Note: This Cloud Version of A Plague Tale: Requiem was tested on 450Mb AT&T Broadband over WIFI, with the router directly adjacent to the Switch dock.
On paper, it sounds like offering a ‘cloud version’ of a game is a good idea. The Switch’s hardware was relatively underpowered when it was new, so getting more graphically intensive releases like A Plague Tale: Requiem to run on it in an acceptable state only becomes more difficult with each passing year. Cloud streaming could get around this, but it only makes sense if the cloud tech and the machines actually running the game server-side are up to the task. Unfortunately, this otherwise excellent game is marred on Switch by technical issues, making it a tough one to recommend.
A Plague Tale: Requiem picks up right where the last game left off, centering around the grim journey of two children named Hugo and Amicia de Rune as they desperately search for a cure for Hugo’s condition. See, Hugo bears a sentient curse called the Prima Macula that’s been passed down through the generations of their family and as it gradually grows stronger in him, the world around the de Runes continues to fall apart wherever they go. Among other things, Hugo’s curse allows him to control swarming hordes of rats, but these ravenous rodents are riddled with a contagious plague called the Bite that utterly devastates any communities they visit and is slowly spreading unchecked across France. Hugo’s recurring dreams of a distant island that could cure his condition provides them with a vague hope that they may be able to avert the catastrophe he brings, but the cost of finding the cure is great and time is increasingly running out as the bodies keep stacking up.
A Plague Tale: Requiem is the kind of game that’s just bleak. The few moments of levity—such as an early heartwarming sequence where Amicia takes an excited Hugo to a town festival—only exist to provide further contrast for when things take a dark turn, while the narrative just continues to get heavier as our protagonists are exposed to worsening physical and mental torture. Despite the depressing outcomes, the heart of this story is Amicia and Hugo’s deeply loving relationship, which is as pure as it is gut-wrenching. Hugo is a wholesome and innocent boy who finds wonder in the world where he can and Amicia is a dutiful and protective sister who simply wants to find a safe place for them. Yet the trouble brought by Hugo’s curse pushes them both, especially Amicia, to their limits as they have to stay ahead of the plague, the curse, and various other people and organizations who wish to either kill Hugo or use him to further their own ends.
The 15 or so hours it takes to see this story through to completion absolutely breezes by, as you’re dragged along a perfectly-paced emotional rollercoaster that feels like it ends exactly where it should. Video game stories rarely hit the kind of heights that are constantly on display here and we admire the clear effort that went into crafting a story that manages to subvert expectations without coming off as cheap or undercooked. Also, although this is a direct continuation of A Plague Tale: Innocence, we would even say that A Plague Tale: Requiem tells enough of a self-contained narrative that newcomers could jump in here without feeling too lost. The context of the prequel certainly is helpful here, but it isn’t absolutely necessary to meaningfully connect with these characters and their plight.
For its gameplay, A Plague Tale: Requiem follows the format of a stealth action game with some light puzzle elements. A typical level usually consists of a series of combat and puzzle encounters that are overcome in linear fashion. For the combat portions, you’re usually given a relatively large area full of enemy soldiers and your goal is to simply get past them. You can use tall grass and walls to conceal your location from your foes and toss rocks at noisy things in the environment to distract or mislead them while you sneak away unseen. Or you can go more aggressive and kill soldiers with tools like your sling or some limited-use knives. We found that it was much easier to go unnoticed if there isn’t anyone left alive to do the noticing.
Whether you go stealthy or confrontational, we appreciated that A Plague Tale: Requiem feels like it adequately caters to both styles. We rarely felt like the encounters were clearly pushing you to play a certain way, and things get far more interesting as you progress and gradually start to unlock more tools to give Amicia a greater edge. For example, you eventually gain an extinguishing agent that you can combine with throwables to put out fires. Throw it at an enemy’s torch and watch as a sea of rats quickly engulfs him and eats him alive. It doesn’t take long for you to have numerous tools at your disposal, and though you never quite feel overpowered, we appreciated how much diversity this added to encounters.
Your performance in enemy encounters is directly tied with a light skill progression system, too, which automatically advances based on how you play. Play aggressively, and you’ll slowly fill the skill tree that’ll unlock new abilities for Amicia like being able to directly push enemies into fire or rats. If you’re more prone to using consumable tools and resources to achieve your ends, you’ll fill a tree that offers boons like the ability to carry more resources. In practice, it doesn’t feel that different from a more traditional system where you’d manually distribute skill points, but we nonetheless appreciated this slightly opaque take on character building. Sometimes we were surprised at which tree filled up after an encounter, though we were never displeased given that all of the bonuses offered are well worth pursuing.
