There is a moment in a young person's life — a brief window, around 13 years of age — when their internal maelstrom of hormones, peer pressure, and insecurity reaches its peak, turning the teen into soft, malleable putty, ready to be coaxed into a fandom by the next influential moment that comes along. These fandoms range from books (Harry Potter) to movies (Pirates of the Caribbean) to real-life people (any attractive actor, really) — but it's music that defines that adolescent era unlike any other medium.
For me, it was emo music, which thankfully/horrifyingly is back in vogue right now, but it can be just about anything. The boy you like is into Irish folk? Alright, now you're into Irish folk, with an encyclopaedic knowledge of shillelaghs that you're hoping will impress him. Somehow. Your boyfriend has two tickets to see Iron Maiden, baby? Fantastic. Time to learn what the past twenty years has in store for you, metal-wise. For modern teens, TikTok is a culture-shaper, as the songs that people choose to accompany their short videos can become chart-toppers through sheer exposure (and catchiness).
But it's been a while since I've played a game that influenced my musical tastes. As it was for many people, that game used to be Tony Hawk — the skater-sim that was pumped full of rock, indie, ska, and punk, offering to its players a sort of curated radio in the times when iPods were still new (and expensive). For other people, it was games like Grand Theft Auto, Just Dance, FIFA, and Need for Speed, all of which had different playlist vibes to suit their demographics.
Music makes the people come together
Tony Hawk, for me, was gateway music. I would recognise one or two songs, usually pilfered from a cool uncle's playlist or downloaded off Limewire, and with that one song, Tony had bought my favour. From there, it was a slippery slope from Queens of the Stone Age to The Distillers, from Johnny Cash to Faith No More.
Fallout's in-game radio was a stroke of genius, adding real-world narrative layers to a setting suspended in post-war America
In later, non-teen years, it was Fallout's soundtrack that I would listen to fondly. In fact, if any of those weirdly upbeat and decidedly un-PC 1940s jams comes on at a restaurant, it's always amusing to see both people in their 80s and 30s light up in recognition. Fallout's in-game radio was a stroke of genius, adding real-world narrative layers to a setting suspended in post-war America, making sure that the songs that survived were largely ones that spoke to a post-war fear of nuclear holocausts and dystopia that reflected the events and story of the Fallout games. Its like has not been seen since.
And then, of course, when I was at university, Rock Band and Guitar Hero dominated parties (admittedly, maybe only the kind of parties I went to, which were usually hosted by the people who ran the Games section of my university newspaper). As embarrassing as this is to admit, I actually once developed a crush on a guy purely based on his choice of Rock Band 3 tracks to play.
I also played Bioshock Infinite at university, and fell madly in love with Albert Fink's reinvented covers of '80s songs that tease one of the game's time-travel, tear-hopping reveals. In particular, this ragtime version of Tears For Fears' 'Everybody Wants To Rule The World' is absolute perfection:
Guardian Games Editor Keza MacDonald — whose feature on the subject of discovering music through games was what got me started on this train of thought in the first place — also credits her childhood of gaming with her musical tastes:
My first introduction to dance music came in the form of a futuristic 90s racing game called WipEout. Playing obsessively at a friend’s house, I was introduced to the Chemical Brothers and Orbital, who both graced the soundtrack; not long after, the admirably chaotic sim Crazy Taxi introduced me to the Offspring, and Tony Hawk’s Pro Skater had me grinding around to Bad Religion. I first heard Garbage on the soundtrack of an obscure PlayStation 2 DJ game, 2003’s Amplitude, made by a Boston developer called Harmonix.
Put another dime in the jukebox
The kind of heavy use of licensed music that moulded our teens is not massively popular in games, with most studios preferring to have a custom soundtrack tailored to their work — can you imagine Link running across Hyrule to the sounds of Baba O'Riley? — but there's always a place for it, usually in games that have a diegetic reason for licensed music, like a car radio. It's strange to think that lyrics don't often exist in games, unless it's licensed songs — it's too distracting, and way more work for the composer, too. Besides, Portal nailed it (twice), and it's hard to live up to anything Portal did.
