Western one is better designed, feels like an actual game cover - cohesive, the Japanese one is charming, but it just looks like a mock up parody of an ad.
@Kalmaro Same- but - if you watch the video they come off as "never say never on a sequel, but we have no ideas for a sequel - we're super proud of that 1st game tho." So them saying that about the port, if it sold well and in context of the video interview, is less of Capcom or someone pulling a "hey if you want DMC, support Dragon's Dogma" and more of a "we have no ideas for a sequel but if that port sells super hot, we'd totally look into it."
@Giancarlothomaz 2019 wasn't imo that close on the heels of 2017 because the release schedule was whack af. It wasn't until the end of June that year that things started to get cooking. After that the titles they released for the most part were "caveat" games. Meaning, really good games with some kind of BIG BUT about them. FE3H is the best game ever tho, lol. So good.
2017 easily for me. Depending on how you rank such a thing OBJECTIVELY, maybe it's a year in the 90s, but subjectively for me 2017 was amazing. Splatoon 2 and BotW really put it over the top for me, Mario Odysseys and XBC2 are total cherries on top. The year had surprises too, like ARMS and Kingdom Battle (Nintendo didn't make it but it was born out of them actually incentivizing a 3rd party). The release schedule was perfectly spaced out too. Throw in excellent ports of older BUT NOT ARCHAIC games like Resident Evil Revelations 2 and Doom, random fun stuff like Fire Emblem Warriors and a port of Mario Kart that fixed the battle mode and wowee. Has taken me a couple years to come down from that high.
@westman98 I'm saying after he left, Nintendo started getting really secretive in general. It began before that a bit after Iwata passed away. So I'm saying, how could they get anymore secretive than they currently are?
@westman98 how could they be anymore secretive now that they've gone back to their OLD ways after Reggie left (things were changing before then as well with the changes in leadership in Japan).
"we also have a substantially higher volume of major third-party releases and indies on the Switch to compensate" Indie, yes. But 3rd party? 3DS had more and newer kinds of 3rd party releases from the "name" studios like Capcom and Atlus. On Switch it's been a lot of collections and old ports
@Crockin people are judging the game on the merits of it's current system. You don't need to own the game to do that if you've watched people play it. It isn't just "this isn't TTYD" it's that the game has rpg style encounters, without an rpg style system that properly incentivizes it. This game should either be MORE of an rpg or LESS of an rpg and focus on regular action adventure game style combat. This weird middle thing makes battles pointless. THAT is the problem people are having with the game. It's cool that you like it, but I bet you'd love it even more if they properly thought this out. The system as it stands is Nintendo simply trying to get a core audience (their words not mine) to buy it, but also have it be verrrrrry easy for little kids to play. However, like a lot of when they do this stuff, the game is way too text heavy for the age they are scaling down the difficulty for.
lol - I love karaoke, but Queen is impossible. Though every karaoke night has at least one of "that guy who nails Queen songs perfectly." I have a karaoke set up at home, speakers, monitor, database, mics etc so I'm not sure if I'd need this...didn't realize the series was on Switch. Might be fun tho.
@drewber2635 Maybe, maybe not. The reason PM exists int he first place is because Nintendo went with a cartridge based console for N64, which prompted (after tests) Square to release games FFVII on PS. This then prompted Nintendo to tell Square to "Never Come Back" (google that phrase, NL even has an article on it). This created a ton of bad blood for years. PM was Nintendo's answer to both losing any opportunity to follow up on another game with Square AND the limitations of the N64 cartridges. N64 was more powerful than PS in many ways BUT cartridges were so limited in the amount data that could be written to them that things like textures, cutscenes and music took a huge hit. That's why Paper Mario's world is paper, as well as being a clever hook.
@Apportal lots of games have been doing this that aren't AAA or AA releases. Not necessarily a bad sign...it helps keep them on the best selling listing page on the eshop that much longer so it doesn't get lost in the weekly updates.
@Crockin I dont think I always have to play a game to understand it before I potentially spend $60 bucks on it. Something like a fighting game or 3rd or 1st person shooter, yes, you really need to physically play it, because of how the game mechanically feels, the on-sighting, the lag built into the systems, the bloom on weapon sprays, the responsiveness of moves, etc, but not this. Those sorts of sensitivities don't factor in. Watched PM on Twitch for hours, HOURS, with 3 different streamers I'm talking to, while they play it (are smaller channels so they reply). It's the same as sitting on the couch next to someone.