When you’re not wrapped up in enemy encounters, you’ll often be contending with the rats in much more puzzle-focused sequences. Here, the objective is simply to get across a given room or field without touching the rats, which cover virtually every inch of ground that isn’t touched by light. Step a single toe outside the light, and Amicia will almost immediately be overwhelmed by the creatures. Creating pathways by doing things like lighting torches and dropping meat to distract the rodents is how you make it through, and we enjoyed the process of analyzing each scenario and finding the right way forward. These sections are rarely too difficult to figure out, but the solutions are occasionally surprising and you usually finish feeling like you only narrowly escaped.
As for its presentation, A Plague Tale: Requiem goes with a rather drab art style that nonetheless fits the tone and theme of the world well. Whether you’re sneaking through the darkness of a forest or wading through shocking pools of partially liquified corpses, there’s not a whole lot of color to add. The much more interesting areas are those overrun by rats, which behave almost like a liquid and are impressively animated.
We feel special mention also needs to be made about the excellent voice acting on display, especially from Charlotte McBurney and Logan Hannan, who voice Amicia and Hugo respectively. There’s a lot of raw emotion in this script, and the voice actors consistently do a great job of selling their lines and creating dynamic scenes. Though it does feel like sometimes things are a bit too overwritten—why are these characters having a conversation while sneaking through an enemy camp?—we were thoroughly impressed by the voice work and would highly encourage listening to this one with earphones to get that extra immersion factor.
All of this so far is excellent and we genuinely wish that we could close out the review right here, but the unfortunate truth is that there’s more to talk about with this release and this is where things get decidedly less rosy. Simply put, A Plague Tale: Requiem is a fantastic game that you absolutely should investigate, but the Cloud Version is beyond any doubt the worst possible way to play it. Technical issues and hiccups abound here — although not the typical stream-related problems you might expect — making for an experience that’s wildly inconsistent and completely at odds with one’s enjoyment of an otherwise great game.
For example, upon booting up the game for the first time, it took about ten minutes to get past a loading screen that preceded the first chapter. This wasn’t due to an internet issue, as we have a more than adequate connection and played a few other Switch online games just beforehand without any problems whatsoever. It wasn't entirely clear if we were in a queue for a server or not, and to be fair, we never hit another loading screen that was that bad, but there were a few others that took around five minutes to load. Ubitus is the company behind this cloud version (as well as Resident Evil Village), but it seems to us something of a dice roll whether this particular game works well or not, and this has nothing to do with how good the internet connection is client-side.
Loading isn’t the only issue, though. We also encountered numerous instances of egregious pop-in—as in, the entire building a cutscene took place in loaded in piece-by-piece throughout the whole cutscene. Sometimes we’d be spying on an enemy and planning our next move during a combat encounter, only for a wall to suddenly appear that completely threw off what we wanted to do. There were also a few instances where a glitch would happen that completely prevented progress. There are often points in gameplay where a simple button prompt is needed to open a door or boost a friend over a wall, but sometimes the button prompt wouldn’t show up and nothing shy of a soft reset would fix it.
These aren't problems we would typically associate with streaming tech (connection-related issues, for example, such as screen tearing or jittering frame rates, or input lag). In fact, we found control latency to be acceptable here given the ubiquitous cloud caveat that the game isn't running on your console but on some distant machine, which makes the problems that are present here all the more egregious.
The point is, the technical issues come thick and fast here; we could hardly go longer than 20 minutes without something glitching out or taking forever to load, and there was one instance where we got kicked completely and had to reconnect. These issues lead to a simply unacceptable gaming experience, especially given that this is being sold for full retail price. We've played cloud versions of games — such as Control and The Forgotten City — that we've found more than acceptable from a technical perspective; unfortunately, this isn't one of them. Sure, A Plague Tale: Requiem probably wouldn’t have ever come to Switch if not via the cloud, but this feels like a serious monkey’s paw alternative.
Conclusion
We won’t mince words here: do not buy A Plague Tale: Requiem for the Switch, unless you have no other hardware to buy it on and are absolutely dead-set on playing it. This otherwise excellent narrative-driven stealth action game is torpedoed by cloud tech-related issues that blunt its best moments and offers an experience that is distinctly beneath what this game deserves. Technically, it’s better than not playing the game at all, but not by much. Do yourself a favor by either playing this excellent game elsewhere or by spending your money on something that’s tailor-made for the Switch.