It's hardly surprising that the only studios that can afford to undertake the work involved are the ones that can afford specific music licensing lawyers
But I also feel like there are just fewer games in general that lean on licensed music in the way that Fallout, Tony Hawk, and GTA used to. Is that because games like that don't exist any more? Sure, there are still plenty of games that use licensed music, from Metal Gear Solid V's in-universe use of The Man Who Sold The World to artists writing songs specifically for video games, like Ed Sheeran's latest release for Pokémon Scarlet and Violet — but not radios.
Perhaps it's a money-making thing, because you can make more cash off music you wholly own. Even Metal Hellsinger, a new release that's entirely about music, has a soundtrack that's entirely new, but with famous metal musicians featuring on individual tracks, rather than just licensing those musicians' songs. I don't know anything about licensing and royalties, but I assume it's not worth the effort or money in a lot of cases, and this quote from a Games Industry article about the subject seems to confirm my suspicions:
When developers want to feature music by bands and artists in their game, a licensing deal needs to be made. These deals can be very complicated due to a variety of reasons, from the length of the licensing agreement to future releases of video games affecting the original contract. Such issues have affected games such as Obsidian Entertainment's Alpha Protocol and Remedy's Alan Wake, both of which were removed from sale, although Alan Wake appeared back online after its music licenses were renegotiated.
That article taught me everything I now know about licensing rights, which can be summed up as "a lot of work that only results in more work down the line." It's hardly surprising that the only studios that can afford to undertake the work involved are the ones that can afford specific music licensing lawyers — so, EA, Rockstar, and Bethesda. That tracks.
I heard there was a secret chord
While I don't blame studios for not wanting to wrestle with licensing rights, I think Fallout's approach in particular was genius, because it took songs that were probably pretty cheap to license (again, I know next to nothing about this) and reinvented them. As an added bonus, every time I hear Cole Porter, I get this Pavlovian urge to jump back into the post-apocalyptic world of New Vegas or Boston. Free marketing!
This isn't to say that game soundtracks aren't popular any more, of course — my partner, for example, listens to the gorgeous ambient music of Hollow Knight, Celeste, and Earthlock while he works; my old housemate used to listen to Final Fantasy music to go to sleep; the Proms just held its first-ever video game concert — but it's not taste-defining stuff like the licensed music of my teens.
Studios like Epic have dabbled in a sort of musical metaverse, in which pop stars premiere songs to a captive audience
Maybe I'm just not playing the right games? I tend to play more indie games, which definitely don't have the budget for music lawyers, so that makes sense.
I know FIFA's still at it, and there are always literal music games like FUSER and Just Dance that are full of current bangers. Studios like Epic have dabbled in a sort of musical metaverse, in which pop stars premiere songs to a captive audience through games like Fortnite; others — like insanely popular rhythm game osu! — premiere songs by underground artists, propelling them to fame. We may not get too many more games that rely on radio music and licensed soundtracks, because it honestly sounds like a massive pain in the arse to organise.
Thank you for the music
I suppose I could just listen to real-world radio to discover new music. But I keep coming back to this quote from Keza's piece, which struck a chord (pun intended):
Streaming music can feel disposable – Spotify feeds you so many new tracks all the time that few of them really sink in. When you’re playing a game the music that you’re hearing settles deep in your emotional memory.
When I listen to the real radio, I'm usually sitting down or driving. Even when I listen to Spotify in my most adventurous moments, I'm usually only walking to the supermarket or heading downtown to get my step count up. Those moments don't stick with you like the excitement of a perfect 1080 in Tony Hawk, or the cool wander-discovery of Fallout's blasted landscapes. Games make music come alive in a way nothing else does, and hearing those songs later, divorced from their previous context, just makes the memories come flooding back.
To have a video game with a licensed soundtrack requires a really specific confluence of factors: Money, time, effort, and perhaps most of all, setting. You can't just crowbar a radio into any old game. But, I think, the audience is ready and waiting for another game to come along and reinvent music for them. I just wonder what that game will be.
What's your favourite use of licensed music in a game? Do you wish radio-based soundtracks would make a comeback? Tell us your thoughts in the comments below!
Comments 85
I would say yes and a big fact that people don't consider is streamers. So many times I have been watching streamers on YouTube and other platforms and they will be playing a game and they have to edit the video so a said music piece is not in the video so they don't get a copy right strike and the video taken down.
I also have seen streamers refuse to play a game say like Tony Hawk because it contains to much licensed music and it wouldn't be the same either that or they have to shut the music off completely.
