The collection Tetris Forever has already received some updates since it dropped on the Switch last year, and to begin the new year, Digital Eclipse has now rolled out another update that improves game saves, DOS graphic modes, and much more.
Here's the full rundown via the Digital Eclipse website:
First, we're excited to announce an update to the way game progress is saved in certain games. For console games that originally had battery backup – meaning that high scores, player profiles, and game progress were saved between play sessions – the versions in Tetris Forever now work the same way.
If you leave or reset the game, your progress will be retained, without having to use the Save/Load features in the in-game menu. As you work your way through the challenging campaigns of games like Tetris 2 + Bombliss on Famicom or the various modes of Super Tetris 3, you'll be able to retain your profiles and progress with ease. Additionally, the high score leaderboards for two MS-DOS games will also be persistent between game sessions, recording your accomplishments for all eternity.
The games with these upgraded save features are:
Famicom:
- Igo: Kyū Roban Taikyoku
- Tetris 2 + Bombliss
Super Famicom:
- Super Tetris 2 + Bombliss
- Super Tetris 2 + Bombliss Genteiban
- Super Tetris 3
- Super Bombliss
MS-DOS:
- Tetris (AcademySoft)
- Tetris (Spectrum HoloByte)
Also of interest to MS-DOS players, we've expanded the graphics modes for Tetris (AcademySoft), Tetris (Spectrum Holobyte), and Welltris. Choose the Game Settings option in the in-game menu, and you'll be able to select from display settings including CGA, EGA, VGA, Tandy, and Hercules, depending on the game.We know some players grew up with these specific visual settings, so we wanted to present them as accurately as possible. MS-DOS games now also have key-repeat functionality, so holding down a button will now result in repeated presses (letting you slide a Tetrimino piece without having to repeatedly press the key, for example).
You may spot a few other bug fixes as well, including a fix for the Apple II score reset issue, as well as for the haptic feedback settings during multiplayer games of Tetris Time Warp.
This update is apparently just an appetiser - with "even more improvements for Tetris Forever and Tetris Time Warp" on the way. More information about this will be shared soon.
Have you tried out this Tetris collection yet? Let us know in the comments.
[source digitaleclipse.com, via nintendoeverything.com]
Comments 18
That's pretty cool, but I'm more excited for Arika to release that new Tetris the Grand Master that was announced some time ago.
The game save setup in Tetris Forever was kind of bad, so I'm glad there will be a bit of improvement. Overall, fun and interesting game though.
I want a QOL update where they give the option to remove the flashing background in some of the games. It causes so much unnecessary eye strain.
Nice additions along with the usual bug fixes, looking forward to them when I play Tetris Forever (waiting to see if it actually gets a physical release - as I said before, my usual retailer here in Italy has it for preorder, but with a generic end of 2025 date)!
Save file improvements are good, but the real news is the new graphics options! I can't even begin to say how important such a feature is, not to mention all the possibilities with this in the dev's repertoire.
Nope, I have unfortunately not tried this Tetris collection yet, as I am still waiting on the physical edition ... I'll let them finalize the game properly first though!
I still hope they'll add more games. How hard can it be to license Tetris Plus from Jaleco for instance with the amount of Jaleco SNES games on NSO?
@Clyde_Radcliffe that's the main reason why I didn't buy this collection, I get not including Tetris games published by Nintendo but the Tetris Plus games, The New Tetris and maybe one or two games from early 2000's should be included to better represent the whole history of Tetris, instead of just focusing on the very early stuff
I'm honestly surprised to hear that SRAM / battery saves for console games hadn't been implemented as a basic feature, that you had to rely on a save state implementation to do that?
I'm guessing they also don't have any kind of auto resume function when you suspend a game? Even Nintendo figured that out with Virtual Console games on 3DS and Wii U; it just uses an auto-save state on exit, auto-load on launch. Retroarch even supports that.
Wake me up, when this gets physical release
Anyone discover fun Tetris games they didn't expect?
@Sylamp @Clyde_Radcliffe Look at the devs and publishers of the titles included in Forever; it's pretty much all BPS (Pajitnov's/The Tetris Company's own company). It sucks that some legendary titles are missing, but when you look at how the game was put together, it makes sense why third parties were not really involved in the inclusion of games. Same thing with any Nintendo-/Sony-published titles, especially Nintendo; do people really think that games exclusive to Nintendo systems and published by Nintendo will be allowed to go multiplat? Look at the original publishers, then ask questions; not the other way around.
I'm not saying it's right or that it was a good direction, but I imagine Digital Eclipse had a budget they needed to stick to.
I'm happy so far with these updates. Welltris is an objectively bad game, but really nice to see for history's sake. Also, very glad they fixed the leaderboard in Electronika 60 so it properly displays the entire score and not just the first three digits.
@Gryffin Electronika 60 was an unexpected gem. No music, no sound except for faint beeps, black and green terminal used for graphics, no line scoring. On paper, it sounds awful, but it's so relaxing and easy to focus on. The change in scoring also changes the meta of the game which I love.
@Kilroy ooo, I love this. Was this the original prototype?
@Gryffin Yep. Comes in both English and Russian too. I'm sure someone more knowledgeable than me will say there is something wrong with the recreation, but to my knowledge, it's as close to the original as you can get.
Any notorious game(s) still missing from this?
Digital Eclipse releases always have cool extras but terrible input lag.
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