There's something else to remember about the wii, which dates back to the gamecube.
The gamecube was only a little less powerful than the Xbox, and more powerful than the PS2 in terms of hardware. But the gamecube did poorly, sales-wise, compared to both of those.
To compete technically for another generation and fail would've left a painful monetary loss, so nintendo backed off on competing graphically. They felt that they needed to do something different. It worked so well that they decided to make that the strategy.
We've been dealing with that ever since, and let's face it, the switch sells.
One could probably make a pretty good, general purpose finite state machine using a form of a.i. called a genetic/evolutionary algorithm. But using one form of a.i. to set up the basis of another form of a.i. (with no guarantee that the coder set up the genetic algorithm properly), would seem overly complicated for most coders on a project that's probably already pretty complicated.
It kind of depends how the game was coded. We're all taught to code things in a very structured way, but in practical application, it doesn't always come out that way.
If it was even remotely structured, however, the "increase all trainers by two levels" shouldn't be that hard. As for the "growl in the red" comment, that may be harder.
It seems likely the programmers either randomized attacks with a percentage likelihood of a given attack type, i.e. "damage attacks used 60% of the time" or used a finite state machine, i.e. when a monster is below 30% health, use a berry. If no berry exists, use a healing skill. If no healing skill exists, but enemy is weak, use an attack, etcetera.
But either option gets complicated fast. ignoring type weaknesses, and even which pokemon it is (imagine, hypothetically, how complicated this would be if you had to construct a decision tree for each pokemon with every version of moves), if a pokemon decides to attack, then which attack should it use, if it has multiple damage attacks?
Sure, the programmers could write a general pattern for ALL pokemon (and they probably did), but it wouldn't be a perfect fit for each pokemon, and it would probably still include a small random for a different outcome.
Ex:
If you have 80% of your health, or more, attack 90% of the time, prioritizing the strongest of your attacks (if it has pp left) 75% of the time. If you randomly choose not to attack (the other 10% of the time), favor a status effect move (if you have one) over healing, with a start boosting self effect 50% of the time and a start diminishing enemy effect the other 50%, otherwise use a healing skill.
I haven't even begun to account for any real depth of strategy, yet, or for what pokemon this is. If difficulty redefined this patten, it could get super complicated, very fast.
It could still be done, mind you, but it would get potentially complicated.
As far as the disheartening comment goes, that's sort of the point.
People who are giving up on the series have become disheartened, too. In many cases, one has played a mainline pokemon game enough times to feel as though nothing is really changing. And while each game tends to experiment with a unique thing, even that doesn't always feel particularly different.
For some, it seemed like pokemon's limitations on the Gameboy were hardware based, and many of us thought the series would grow and change -more- as technology grew and changed.
Is it bad to say that the main series is what it always has been? No. There is always an audience for it. Is it bad to say that some people playing it consistently for 20 years expected a different evolution of the series as they grew and changed? No. Many are just ready to move on.
I actually prefer pokemon's side games now over the main ones. I'm not looking forward to the re-release of diamond and pearl, even though Piplup is in it (so cute). I AM looking forward to trying out Arceus.
The series can't possibly give those that are ready for a change exactly what they want, because we all want something different (I've wanted a true open world pokemon game since the wii. A lot of fans DON'T want that). So we either have to appreciate what changes pokemon is willing to experiment with, or admit that it's time to move on.
It's no one's fault, and it really is that simple.
I agree with most of the conversation, but I like to own my stuff, so vconsole will always make more sense than me throwing money at someone over and over again for games I don't want.
You may have a point, though I fear horror games take away the point of sexually oriented games, as a person is usually feeling a mix of the wrong emotions when nudity comes into play.
Nudity in those games are usually to unsettle, not to appreciate.
I appreciate your response. I've been thinking on the original conversation points quite heavily.
I assumed that the issue was with the media failing to encourage appropriate treatment of genders (let's face it, several decades worth of content led entire generations to believe that acting in a certain manner was okay toward the other gender, when it clearly wasn't).
