Comments 2,011

Re: Atelier Ryza 2: Lost Legends & The Secret Fairy Flutters To Switch This Winter

Dang69

@N8tiveT3ch it's great. It might not be everyone's cup of tea though. It's an rpg, but the systems were totally different from what I was used to. It's super pretty on Switch btw, one of the best looking games...some environmental stuff is basic and stiff, but it all comes together in a really pretty way with beautiful colors and lighting. I'd recommend reading up on the crafting and stuff to see if it is appealing or not.

Re: Poll: Did The Nintendo Direct Mini: Partners Showcase Meet Your Expectations?

Dang69

@PikaPhantom I agree with what you are saying. However, them saying "updates on our partners", I for one assumed something like a Doom release date update and a Bravely Default 2 release date at the very least,...and at the very most an update on NMH 3 with something indie probably tossed in. Instead we got Cadence of Hyrule and WWE mobile game. The SMT stuff was cool, but didn't show gameplay for V (other companies would get slammed for that this late in the game) and was for stuff sometime next year.

Re: Nintendo Direct Mini: Partner Showcase Airs Later Today

Dang69

This exists mostly for Bravely Default 2. Then we get an update on Doom Eternal. Maybe an update on NMH and something indie like Silksong. No Shin Megami Tensei or Bayo 3. They reallllly should have saved themselves some backash and just called this a "Nintendo Partners Showcase." Not used the word Direct at all.

Re: Paper Mario Producer Says It's No Longer Possible To Modify Mario Characters

Dang69

Why even make these games then, in this genre? It doesn't work, this sort of game is supposed to be story driven, that mandate kills such a thing. Focus the time wasted on games like this on something more interesting that doesn't have those shackles. Or just make more passable and generic NSMB games that have an interesting art style. Nintendo sabotaging itself again.

Re: Review: Paper Mario: The Origami King - A Puzzling Battle System Can't Kill This Funny Adventure

Dang69

@KoopaTheQuick Took forever to find this all:

Kimishima said this in a joint 2018 financial Q&A with Kurusawa while Kurusawa was getting acclimated:
"After Mr. Yamauchi’s presidency, there was a change in the environment surrounding Nintendo, where no longer could any single person decide matters on their own. That was the start of the collective leadership system that I, too, have carried on. In my view, Mr. Furukawa’s role as president is to bring the best out of the excellent people responsible for software development, hardware development, sales, and marketing. He must steer Nintendo as a whole, and push for the points that must not change. The executive board resolved to choose Mr. Furukawa as the right person for that role." One on hand, nothing too juicy. Keep in mind Iwata wasn't president until Yamauchi stepped down in 2002. When Kimishima took over after Iwata passed away he said he planned to "to change our directorial structure to speed up decision-making and execution on a variety of projects that members of the management team were considering at the time." You can see where this is going.

Furukawa then said this in that same financial meeting, that he planned to refocus development "under a next-generation collective leadership system." He followed it up by saying, ""Mr. Kimishima has shown through his own actions what it means to manage a company collectively rather than relying on the efforts of a single person, and I understand my role as one of continuing on the same course," Furukawa said. I remember more being reiterated elsewhere ut am having trouble finding it since all the Furukawa stuff now is showing up for 2019 and 2020 "IS THERE GONNA BE NEW HARDWARE" kind of articles.

Miyamoto's role changed a lot in what he was focusing on:

General Manager of Nintendo EAD (1984–2015)
Senior Managing Director at Nintendo (2002–2015)
Representative Director at Nintendo (2002-present)
Fellow at Nintendo (2015-present)

He's sort of more a Stan Lee with more actual duties, but he's overseeing a lot of stuff that extends out past...flipping the "tea table over" and overseeing games. In 2018 (and you can google some of these articles) there was a lot of talk around this, that Nintendo creatively was going to have more synergy between creatives, than one dude coming in a making people restart stuff willy nilly. You can doubt this, say I'm stretching, but the only credit Miyamoto gets in Paper Mario today is a "special thanks." So in this instance, if this game reflects Miyamoto's influence as you said, it's just a hold over from what he told the creative team years ago.

Re: Fans Have Discovered A Private Mario 35th Anniversary Twitter Account

Dang69

@Moon Lego was part of this, but Lego isn't waiting and acting like a real company during the current crisis. Might seem harsh to say, but it seems like Nintendo has been being more stubborn lately than anything else. After watching the Devolver digital Direct, I was like "good god, there's no reason Nintendo can't throw a Direct together and show some stuff and just not have solid dates for things." A quote from an IGN dude recently said that years into the 3DS lifecycle, Nintendo was still bolting 3DSs to the developers desks at the office, and pointed to that as a tiny example of the problems they may be having in their company culture right now during COVID. I hope they prove me wrong and make me look like an idiot.

