Comments 1,695

Re: Shantae's Limited Run Releases Are Now Available For Pre-Order

KingBowser86

And just like that, Smash reveal pattern is broken. The madmen. Still a chance that she's FP7, but, gotta say, this hurt the odds somewhat. I don't get why they didn't do this a few months back around the release of Seven Sirens. This is just baffling. I'll be mentally thrown-off all day on account of this. And no, I didn't pre-order anything because I just don't need merch at this time. I did grab the upcoming artbook! ...and a plush that I'm not quite sure what I'll do with...

Re: Poll: How Do You Feel About 'Limited-Time' Games From Nintendo?

KingBowser86

I just don't think it winds up doing the company any good. They shorted amiibo so that they got both genuine buyer and artificial scalper sales with the intent that the scarcity would increase the genuine buyer base (see: artificially shorted iPhone stock), sold through that, got complaints about scalpers, re-issued in response, the scalping died, did not increase the number of genuine buyers on account of all of the headache that it caused, so now they're back to Square One. Unless that $3 hike makes up for both the "lost" revenue and the minor improvement to paint jobs, they've botched this crooked marketing scheme.
And since the game will be available digitally, there's absolutely 0 reason to believe that "they'll get the crookedness right this time" for their software.

Re: Super Smash Bros. Ultimate's Latest Event Celebrates Long-Haired Spirits

KingBowser86

@fafonio No, that BotW spinoff's "More News on 9/26" and Sakurai focusing on anniversaries combined with Undertale's Famitsu snippet just decreased her chances. Switch-exclusive Monster Hunter being "revealed soon" (if the leakers are correct) and Ninja Gaiden news was already eating into the probability before today happened. (Usually, we don't see a Spirit Event alongside a DLC Spirit Board, although she could be released next week, or pattern could be broken entirely, so no sense reading into that part.) It's not a 0% chance until after this next reveal is said and done, but it's definitely 50/50, now.

Re: Review: Super Mario All-Stars - All That Glitters Isn't Necessarily Gold

KingBowser86

SMB3 All-Stars functioned better visually, but the Original has style where All-Stars comes across as a bit lifeless somehow.

SMB2 All-Stars was my first SNES game and played it on a Christmas morning, so I kinda froze up and was in a funk for the rest of the evening after taking 1-1 for a quick spin.

As for SMB1 and The Trollfest That Shall Not Be Named, the physics are super faithful, it's just that the running animation combined with the lower color contrast might mess with your brain compared to how tight it is on the NES.

Re: The Next Pokémon Trading Card Expansion, Vivid Voltage, Has Been Revealed

KingBowser86

@Kalmaro I just don't understand why they couldn't have just stuck to not messing with the hand cards beyond a little extra drawing / hand resetting like Bill/Prof. Oak (limit 2 or something on the latter), not accelerating energy beyond Double Colorless, etc. Who thought that the big huge Turn 1 "beeg" Pokémon would be a good idea when evolution is a critical mechanic?

Why couldn't it just be haymakers and strategies? Why couldn't it just stay that way with tons of different decks? "Because Gamefreak introduced Mega/XYZ/____Max." Those could easily have compounded the deck's effects or damage, enabled different strategies like weakness shoring or some other tactic tied to the Pokémon's other physical traits or the traits of the transformation, or sped up faster-but-not-game-ending deck flow. Not power creep.

Re: The Next Pokémon Trading Card Expansion, Vivid Voltage, Has Been Revealed

KingBowser86

@stinkyx That's why I bought the basic-decks Battle Academy set — the next time the TCG bug bites, I can say "I already have cards" and replay the GBC game or something.

Because, let's face it, I built 5 decks around my favorite Pokémon, but I'll never have anyone to play with/against. Same goes for any of my Nintendo games, really. **** living in the U.S. and **** our global society of hypercompetition and facades.

