Comments 603

Re: Talking Point: Why Pokémon Sword & Shield's Expansion Pass Changes The Rules For The Series

I-U

@Kalmaro Has there been a Pokemon game where all Pokemon are in the encounter tables? I think their intentions now are to make sure if Pokemon are in, they will be encountered or obtained within the single game (excluding exclusives). I'm curious if any other Pokemon game has near or over 369 Pokemon to be encountered or obtained with just the single version.

What's considered short for a Pokemon game's story? I don't think any Pokemon game has taken me any longer than 40 hours and my shortest times I think have been 25-30 hours. That's just considering beginning to credits. There's plenty that can be done that can extend that time depending on how the player decides to play through the games.

I haven't reached the post-credits story for Pokemon Sword to have an opinion on it. Since I'm into shiny hunting though, I'm not sure if the length of whatever is scripted post-game will have much of a negative impact on me as I have those shiny hunts as a broader objective.

I agree completely on the emptiness of the towns and cities of Galar. I think they look great and would've liked to have spent more time in them, but there's just no real interaction to them beyond the Gym Challenge. Spikemuth they didn't care about at all.

Re: Guide: How To Make Pokémon Sword And Shield More Difficult (And Fun)

I-U

I've fought every trainer I've come across so far and have stuck to pretty much the same 6 Pokemon for most of my playthrough. I'm underleveled. As far as difficulty, I think I would have to go back to Gen. 3 or 4 for the last time I was this challenged by a Pokemon game particularly in Gyms. Unless the game suddenly gets easier following the fourth Gym, the difficulty has been solid from my experience.

Re: Two New Pokémon Revealed In Sword And Shield's 'Final' Trailer

I-U

I like the new Pokemon that they've done for this game, but I'm not finding the game itself $60 appealing at the moment. I will be anticipating the release and will be looking for streams to make an informed purchase or skip the games. The biggest issue I have is the Wild Area, both in terms of presentation and gameplay. The area they've chosen to highlight a lot for this game looks like the area that cuts the most corners. I was pausing this trailer a lot and I think at most I saw 3 wild Roggenrola. Most were just shots of a single Pokemon roaming in the large area, and that just makes the whole area feel empty. I did like that bike event though in the Wild Area, and do hope when I see streams that there is plenty of that if the Pokemon are sparsely appearing. The overall trailer is solid beyond that, and, for anyone sold on the game, definitely hype filled.

Re: There Are "No Plans" To Bring The Full Pokédex To Pokémon Sword And Shield, And Future Games Will Follow Suit

I-U

I don't see the purpose of Pokemon Home until all previous generation Pokemon have returned as right now a lot of Pokemon are just going to be sitting there if they're brought to that service. Who knows how many more games it'll be when they've all been brought back and if Home will still be the most current service at that point.

The cuts aren't my dilemma with Sword & Shield, but I'm very surprised by how many have been cut and which Pokemon are out. At this point, I think it would have been better if they just decided to focus on new Pokemon entirely, provided a lot more new Pokemon existed, and cut the whole previous dex. They unfortunately decided to stick themselves in a situation where they'll continually have to deal with criticisms of cut Pokemon.

Re: What Sakurai Really Meant When He Said Smash Bros. "Is For Good Boys And Girls"

I-U

I'm fine with the exclusion if even so much as an image of Mai, as a spirit, would have raised Smash Ultimate's rating, but I will also say that Fatal Fury isn't represented as well as it could be in Smash without having who is arguably the series' most iconic female character. It also makes me feel that Terry/Fatal Fury wasn't as well planned out as previous DLC fighters as I'm sure the team is talented enough to take liberties with Mai's design to allow an inclusion to occur without impacting the rating.

Re: Soapbox: Attacking Pokémon Creator Game Freak Isn't Cool, But Biting Back Isn't The Answer

I-U

I have no issue with anyone who has been working on Sword & Shield liking content that is made in support of their work, even if there is foul language. Personally, I'm on the fence with these games due to the Wild Area and am waiting to see what it's actually like outside of trailers before I determine definitively whether or not I'm buying. James Turner, in spite of my feelings on the new games, has done a great job as art director and so has the team of artists involved with the new Pokemon designs as well as some of the Galar region's locations/towns. The new Pokemon, which I've seen, are very appealing to me and are keeping my anticipation high for these titles.