I think game companies that want they games streamed by a famous streamer need to take that into consideration nowadays.
My taste in music is videogame music.
I barely listen to "normal" music.
if I need to have something going on in the background, I type something like "Zelda ALBW full OST" into youtube and leave it up. That's what music is for me.
I can't lie and say that I don't miss Guitar Hero games from time to time, but other than that my gaming music tastes are separate from my more "normal" music. I struggle to remember many effective moments in games that used licensed music, but I will regularly remember and listen to songs from my favorite games that were specifically composed for said game.
So yes, in my eyes licensed music in games is not only fading but unnecessary when there are so many talented programs and composers out there that can create music that is tailor made for the game itself.
Everyone should listen to the first five pixies albums. That’s music done for you xx
The THUG games had really well curated soundtracks. Though most of the racing games I played were less selective, like I turn the music in Burnout 3.
After how pathetic the new Saints Row sound track is compared to part 4 was sad. Like they omitted songs from the 80's and a had a full bit tune station to pander to the new crowd.
Really it just depends what it is. Don't see something like GTA or Life is Strange really functioning without it but there's no real reason for a soundtrack like Prince of Persia: Warrior Within or Silent Hill Downpour to happen today.
Question : What's your favourite use of licensed music in a game?
Me : Justify My Love by TESS from DDR MAX Japan.
Wipeout opened quite a few doors for me, depends on the context.
Removed - off-topic
I added a couple of tracks from Guitar Hero 3 to my iPod back in the day, but I found them oddly less appealing outside of the gaming format.
I'm into the various subgenres of death metal, which have little representation in games. Which is okay! I also happen to love game soundtracks. The more orchestral and melancholic, the better.
Good riddance I say, almost without exception I personally only like video game music, at least when it sounds like video game music.
@Dragonslacker1 The last two haven’t been too bad either, surprisingly. Frank Black’s first two solo albums are about as good as Pixies as well (and Honeycomb too, but that’s a whole different style of music).
Video games didn’t necessarily shape my taste in music, but games did tend to mirror trends that I was into back in the late 90’s/early 2000’s. For instance, Tony Hawk came out when I was definitely in a pop punk place and just further cemented that as piece of culture for me and Jetset Radio Future also mirrored some of my taste for that particular era, as well.
This just comes down to how streaming and games as a service have changed licensing. It used to be common to get a 7 to 10-year license, while a 5-year license was possible for even the most popular and desired music. Now you would be lucky to get an indie band to give you a 3-year revokable deal, with a 1-year license with options being the standard.
This gives all the control to whoever holds the rights for the music. If your game does super well, they can raise the renewal fee by 1000%, knowing that having to go into the game and remove the music is cost prohibitive. So what's the point? You use licensed music to get a sales boost and make more money, but now if you DO get that sales boost, it just costs you in the license fees.
I won't miss it all too much myself. I'm not denying there haven't been brilliant uses of licensed music over the years to enhance the feel of a game (Fallout 76, Resident Evil 7, Tony Hawk Pro Skater, etc.) but I feel like using licensed music in games has become a bit tacky by today's standards where a lot of stuff needs to be cinematic and impactful which licensed music can fail miserably at at points. I'll always prefer a regular game soundtrack to licensed one myself though so it's probably my biases speaking above all else.
Hm... My favourite licensed music in games... I don't know. I don't remember any of them.. And, I'm still haven't played any rhythm game with licensed music...
I probably wouldn't have been a metalhead if not for DooM, Duke Nukem ][ and Full Throttle. (One had licensed music, the other two obvious mockbusters to famous metal tracks)
The nineties were a fun time.
Great article. I'm from before the time of in-game music, so discovered and still discover the old-school ways - radio, printed word, gigs, and friends.
But I can see how that works for some, although it seems to me quite a solipsistic way of doing it, as well as being prescribed.
But, any way to find music is a good way
Apart from Zelda stuff, I really liked the Gris soundtrack - very Kranky Records.
maybe, maybe not 😉
@somnambulance oh yeah frank black and teenager of the year are up there, and of course the breeders albums! I remember back in 94 I listened to last splash for 8 hours straight through the night while catching up with homework. Great times xx
In the age of patch updates, I don't think that licensed music is off-limits.
One recent example that comes to mind is Life Is Strange: True Colors which deftly wove familiar music into the story.