But I fear I may need more clarity on your current point. Is all cheap titillation a problem, such as porn? Or is it that this game also tries to be an effective shooter, causing the lewd content to lose the focus, thus making it cheap?
Assuming the premise that people want nudity in their games, or perverse content from time to time (because few people are saints, and some people can't find their kink elsewhere), I have a question for you.
How would you fix this game to be. . . Right? Okay? Inclusive?
If there were men one could shoot the clothes off of as well, thus objectifying both genders, would it be okay?
What part of the lewd content, or lack thereof, is the problem in 2021?
Edit:
Is it a larger problem, like there are too many of these games objectifying women, and not enough objectifying men?
Assuming objectifying for sexual satisfaction is never going away, how would it be best to balance that?
It's been years since I've seen Hitch, but it might be a difference of interpretation based on the gender of the viewer.
I feel like Hitch's character may come of differently to women than to men. Obviously, I don't know that for sure, so take it with a grain of salt, but I wouldn't be surprised if that turned out to be true.
I'm not sure how I'd feel about the character if I'd had people like him hit on me in real life.
Although the isometric perspective obviously makes it different, I'm a little disappointed that you'd mention Mega Man and rogue-lite without bringing up the absolutely fantastic Mega Man-esque rogue lite, 20XX.
Comments 652
Re: Nintendo Switch System Update 13.2.0 Is Now Live, Here Are The Full Patch Notes
All jokes aside, it's nice that they have continual and consistent maintenance.
Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs
@Vexx234 @PBandSmelly @Ninchocolate
There's something else to remember about the wii, which dates back to the gamecube.
The gamecube was only a little less powerful than the Xbox, and more powerful than the PS2 in terms of hardware. But the gamecube did poorly, sales-wise, compared to both of those.
To compete technically for another generation and fail would've left a painful monetary loss, so nintendo backed off on competing graphically. They felt that they needed to do something different. It worked so well that they decided to make that the strategy.
We've been dealing with that ever since, and let's face it, the switch sells.
Unfortunately, there definitely is a gaming cost.
Re: What's The Difference Between Pokémon Brilliant Diamond And Shining Pearl? Which Should You Buy? - All Version-Exclusive Pokémon
@w00dm4n
Blue, sapphire, pearl, black, shield. . .x, (I think?) . .Let's Go, pokemon coliseum, pokemon snap.
I think that's all I've played.
I never played gold/silver.
Still, the game failed to evolve some of its outdated stuff. . .it was clever in 97. Not anymore. . . Now it's just annoying.
Re: What's The Difference Between Pokémon Brilliant Diamond And Shining Pearl? Which Should You Buy? - All Version-Exclusive Pokémon
@w00dm4n
You're not wrong, but some of it feels outdated. What once was cool no longer feels that way, to me.
I especially dislike pokemon whose 3rd evolution requires me to trade them, but when I get them back, they no longer realize I'm their original owner.
That feels absolutely stupid to me.
Re: What's The Difference Between Pokémon Brilliant Diamond And Shining Pearl? Which Should You Buy? - All Version-Exclusive Pokémon
@w00dm4n
I kind of hate it. More specifically, I hate some of the trading interactions the game tries to force.
Re: Mini Review: Klang 2 - A Noisy But Satisfying Rhythm Adventure
I miss elite beat agents. . . No other rhythm games have filled the void.
Re: Video: Pokémon Brilliant Diamond And Shining Pearl's Launch Trailer Is Here
I'm not impressed with rehashing the same old formula again and again. So, although I love Piplup, I probably won't pick this up.
Looking forward to Arceus, though.
Re: The Pokémon Creative Team Has Been "Through A Lot" With Angry Fan Feedback
@Tott
One could probably make a pretty good, general purpose finite state machine using a form of a.i. called a genetic/evolutionary algorithm. But using one form of a.i. to set up the basis of another form of a.i. (with no guarantee that the coder set up the genetic algorithm properly), would seem overly complicated for most coders on a project that's probably already pretty complicated.
Re: The Pokémon Creative Team Has Been "Through A Lot" With Angry Fan Feedback
@Tott
It kind of depends how the game was coded. We're all taught to code things in a very structured way, but in practical application, it doesn't always come out that way.