Re: Poll: Vote For Your Favourite GameCube Games

I-U

I gave Super Mario Sunshine, Mario Kart: Double Dash and Pikmin 2 10s. I usually would give Metroid games higher ratings, but I thought they were much better experiences on the Wii so I gave Prime and Prime 2 an 8 and a 7 respectively. Overall the Gamecube probably has my third favorite exclusive library behind the Wii and DS.

Re: Feature: Best Nintendo DS Games

I-U

@BulbasaurusRex Have I played and that I don't recall seeing ranked...Metroid Prime: Hunters, Metroid Prime Pinball, Chibi-Robo: Park Patrol, both of the Zeldas, Sonic Rush, Sonic Rush Adventure, Moon, Dementium, Dementium II, Pac-Pix, Custom Robo Arena, Aliens Infestation, Mario Hoops 3on3, ATV Wild Ride, Star Fox Command, Kirby Squeak Squad, Lost in Blue, WarioWare D.I.Y., Super Scribblenauts and I feel the Guitar Hero games were all right as well.

Re: Feature: Best Nintendo DS Games

I-U

@BulbasaurusRex I had a very different experience with the DS and never saw it as just an RPG or visual novel system. Like I said, I haven't even played any of the visual novel/puzzle games (like Ghost Trick and the Ace Attorney games) so that's another experience i can add to my diverse DS library almost 15 years later.

Re: Feature: Best Nintendo DS Games

I-U

No Metroid Prime Hunters, but I'm more surprised by the lack of Zelda. Outside of Pokemon and the Mario & Luigi games, I haven't really gone through many RPGs on the DS and have yet to experience one of the system's puzzle/visual novel games. I've heard good things about those titles; however, it would've been nice if the Top 10 was more reflective of how diverse the DS library is. It's easily to me the best system around.

Re: Poll: Vote For Your Favourite Nintendo DS Games

I-U

Favorite DS game is Metroid Prime Hunters easily. The system is home to plenty of my favorites though like Sonic Rush, New Super Mario Bros, WarioWare: Touched, Tetris DS, Animal Crossing: Wild World, LoZ: Phantom Hourglass, Chibi-Robo: Park Patrol, Pokémon Black, etc in their respective series.

Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield

I-U

Even if there's a possibility of this being true, I cannot believe it as they have lied already regarding animations. They chose to lie rather than state they had to do the models from scratch at the Treehouse Live. Masuda also had a chance to say this information just over 2 weeks ago when putting out a statement in response to the backlash. Narratives trying to justify the lack of Pokemon available to use will not help at this point, Sword and Shield would be better off having coverage only through trailers and ads. More excuses aren't a good look.

Re: Retro Studios Is Seeking An Art Director For Metroid Prime 4

I-U

I'm still thinking that Prime 4 will be shown in early 2021 and release later that year...either November or December, but this news is not good. When was that developer update, was that February? They don't have an art director after nearly 4 months. I'm starting to think that potential candidates may just not want to get involved with such a high expectation/pressure spot. Nintendo should've done a better job in transitioning such a project because it's clear Retro Studios was not ready to really get rolling with Prime 4's development.

Re: Feature: Please Understand: Unpacking Nintendo's Vision For Metroid Prime 4

I-U

Metroid: Samus Returns being highly regarded just goes to show how rabid most of the fanbase was for a Metroid game that was anywhere near the traditional structure. Federation Force was the best thing to ever happen for Samus Returns. The only port I'm buying on the Switch from Metroid is the Metroid Prime Trilogy. None of those entries had to follow a "bad" entry to be great.

Re: Metroid Prime 4 Development Scrapped, Will Be Restarted Alongside Retro Studios

I-U

The longest gap between two Prime games releasing was ~2 years and 9 months during the mid-late 2000s. Echoes was a November 2004 release and Corruption was August 2007. I think it's reasonable to expect Holiday 2021 as Prime 4's release with its first showing at the end of 2021's first Direct. I really don't get some of these release guesses I've been seeing. This is a Metroid Prime game so I expect it to have a Metroid Prime game's development time. 2023 or later is too far out unless there are more development issues.

Re: Guide: The Best Metroid Games - Every Metroid Game Ranked

I-U

@Rontanamo_Bay The Morph Ball isn’t a gameplay element that contradicts another aspect of the game. That’s why it doesn’t bother me.