But as the discussions around the concept of game preservation become more prevalent, there's definitely going to be more thinking of "just because we can, doesn't mean we should." Which is fine and good, but a little bittersweet to realize that less and less familiar tunes will appear in modern games.
But the benefits of it are too great to ignore. You have examples like the ones given above of established artists making brand new music just for games: Portal, Metal Hellsinger, or the game "Sable" that features all new music from Japanese Breakfast. This kind of thing can give existing fans of these artists new music to enjoy, and can help expose new fans to music they may have otherwise missed.
tl;dr? Licensed music in games is going the way of the dodo, but that doesn't have to be a bad thing ♡
@Vyacheslav333
Not sure if you are looking for examples, but Elite Beat Agents on the DS had licensed tracks, and it's a brilliant game too. I played that game to death!
We just got a phenomenal GOTG game so we still get some great music in games
Also my favorite track is any video game ever is either heres to you by Ennico Morricorne or The Man who Sold the World by Midge Ure both from MGS5 And they were only in the trailers but Nuclear by Mike Oilfield and Not your kind of people by Garbage were also amazing
https://youtu.be/IU2wBKoDOzg
https://youtu.be/R_TbF5m5KpU
https://m.youtube.com/watch?v=R4xWbRBLj2I
https://m.youtube.com/watch?v=aTV74nDwy3w
Videogames music is just an extension of my musical preferences. They may not be the only thing I hear, but they are featured in my playlists, like Zelda Symphony of the Goddesses,
https://www.youtube.com/watch?v=cqM_GArNP1w
Castlevania the Concert,
https://www.youtube.com/watch?v=7EmIBmMPcvs
or Bit Brigade playing Mega Man 2
https://www.youtube.com/watch?v=FOt6EGgBnQs
Kate: "can you imagine Link running across Hyrule to the sounds of Baba O'Riley?"
Switch emulation modders: "...Give us a weekend"
On a serious note, the combination of license expiries (or, to be precise, fandoms' predictable tantrums at their predictable consequences) and the relative shrinking of some prominent "employer" genres among the more recent releases (particularly the arcade racers) seems to have taken its toll indeed. Although my discoveries from that field were always few and far between, largely because I didn't hear that music much to begin with (making use of either internal MP3 players in games like GTA or external ones in NFS stuff). FWPs like GTA games not growing a comprehensive playlist feature with performer/song info until last decade or so (even in GTA 4 you have to dial a specific phone number... after having to look it up somewhere at that) didn't help either. But it's a neat feature overall... as long as its licensing fine print doesn't potentially threaten to get the whole thing delisted in the long run.
On the other hand... have I discovered video game music via other video games? Why, yes - typically thanks to the crossovers like Smash and Namco x Capcom as well as the unofficial Osu! game I had a long affair with before having to go fully portable (the realm where I beat all three original games but never gelled with the fanmade one's Android attempts - the gameplay isn't really meant for capacitive screens and adult thumbs). I even hauled the mp3s right out of the noticed maps (which are basically renamed zip archives) and had a separate "from osu" stash among my music folders. The latter being where I had the most of my general music discoveries from a video game, too, although the word "licensed" naturally doesn't quite apply here.😄
@Eagly the London Olympics and the MGS5 trailer were probably the most heads-up exposure the younger generations had to Mike Oldfield in decades. But whatever gets that job done - the man is a living legend with the discography that touches upon almost every music genre imaginable.
As I said on another note, music is my everything (well, almost everything) for many things and videogames are no exception.
For me, music adds a special touch to games, especially when used very appropriately for moments, events, atmosphere, etc.
And personally, I prefer the "original" music for the video game and not licensed music, since, well, it's not bad, but it doesn't always fit the game in question if it's just for popularity...
My most favorite soundtracks are
-Pokemon (in general)
-Need for Speed (classics 1994-2002)
-Sim City (snes, 2000, 3000)
-Mario Kart and F-Zero
And of course, there are more but I'm not going to extend the list too much
Well, in games, like Dance Dance Revolution and Project Mirai/Diva, license music is common and well, I don't argue, if the music is good, it's very good, not for nothing these games are also in my favorites.
I've picked up some songs from the Guitar Hero games over the years (I still listen to "Even Rats" by The Slip pretty often), and the 2K games have pretty solid soundtracks. Fallout 3 and New Vegas are memorable examples just like the author said. And the Midnight Club games had some pretty great licensed soundtracks if you like hip-hop.