@Crockin I've watched 3 different Twitch streamers I love play it for a few hours each. All 3 of them enjoyed them it, so I'm not copying any hate from them. Also have watched a million youtube videos...cuz I've been on the fence about it until recently. I actually love the idea of the puzzle system BUT all the points I've made previously negate my interest in that aspect. My issue with the battle system isn't entirely that it is puzzle based, it is how it works into the flow of the game and it's actual reason for existing. Also kudos to you for not be a fanatic and flying off the handle on me for being critical. Total respect.
@1UP_MARIO Not if you love the 1st 2 games in the series you may not. A big appeal of the series initially that made it stand out was "hey guys isn't it weird that this platformer series is an RPG?!" The style of this game also follows the style of the last 2 games that were not that well received...so I'm curious as to what aspects of this, for older Paper Mario fans make this a must have? Maybe it's a good game for people who aren't Paper Mario fans tho?
@Crockin I think it is badly designed tho. That's specifically what I'm saying. I'm not saying it is a bad game tho either. There is plenty of other high quality things in it, music, dialog, art direction, environments to offset the poor design of the battle system and how it works into the flow of the game, so that it isn't a BAD game.
@Crockin I don't remember that being a criticism of Majora. Funny, I'm older, and I don't remember anybody saying much of anything about that game. Gamecube was coming out a year later and the PS2 had launched a month prior. I personally just forgot about it when it released. No one was talking about it in any of my circles at the time.
@Crockin The issue with the battles, the exp is one potential problem with it, just an example of a solution to the bigger probem. They made this an adventure game, but still insist on having rpg style battle encounters that pause the exploration. The reason exp is an issue here is that exp is incentive to not avoid battles. It also can be a nice way to scale up difficulty as a game progresses and give the player a sense of growth. Anything you receive from a battle here you easily already get from the environment while exploring. If they removed rpg style "stop everything" battle encounters and did more of a Super Paper Mario thing here where you battle more action game style that would be fine. If they embraced the rpg battle style and gave exp, or removed the ability to get confetti from the overworld (and made more areas that needed to be traversed thru use of confetti), reduced coins in the overworld and or gave you rare gear and loot from battles then this would also be fine. Instead you are left with this weird, inbetween RPG and adventure game Mario game, that wants to be easy for little kids, but also try to sort of appeal to the "core" crowd (as Nintendo keeps calling) that really does nothing for either except be very charming and very pretty to look at it. It's like having a trophy wife or trophy husband who is all style over substance.
@Crockin Wrong comparison. People didn't initially like WInd Waker because of the art style. Not the case here. I don't remember anyone hating Majora when it came out, some grumblings about not be able to play as adult Link, but that's it.
I don't care how good the rest of the game is if the battling feels pointless and a constant hinderance to avoid. Don't care how charming the world is, or how great the dialog, etc. It's an adventure game that stops the flow, RPG style, but "isn't an RPG" so there is no good reason to battle, no exp, no rare gear, nothing. Nothing you get from it that you don't get from exploring the world. Most of the puzzles in the battle are easy, some are complex, but both you can barrel thru even if you do them wrong, because Nintendo. Who cares about accolades from a few select sites?
@Incarna Those would be more like "game worlds with interconnected sandbox-like areas." XB 1 is very linear in spots (just plugged in my 1st 8 hours of it yesterday, btw), XB2 is as well connected by pathways to big open spaces that can be gatelocked. Dragon Quest 11 is very gatelocked with branching paths to big areas. Dragon Quest Builders 2 feels open world, but it has huge open areas "linked" to other huge open areas. Open world is more about being able to traverse the whole space...maybe there's spaces locked out to you, but you can potentially go and visit all those spaces, and said spaces are surrounded by "open world."
Looks good. If Nintendo is incapable, by then all means someone else release something. HOWEVER I have been hearing this is some sort of F2P, with lots of characters and stuff locked behind paywalls.
@Agramonte "Exploring and moving things along is fun. Battles are not great, but they do not ruin everything else. Basically the Nintendo Life review was spot on," respectfully though, in an adventure game with battles, how does that warrant an "8" if the battles aren't great? That's a big component of the game that's faltering. Like imagine them being taken out entirely, not replaced with anything. Would the game actually be better or worse? Would it just be a walking simulator with collectables...is that aspect of it amazing enough to compensate enough to still make it an 8?