If it was even remotely structured, however, the "increase all trainers by two levels" shouldn't be that hard. As for the "growl in the red" comment, that may be harder.
It seems likely the programmers either randomized attacks with a percentage likelihood of a given attack type, i.e. "damage attacks used 60% of the time" or used a finite state machine, i.e. when a monster is below 30% health, use a berry. If no berry exists, use a healing skill. If no healing skill exists, but enemy is weak, use an attack, etcetera.
But either option gets complicated fast. ignoring type weaknesses, and even which pokemon it is (imagine, hypothetically, how complicated this would be if you had to construct a decision tree for each pokemon with every version of moves), if a pokemon decides to attack, then which attack should it use, if it has multiple damage attacks?
Sure, the programmers could write a general pattern for ALL pokemon (and they probably did), but it wouldn't be a perfect fit for each pokemon, and it would probably still include a small random for a different outcome.
Ex:
If you have 80% of your health, or more, attack 90% of the time, prioritizing the strongest of your attacks (if it has pp left) 75% of the time. If you randomly choose not to attack (the other 10% of the time), favor a status effect move (if you have one) over healing, with a start boosting self effect 50% of the time and a start diminishing enemy effect the other 50%, otherwise use a healing skill.
I haven't even begun to account for any real depth of strategy, yet, or for what pokemon this is. If difficulty redefined this patten, it could get super complicated, very fast.
It could still be done, mind you, but it would get potentially complicated.
Re: The Pokémon Creative Team Has Been "Through A Lot" With Angry Fan Feedback
@mr-duster
As far as the disheartening comment goes, that's sort of the point.
People who are giving up on the series have become disheartened, too. In many cases, one has played a mainline pokemon game enough times to feel as though nothing is really changing. And while each game tends to experiment with a unique thing, even that doesn't always feel particularly different.
For some, it seemed like pokemon's limitations on the Gameboy were hardware based, and many of us thought the series would grow and change -more- as technology grew and changed.
Is it bad to say that the main series is what it always has been? No. There is always an audience for it. Is it bad to say that some people playing it consistently for 20 years expected a different evolution of the series as they grew and changed? No. Many are just ready to move on.
I actually prefer pokemon's side games now over the main ones. I'm not looking forward to the re-release of diamond and pearl, even though Piplup is in it (so cute). I AM looking forward to trying out Arceus.
The series can't possibly give those that are ready for a change exactly what they want, because we all want something different (I've wanted a true open world pokemon game since the wii. A lot of fans DON'T want that). So we either have to appreciate what changes pokemon is willing to experiment with, or admit that it's time to move on.
It's no one's fault, and it really is that simple.
Re: Soapbox: Can We Please Retire The Phrase 'Lazy Devs' Already?
@kimimi
I agree with most of the conversation, but I like to own my stuff, so vconsole will always make more sense than me throwing money at someone over and over again for games I don't want.
Re: The Binding Of Isaac: Repentance Arrives On Nintendo Switch This Week
Finally.
: ) been waiting for this.
Re: Sony's Censors Strike As Switch Gets '20 Ladies' While PS4 Gets '20 Bunnies'
This is such a strange turn around from the old days when Playstation was the more censor-relaxed system.
Weird times.
Re: Review: Mario Party Superstars - A Party Most Hearty
Finally, a return to form!
Re: Review: Dungeon Encounters - Square Enix Strips Away RPG Finery To Expose The Meaty Bones Beneath
@Robokku. Thank you
Re: Review: Dungeon Encounters - Square Enix Strips Away RPG Finery To Expose The Meaty Bones Beneath
Can someone who has played it tell me if each game uses the same dungeon floor plan, or if it is random?
Re: Endless Driving Game #DRIVE Is Going Physical
@CharlieGirl
She certainly has a certain style to her stuff, doesn't she?
Re: Review: Aeon Must Die! - An Aggressively Repetitive Beat 'Em Up That Tries Way Too Hard
@SonOfVon
We already have a pretty good idea what to expect from diablo. We had no idea what to expect from this.