Re: Soapbox: We've Reached The Point-Of-No-Return In This Nindie Love Affair

KingBowser86

RBRTMNZ and DK-Fan make the more tangible follow-up points:
What will Nintendo's software support strategy be for the next console after they've already exhausted every decent indie title that people are only buying at premiums because these were previously unavailable on their hardware?

One answer leverages Nintendo's strengths while shoring up its potential weaknesses. Namely, their skill for franchise development and attention to quality would be lent out in exchange for flexible New IP development and higher-quality sales that lead to brand loyalty. Glory of Heracles, S.T.E.A.M., Dillon, etc. aren't really going anywhere. Splatoon is the only IP of recent that really worked. ARMS wouldn't have, but Smash/Min Min is going to give them a second chance to make it work in a sequel. This is a weakness as franchises are aging (and maybe even dying out), and more will be needed. This would get them that.

Either by temporarily contracting the companies behind promising indie games/franchises or by some agreed-upon revenue sharing, Nintendo would endorse only select "Indie Games" but would get to have their hand in the quality control and content creation process. Not so much having a hand in the overall direction since that's a pain point that would stonewall the entire process and the whole point of mentoring indie developers and companies (although this could and probably should be incentivized reasonably so that the consumer gets a more intriguing main cast and story). Assuming that Nintendo has no slack labor as-is, this would mean that titles like "a 2D Pikmin platformer" or "amiibo Festival" would get shunned or have its deadline pushed forward in favor of helping develop an indie's title.

What are some examples of what this would this mean for buyers? Undertale could have looked less rough as was complained about in many reviews (despite the visual style's charm), looked more like a Mother / Earthbound game. Untitled Goose Game could enter into this, have more and deeper content, get its graphical and technical bugs squashed, and become a gem as polished as the Captain Toad games. Whatever the next big Indie idea might be, could be picked up on by Nintendo and, if it has the mustard, turn into a very profitable quality-control/marketing scenario for them both (especially if the studio is happily absorbed into Nintendo proper).

Nintendo isn't cannibalized by this because their strength is in their IP's. At worst, this pushes releases further apart, which is much needed given the franchises' age and number of questionable spinoffs. Indies shouldn't be hurt by this at all if the revenue agreements are fair because they'll have Nintendo's full clout behind them due to the much-deserved brand loyalty that their quality control garners. That means WAY more sales by recognition and trust than if they had released it without Nintendo. But Nintendo can't be totalitarian here, either, because they only have something to produce and sell if they have companies willing to sign up.

Re: Soapbox: We've Reached The Point-Of-No-Return In This Nindie Love Affair

KingBowser86

Even though I'm playing neither to a great extent, the "indie" titles that have made it to the Switch (a handful of which actually are new) are infinitely more welcome than the absolute "shovelware" of the Wii. I'm hoping that more will catch my intrigue, and I'm not alone in that sentiment per the poll.

This is why I harp on the importance of the strength of a game's "concept" all the time in my posts. Strong, coherent theming that naturally unfolds both as a story and an engaging gameplay experience (Untitled Goose Game, Ori, Cave Story, early Shantae, etc.) is really the only way to go. I'm hoping to see this out of Raji, too!

If it's a derivative game (Bloodstained, Mighty No. 9, Yooka-Laylee), then the developer already has a sky-high bar to hit and may fall short if the original was character-driven (Belmonts/Dracula, the endearing versions of Mega Man, and Banjo-Kazooie plus inhabitants, respectively). And if it's one of many "experience" games or Genre Game #8675309 as carlos82 hinted at, then it will be lost in the sea of similar games unless it tells a proper and interesting story.

And it's not like Indies are struggling to fight some current these days. IMHO and from my recollection of internet community at the time, it was WayForward's efforts with Mighty Flip Champs and Shantae: Risky's Revenge that got DSiWare off the ground in terms of testing reliability, convenience, and consumer trust (which gave the later Nintendo eShops their traction). And now there are plenty of venues for these games to be enjoyed now that people have warmed up to the label. But they wouldn't have done that if we didn't already have some excellent games behind that label.