Melee combat isn’t necessarily a new concept, it’s just not done that well with MSR. Other M handled that concept much better. I didn’t go out of my way to be bothered by MSR, thought it was the best 2D Metroid after getting 100% initially, but the second run that “new game” ride was over and the game’s problems were much more noticeable.

Re: Guide: The Best Metroid Games - Every Metroid Game Ranked

I-U

@Rontanamo_Bay Your Mario example doesn’t even work. The Goomba is being stomped by Mario from the top, and running into a Goomba from the side where his attire is less durable. Are you going to argue that Samus’s Arm Cannon is the most durable part of her armor, over her chest plating and helmet? Would you argue Samus wears armor that offers inconsistent protection?

Re: Guide: The Best Metroid Games - Every Metroid Game Ranked

I-U

@Rontanamo_Bay I'm not going to justify MSR with a Mario game. The melee counter is an element that MSR revolves around nearly from start to finish, and it is inconsistent with the contact damage present. No Metroid game is that inconsistent. I really don't think MSR would be looked at as highly as it is if it weren't the first Metroid game in 7 years to have Samus as lead and playable.

Re: Guide: The Best Metroid Games - Every Metroid Game Ranked

I-U

While it is a good game, I'm really not behind Metroid: Samus Returns like many other fans are. Out of all of the Metroid games, it is the only one with a central mechanic that makes no sense within the game's own universe. If Samus Aran is able to melee counter an enemy on the attack without taking damage, then she should also not be taking damage from making non-aggressive contact with an enemy. If the melee counter system returns again, contact damage needs to be removed when enemies are being non-aggressive. It doesn't make sense otherwise and the overall atmosphere takes a hit, which is a shame for a game like MSR that is impressive visually.

Besides that, the game doesn't get enough push back for how repetitive it is. I think it's more repetitive than the original Metroid II as it took away the uniqueness of the environments where Samus would encounter each Metroid and it turned combat into wait-counter-shoot for nearly every enemy.

The best part of Samus Returns is that it lays the foundation for how a modern 2D Metroid game should look. If they continue making 2D Metroid games in that style in HD for the Switch, I think the fanbase will continue to be very happy. I just would like them to definitely revisit and revise the gameplay going forward. I can't get into games that much that don't make sense in their universe.

Playing as Samus for the first time in 7 years since Other M was also a good feeling, as I think Samus Returns nearly perfects the way Samus should feel in movement and in animation. Not good enough to overshadow the game's faults, but like the environmental and cinematic visuals, I think there is a solid foundation here for Samus that future 2D Metroid games can take advantage of.

For me, Samus Returns is on the lower end of Metroid experiences I've had, and I think AM2R was a more faithful and more enjoyable experience using the basis of Metroid II than Nintendo's own reimagining. I would probably even enjoy playing the original Metroid II more than MSR as it offers more creative situations involving each Metroid encounter that just weren't there last year.

Re: Guide: The Best Metroid Games - Every Metroid Game Ranked

I-U

I don't have an issue with your rankings, but your descriptions for half of these games have too many errors. I'm convinced you haven't played Fusion, Federation Force and Corruption.

"Metroid Fusion bears more than a passing resemblance to Super Metroid, and that's likely its biggest fault. Though it's an excellent game in its own right, it didn't really do much to distinguish itself from other Metroids." <- This is incorrect. At the time, Fusion was the biggest departure from the formula Metroid had. Even today, it still stands out as it's more narrative driven and is more linear in design. The only Metroid game even close to being like Fusion is Other M.

"Putting them in order is particularly difficult, but we've popped the third entry last because it doesn't really do an awful lot to distinguish itself from the other Primes." <-Corruption has a linear design compared to Prime 1 and 2, which are a bit more open. It's a completely different game especially when compared to the original Prime and Echoes since it also had motion controls. The inclusion of Hyper Mode and beam stacking changed up the mechanics of Corruption as well. None of the Primes really play like another overall.

"It's difficult to understand quite what Nintendo was thinking in making a Metroid game that doesn't feature Samus as the playable character or, like, anything that makes a Metroid game a Metroid game." <- Next Level Games and Nintendo did make a Metroid game that features quite a bit of what makes a Metroid game a Metroid game. The only thing Federation Force lacks that nearly every other entry has is item based progression in terms of accessing new areas. Other M also lacked that element, yet cracks the Top 10.

