companies that send takedown notices with abandon to eBay and jeopardize the prosperity of smaller sellers."

So I've been reading through a portion of these comments on this discussion, and I still come away with one big question: if it's either illegal or undesired by companies for these unofficial guides to exist, why have they not only existed in great quantities over the last few decades, but are sold openly? As it was pointed out by some earlier, every game shop in the past had stacks of guides for sale and every unofficial video game magazine traded in copyrighted intellectual property. Guinness World Records Gamer's Edition has had Mario or some other Nintendo character on the cover since 2008.

Moving beyond just video game guides being sold online, there are unofficial guides for almost every form of media out there that are sold online and in bookshops. I work in a library and we have heaps of books from huge publishers that are publishing unofficial guides to TV shows, video games, and software. They all contain copyrighted material by way of screenshots. Like the above quote pointed out, if it was illegal, then wouldn't a guide on Microsoft Word also be illegal?

Maybe it really all just boils down to which companies decide to pursue certain authors/publishers. Maybe it's like some have said that it's all a copyright violation, but Microsoft decides not to shut down the "For Dummies" series on all of its Microsoft guides. ¯(ツ)

Re: Super Mario Labyrinth Is The Latest Video Game Board Game

Nitwit13

Wow. I have never heard of the board game Labyrinth. Was it one that was big in the UK and not in the U.S. or Australia? I do remember the OTHER other labyrinths that were semi-popular in the 80s: the big wooden box maze where you controlled the tilt with two knobs and tried to navigate a metal ball from start to finish.

Re: Funky Video Game Music - Groovy Playlist

Nitwit13

Here's some that I don't often see get any recognition, even amongst most video game music podcasts:

  • Magcician (NES) - Abadon Battle: https://youtu.be/OM25EnTM6Ng
    I'm seriously impressed and surprised by the quality and rocking quality of this song from an obscure NES game.
  • Super R-Type: Dream of a Labyrinth: https://youtu.be/fPpECBA2QKE
    Okay, maybe this one isn't as deep of a dive, but it's so funky.
  • King Arthur's World - Funky Goblin: https://youtu.be/jiGubl6HQWA
    How can you possibly get MORE funky than Funky Goblin?

Love to see all these other suggestions in the comments here. I love to discover new music.

Re: Talking Point: Which Video Game Song Could You Listen To For Ten Hours?

Nitwit13

I've recently fallen down the video game vaporwave hole on YouTube. While it's not 10 hours, and it's technically a vaporwave remix of another song, I got pulled in to this song: https://www.youtube.com/watch?v=dPGB3TqIHVI&t=333s&ab_channel=h2643
Seriously, does this not look like the trippiest Super Mario World map? If only Mario Maker 2 could do course worlds like this. It's a song that was used in the romhack Mario's Mystery Meat.

Re: Random: 'Switch Vs Steam Deck' Memes Are A Thing Now, Apparently

Nitwit13

@Hero8-Bit I get what you're saying here about using physical materials to make physical cartridges and cases (e.g. using oil to make plastic), but I think the lesser known environmental cost of non-physical is the amount of energy used to power servers and harddrives that are storing information. I think Nintendolife (or perhaps Kotaku) may have even done an article on the environmental impact of the growing streaming game services. I'm curious about how much energy Valve uses for its services.

Re: Talking Point: Everyone Has A Bad Game They Love, So What's Yours?

Nitwit13

I too loved the SNES Lord of the Rings game. I mean, I hated that the very first quest was a lengthy, monotonous fetch quest in caves that had ZERO music. But I too was taken by the concept that you could theoretically have up to FIVE players play simultaneously! That beats Secret of Mana. Play well? No. The camera focused on player one, and the rest of the players could wander off screen and be killed.

Re: Celeste's Creators Are Working On A New "2D Explor-Action Game" With Secret Of Mana Vibes

Nitwit13

@Kyloctopus I could be wrong, but when I hear the term "metroidvania" it makes me think of a side-scrolling, Metroid/Castlevania style game... Where the description of this game as "Secret of Mana vibes" makes me think it's a top-down. Has there ever been a top-down game that's described as a metroidvania? Maybe that's why they use the term explor-action.

I'm also curious about where it says "seamless pixel art world." I wonder if this means there are no rooms, screens, or whatever meaning like the whole world is just one giant map/screen to explore on.

Re: Blizzard Arcade Collection Announced For Nintendo Switch, Out Today On The eShop

Nitwit13

@Chowdaire @PortuGuy It sounds in the trailer that they're playing a section from the digitised version of "Highway Star" by Deep Purple, so I am assuming that maybe they licensed the music again: Paranoid, Peter Gunn, Highway Star, Bad to the Bone. This was one of my top ten SNES games. I loved Rock 'n' Roll Racing. Also Blackthorne was pretty atmospheric and cool when it was released, along the lines of Flashback.