Comments 1,693

Re: Sega Can't Wait To Share "Exciting News" About Sonic's 30th Anniversary

KingBowser86

@Glitchling78 They certainly can be made that way. The spiraling "all left turns" Blue Sphere stage from Mania (one of the later ones). But as far as the S3&K levels went, Blue Sphere was inherently fair by the nature of its mechanics. Even the final Super Emerald stage, you don't have to time a turn while walking backwards, you just bounce off of the bumper behind you. Better than trying to perceive with precision how to angle an awkward jump off of boxes in pseudo-3D.

Re: Talking Point: Should Nintendo Create An Apple Arcade-Style Service For Smartphones?

KingBowser86

@rockodoodle It certainly wound up that way, intention aside. But it doesn't change the endgame any - increased socializations and networks (even amongst the Old Core) are how Nintendo will solidify its franchises to something akin to Disney staying power and status (not to be confused with their legal power), fight its brands' stigmas, and ensure social value (and ultimately, financial) going forward. In tandem with creating successful new IP's, of course.

Re: Talking Point: Should Nintendo Create An Apple Arcade-Style Service For Smartphones?

KingBowser86

@rockodoodle Street Pass and Miitomo present challenges, don't they? You'd think it wouldn't be hard - connect Nintendo fans with one another. For a time, Miitomo worked. But, it quickly gave way to the usual mill of advertising, idol worship, and good ol' scarcity-based networking.

But, if something like that were tied to events that were a combination of tournaments and these pop-up cafés we keep seeing in Japan but never elsewhere, THEN there's a flexible and public venue for meeting local people AND an electronic means by which introverts can "filter" beforehand.

Re: Talking Point: Should Nintendo Create An Apple Arcade-Style Service For Smartphones?

KingBowser86

@cyrus_zuo Keep in mind, those were prior to the advent of smartphones. There are plenty of game-only studios that hold plenty of industry sway. For the moment, though, Nintendo would be wise to hold its course given the lack of processing uniformity in phones and other hardware laments like this one below:

@WoomyNNYes For sure. For that matter, I don't know if Android/iOS even allow a controller communication method that is lagless. If I'm going to get substantial input lag, might as well play on an emulator.

Re: Talking Point: Should Nintendo Create An Apple Arcade-Style Service For Smartphones?

KingBowser86

Most of these smartphone games that they're making are just cheap imitations. And of course, they're supposed to be that way when designed for one hand and competing with the money to be made from Free to Play. Problem is, no one wants to pay for cheap imitations of Nintendo's games.

The only games that made sense from the get-go were Pokémon GO and Fire Emblem Heroes. Naturally, they're doing gangbusters in freemium sales because those games married "sense of competitive achievement" with intuitive gameplay. Mario Golf: World Tour was their first robust foray into both live competition and shady DLC, so I'm a bit surprised that they're "throwing all the darts" on the approaches between SMR's one-time purchase and Dr. Mario/Mario Kart's freemium models (unless it's to silence a stubborn higher-up) when they've had plenty of internal and external data to highlight the clear PoGO/FEH paths.

But the absolute strangest thing still, is how they haven't created a Virtual Console or subscription of such where Sonic has already had stellar phone ports for years AND there has yet to be other innately-compatible full games made such as a WarioWare or Rhythm Heaven. Waluigi and added track DLC's for both would sell quite well.

Re: Poll: Box Art Brawl #40 - The Legend Of Zelda: Majora's Mask

KingBowser86

"Why is the North American one so bland?"
Keep in mind, we're used to flat (albeit regal) gold backgrounds. So when we saw a box with an absolutely wild outward burst like that in the stores...in our heads, we heard boss music, the main theme of the anime, and "Carry on Wayward Son" all play at the same time. And, the Chu did indeed hit the fan in Termina. So that's why I'm voting NA when Japan had more art - no mood, no impact. But it does require context.

Re: Soapbox: Switch Really Needs Games Like Excitebike 64, Wave Race, 1080° Snowboarding And, Yes, F-Zero

KingBowser86

@GrailUK Best I can figure, they manipulate modules in their vehicles. So Captain Falcon wouldn't be punching, a mechanical falcon-shaped "battering ram" would. Now, not always the case — Samurai Goroh could throw out orb-like smoke bombs, but they stick to the vehicle and generate a fog/smoke effect on the windshield. Or another more alien character could use mind powers to flip another driver's left and right. This sort of thing.