I got into Solar Fields because of Mirror's Edge. And Chvrches too but that was kind of a team effort between Catalyst and Forza Horizon 3.
Aside from the fact that Taiko no Tatsujin led me to Perfume, I prefer original music for games. Video game composers are often unrecognized outside the medium and I’m not a fan of popular culture colonizing their space. It likely doesn’t help that a lot of music I like is either not popular or too expensive/litigious to get licensed anyway.
I do find it funny hearing folks complain about a lack of 80s music in modern games. That made sense a few decades ago when that music was still in rotation but now there are kids in their 20s that hadn’t heard of that music and that’s ok. Gaming does not have to be stuck in the 90’s and ‘00’s (and thus having OSTs from earlier) to appease 40-50 year olds. That being said I do miss some games that would let you play your own music.
I’m glad the votes are showing in support of the music. I would really miss it if this stopped. Fallout in particular always made me happy with the old timey music juxtaposed on the wastelands.
Come to think of it, the only game with licensed music I've played are Wii Music (yes, really), Elite Beat Agents and the two Ouendan games as well as Donkey Konga. I have SiNG PARTY on the Wii U, but I haven't touched that since it's sealed, even though I paid little to nothing for it.
It has to be said, Ouendan introduced me to L'Arc-en-Ciel.
But, yeah. I like a song here and there, but I mostly prefer video game OSTs with original compositions.
The Risk of Rain 2 soundtrack is my favorite game OST.
The most recent example for me is the song that plays over the credits in Tetris Effect when you finish journey mode. A stunningly beautiful voice singing something I think called ‘We’re all connected (together in this world)’. I like to finish that final level just to hear this song and watch the amazing cosmic display pop off the OLED screen.
With a few notable exceptions (such as GTA: Vice City's huge selection of 80s songs), I personally think licensed music in games has always been a mixed bag. Back in the day when game file sizes were limited it made for quite the novelty for a game to employ a pop song or two to enhance the atmosphere and immersion. But let's face it, the selection of licensed music on most games, such as sports or racing titles like Madden, MLB: The Show, and Forza Horizon is pure trash and/or vastly inappropriate for/mismatched to the target audience and theme (give me the likes of Centerfield any day in a baseball title over a selection of tracks top-heavy with rap and hip-hop). Couple that with major first-party releases like Forza Horizon 1-3 having a certain time before being permanently pulled from online stores due to in-game licenses expiring can make including it more trouble than it's worth.
I can't speak to the future of licensed music in videogames, but I think it would be a stretch to claim there's ever been a "Golden Age" to begin with. It's an incredibly rare game that can manage to incorporate a truly great list of licensed songs, top to bottom, into its overall package, and frankly most are so bad and repetitive that they end up getting muted (looking at you, MLB: The Show).
Yeah I do love licensed stuff in games. Death Stranding’s a good recent game for that.
@nessisonett I'm sitting hear listening to Low Roar right now. Death Stranding has an incredible sound track.
Crazy Taxi might be all I remember. Well, I guess Moonwalker too, but that might be slightly different.
I have always been a rock fan, and the Guitar Hero/Rock Band games, as dumb as they were in retrospect, were actually a great source for me to discover new songs and bands.
Anyone who says they haven't discovered music through video games and has played Rock Band or Guitar Hero is simply full of ****.
With that being said, I think it's worth asking gamers if game OSTs have influenced their current taste in music.
For me I think a combination of 8/16 bit era OSTs coupled with my love of 80's films have influenced my obsession with Synthwave.
@Gitface EXACTLY. And let's be honest, the first time you played Guitar Hero, it was pretty mind-blowing. 40 sequels in six years didn't help the franchise to age well though.
I'm not entirely sure if the article content itself actually related to the title, given it completely missed the point about how licensed music can have a negative impact on content creators. One of the best examples I have is Avenged Sevenfold's ever-continuing collabs with Call of Duty. Most streamers and content creators are forced to disable music or omit entire cutscenes to avoid the risk of losing monetization.
Needless to say, licensing is nearly the same as it was before, but I believe video game developers are beginning to embrace a more independent identity today and opting to go for more original music, for the interest of content creators as well.
