The latest Bedrock Minecraft update has arrived and it's a big one, folks. Version 1.19.30 brings with it a heap of gameplay updates, bug fixes, and technical improvements, making your mine-crafting a more enjoyable experience than ever before (hopefully).
There's a lot to get through, so we're just going to dive right in (note: the coded links in the below breakdown will take you to each referenced bug ticket, in case you wanted a bit more info):
Vanilla Parity:
Gameplay
- Modified the Fireball entity's collision box to match Java Edition
- The Enchanting Table now produces a sound when enchanting an item
- Amethyst blocks no longer produce sound when jumping off them
- Fixed the bottom texture of the Melon block to match the top texture (MCPE-31035)
- The item stack popup animation will now only play when a new item is added to the stack (MCPE-23995)
- Fixed an issue where Light Blocks would be removed when placing an Armor stand over them (MCPE-151856)
- Changed some structures names in the /locate command to have underscores, like in Java Edition (e.g. ancientcity -> ancient_city); the old names will still work but will not show up in the autocomplete
- Fixed an issue where Boats with Chests would not drop the Chest's contents when destroyed by the /kill command (MCPE-160186)
- Eating a Stew will now leave the empty Bowl in the slot it was eaten from (MCPE-56367)
- Drinking a Potion will now leave the empty Glass Bottle in the slot you drank it from rather than the first empty inventory slot (MCPE-26436)
- Oak and Mangrove Fence Gates are now flammable (MCPE-160098)
Mobs
- Fixed Hoglin and Zoglin hitbox size and hit range to match Java Edition (MCPE-65424)
- Increased Sculk Shrieker and Sculk Sensor generation rates in Deep Dark and Ancient Cities to better match Java Edition (MCPE-153525)
- Modified the Cat's head position while sitting to match Java Edition (MCPE-46668)
- If a Villager has a Nametag, it is now displayed along with their trade tier (MCPE-152644)
Spectator Mode (Experimental)
- Capes are no longer rendered while in Spectator Mode (MCPE-156929)
- Spectator players in Lava Cauldrons no longer display the burning animation (MCPE-160331)
- Players in Spectator Mode are no longer affected by the Powder Snow fog effect (MCPE-156683)
- Sadly, any leashed animals will not follow spectators anymore (MCPE-157065)
- Players in Spectator Mode no longer emit particles while sprinting (MCPE-160397)
- Spectator players with status effects applied no longer emit particles (MCPE-160398)
- Endermen no longer become angry at players in Spectator Mode (MCPE-156742)
- Players in Spectator Mode can no longer interact with Sculk Sensors by swimming in water or lava (MCPE-153879)
- Players switching into Spectator Mode will unhook any fishhooks attached to them
- Players in Spectator mode can no longer be pushed by explosions (MCPE-156687)
- Powder Snow no longer emits particles when spectators move through it (MCPE-153876)
- Big Dripleaf no longer tilts when touched by players in Spectator Mode (MCPE-156686)
- Players in Spectator Mode now keep their inventories and equipped items on death (MCPE-156681)
- Spectators can no longer attract mob's attention when holding their favorite food (MCPE-153882)
- The /testfor command can now target spectators (MCPE-158042)
- The Spectator game mode can no longer be entered via the /gamemode 6 command, only via /gamemode spectator
- Spectators using touch controls can no longer break Boats and Minecarts (MCPE-158307)
- Parrots sitting on a player's shoulder now hop off when entering Spectator Mode
- Animals and mobs with follow_owner behaviour no longer follow Spectators
- Animals and mobs with find_mount behaviour no longer try to mount Spectators
- Spectator Mode players won't have cold feet and now the Frost Walker enchant does not affect water
- Pufferfish no longer react to nearby spectators
Fixes:
Performance/Stability
- Fixed a bug that rarely caused the Villager's bounding box to become desynced with the server when sleeping
- Fixed a bug causing an occasional crash when loading players in beds
- The game no longer crashes when browsing Marketplace
- Fixed a crash that could occur when resuming the game on Xbox
- Fixed a bug where deleting cloud synced worlds would not delete the cloud version of the world when the player deletes the world locally
- Fixed PlayStation 4 audio stuttering issues while framerate is low (MCPE-158902)
- Fixed a crashing issue related to undyed Shulkers