I don't feel acquiring items to progress to new areas is a make or break concept to lock in for a Metroid game to be a Metroid game as there are plenty of games that do well with that concept that don't carry the label and don't feel like a Metroid experience. Federation Force fully succeeded in connecting itself to the Metroid universe by incorporating gameplay, atmosphere and lore that fits right in with the series.

How the game plays is straight from the original Metroid Prime, and it arguably improved on the original's control with the inclusion of gyro free aim. The arsenal used in Federation Force is very similar to series' staple weapons: Power, Wave, Ice and Plasma Beams, via the Power, Shock, Freeze and Flame Shot respectively. There are Missiles and Super Missiles. I can achieve Spazer Beam-like effects for Missiles and the Flame Shot through the War Head and Fuel Injector MODs respectively. Between the ability to stack MODs and cycle through the player's selected arsenal means that Federation Force is the first Metroid game since Super to include both stacking and switching for weapons. Getting the MODs offers the exploration that is standard for a Metroid experience from simply blasting through a wall with a Missile to having to access areas that are completely optional for the main mission: It's there.

Atmospherically, Federation Force feels like a Metroid Prime game. There are abandoned outposts, Space Pirate labs, remnants of ancient civilizations, intense skirmishes with hostile organisms and Space Pirates...The music, sound, visuals and lighting are there. Going by the trailers for the game, that likely wouldn't be the impression with the simplified art style and push of a co-op multiplayer. It is at its best in my opinion when playing alone, taking advantage of the isolation and relying on your own understanding of the environment and arsenal to complete the mission. When I played the game as opposed to watching trailers, it clicked. I highly recommend Mission 17 for anyone that doubts this game's atmosphere.

Lore and atmosphere tend to go together in Metroid games. Most of the lore in Federation Force is given to the player through mission briefings and is used to set up the atmosphere for the upcoming mission. In that way, it's more like Other M, Fusion and Corruption as opposed to a Metroid Prime or Metroid Prime 2. The game also leaves tidbits within each mission via terminals associated with the Federation, Space Pirates and ancient Bion race. Those tidbits can be about the structures present in extreme weather regions of Bion or about a Metroid's attachment after it hatches. I appreciate the connectivity of the game's lore, not just within itself, but with the chronological entries around it. Its intro connects to the ending of Corruption by doubling down on the eradication of Phazon and Phaaze's destruction and a terminal in Mission 17 ties into the events that happen in Metroid: Samus Returns and Super Metroid with the infant Metroid. It likely connects with Prime 4 with that ending unlocked from bringing the Federation a Metroid egg. I don't see how the game doesn't fit in with the series.

Federation Force overall may be my favorite game in the Metroid Series and it stands above nearly every entry due to having more interesting options. It's a game I can get immersed in solo or have a more lighthearted experience with through co-op. I can approach a mission with exploration in mind or with speed running in mind and be rewarded with either approach. I can pick how I am equipped for any mission and so can take on missions in numerous ways. I don't have to wait to play Federation Force the way I want to play Federation Force. Having 100% completion and every MOD, the game has become very addictive solo.

Re: Poll: Have Your Say on the Best Main Series 3D Mario and Zelda Games

I-U

I went with Super Mario for each poll, though N64 era was a coin flip. It got my vote by virtue of having not played many 3D Zelda games to completion. I have never played Wind Waker nor Majora's Mask, and I have only a taste of Skyward Sword and Twilight Princess. The most important poll for me is that last one, because I think both Odyssey and Breath of the Wild are the best in each franchise's 3D titles. I ended up going with Odyssey due to its variety in gameplay and due to post-game content feeling much more engaging than shrine/korok seed hunting in BoTW.

Re: Introducing Uka, A Weaponised Life Form In Xenoblade Chronicles 2

I-U

Like @OorWullie said, we'll know soon whether Nintendo has changed from the Wii U to the Switch when dealing with games in the west. This design would be censored in the recent past, so I'm definitely curious to see if Nintendo lets this go through. I have no problem with this design and the designs in XC2 in general (though I find them a step down from the original). I would like to experience the game's original content if I do decide to pick up the game.

