Comments 1,695

Re: Soapbox: 25 Years On, I Still Can't Get Into Yoshi's Island

KingBowser86

YI Fans: "Yoshi's Island DS and Yoshi's New Island aren't good!"
Me: "SMW2:YI isn't good, either."
YI Fans: "WHAT?! HOW DARE YOU?!"

I'm going to go on a limb and say that the people that liked SMW2:YI gave/give not one FUZZY about completion and/or exploration. If you powered through SMW2:YI like one would SMB1-SMW (because they didn't track in-depth completion stats), I imagine that it is a fun romp that throws many interesting twists.

But, if you feel like exploring in-depth or completing the game 100%, it's absolutely a molasses-paced slog. Exploration is only rewarded somewhat for the absolute tedium required to get back on the level's main path (and that's assuming that you weren't punished with a Point of No Return). Completionists? Boned. 100%. I did it, it's very doable on account of Items, but you'll be thoroughly vexed when the game throws countless niche gameplay mechanics at you that are both frustratingly vague AND consistently demanding. Without items, making even one mistake costs you the 100 grade.

Re: Soapbox: There's No Shame In Playing On Easy, Even If You're A Pro

KingBowser86

@Onkel_Laser That's why I don't like the "Hard" moniker. Oh sure, it might have been accurate in something like in early Kirby where, yeah, it was still very possible but incredibly stressful. And even Sakurai had the wisdom to call that "Extra" Mode. Kirby's Dream Course has an "Extra" Mode, and, yep, sure enough, I will never ever touch that mode unless I'm sent to Mars or something. So, I'm glad it's labeled "Extra" as if to imply "Optional." Not "Hard" which carries a connotation of a good chance of clear possibility, leading to false-elitism noise like we're seeing with the fools being replied to in the most recent few comments.

Here's a tip, ya nutters — talk about your achievements in something that isn't a child's entertainment product. If you're even capable of such.

Re: Soapbox: There's No Shame In Playing On Easy, Even If You're A Pro

KingBowser86

@GrailUK This.
Likewise, if I'm playing a game and watching someone powerful do amazing things fluidly in cutscenes, but then sputters to do anything in gameplay (see: Devil May Cry, Doom, etc.), that's equally immersion breaking and poor design.

Difficulty has a place but it needs to be as well-crafted as the rest of the game. Smash 4's No Lives Lost achievement (given that there are instantly spawning items which can easily kill you without warning) and Cave Story's Running Hell falling blocks room on Hard will forever damage those games.

Re: Universal Orlando's Super Nintendo World Delayed Indefinitely

KingBowser86

Can't say that I blame them. Just not a good time for it all. Personally, I'm surprised that it wasn't adjusted for the American market to be more about shopping and food and a wider net of IP's that could accommodate larger crowds with accessible rides.
Not being coy about the food thing, either. I want to go to a Kirby Café so badly.

Re: Random: Here's A GameCube For Each Teenage Mutant Ninja Turtle, Because Why Not?

KingBowser86

I'd have given Mike's the NES box art skateboard design or something on the top disc design. Donny's wins this one for the fitting purple and the manhole cover, from a color choice perspective. I can't choose between Leo or Don myself, because:

@Kalmaro @NintendoByNature Credit considerable points to Donatello's intelligence and resourcefulness for the team actually surviving the first Technodrome raid in the '90's TV show when Leonardo just went straight in.

Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs

KingBowser86

upends tea table
Because TTYD and SPM started adding grimdark nonsense to Mario! And ya haven't stopped — there are still Game Overs written by edgy 12 year olds in Origami King! Yes, the first game could get overly saccharine at times, but that doesn't mean "go to the other extreme"!
End Tanabe's and Kudo's whining by giving Paper Mario to someone else to do. Sick of seeing whining nonsense like this. "Oh, boo hoo, we're getting punished because we made mistakes and mediocre games, please feel sorry for us!" UGH.

Give PM to a studio that'll take proper care of characters and balancing. But, of course, give them the needed room to add age and other characteristics to Mario characters just as PM1 did. Don't worry about things like Rawk Hawk or giant portal trees and all — Mario RPG's clearly aren't canon to the mainline, anyway.

Re: Animal Crossing: New Horizons Update 1.4.0 Patch Notes - Save Data Backup, Fireworks, Dreaming And More

KingBowser86

@BirdBoy16 Personally, that works only for new content in the scope of games like Splatoon, Smash, and Super Mario Odyssey. Updating content keeps those games fresher a little longer since the single player campaigns are over relatively quickly.

But then when you get into games like Super Mario Maker and Animal Crossing where the point is to be endlessly creative and content from the previous game is suddenly missing, it doesn't leave you with much confidence in the initial purchase. I haven't even touched SMM2 despite having NSO AND the World Maker update because so many basic enemies and blocks from SMM1 are missing.

Re: Animal Crossing: New Horizons Update 1.4.0 Patch Notes - Save Data Backup, Fireworks, Dreaming And More

KingBowser86

@Arkay Oh for sure, I'd have been mad about that too, and I didn't even buy the game.