"Promising start"...uhhhh. Thing is Nintendo will release digital sales numbers when they're hot, and you know this. Sure the digital sales bump it up a spot, maybe two, but I think the sales here are telling. Only Nintendo Life would call this a "promising" start, lmao. It's definitely not a failure or anything by any means...but it's tepid.
@Dirty0814 Maybe! Maybe no more games outside of Snap and weird things like Bakugan. I don't think they had their crap together heading into this year to start with...thinking 2019 wasn't a good year for them either development-wise, and is why we got that drought until the end of June 2019, pushed FE from Spring to July to fill a gap, then AC to this spring. I think they've been behind as it is, and with AC selling so far above expectations and becoming the huge new system seller they needed before the next gen consoles come out, they're probably taking it easy rn. Maybe they announce something Mario around the time they do the fall announcement for the theme park, like the rumored collection, or they toss us one of the fabled "already in the can" WiiU or Wii ports, Bravely Default 2 (they are publishing that) and another Smash character but I think it's totally possible they don't give us anything else.
@NintendoPok everyone will say, they've had 3 years...and I'm like that team worked on the DLC until Dec 2017, and if you listened to the Nintendo Power podcast that month they were talking about maybe doing more, until that statement got redacted like a week later. Which means they had to plan it after that, and concept, storyboard, rough out some models and get approvals for the concept and the story, etc before they began doing anything on it. Even if COVID didn't exist, no way it'd have come out this year. They probably started on it in a mechanical/build sense in the beginning of 2019, then made that e3 trailer. Building off BotW will give them a headstart, but I've never thought it'd come before Holiday 2021. Community is also half full of people who will defend anything stupid and incompetent Nintendo does (literally had someone tell me once that Nintendo's online service is bad because Nintendo knows Online gaming is bad for people), then the other will literally get pissed about anything that doesn't meet their inflated expectations (which is everything) or rampant imaginations.
@Perryg92 I'm from the same generation...but you gotta admit, some of Shadows of the Empire even back then was like, omg I can't see anything. Was just giving you a heads up!
The article is misrepresenting what they said in the video. They said that docked mode was 720 at 30fps and handheld 540 at 30 fps, but that the dynamic resolution COULD make it go to 900 and 720. The implication was that the game was mostly hovering around 720 and could at times go higher (docked).
Comments 2,011
Re: Overwatch Director Reminds Us Which Hero He Would Like To See In Smash Bros.
Too bad your company is straight up evil and influenced by an even more shady one. Keep them out of Smash.
Re: Poll: Box Art Brawl: Duel #54 - Dr. Mario
Western one is better designed, feels like an actual game cover - cohesive, the Japanese one is charming, but it just looks like a mock up parody of an ad.
Re: Platinum Says It's Still Interested In Developing A Wonderful 101 Sequel
@Kalmaro Same- but - if you watch the video they come off as "never say never on a sequel, but we have no ideas for a sequel - we're super proud of that 1st game tho." So them saying that about the port, if it sold well and in context of the video interview, is less of Capcom or someone pulling a "hey if you want DMC, support Dragon's Dogma" and more of a "we have no ideas for a sequel but if that port sells super hot, we'd totally look into it."
Re: Platinum Says It's Still Interested In Developing A Wonderful 101 Sequel
NL if you are gonna rip this from Gamexplain's video, have the human decency to link out to their video, in more than a tiny "source" at the bottom.
Re: Poll: So, What Was Nintendo's Best Year Ever?
@Giancarlothomaz 2019 wasn't imo that close on the heels of 2017 because the release schedule was whack af. It wasn't until the end of June that year that things started to get cooking. After that the titles they released for the most part were "caveat" games. Meaning, really good games with some kind of BIG BUT about them. FE3H is the best game ever tho, lol. So good.
Re: Poll: So, What Was Nintendo's Best Year Ever?
2017 easily for me. Depending on how you rank such a thing OBJECTIVELY, maybe it's a year in the 90s, but subjectively for me 2017 was amazing. Splatoon 2 and BotW really put it over the top for me, Mario Odysseys and XBC2 are total cherries on top. The year had surprises too, like ARMS and Kingdom Battle (Nintendo didn't make it but it was born out of them actually incentivizing a 3rd party). The release schedule was perfectly spaced out too. Throw in excellent ports of older BUT NOT ARCHAIC games like Resident Evil Revelations 2 and Doom, random fun stuff like Fire Emblem Warriors and a port of Mario Kart that fixed the battle mode and wowee. Has taken me a couple years to come down from that high.