Comments 71
Yeah, don't buy this on Switch Cloud Edition.
Maybe in 2030 when Switch 2 releases, it will be able to run this game on the lowest settings,
I’ll definitely snag this once I get through some other games but it’s certainly gonna be anywhere but the Switch. Cloud gaming has absolutely been a sore spot on the Switch’s lifespan.
genuinely curious, has any cloud version worked well on the Switch? all the ones I've tried have been terrible
Why bother? Stadia failed and that was designed for this type of gaming. Switch is not designed for streaming games so cloud games will fail on Switch. When will they learn?
Don't ever buy cloud versions. One day the servers will shut down.
On another hand: I've been playing wholes games on Game Pass Streaming recently. Works great, but it's only an OPTION.
Nintendo and MS need to strike a deal to bring XCloud over, its sub based and has far better cloud streaming then this.
That's about what I expected. I played it on PS5 and agree it's an excellent game! Possibly my favorite of the year honestly. The Switch is just not up to snuff for something like this though. It's a cool system but if a game can't run natively, I don't even bother.
@DiamondJim Stadia had great tech, but a horrible business model.
Is it just me or does it look blurry and dull?
Cloud gaming? Fog Gaming more like
And then half way through a major scene
Big NO from me
Excellent game. Playing it on Game Pass.
@popey1980 I believe Hitman 3 and The Forgotten City ran good enough, based on the reviews of this site. They actually got an 8 and 9 respectively, so they must have been pretty good.
I've been streaming on PS Now/PS Plus for a couple of years now and it works really well. I'm not sure what's gone wrong here!
I don't think I'll ever understand the thought process behind making cloud versions for games like this in order for them to run on Switch. Because let's be honest: if you want a game like Plague Tale or Guardians of the Galaxy, chances are you're more than content to fork out the extra cash to play them on a PC. So to have them on Switch in this manner, especially when it kind of defeats the purpose of having them on Switch (to play them on the go) when you need a constant internet connection? It just doesn't sit right with me. We'll see what happens with Resident Evil in a few weeks time I guess....
Yeah I agree with others on here. Why do these cloud versions if they are gonna run so poorly? Just to say it is on Switch? I'm old and I am not an IT guy, but is there not a way to make these cloud games run good on Switch? I understand the hang-up of them being cloud versions in the first place and people being hesitant to spend money on them knowing they will be unplayable in the near future, but I would be likely to give many of them a try if they even just ran slightly decent.
My biggest wish is that the Switch has no more of these terrible Cloud versions. yuck. Takes the steam out of releasing the games proper on Nintendos next system,.
@Fizza when you need a constant internet connection
That about sums it all - that one needs to read.
I think cloud games are a good option but I do wonder form a technical perspective why some devs have such trouble with them.
cant wait see Resident Evil 8,2,3 CLOUD Review
Cloud gaming in general is garbage, why companies still think or want it to be the future of the industry is very sad. You are using the internet, a network source that is known to be super unstable no matter what with severe interruptions (malware, spyware, ads, spams, pop-ups, etc.) at any time. This is suppose to be the future of gaming, even fiber internet can't save cloud gaming from latency and connection issues. Sure fiber internet is fast internet but it ain't stable and streaming games through it won't guaranteed a smooth experience. You want to give a smooth experience offline and native are primary words that do so.
Judging by how awful the graphics look in the screenshots, I have a very hard time believing that this couldn't run natively on Switch.
The fact that it's cloud-based and looks that bad makes this even more pathetic.
The aging Switch is not the place for any 3rd party title. They all are lower quality than any other version ans that's the truth. I use it for Nintendo first party games only and my PC and PS5 handle all the rest.
we need a new updated switch that is at least ps4 capable
Cloud gaming was a mistake.
@Silly_G
The PS5/XBS versions of this game do not run at a stable 30FPS and there is no 60FPS option. A native Switch port is impossible.
Everyone who buys these cloud versions deserve all the crap they get!
@AstraeaV what's the point of having both a pc and ps5?
@Ryu_Niiyama I think cloud games are a good option but I do wonder why some devs have such trouble with them.
LAZY Programmers not putting the effort into making good games.
@AstraeaV The aging Switch is not the place for any 3rd party title. They all are lower quality than any other version ans that's the truth. I use it for Nintendo first party games only and my PC and PS5 handle all the rest.
That's what Cloud dumming down does to one. Try unplugging your PC and PS5 that requires wall outlet to work and so how far gaming goes.