@itslukec See, I can't even tell if that's sarcasm or not, that's how much games in general get complained about. And how little I know about the franchise.
Thankfully, Status-204's post answered my question - most of this was in New Leaf from the start. The larger features that had previously been release-day standard going missing can't be dismissed.
Unless it had the potential to break the in-game economy on account of NSO Save Backup scumming and was held off on for testing, it's completely excusable (even if players found lots of other ways to make Loadsamoney).

Re: Animal Crossing: New Horizons' Second Summer Update Is Now Live - Save Data Backup, Fireworks, Dreaming And More

KingBowser86

@Arkay While I don't follow AC closely, it might have still helped to have these things in what's essentially a "life sim" for first impressions for newer players.

...unless, of course, it somehow turns out that newer audiences are more pleased by gradual release of content as long the Day One content is not less than the prior entry, then, okay I guess?

Re: Talking Point: Is Nintendo Making As Many Games As It Used To?

KingBowser86

For Nintendo, it's very clear that Quality Over Quantity is the correct philosophy. Obviously, we'd like a balance with a greater frequency of quality games. In that timeline, we could have received an improved Star Fox Zero port that plays like classic installments and were just now coming down from a new F-Zero or Mother 4.
But I would still gladly take a break in between games to not have to bear what the Wii U/late 3DS wrought.

Re: Pokémon GO Players Spent $8.9 Million On Saturday, The Highest Daily Total Since 2016

KingBowser86

@HorridCrow No, it's not moving in the direction that YOU want it to, so you're claiming it isn't. Pokémon GO absolutely impacted the franchise by bringing it to the attention of pretty much the entire world. Its success spawned the Let's Go spinoffs AND putting Raid Battles into Sword/Shield, something you seem to have conveniently forgotten despite your "doesn't affect" claim. And that's just directly. Indirectly, Pokémon GO's revenue has increased merchandising events (as we've seen via articles here and elsewhere over the past few years, compared to pre-GO) and encouraged GF/Nintendo/everyone that was on the fence before or did not want to, to take on this sickening lootbox system.
"Denial isn't just a river in Egypt."

Re: Pokémon GO Players Spent $8.9 Million On Saturday, The Highest Daily Total Since 2016

KingBowser86

@HorridCrow Because that money could be put to better content. This gambling/MLM scheme is creating a "quality trap" for the franchise. Or hell, the money could be put to better humanitarian use, same goes for sports and other areas.

EDIT: "The money enabled you to get New Pokémon Snap!" First of all, that's not the point, because there's no way this game costs this much money to upkeep. And secondly, we may have gotten that game a lot sooner had DLC and third versions and such not been encouraged — with consumer money flowing in favor of merchandise and spinoffs. Furthermore, what happens when Pokémon GO "doesn't pull in the money that it used to"? What happens to the franchise, then? Best case scenario, it might go back to said spinoffs and merchandising. Worst case scenario, it gets called an "unworthy investment" and disappears.

Re: Balan Wonderworld, A 3D Platformer From The Creators Of Sonic The Hedgehog, Is Coming To Switch

KingBowser86

@jump Art style aside (which can go a lot of directions depending upon what fix is applied), I think it's the fact that they look like generic protagonists straight out of a Dragon Quest Builders game. And the hat-person's design is just too absurd to be excited for or shareable in real-life, let alone a design that a player would feel comfortable with in the "tour guide" trope. At least Lubba had a vague, in-the-trenches aura of leadership about him.

Re: Balan Wonderworld, A 3D Platformer From The Creators Of Sonic The Hedgehog, Is Coming To Switch

KingBowser86

@Balladeer This feels like one giant platformer love letter. Floating orbs of water and costumes ala Mario Galaxy, doors per Rare's 3D platformers, globe-trotting train and a white top-hat character ala Odyssey, area-themed "warped/evil" arena bosses ala 3D Mario or A Hat in Time, Sonic-styled inhabitants and merch critters, NiGHTS-styled human MC's, what looks like some Billy Hatcher foundations for the physics of movement and basic character interactions...

And yet, I don't feel anything from the main 3 cast members. No interest. Are they unrelatable, too strangely-designed, bland, uninspired? I don't know which, and I can't tell which, because there's nothing hooking me into trying this out. Like a book with great and accessible writing throughout, but the otherwise colorful cover and first page of text are as generic as one can make it.

Re: Gamer Girl Developer Removes Trailer And Marketing Materials Following Online Backlash

KingBowser86

@SSJW Yeah yeah, more complicated explanation, less likely the scenario. Outrage Marketing or people lying in general is not anywhere near that razor, you Sweet Summer Child. Get to the point.

And before you make your next post, re-read my first one — I didn't say that I believed that it was Outrage Marketing (that company doesn't have enough clout to pull it off, I don't think), just wouldn't be surprised to find out that my assumption is correct followed by nipping a hypothetical reply in the bud.

Re: Gamer Girl Developer Removes Trailer And Marketing Materials Following Online Backlash

KingBowser86

@SSJW You can say that all you want, doesn't change the fact that we're lied to all the time. Buying medium-to-large ticket items, getting support on health insurance, '08-'09, the wars on drugs and oil, the current round of Smash child-misconduct controversy, Covid (both the lack of handling of the disaster preparedness and the massive errors that are being discovered in how the number of cases are reported), etc.

https://en.m.wikipedia.org/wiki/Shock_advertising
Not to mention it's a known and well-documented media tactic.

So you might want to back off of those Gaslighting-sounding posts.