Re: Final Fantasy: Crystal Chronicles Director Explains Why Remaster Cut Local Co-Op
Pass. They're kind of missing the point here.
Re: Guide: Upcoming Nintendo Switch Games And Accessories For August And September 2020
Yikes! Not much here.
Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs
@LUIGITORNADO it makes sense - they want boring brand unity as they become a massive multimedia company
Re: Talking Point: Is Nintendo Making As Many Games As It Used To?
@westman98 I'm saying after he left, Nintendo started getting really secretive in general. It began before that a bit after Iwata passed away. So I'm saying, how could they get anymore secretive than they currently are?
Re: Still Not Convinced On Paper Mario: The Origami King? This Accolades Trailer Might Do The Trick
@Crockin I know I do, but then...what new Nintendo is there for me when this eassssssiiiiiily could have been?
Re: Talking Point: Is Nintendo Making As Many Games As It Used To?
@Mgene15 omg an actual voice of reason on these boards - totally agree with you man
Re: Talking Point: Is Nintendo Making As Many Games As It Used To?
@westman98 how could they be anymore secretive now that they've gone back to their OLD ways after Reggie left (things were changing before then as well with the changes in leadership in Japan).
Re: Talking Point: Is Nintendo Making As Many Games As It Used To?
"we also have a substantially higher volume of major third-party releases and indies on the Switch to compensate" Indie, yes. But 3rd party? 3DS had more and newer kinds of 3rd party releases from the "name" studios like Capcom and Atlus. On Switch it's been a lot of collections and old ports
Re: Still Not Convinced On Paper Mario: The Origami King? This Accolades Trailer Might Do The Trick
@Crockin people are judging the game on the merits of it's current system. You don't need to own the game to do that if you've watched people play it. It isn't just "this isn't TTYD" it's that the game has rpg style encounters, without an rpg style system that properly incentivizes it. This game should either be MORE of an rpg or LESS of an rpg and focus on regular action adventure game style combat. This weird middle thing makes battles pointless. THAT is the problem people are having with the game. It's cool that you like it, but I bet you'd love it even more if they properly thought this out. The system as it stands is Nintendo simply trying to get a core audience (their words not mine) to buy it, but also have it be verrrrrry easy for little kids to play. However, like a lot of when they do this stuff, the game is way too text heavy for the age they are scaling down the difficulty for.
Re: Let's Sing Queen Brings 30 Of The Band's Greatest Hits To Switch
lol - I love karaoke, but Queen is impossible. Though every karaoke night has at least one of "that guy who nails Queen songs perfectly." I have a karaoke set up at home, speakers, monitor, database, mics etc so I'm not sure if I'd need this...didn't realize the series was on Switch. Might be fun tho.
Re: PGA Tour 2K21 Uses Some Seriously Impressive Mapping Tech To Bring Courses To Life
@doctorhino they deserve to be having a hard time after all the crap they've pulled with the NBA 2K gambling simulator.
Re: Still Not Convinced On Paper Mario: The Origami King? This Accolades Trailer Might Do The Trick
@drewber2635 Maybe, maybe not. The reason PM exists int he first place is because Nintendo went with a cartridge based console for N64, which prompted (after tests) Square to release games FFVII on PS. This then prompted Nintendo to tell Square to "Never Come Back" (google that phrase, NL even has an article on it). This created a ton of bad blood for years. PM was Nintendo's answer to both losing any opportunity to follow up on another game with Square AND the limitations of the N64 cartridges. N64 was more powerful than PS in many ways BUT cartridges were so limited in the amount data that could be written to them that things like textures, cutscenes and music took a huge hit. That's why Paper Mario's world is paper, as well as being a clever hook.
Re: Megadimension Neptunia VII Celebrates Switch eShop Launch With A 20% Discount
@TechaNinja I thought people had issues with the improved port? Mechanically speaking I read some criticism of that version.
Re: Megadimension Neptunia VII Celebrates Switch eShop Launch With A 20% Discount
@Apportal lots of games have been doing this that aren't AAA or AA releases. Not necessarily a bad sign...it helps keep them on the best selling listing page on the eshop that much longer so it doesn't get lost in the weekly updates.
Re: Still Not Convinced On Paper Mario: The Origami King? This Accolades Trailer Might Do The Trick
@DenDen But there's only 6 games in the series (not sure if one counts Paper Jam), so top 3 isn't saying much. Where would you place it specifically?