My internet can barely stream videos😆 But even if I could I still wouldn't. Not supporting a rental system.
@sanderev never buy a Switch cloud based game. It's basically a glorified rental system.
The biggest issue is the quality of the cloud streaming service on the Switch. Played The Forgotten City and the visuals were blurry, low res textures and slow loading times. It was almost like the host PC was running a GTX 750Ti. The game with enough effect could have run better on the Switch than this rubbish Cloud version - and it was a shame as the game itself was good.
@Judgedean The biggest issue is the quality of the cloud streaming service on the Switch. Played The Forgotten City and the visuals were blurry, low res and slow loading times.
Here's the problem with that statement all the work load was done on the Cloud Servers why should the Switch worry about the visuals? Wasn't that what the Cloud touted? So can someone explain this discrepancy here?
A couple of big game names comes in effect there:
Witcher 3 v1.6
No Man's Sky
Skyrim
So why those games can be Offline on Cart/Physical but this game can't?
@Diogmites except I don't need an internet connection to access and play my digital library. Also, I won't lose the ability to play them when the developers/publishers decide to use their servers for something else. Not the same at all.
@SwitchForce I don't expect them to run the game from high spec PCs with RTX GPUs etc, just 1080p at 60fps. That could have easily been achieved with moderate PC specs but they skimped out on that side.
Would have been nice if a Nintendo site did an indepth article on this. I'm sure the cloud streaming people would use cost etc as an excuse. I had to queue up sometimes to play The Forgotten City (just 1 in queue though) - but it was crazy for a game 1 year old to be queuing.
Don't understand why you bother reviewing these cloud versions.
I will never buy a cloud version of any game. Waste of money!
Tried the demo just for laughs, and couldn't even get to the title screen. Even the developer logos suffered from horrible stuttering and distorted audio. I've got fiber internet at 450mbps, and played right by my router just like Nintendo life.
@SwitchForce Why would I do that? I paid for a 70 inch 4K TV to play games on.
Ideally nobody would buy Cloud versions. Eventually Nintendo would get the hint
I bought the Guardians of the Galaxy cloud version on the Switch and it was great. Never really had any internet issues while docked, handheld or out and about on my Phones 5g hotspot. So if you have garbage Internet don't do cloud gaming but if you have good to great Internet have fun.
@Bablommebite My Razer Laptop has my Steam library and is primarily my Emulation machine. Its where I emulate Metroid Dread, Super Paper Mario, Pikmin, and my all time favorite Panzer Dragoon Saga. All for free. Happy to know when I buy a higher end Steam Deck I'll get to enjoy all of those games including Tears of the Kingdom with a much better framerate.
@SwitchForce
Witcher 3 2015
No man's sky 2016
Skyrim 2011
All old games. Yes very impressive that they're running on the switch (though id argue No man's sky is a blurry pop in mess) but they are pushing the machine to its max. The graphics on this game are very very good on latest hardware, No chance in hell the switch could run it.
At the end of the day, as we go into 2023 and more games go current gen only, the only way they'll come to the switch is by the cloud. So as much as some hate cloud gaming, until we get a switch 2 it at least gives gamers who only have one console a chance to play these games.
Nobody is forced to buy them, it just gives you the option. Surely an option is better than no option?
And i do find it strange why cloud gaming is so bad on the switch. I've tried X cloud and PS streaming and found them both to be a decent option in the right circumstances.
Can we start giving all cloud games an automatic 0 and a single sentence review saying DO NOT PLAY. These cloud games are a borderline scam
@AstraeaV so you only pirate Nintendo games and not Sony's? Real class act bro!
@Bablommebite As if you have any stake in it. To be fair I do Emulate PS2 with Suikoden 3 if that makes you happy. I play for free and no matter how upset that makes anyone I do not care.
@AstraeaV well considering that I pay for every games I own, I'd say that I have a pretty large stake in it!🙄
Cloud gaming can become good in the future when servers and wifi will be better but at the moment it doesn’t work well , I sometime try games on cloud with game pass and some games run well but others are unplayable, if you really want to play this game just do like me and buy a Xbox series s ,cheap next gen console with a lot of games that the switch is not able to run , Nintendo switch and Xbox series s with game pass is the best combo ever.
@Bablommebite You get no profits from their sales so no you do not have a stake at all. I do own stock in some of these companies. So I do have a stake. Big difference.
Cloud games being sold as full price purchases is a huge misuse of potential. They could sell these as $5 two day rentals to let people try before they buy, even if on another platform. Even if there were no tech issues buying a long term rental at full price is just silly.
