Comments 652

Re: Round Up: The Pokémon Legends: Arceus Reviews Are In

Kiwi_Unlimited

@swoose

Thank you. I don't agree with all that you've posted, but I can absolutely understand the perspective on a few (and could definitely support the arguments for some), especially for competitive players.

At minimum, it gives me something to reflect on.
I appreciate your response.
: )

Re: Round Up: The Pokémon Legends: Arceus Reviews Are In

Kiwi_Unlimited

@swoose

I can't say that I've revisited any other than blue/red.

In reality, I've played all of them as single player games. So I do consider most of the battle changes as minor.
I imagine, though, that they could mean more to competitive players.

I'm willing to listen, if you're willing to list what you consider the big changes (outside of sword/shield, which I already consider having changed relatively more).

Instead of fighting with you, I'd like your perspective. I won't argue with your response. I'm legitimately curious.

Edit:

Also, I only vaguely remember mega evolutions. At the time it just seemed like "bigger pokemon. " Clearly they're different from dynamaxing, but what were the fine point differences?

Re: Round Up: The Pokémon Legends: Arceus Reviews Are In

Kiwi_Unlimited

@swoose
I agree with @iLikeUrAttitude. The main game have the same basic gameplay. I stopped buying them because giving pokemon ways of becoming bigger and bigger didn't really seem like growth in the series.

3v3 battles felt like they changed little, as well.

Sure, the competitive aspects have grown slightly more complicated, but the games have felt very samey.

Adding new pokemon and enhancers still makes me feel like I'm playing an old pokemon with a minor change.

Exploration has been mostly the same (sword/shield being the outlier). I haven't wanted to go on a linear path in a pokemon game for years.

If you do that, then the differences in your pokemon and your friend's pokemon is basically down to who is further in the game.

Some of us want changes to something other than minor additions to the battle system, or adding in other competitions (like beauty contests).

In the main games you. . . Choose one of the 3 starter pokemon. Go down a mostly linear path. Get locked into gym competitions in a generally set order. Almost guaranteedly have a counterpart who is a sort of competitor. Stop team somebody from a dastardly plot. Become world champion. Beat the elite 4. Do post game legendaries.

If you take all of the main line games, a high percentage of the above list will be in each of them. That's the same game. For 26-ish years.

Re: Round Up: The Pokémon Legends: Arceus Reviews Are In

Kiwi_Unlimited

@Screen

I get where you're coming from, but I was always about the collecting and breeding aspects.

This game offers a more "into the world" feel that I've always wanted from a pokemon game.

The original creator has said in interviews that he wanted a game where kids could run out into nature and experience the joys of collecting from fields and streams like he did as a kid.

Competitive pvp monster battling was the side note, not the goal.

Re: Review: BloodRayne ReVamped - A Joyless, Frustrating Port That Shows How Far We've Come

Kiwi_Unlimited

@Beaucine @RudeAnimat0r

That's so weird to me. I thought I remembered Bloodrayne averaging between 7 and 8 on most review sites (I probably would've been looking at reviews for game cube).

That said, I do remember a single review calling most reviewers wrong, and saying that the term "Mature" felt completely inappropriate for such an immature release. I remember this, because they tried to compare the breast physics that occurred with any movement in bloodrayne to the breast physics of their wife, but no matter how much she twisted, jumped around, or bent over, hers just didn't move with the craziness of the games. In the description, she gets exasperated with him, leaves the room, and it's implied he's now in trouble.

Outside of how right THAT review was about the game's maturity level and ridiculous physics, the only negative thing I recall bringing that game down was Uwe Bohl.