- Most common Marketplace connection issues will now automatically resolve themselves when conditions improve without needing to restart Minecraft (MCPE-155025)
- Fixed performance issues when Striders are being ridden by baby Striders (MCPE-146478)
- Fixed a crash that would occur on some devices when loading in worlds with texture packs applied (MCPE-160800)
- Fixed a crash when uploading a world with no name using "Play on Realm" button
Gameplay
- Music is now included in the mobile app and no longer has to be downloaded from Marketplace
- Fixed issue where player would see inside of Top Snow when diving into it while wearing Elytra
- Fireballs can no longer travel through portals to prevent an issue where they could become permanently stuck (MCPE-160938)
- Pressing the Ctrl and Alt keys together will no longer make the Alt key get stuck down
Mobs
- Endermen no longer get angry at Creative players (MCPE-42977)
- Fixed a bug causing Leads to break with Allays after the owner player changes dimensions (MCPE-158955)
- The Goat's ram animation was modified to slowly lower their head when preparing to ram (MCPE-129477)
- Reduced the Enderman's teleport range to 32x32x32 to ensure that it cannot despawn itself by teleporting (MCPE-152268)
- Allays and Bees should no longer get stuck on Lanterns or other low hanging objects (MCPE-155777)
- EDU Toggle: NPC names default to only being displayed while looking at them
Blocks
- Mud Brick Slab can now be placed as a top slab via commands (MCPE-157852)
- Banners now spawn correctly in newly generated structures (MCPE-160696)
- Coral Fans now look identical when placed facing North, West, East, and South (MCPE-125311)
- White Glazed Terracotta is no longer missing from the Creative Mode inventory and is once again accessible through commands
- Seagrass and Kelp are no longer classified as Coral Decorations in the Creative Mode inventory (MCPE-44034)
- Fixed a bug where some blocks that require a supporting block (for example Carpet or crops) did not appear on Maps when placed on a non-full block or above an air block (MCPE-159713)
- Iron Bars are no longer missing from the Creative Mode inventory and are once again accessible through commands (MCPE-160253)
- Piston's animation when extending and retracting is now smooth (MCPE-155987)
- It is no longer possible to get an aged Sapling in the inventory by block-picking
Items
- Fixed dropped items getting stuck at the edge of flowing water (MCPE-157167)
- When on fire, the fire overlay no longer clips through held items (MCPE-147776)
- Mangrove, Crimson, and Warped Planks can now be used to repair Shields (MCPE-158940)
- Fixed a regression where an undamaged tool, such as Pickaxe, when name changed on an Anvil, would fail to work correctly when used for the first time (MCPE-152637)
User Interface
- Fixed a bug where the name tag background was slightly offset (MCPE-160254)
- Fixed a UI bug where enchanted leather items would have parts of the texture not displaying the glint animation (MCPE-98929)
- Added new disconnection error messages to better highlight the area in which the disconnection occurred
- Character Creator offers in Marketplace will no longer lose their thumbnail images upon exiting the Dressing Room
- Added a Retry button to the Xbox cloud sync prompt
- Item stacks now are merged together after assigned tick threshold
- Added a missing settings button on packs in the updated Create New World screen
- Added a new disconnection error message - "Unable to connect, please restart your client"
- Fixed an issue causing messages with non-unicode characters to have incorrect spacing
- NPC names now default to only being displayed while looking at them
- The arrow within the crafting Pocket UI now fits appropriately without any clipping issues
- The "Cannot connect to Marketplace” error will no longer be erroneously read by the Text-To-Speech reader
- Raid bar no longer becomes stuck after breaking Beds to cancel a raid (MCPE-152851)
Graphical
- Player textures and UI elements should no longer turn pink after playing for an extended period time on highly populated servers (MCPE-105487)
- Fixed an issue where certain water textures with waterlogged blocks displayed the wrong texture (MCPE-156281)
- Fixed an issue with flowing Lava and Water textures not animating on some iOS devices
- Sky in The End dimension will no longer look like static upon entry while it is raining in the Overworld (MCPE-148843)
Phew! There you have it. If there's anything else you've noticed that you think may need fixing, be sure to flag it with Mojang.