Rock Band 4 just got MOAR MUSE this past season so… I would say the golden age of music licensing ain’t over yet. 😉 🤘🏻
I somehow missed all the covers whilst playing Bioshock Infinite. Christmas Eve 2021, I finished the game and let the credits play whilst wrapping presents. As ‘Everybody wants the rule the world’ started playing I was like “I know these lyrics…”. Totally blew me away. Had to look up all the other covers I’d missed.
You didn't mention 1080 Avalanche!
@EarthboundBenjy Same lol. Of course I listen to actual music every now and then, but I never keep up with the latest songs. Most of the time I just listen to video game music.
@bluemujika
yes! I became a Kool Keith fan because firestarter was on wipeout XL, so I had to get the Fat of the Land, which low key has Kool Keith on two tracks : ) I think I'll listen to some Keith right now...
Honestly thank god if it is it’s those very issues that keep allot of games stuck in the past and makes it a real pain in the ass to stream games
Credit where credit's due - the Tears for Fears cover was done by Scott Bradlee from Postmodern Jukebox - I only discovered this after I started listening to them - they are well worth listening to on Youtube doing their amazing cover versions of songs, super talented!
Tony Hawk, Gran Turismo 2 both had absolute bangers. I'm still surprised they crammed so much in these discs.
@Lizuka To me, GTA feels more alive with its licensed music blaring outta your car at 200% volume.
@mr_benn They're also on Spotify & Apple Music/iTunes!
I think outside of music games, yes there is a lot less licensed music in games nowadays and it's not necessarily a bad thing given music licensing can make long term availability of games difficult. For example alongside car licensing, music licensing is a big factor why the Project Gotham Racing franchise is stuck on old consoles and why only 2 Forza games (FH4, FH5) are currently purchasable.
But I think music games are somewhat stronger than ever currently (a very good thing) because of situations like Rock Band focused on creating a platform so you can be playing Rock Band 4 (still getting weekly DLC) with a song library of over 3000 songs because of what has happened over the length of the franchise (15 years in November).
Would be nice if Nintendo brought back Donkey Konga though they should definitely bring back the DK franchise as a whole with a mainline platformer first as the franchise has pretty much been on hiatus for nearly a decade (Tropical Freeze came out in 2014 and the Switch port is the only thing to happen with the franchise since then).
In my opinion, one of the reasons why this is true is because Rockstar haven't made a new GTA game in 10 years. They are the kings of music licensing - at least they were - and trailblazers in general.
Another reason (if you'll forgive me for being old) is that pop music is boring, and modern pop music is a dead end when you consider how few people actually buy albums and how the internet age has torn down the monolith of "everybody is listening to this". If you play an EA game or an Epic game, they'll rotate you through a few utterly forgettable tunes on their "live service" offering which may be trending at any given time. But you need the GTAs and the Tony Hawks to say "blam, here's whole stations of curated punk, gangsta, hardcore, R&B, reggae, 80s pop, 80s metal, house, 2010s dance, 2000s indie, 90s alternative, etc." Music that is a selling point as opposed to background noise. I've put about 20 hours into Need For Speed Hot Pursuit on the Switch, and it is constantly playing licenced music, but it's essentially inaudible over the sound effects and if I change the mix they reveal themselves to be nothingburger tunes anyway. The game was clearly designed for you to not pay attention to this music. That focus and respect is what has really disappeared in my opinion.
In short, I am really interested to see what Rockstar finally end uo doing with GTA 6. The entertainment industry has moved on a lot from the times of GTA 4 & 5.
I have a feeling that Ed Sheeran Pokémon song wasn’t specifically made for the games, he just happened to have it lying around and TPCi jumped on it.
I can't say it's too big of a deal for me, as I listen to metal and you dont see much of that in games with licensed music. But Sleeping Dogs had a metal station and the aforementioned Saints Row does as well.
Totally fine with licensed music to fade away from video games. I get the appeal, but I'm starting to lean more on the preservation side, and licenses make that so much more difficult. I really appreciate well crafted game OST stuff though. Look no further than nuDOOMs' soundtracks for examples. Lots of large scale games have some awesome stuff too. Even some of the indie games have had some real gems. I'll take that stuff over licensed stuff any day, no matter how popular the song is/was.
@Lizuka
I love the Music in GTA1 and also GTA3 has some own Tracks
I'm surprised that an article about licensed music makes no mention of Beatmania IIDX or DDR!
