Launching next week on Switch is Death's Gambit: Afterlife, an expanded version of the original 2018 release that'll bring new content to Nintendo's platform.
The game has you playing as Death's right hand as you explore the unforgiving surroundings of Siradon. You'll need to use a variety of weapons and abilities to challenge the guardians of the realm, purging their souls and uncovering "the true price of immortality." Ooft.
Switch's Afterlife edition promises ten new levels, more than 30 weapons, five new bosses, mechanical overhauls, and more, meaning that it may well be worth a look for both newcomers and those who have already played the game before. Make sure to check out the trailer above, as well as this mighty feature list:
Key Features:
• Expansive World – Travel across a massive world of over 20 beautifully rendered levels. Meet quirky characters from all walks of life and uncover their secrets.
• Metroidvania – Unlock unique movement and combat upgrades that open and expand the world.
• Character Classes – Choose from 7 playable classes, pick from over 100 talents in the skill tree, and multi-class to tailor the combat style to your preference.
• Incredible Bosses – Hunt 20 towering monsters and other creatures of legend. Each boss is a test of skill, requiring unique strategies to defeat.
• Heroic Mode – Defeated bosses experience a second wind in an exponentially harder heroic mode accessible immediately after defeating them. Give yourself an all new challenge and master their new abilities.
• Non-Linear Exploration – Explore levels and bosses in a non-linear order, discover side areas with more secrets to unravel and enemies to purge.
• Character Customization – Outfit your character with over 30 weapons including bows, scythes, longswords, halberds and more. Customize how you wield them with a plethora of abilities and upgrades.
• Alternate Endings – Determine Sorun’s fate as you progress through the story by achieving certain goals and making key decisions along the way.
• Crafting – Scavenge, hunt and dismantle items you find throughout the world to create new and useful equipment for your struggle through Siradon.
• Evocative Score – Experience an intricately crafted score that sets the tone for Death's Gambit: Afterlife’s world with nearly 3 hours of evocative music composed by Kyle Hnedak.
• New Game Plus – Complete Afterlife to unlock New Game+ in brackets of three that allow you to set your own difficulty. Endure Sorun’s journey all over again with new enemy variants and modifiers unique to New Game+.
Our pals over at Push Square reviewed the original PS4 version back in 2018, awarding the game a score of seven out of ten. They said that "exploring its pixelated medieval world feels both refreshing and nostalgic," but criticised its platforming elements and noted a few frustrating bugs. You can read the full review right here.
Will you be giving Death's Gambit: Afterlife a go when it launches on Switch on 30th September? You can pre-order it now from the eShop for $17.99, down from its usual $19.99 price.
Comments 19
Wonderful... will be getting this surely.
I've a physical copy preordered.
Looks very similar to Chasm, if a bit more grimdark.
Good job I watched that video as at no point in the above article does it mention the Physical. So have pre-ordered it, and only $10 delivery??? Wow that is nothing compared to other US companies and the recognise Guernsey.
Looks great, got a Blasphemous vibe to me
I like what I read, but in which ways is this a "souls-like"?? It's in the same way as Hollow Knight or Blasphemous?? I hate Dark Souls, I can't stand their difficulty, but I loved those other games, they're just as tough as any Castlevania.
If it's half the game Blasphemous was, this'll definitely be worth the punt. I know that one launched in a pretty rough state, but man did they pull it together.
What's "Souls-like"? Is there also "Brains-like"? 🤔
Looks more like Actraiser 2 than Dark Souls to me. Stop calling difficult games Souls-like please. May as well call Solitaire a Souls-like then.
@Magician Where from, mate?
@GrailUK Murica only at the moment. I hadn't noticed it listed elsewhere in Europe or Japan yet.
https://www.amazon.com/gp/product/B09DMPK265
@Magician Oh right. Hmm. It does look lovely. I suppose I better add to my wish list and hope they sell out lol!
This ran like absolute garbage on PC when it first launched, and I never went back to it after refunding it. Has anyone played it since all its recent updates? I’m very tentative about preordering for the Switch, if even my monster PC chugged with it.
@Daniel36 While I agree with the sentiment, during the short time I had playing this game on PC I feel it actually lived up to being a Souls-Like, unlike so many others that use the marketing term. I had to refund it though, due to the massive amount of technical issues it faced during launch. I never went back to it, but it was fun when it worked.
@MichaelP
@the_beaver
It's the modern day marketing ploy to imply a game is tough and unforgiving, because nobody remembers 2d side scrollers from the 80s
@Kiwi_Unlimited
So it just means, it's a hard game? This is more than dumb. Or is there more to it? I never really played a Dark Souls game, so I don't know what exactly defines it.
@MichaelP
If there's anything more to it, I haven't figured out what it is. You know how it goes, buzz words sell.
I'll be buying the physical copy, looks great.
Instead of calling them souls like let's just call them hard, like we used to in the 80's.
@MichaelP @Kiwi_Unlimited No, there's several elements/mechanics that go into classifying something as a "soulslike". Usually, the main things being a stamina gauge, dropping currency on death (which you can then recover at that spot), a character that levels up with currency, some build variety with that character, levels/areas that intertwine with unlockable shortcuts, story typically told through found items and lore, and tough combat which usually has a dodge/roll.
@Daniel36 @Nin10dood @the_beaver It's not because it's a difficult game. The reason they're referring to this as a "soulslike" is because it has all of the above criteria.
This game was really bad when it launched on PC. I'll wait for some reviews and hopefully they managed to save this game. Parts of it were interesting.
@MisterMan
Instead of nitpicking the definition, I'll just thank you for giving me a good generalization of the description.
I'll definitely keep that definition in mind in the future!
Thanks.
As most of the time with this kinda releases, I'll buy if priced correctly, looks interesting
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