Are there any improvements listed above that you were hoping to see? How often do you still play Minecraft? Let us know in the comments!
[source feedback.minecraft.net, via nintendoeverything.com]
Comments 18
Java version > Bedrock
I wanted to get this for my son but heard the Switch version takes forever to load. Can anyone confirm this?
Did they fix the bug where swearing in single-player/your own private realm bans your account?
Huh, I had no idea Mojang used Jira as a public bug tracker.
Some of these fixes though, like using the /kill command on a boat chest and the contents would not appear, are commands possible on the Switch version?
All I want to know is if the Sonic DLC still plays horribly.
@NESlover85 Yeah it sorta does. You can get by playing the base vanilla game, but it's still pretty clunky. And if you want to use one of the skin/world packs (like the star wars pack, etc) it's so slow it's almost unplayable.
@NESlover85 from my experience it depends on how many resource packs you have installed. For example my daughter's profile has had lots of packs downloaded from the marketplace over the years. It can take >2 minutes to load and frequently has pauses and stuttering on the menu screens as it loads her account and skin. Once she's in a world it's generally fine though.
On my profile with no resource packs it's typically <1 minute.
Once you're in the game performance isn't too bad, especially if you stick to the base game. There can be occasional glitches where it struggles to catch up with itself but to be honest it's not much worse than my experience with the PS4 version. Some of the resource packs can really tank it though e.g. the Sonic pack in particular.
They still never fixed the silent enemy bows and crossbows... It's such an easy fix.
@NESlover85 I got it for my Switch first and as said above - vanilla Minecraft works pretty well. I had so many issues trying to get it to play cross platform (my son plays on a PC) that I just got it again on an XboX S under Gamepass.
@NESlover85 it also depends on how old/big your world file is, I think. For me it routinely takes 2 or three tries to start playing on Switch - it just tries for a minute or so and then fails and you have to start again. I assume it's because I've been playing the same world for 4 years and it's so big that the Switch won't even let me make a copy of it (there seems to be hard limit of 1gb save file per title on the Switch). I also have it on PC but being able to play on my portable buddy is priceless.
@NESlover85 there’s more wrong with the switch edition than load times. The game crashes constantly. There is not enough time or space to say whats wrong with the switch ed. my niece and nephew have the same issues with their switch edition. If it’s all possible, I would recommend getting it on a different console or the computer or iPad.
@NESlover85 I find for the most part it plays well enough, but I am patient. Very heavy load times when sailing (frequently stop and wait 20s for it to load anything even a block ahead). In some mines when clearing a way, it will not display that a block has been mined (you'll hear the sound and can walk through it); sometimes this can last up to 20s. Frustrating when close to lava as you aren't sure if you're walking into it! Experienced both docked/handheld. Hope this helps
I never got this on switch, and seeing the comments about it being slow and clunky have me concerned. I have it on 3ds, does anyone know how it compares to that version? Better? Worse?
@Kiyata it's probably not hard to get better performance than that version lol. But yeah, it's a decent port with a few issues, I'd say it's worth the upgrade
The game plays just fine on the Nintendo Switch, hoping this update fixes the initial long load time. The only recent issue I had was when the Buzz Lightyear DLC came out I bought it on my PC but it took a couple weeks for it to show up on my Switch. I could play in the world when I put it as my Realm Plus server but I could use any of the skins.
@NESlover85 I would say if you want to play Minecraft on Switch, get a Realm instead of playing it locally. The Realm makes the experience a lot better for Switch users as most of the heavy lifting is done by the Realm. Is it the best way to play Minecraft? Probably not. But it worked really well for me and my nephews, all of which have different consoles.
@Wordbonder @Stephen_H @Kynwal @N64-ROX @Spartan48 @upisdown @Unleaded_Fuel
Thank you all for your responses. I think we will stick with the PS4 version.
I'm still waiting for the Switch version to not have a huge portion of the world not rendered in for a long time. Any Short or Lengthy travel by foot, boat, or horse on the Switch edition will greatly stall the world render speed. It isn't playable at the moment.
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