This might be a good time to review the new Taiko No Tatsujin Rhythm Festival game. It’s LOADED with licensed music and is a blast to play. It’s different enough from Drum & Fun to stand on its own as a fantastic game, but still retains the core elements that made the predecessor so awesome. Seriously, I would give this game a 9 out of 10 (only downsides are lack of extra characters like Kirby, and some songs are insanely difficult). A fun perk is it includes the theme song to Super Mario Bros, and the overworld music for The Legend Of Zelda! But if anyone loves music, this is the game for you! It has a wide variety of genres to please all tastes!
I don’t associate video games and music and more then I do movies and music. Yes, a well placed song can help a scene, but I also think it can hinder a scene as well. I used to play need for speed with the sound off but my own tunes on the stereo. I love to music in zelda games, it’s one of my favorite parts about the series. But as for listening to music because I heard it in a video game and want to hear it while I’m listening to my iPod, I can’t think of any songs besides 1, that I heard 1st in a video game and have looked up band and like 1 song by them…is at the beginning of borderlands, Cage the Elephant and “no rest for wicked”. I don’t like any other song on I’ve heard by them.
For some reason I had a track from "Rogue Trip: Vacation 2012" in my head yesterday and thought: man how awesome was that game‘s soundtrack? Funny seeing this article today.
And uhm, while we’re at it, where is the remaster of said game?
@somnambulance @Dragonslacker1
I take it you've both heard this?
https://youtu.be/KTcw1rMdldM
Ehhhh.... I'll generally take a strong original composition over licensed music. Probably a cheaper approach to video games soundtracks, and definitely less frought with legal hurdles down the road.
I noticed this a long time ago. I think the PS3/360 gen was the last time games really had great licensed soundtracks. Like yeah, some massive budget projects might still get a big licensed soundtrack, but generally speaking, the golden age of licensed music in video games is long gone. Heck I would even argue that the golden age of gaming went with it.
A lot of.my taste for music came from Tony hawk and Smackdown vs Raw. Goldfinger, Zebrahead, Fireball ministry, Bad Religion, Egypt Central, Three Days grace.
The music scene is pretty dead by any standard besides money, tbh.
I love my video game music and my non game music. I spent hundreds on downloaded music for Rockband 2 and 3 for songs that I love. I have a lot of game music too. One of my all time favorites is still Mitsurugis theme from the first Soul Calibur, the factory music from Donkey Kong Country, the remixed Shadow Man theme from Smash Wii U. A lot of game music to me is just feel good music that is also relaxing. It's like listening to classical music.
An article about great licensed music in games that doesn't mention SSX3!? FOR SHAME!!
Not only is the music incredible but the way the game authentically DJs the soundtrack together and even fades in and out to coincide with the gameplay... it's just brilliant.
I've got three and a half words for you: ROCK 'N' ROLL RACING! Unless I'm forgetting something, the first game I remember playing with licensed music was that game. It definitely got me into Deep Purple (Highway Star) and Black Sabbath (Paranoid); loved hearing songs that were familiar as well like Born to be Wild, Bad to the Bone, and the Peter Gunn theme... Which was doubly familiar since being used for Spy Hunter too.
My favourite music genres are techno, ambient, jazz, and classical music, and while many games have music in those styles, they tend to be original soundtracks, not licensed tracks. In fact, I can't think of any game that would use licensed, pre-recorded jazz or ambient music. So while there's plenty of original game music I like, I've never really discovered any licensed music through them.
I don't like it when games have licensed music. I understand games like GTA, but games like FFXV don't need it.
@Rambler B-Sides are always welcome. Man, I love how accessible music is now, but there was just something special about the format of albums and singles that the kids are missing out on
@Rambler my oldest brother who got me into them had this on cd single! Xx planet of sound what a song x
Freeze pop in frequency and amplitude! I love a good music game.
Thanks to Computer Games, I discovered:
🎸Courage My Love
via 'Crazy Taxi: City Rush' on Android📱
I've now seen them twice and their side band, 'Softcult', once.
I never thought I would but I now like Jazz and music from the 30s and 40s, thanks to 'Fallout 3' and 'New Vegas'.