Re: Review: Hey! Pikmin (3DS)

I-U

I've played quite a bit of this game already. It's a relaxing experience, and for me, much needed simplicity following Pikmin 3, which I felt overcomplicated Pikmin. It's not challenging, but it does have me think enough to keep me invested. I really like that they went back to logs like they had with Pikmin 2. I prefer the depth to be there in the backstory as opposed to adding more into the gameplay as Pikmin 3 did.

When compared to the likes of better rated platformers from Nintendo, such as the NSMB sequels, I would definitely say I've enjoyed Hey! Pikmin much more and find its level design to be much more inspired in comparison. Saying that, it's a 8 or 9 for me. Compared to the Pikmin series, I definitely enjoy the game more than Pikmin 3 and it's about even with the original. Pikmin 2 remains the best Pikmin game in my opinion and I don't see Hey! Pikmin taking the throne. A lot of the reason why I like Hey! Pikmin has to do with the return of a backstory focus that Pikmin 2 had with its logs for enemies and treasures.

Re: Poll: Who Would You Like To See In Super Smash Bros. For Nintendo Switch?

I-U

@MarcelRguez Punch Out! had another entry following Brawl, and Little Mac is a character that has a future as the main protagonist of that Punch-Out IP. I wouldn't mind Dark Samus as a playable character in Smash, but not over a character in the Metroid Series that is being built up to appear again. Now if both could be in, I think that would be ideal. Honor Dark Samus' role throughout the Prime Series while honoring what's coming next. Sylux was behind the scenes, but he has been in 3 Prime games, just like Dark Samus and he has been set up to come back into the spotlight.

Re: Poll: Who Would You Like To See In Super Smash Bros. For Nintendo Switch?

I-U

@MarcelRguez @BlackxWolfie @locky-mavo I'm glad there are more individuals that at least acknowledge Sylux as a potential Metroid rep for Smash. @locky-mavo, you're perfect.

I think Metroid will continue to be represented just by Samus and Zero Suit Samus until more fans get behind Sylux, who has been pretty much used throughout the last decade of Metroid games to try and build up the series' future. Sylux has already been playable before, so I think the transition to Smash will be much easier than trying to make boss characters, such as Dark Samus and Ridley, work. Not just that, Sakurai has clearly already defined Dark Samus as an assist trophy and Ridley as a stage hazard/boss. They're not going to be made playable, not while he is taking care of Smash, so they seem like throwaway suggestions for a Metroid rep at this point. Personally, I'm fine with Metroid being ignored for additional Smash reps if those are the options being overwhelmingly pushed. They just don't make much sense given their boss roles in the franchise and their current identity within the Smash games.

Re: Poll: Who Would You Like To See In Super Smash Bros. For Nintendo Switch?

I-U

I expect to see Ice Climbers, Wolf, Inkling (boy/girl variants), Spring Man and Ribbon Girl. Personally though, I would love to see Sylux from Metroid Prime Hunters in as another Metroid rep, one who is not already in the game as a hazard or assist trophy. I would certainly double dip for those 5 characters being in the roster though, with the combined content of the 3DS and Wii U versions.

Re: Highly Regarded Game Composer, and Metroid Fan, is Working at Retro Studios

I-U

I don't know if I want to see a new Metroid unless it is more exploration focused, much like what BoTW and Odyssey are for Zelda and Mario respectively, and brings Sylux back into the spotlight. With the exception of Other M, the last decade for Metroid has included teases of that character. I'm tired of the teases, but if they're not ready for him, I've got Metroid Prime Hunters to tide me over until they're finally ready to do that return.

Re: Feature: Five Franchises That Deserve A Fresh Chance on the Nintendo NX

I-U

I was surprised that a new 2D Metroid did not appear on the DS and/or the Wii. I am surprised that there hasn't been a 2D Metroid on the 3DS and/or Wii U. Metroid is a franchise with a high demand for a new 2D entry, look at AM2R, and for some reason Nintendo in spite of its push of 2D gaming over the past two generations has not made this kind of Metroid game happen. While I would prefer and love a new Prime that continues from where Federation Force leaves off, a 2D entry is what the franchise needs right now and hopefully it'll be out by 2018. It doesn't have to be and should not have to be Metroid 5, which Nintendo seems bankrupt on ideas for in terms of story, just put Samus Aran on a mission for the Federation that takes her to a foreign world with new threats, a mix of old and new abilities and exploration on level with what one would expect from the Zebes-centered 2D Metroids.