Re: Review: Paper Mario: The Origami King - A Puzzling Battle System Can't Kill This Funny Adventure

Dang69

@RupeeClock I think this battle system could have been dope, but they didn't commit to it. The boss battles show just how much more could have been done with this. They were nervous to abandon all RPG tropes to something more tactics based (which the ring system hints at). They also get nervous putting challenge in any of their games lately, so they backed off on making either the puzzle elements more diverse, or the RPG elements were challenging (grinding, diverse array of skills and partners). This is Nintendo trying to make it so much for everyone that it's bland, while at the same time trying to do something sort of new.

Re: Review: Paper Mario: The Origami King - A Puzzling Battle System Can't Kill This Funny Adventure

Dang69

@sanderev Some people complained about weapon breaking. Some people thought parts of Mario O. were a bit easy. I think most people were down with Splatoon 2 being a 1.5 so the experience could continue fromt he WiiU so soon, but the critical voices were there not super loud on those games. Doesn't even compare to this game or all the discourse (to a lesser extent than PM) around people playing in late game in AC NH.

Re: Netflix's Dragon's Dogma Anime Will Arrive This September

Dang69

@YANDMAN I mean story and lore wise, even design wise there's nothing super unique here. I actually love the game, not throwing shade, and believe that BotW cribbed some ideas from it. There's things in it, enemies even and their behaviors that are so BotW-like.

Re: Review: Paper Mario: The Origami King - A Puzzling Battle System Can't Kill This Funny Adventure

Dang69

I'd be down if this game committed more to that new battle system...but the game feels like it wants to be an RPG, wants to be a tactics-like puzzle "fighter", wants to be just an adventure game...doesn't commit. I find the new battle system really compelling, love the idea, love tactic style RPGs asking me to consider placement when playing. Here...I think it'd almost be better if regular enemy encounters you squashed with a hammer, but scripted battles took place on a mini map, like Fire Emblem and had this ring idea more integrated. Maybe it isn't even always a ring. But this is typical Nintendo lately. Amazing ideas that are so limply executed the games get old fast.

Re: This Officially-Licensed Switch Controller Comes With Motion Controls And Mappable Buttons

Dang69

@TG16_IS_BAE I have a PDP Afterglow Switch pro style controller with back paddles but they feel super cheap and awful. The texture of the controller is awful feeling smooth plastic and the shape is just off enough, with the odd ZL and ZR triggers that it feels awkward to grip the whole thing. I got the wired one so I could use the headphone jack in it, but the jack only outputs super low audio to your headphones making it unusable. Can't remember a time I've had such problems as I've had with Switch licensed and 1st party controllers. Need a paddle or macro button controller for Fortnite, the game plays at such a disadvantage if you have to take your thumbs off the sticks when building.

Re: Nintendo President Apologises For Joy-Con Drift, Can't Comment Further Due To Ongoing Lawsuit

Dang69

Experienced desynching issues with my first 2 joycon set so never had them long enough to drift. Of the next 2 sets bought, 1 experienced drift a year after purchasing them, while the other lasted 6 months. Sent both in for repair and one set started drifting again after 4 months. Unfortunately that set of joycon I had given, with my old Switch (the older battery version) to my girlfriend and her kid. Due to quarentine I had to buy and send them another set because we dont visit. Really mad about all of this. Ive blown so much money on the Switch. Also, their sticks on the Pro controller...while they dont drift they wear out pretty fast depending on the kinds of games you play. Ive gone thru 3 of them because of Fortnite.

Re: A New Patch Is In The Works For The Switch Version Of The Outer Worlds

Dang69

@TG16_IS_BAE yeah they could have, there's a CPU bottlenecking issue here that ruins everything. Apparently it was going to be even weaker, but Capcom of all people talked them into at least the specs they have now. This is a system that is only a bit more powerful than consoles that launched in 2005. We can talk all day about "graphics not mattering" but games on this system just dont run well. Fortnite is broken on here. Newer ports run or look like total garbage. ALl of this isn't an issue when Nintendo is pumping out 1st party stuff, but when they aren't we just aren't able to get but 3rd support and when we do it's really old really overpriced collections with most of the content only available as a download, with games that don't run off the card or broken playing games like Outerworlds. Switch pulled me back into gaming with it's amazzzzzing 1st year...but after the past few, I'd be pretty hesitant to pick up their next console unless it's an upgraded version of the Switch than runs everything I've sunk money into, much better.

Re: Review: Borderlands Legendary Collection - A Triple-Helping Of Classic FPS Action

Dang69

Got this collection for 12 bucks last year new on the PS4 and was pretty bored by Borderlands 2. Hard to put my finger on it...it was really easy and kind of felt "vacant" in it's layout. I play a lot of Fortnite so my noodle might be a bit too cooked to appreciate this. But man oh man was that robot annoying.

It's funny tho, these "late", "old" or very "old" rereleases on Switch that don't contain much on the actual Switch card...they are so expensive comparatively speaking to PS4 releases as they stand now, that by the price difference you could just straightup get a PS4 Pro and prob save money in the long run.