As a young kid, my taste in music was largely influenced by my best friend at the time and my dad, both of whom were much more invested in it than I ever was. I do have a lot of video game music from back then permanently ingrained in my brain, but the only example of licensed music I immediately recall is listening to Ring of Fire while grinding a literal ring of fire in T.H.U.G. 2. My interests more or less went from rock and punk as an arrogant, loud-mouthed kid, to alt. rock as an angsty, self-righteous tween/early teen, to not listening to much of anything for a few years once I became depressed and jaded enough that all my old favorites felt embarrassingly whiny and emotional. That was also around the time I started to hate the vast majority of lyrics. Most of them felt like either word salad thrown together to fit the melody or a rant roughly forced into the shape of music that barely even tried to match up with the rhythm. That's not to say I couldn't find any music with reasonably well-written lyrics, but it was rare for me to like more than one song from any artist or group. Luckily, within the next few years, Nintendo started distributing CDs either as pack-ins or Club Nintendo rewards. I realized that listening to those songs that had such strong experiences tied to them had a much greater impact on me, and that the melody itself conveyed emotion much more clearly than words could. Now, most of my favorite music is either instrumental or written in languages I don't understand, with the majority just being theme/background music from various movies, shows, or games. I can still enjoy some of the more normal music I grew up with out of nostalgia, and can appreciate some more modern music thanks to a mobile game that lets you play piano-only versions of popular songs. Plus, I actually also have a soft spot for traditional Irish music thanks to my family's annual St. Patrick's Day parties. But the soundtracks of Xenoblade, Zelda, and Smash Bros. have probably had a greater effect on my tastes than anything else.
Long story short: No, it isn't. But I personally only ever liked licensed music in games like Fallout and Carmageddon, basically games in which "real life" music makes sense. In other more fantasy titles it's mainly done for cross promotion and such, and I that takes me right out of the game.
Licensed music can be cool, but anything licensed is usually just for the moment or a certain time period contractually (which expires after some time)- this often makes this part of re-releases, remasters or remakes troublesome legally down the line (i.e. GTA Remasters, Sonic Origins etc.).
That being said I don’t think it’s going anywhere. Gaming is huge while still growing and the music industry crossovers or contracted work is only becoming more of a staple (i.e. Fortnite in-game concerts, Streaming, GTA, Sports Games Soundtracks, TMNT Shredder’s Revenge- Wu-Tang Final Boss theme, Pokémon Promo- Ed Sheeran, Post Malone, Katy Perry all making Poké songs etc.). Basically there’s business & marketing to be done and benefited from on both sides in a lot of instances so it will continue.
Honestly though, I’m more than fine with predominantly new and/or original works in games or anything that is owned by the publisher or developer indefinitely to prevent these potential hurdles and preserve games as they were as much as possible for future re-use.
… Wun can only hope.
Two of the biggest influences on me were Fallout music and Endless Ocean on the Wii. The former opened up an entire world of music for me and I now constantly listen to 1920's-1950's music. Like, all day every day.
With Endless Ocean I was introduced to Hayley Westenra who is now one of my favorite singers and who got me into other female vocalists.
@Dragonslacker1 @somnambulance
Just checking you knew about them covering video game music. Must be one of the earliest examples?
Planet of sound was the first time I heard by them although friends had been pestering me for a while to hear them - a very good introduction!
I think this article will age like milk. Wouldn't surprise me if theres a big licensed music related game on the pipeline. Brutal Legend was on to something; another rock action game is coming for sure.
I remember when the soundtrack to Jet Grind/Set Radio on Dreamcast blew my mind out of my face. Except for the tracks added for the American version... it was the age when people felt like Rob Zombie's music needed to be included in absolutely everything. Around the same time was Rez, a game where I've seen like 3/5 of the artists featured perform live, though that was a different time for me. So I guess... if the music you like shows up in a game, then good for you. I've come to accept that with my eclectic tastes in music it's probably never going to happen again for me.
I miss fun extreme sports games and I'm convinced the reason we don't have that many of them is because people need to make more pop/punk. I miss licensed music in games, but streaming games with those kinds of soundtracks is also incredibly stressful.
@ChaoticIgnorance oooh, I just bought Endless Ocean!
It would definitely make streaming easier, not getting copyright claimed every 10 seconds. As long as there's still music in the games, I see no problem dropping licensing. The originally composed music in games like TLOU and Spider-Man is amazing. Rockstar has stopped licensing more and more songs in San Andreas every re-release.
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