Pretty good odds Diablo is going to deliver.
Re: Capcom Says It's Unable To Add Cross-Save And Cross-Play To Monster Hunter Rise
They recently came out and said that MH and Resident evil would basically be computer focused from here on out.
Looks like they're trying to push that transition.
Sorry, just switch MH Rise for me.
Re: Demon Turf Brings Stylish 3D Platformer Action To Switch Next Month
This -LOOKS- cool.
I'm very intrigued.
Re: Random: This Nintendo Switch Birthday Cake Makes Us Want A Thick Switch
@Just2Milky
I mean, who doesn't enjoy eating chips?
Re: Pokémon Legends: Arceus Won't Actually Be An Open-World Game
This was the first one I was truly excited for in ages, and then, THIS!?
Well, the mh thing isn't so bad, and it's still better than before. sigh
Re: Video: Analysing The Performance Of The Switch OLED Versus The OG Switch
@HedgehogEngine
If you're entertained, on a site for entertainment, their mission was accomplished.
: D
Re: Video: Analysing The Performance Of The Switch OLED Versus The OG Switch
@HedgehogEngine
@KateGray
And yet, we were all curious or bored enough to click on this and see for ourselves.
Why did you click, and then comment, if you really felt this was a waste of time?
Re: Video: Analysing The Performance Of The Switch OLED Versus The OG Switch
@ObeseChihuahua2
I'd buy THAT switch!
Re: Video: Analysing The Performance Of The Switch OLED Versus The OG Switch
@sanderev
But in a surprising twist, it's still faster than my day one switch, due to the mid system chip swap!
Re: Metroid Dread Walkthrough: Power Ups, Upgrades, Ability Locations, Missile Tanks And Boss Guide
My God, you guys. You've overloaded the front page of NL with Metroid Dread guides!
How are we supposed to find anything else!
Re: Nintendo Share Value Continues Downward Trend As Major Investor Reportedly 'Dumps' Stock
@CharlieGirl
I think you're right on the money, here.
We need more artists with vision, as opposed to games driven by the accountants. *
*I write this with exception for Elder Scrolls sequels, as I can't get enough of them and always need more.
Re: A Closer Look At Sora's Smash Bros. Stage, Music, Final Smash, Kirby Transformation And More
If only Disney were a company that was still worth celebrating.
Re: Waifu Discovered 2: Medieval Fantasy Hits Switch Later This Month
@SamirMalik
Now that is an absolutely fulfilling explanation.
Thank you.
Re: Waifu Discovered 2: Medieval Fantasy Hits Switch Later This Month
@nessisonett
You may have a point, though I fear horror games take away the point of sexually oriented games, as a person is usually feeling a mix of the wrong emotions when nudity comes into play.
Nudity in those games are usually to unsettle, not to appreciate.
Re: Waifu Discovered 2: Medieval Fantasy Hits Switch Later This Month
@CharlieGirl
I appreciate your response.
I've been thinking on the original conversation points quite heavily.
I assumed that the issue was with the media failing to encourage appropriate treatment of genders (let's face it, several decades worth of content led entire generations to believe that acting in a certain manner was okay toward the other gender, when it clearly wasn't).
But I fear I may need more clarity on your current point.
Is all cheap titillation a problem, such as porn?
Or is it that this game also tries to be an effective shooter, causing the lewd content to lose the focus, thus making it cheap?
When is a porn-esque game acceptable?
Re: Waifu Discovered 2: Medieval Fantasy Hits Switch Later This Month
@CharlieGirl
Assuming the premise that people want nudity in their games, or perverse content from time to time (because few people are saints, and some people can't find their kink elsewhere), I have a question for you.
How would you fix this game to be. . . Right? Okay? Inclusive?
If there were men one could shoot the clothes off of as well, thus objectifying both genders, would it be okay?
What part of the lewd content, or lack thereof, is the problem in 2021?
Edit:
Is it a larger problem, like there are too many of these games objectifying women, and not enough objectifying men?