Or maybe, just don't do this nonsense at all. Most gamers already have a Switch and another console because they serve different purposes.
@AstraeaV yeah you're right, it's not like stores charge us more because of shoplifting so I guess your piracy doesn't cost me s***. Also, why would you pirate video games company if you onw stock in them?!? Isn't it illegal to own stock at 12?
Mad respect to this reviewer. A lot of reviews on this site like Skyrim Anniversary Edition or Civ 6 completely gloss over technical issues that make the game pretty much unplayable. It's a relief to see this person actually played the whole game before reviewing it.
@Bablommebite It's very easy to understand why you are where you are in life. I will leave it at that. Any further responses from you will not be read by me. Keep at it. One day you will grow up. I will root for you.
The cloud thing is so silly to me.
How does the first Plague Tale fair on Switch I wonder?
@AstraeaV well losing the argument and running away...predictable. Did I say 12, I meant 10. Bless your young and naive soul!
If streaming technology was there, the Switch could theoretically play all games no matter what system they're on. Like it or not, it's the future. I hope they figure it out from a business and technological perspective for our sake.
A Plague's Tale is the sort of game I wish was done as a one off and given a proper ending. I played the original on PS4, enjoyed it, but I was ready for the story to reach it's conclusion and I'd move on. But wait, you don't find a cure so you have to come back for the next installment to see how the story ends (although probably have to wait for part 3, winkie face!). I get tired of everything having to be ongoing franchises, and it's the worst in games because of how many years apart they can be, and one "disappointing sales" and you'll NEVER see how it ends.
@Judgedean I don't expect them to run the game from high spec PCs with RTX GPUs etc, just 1080p at 60fps. That could have easily been achieved with moderate PC specs but they skimped out on that side.
Really and Witcher 3 v1.6 and SkyRim, No Man's Sky can run on Switch no constant internet live needed to play those intense game. Did I miss something here.....?
@AstraeaV Why would I do that? I paid for a 70 inch 4K TV to play games on.
Called DOCKED mode........offline gaming.
Cloud has already shown it can't hack it. EOD/Fact - stadia is DEAD go figure that out one.
it's funny because A Plague Tale and Resident Evil Village are the first cloud games that's available where i live, Sydney Australia. And i tried the RE demo and it was simply unplayable. latency was horrific. But this games' demo ran like butter. weird
@SwitchForce stadia is dead because of its pricing structure. The tech behind it was very very good. If they had used a cheap subscription model the results might have been quite different.
Best game of the year, but don't buy it on the old Switch
@TheFox I don't want to spoil anything, but this one has a pretty decisive end to the story they started with the last game. I don't know if there will be another Plague Tale, but if there is, it'll probably be a brand new story set in the same universe. There's nothing left for them to do with these characters.
@SwitchVogel Thanks. I might have to check it out... On Playstation.
What's the point of reviewing cloud games if they're all going to run poorly? It's going to be the same crappy experience no matter which title you pick.
I always find it cute when this site just does its darnedest to be fair: spends three quarters of a review talking about what it would be like to play the game in question, if it weren't the Switch version. The truth comes at the end, and it's already been spoiled by the subheadline: the product as reviewed is a pile of trash, don't buy it. It's nice to be nice, the original devs made a great game; but a garbage port, or a garbage cloud version, is the only thing that a player is going to take away from the experience, and it's just not acceptable. Even less, a cloud version of a garbage port: if they're just going to pipe video across to us for $60 then they should be running that thing on 4090s in the back end, essentially the PC version with everything perfectly tuned. There is absolutely no excuse.
@Bablommebite Honestly a game rental service isn't that bad. As long as you know you are renting the game. For example, GamePass is a great example of a game rental service.
And something like GamePass could work for the Switch. But just not the game streaming service. And even this game is available on GamePass and I play the game on my PC and XBOX Series X using it.
@sanderev gamepass is awesome! A small monthly fee to access hundreds of games and the ability to download said games to play offline. There's a huge difference between gamepass and those awful cloud versions that cost way too much for the crappy experience they offer.
Cloud gaming works so bad and it works bad also on Xbox game pass, and i have 100mbit internet. Cloud gaming is just garbage.
@popey1980
I had zero problems with Control, the only one I’ve played; no problems with the RE Village demo, either. Control was nearly flawless for the 25 or so hours I spent with the game but I didn’t finish all the DLC.
@Bablommebite Just alot of ***** games. Many of the good games are cloud games only, thats works like crap.
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