Re: Metroid Prime: Federation Force Flops on UK Debut

I-U

@electrolite77
I want them to cover how Federation Force is doing. I'm just saying that I think some of the staff are relishing in its failure, which is a bit irritating to me as I want to see Metroid and what it can be thrive.

Re: Metroid Prime: Federation Force Flops on UK Debut

I-U

I'm not surprised. The game has not gotten much marketing from Nintendo, and the work that they have done to promote this game seems to miss the mark as someone who has completed the title. Instead, the game has been left to the fans and critic reviews, people that reject the game from the get go and people that have put out misinformation/lack of information with a low score attached respectively. I'm sure you'll be happy to report that Federation Force has flopped in North America when that information becomes available.

@elekid
The single player gave me almost exactly what I wanted to feel out of a Metroid Prime game on the go, and out of a Metroid game in general. Going alone, I recommend that you start the game without the Lone Wolf MOD (which doubles your attack damage, and ups your defense) and without Drones (which in most cases are there for extra fire power) just to see what it is like. I personally died on the first mission at the end, after exploring and battling for around 25 minutes, and I'm an experienced Metroid fan (completed all Metroid games).

I went back in though, did my exploring, did my combat and came out with success. Part of the reason why I went back in despite that early death was because, playing alone, I was reminded of the Metroid Prime experience. In fact, with the nearby waterfall and the snowflakes floating down, I was reminded of features that I like in Tallon Overworld and Phendrana Drifts. I still feel that way after playing Mission 1 numerous times.

As much as you hear that this is not a Metroid game, play it like a Metroid game and I think you'll come away with a good impression. Explore the areas that these missions take place in, and you'll reap the reward. If you're into the speed running aspect of Metroid, Federation Force will reward you for that play style as well.

Federation Force has its difficult moments in solo play, but as someone who has beaten the game solo and has gotten into the gameplay mechanics, I think you'll enjoy the experience.

Re: Review: Metroid Prime: Blast Ball (3DS)

I-U

Between this review and the recent Metroid Prime Hunters review, I'm not really sure what to make of these ratings myself. I mean in the conclusion of the Metroid Prime Hunters review it seems as if it got a 6 for not holding up against the full Metroid Prime Trilogy. I also don't understand how a spin-off mode of an upcoming Prime game that is described as being "still in development" only scores a point less than a full Prime game experience that has a single player and packed multiplayer experience.

While I intend on buying Federation Force on release regardless of reviews, I was somewhat interested in what the review would be like here. Now after seeing how recent Metroid experiences have been rated, it might unfortunately be too easy to throw away as siding with the negative vocal crowd within the Metroid fanbase.

Re: Nintendo Download: 2nd June (North America)

I-U

@uhhhhhhh
I've played a bit of this port, and I think it may be the most comfortable way to play Metroid Prime Hunters with the Game Pad's design. The Game Pad is designed in a way that it is an incline, and so it's easy to rest the controller on a cushion/lap and still get to necessary buttons while using the stylus scheme. With the TV made to showcase the top screen only, it also can be rested without feeling like you're missing out on the action. You would no longer be looking at a small DS screen at a distance, rather you would be viewing the game through your larger TV. I would say the port has its obvious missed opportunities, but I would still recommend it probably more so for those that thought the original game had poor controls.

Re: Nintendo Download: 2nd June (North America)

I-U

I happily purchased the best Metroid game again earlier today. It is a little weird playing Metroid Prime Hunters outside of a DS/3DS family system, and the Wii U port has some flaws and missed opportunities. I think I'll enjoy the Miiverse functionality though while adjusting to the game on Wii U. It's definitely a Metroid Prime game with plenty to discuss and speculate about.

@Danrenfroe2016
Unfortunately, I don't think they did. I tried using both of the game's right handed control schemes, and the second stick on the Game Pad doesn't do a thing.

Re: Feature: The Biggest 3DS Games of 2016 - Spring Edition

I-U

I voted for Metroid Prime Federation Force, Pokémon Sun and Moon and Kirby Planet Robobot. The only game that I'm definitely getting day one is Federation Force though. I have to see what that game is all about. I'm already a fan of the background story surrounding the force with Project Golem and I don't think I'll be disappointed with a Metroid setting called the Bermuda System either.