Assuming objectifying for sexual satisfaction is never going away, how would it be best to balance that?
Re: Random: Smash Bros. Twitter Encourages Fans To Let Their Imaginations "Run Wild" Before The Final Fighter Reveal
@Chamver
I don't mind the continual add of new characters, but I hate the drag out.
Wish they would've told us up front which five characters would be in each dlc.
Re: Random: Smash Bros. Twitter Encourages Fans To Let Their Imaginations "Run Wild" Before The Final Fighter Reveal
OBVIOUSLY it's going to be earthworm Jim.
It was clearly always going to be Earthworm Jim.
Re: Review: Castlevania Advance Collection - Utterly Essential Thanks To Aria Of Sorrow
I love circle of the moon
Re: 'Dandy Ace' Looks Like Hades X Persona, And It's Out On Switch Today
I love magicians and rogue likes!! I'm enthused.
Re: Capcom Will Share More On Monster Hunter Rise: Sunbreak In TGS Spotlight
@Zyph
I suspect you mean on land, but I miss fighting it in water.
Everyone else complained about the swimming mechanic, but I actually enjoyed it.
Re: Gallery: 15 Screenshots Of Switch Online's N64 And Sega Mega Drive Launch Titles
@Specter_of-the_OLED
Ogre battle 64 was my favorite 64 game.
If it was a person, I'd say it was a Person of Lordly Calibur.
Re: Gallery: 15 Screenshots Of Switch Online's N64 And Sega Mega Drive Launch Titles
@Realness
I miss Xtreme G and 1080 snowboarding.
If love to play those again!
Re: Blossom Tales Sequel To Be Published By Playtonic Next Year
Zelda X Chrono Trigger X Princess Bride?
I'm in.
Re: Romantic Comedy Otome 'Cupid Parasite' Is Coming To Switch This Year
@StefanN
I, personally, can't be sure at this point, either. It's just been too long.
It seems Kate has given us a movie assignment.
Re: Nintendo Reveals Three More Classic Boards For Mario Party Superstars
@YinYangYoshi
That's just an avatar?
Based on your name, I thought it was a self portrait!
Re: Koei Tecmo Sale Discounts Lots Of Atelier Games, Ninja Gaiden And More On Switch
@Bobb
I came to the comments to say something similar.
I never knew there were that many atelier games. I always thought there were maybe six.
Re: Romantic Comedy Otome 'Cupid Parasite' Is Coming To Switch This Year
@StefanN
It's been years since I've seen Hitch, but it might be a difference of interpretation based on the gender of the viewer.
I feel like Hitch's character may come of differently to women than to men. Obviously, I don't know that for sure, so take it with a grain of salt, but I wouldn't be surprised if that turned out to be true.
I'm not sure how I'd feel about the character if I'd had people like him hit on me in real life.
Re: Death's Gambit Brings Its Hardcore RPG Action To Switch In Expanded 'Afterlife' Edition
@MisterMan
Instead of nitpicking the definition, I'll just thank you for giving me a good generalization of the description.
I'll definitely keep that definition in mind in the future!
Thanks.
Re: Review: Metallic Child - A Robot Smashing 'Roguelite' Anime Adventure
@StuartGipp
Lol, thanks!
I've actually been holding off on 30XX with hopes to see it hit switch.
Re: Death's Gambit Brings Its Hardcore RPG Action To Switch In Expanded 'Afterlife' Edition
@MichaelP
If there's anything more to it, I haven't figured out what it is. You know how it goes, buzz words sell.
Re: Death's Gambit Brings Its Hardcore RPG Action To Switch In Expanded 'Afterlife' Edition
@MichaelP
@the_beaver
It's the modern day marketing ploy to imply a game is tough and unforgiving, because nobody remembers 2d side scrollers from the 80s
Re: Review: Metallic Child - A Robot Smashing 'Roguelite' Anime Adventure
@StuartGipp
Although the isometric perspective obviously makes it different, I'm a little disappointed that you'd mention Mega Man and rogue-lite without bringing up the absolutely fantastic Mega Man-esque rogue lite, 20XX.