Re: Still Not Convinced On Paper Mario: The Origami King? This Accolades Trailer Might Do The Trick
@Crockin I dont think I always have to play a game to understand it before I potentially spend $60 bucks on it. Something like a fighting game or 3rd or 1st person shooter, yes, you really need to physically play it, because of how the game mechanically feels, the on-sighting, the lag built into the systems, the bloom on weapon sprays, the responsiveness of moves, etc, but not this. Those sorts of sensitivities don't factor in. Watched PM on Twitch for hours, HOURS, with 3 different streamers I'm talking to, while they play it (are smaller channels so they reply). It's the same as sitting on the couch next to someone.
Re: Still Not Convinced On Paper Mario: The Origami King? This Accolades Trailer Might Do The Trick
@Crockin I've watched 3 different Twitch streamers I love play it for a few hours each. All 3 of them enjoyed them it, so I'm not copying any hate from them. Also have watched a million youtube videos...cuz I've been on the fence about it until recently. I actually love the idea of the puzzle system BUT all the points I've made previously negate my interest in that aspect. My issue with the battle system isn't entirely that it is puzzle based, it is how it works into the flow of the game and it's actual reason for existing. Also kudos to you for not be a fanatic and flying off the handle on me for being critical. Total respect.
Re: Still Not Convinced On Paper Mario: The Origami King? This Accolades Trailer Might Do The Trick
@1UP_MARIO Not if you love the 1st 2 games in the series you may not. A big appeal of the series initially that made it stand out was "hey guys isn't it weird that this platformer series is an RPG?!" The style of this game also follows the style of the last 2 games that were not that well received...so I'm curious as to what aspects of this, for older Paper Mario fans make this a must have? Maybe it's a good game for people who aren't Paper Mario fans tho?
Re: Still Not Convinced On Paper Mario: The Origami King? This Accolades Trailer Might Do The Trick
@Crockin I think it is badly designed tho. That's specifically what I'm saying. I'm not saying it is a bad game tho either. There is plenty of other high quality things in it, music, dialog, art direction, environments to offset the poor design of the battle system and how it works into the flow of the game, so that it isn't a BAD game.
Re: Still Not Convinced On Paper Mario: The Origami King? This Accolades Trailer Might Do The Trick
@Crockin I don't remember that being a criticism of Majora. Funny, I'm older, and I don't remember anybody saying much of anything about that game. Gamecube was coming out a year later and the PS2 had launched a month prior. I personally just forgot about it when it released. No one was talking about it in any of my circles at the time.
Re: Still Not Convinced On Paper Mario: The Origami King? This Accolades Trailer Might Do The Trick
@Crockin The issue with the battles, the exp is one potential problem with it, just an example of a solution to the bigger probem. They made this an adventure game, but still insist on having rpg style battle encounters that pause the exploration. The reason exp is an issue here is that exp is incentive to not avoid battles. It also can be a nice way to scale up difficulty as a game progresses and give the player a sense of growth. Anything you receive from a battle here you easily already get from the environment while exploring. If they removed rpg style "stop everything" battle encounters and did more of a Super Paper Mario thing here where you battle more action game style that would be fine. If they embraced the rpg battle style and gave exp, or removed the ability to get confetti from the overworld (and made more areas that needed to be traversed thru use of confetti), reduced coins in the overworld and or gave you rare gear and loot from battles then this would also be fine. Instead you are left with this weird, inbetween RPG and adventure game Mario game, that wants to be easy for little kids, but also try to sort of appeal to the "core" crowd (as Nintendo keeps calling) that really does nothing for either except be very charming and very pretty to look at it. It's like having a trophy wife or trophy husband who is all style over substance.
Re: Still Not Convinced On Paper Mario: The Origami King? This Accolades Trailer Might Do The Trick
@Crockin Wrong comparison. People didn't initially like WInd Waker because of the art style. Not the case here. I don't remember anyone hating Majora when it came out, some grumblings about not be able to play as adult Link, but that's it.
Re: Still Not Convinced On Paper Mario: The Origami King? This Accolades Trailer Might Do The Trick
I don't care how good the rest of the game is if the battling feels pointless and a constant hinderance to avoid. Don't care how charming the world is, or how great the dialog, etc. It's an adventure game that stops the flow, RPG style, but "isn't an RPG" so there is no good reason to battle, no exp, no rare gear, nothing. Nothing you get from it that you don't get from exploring the world. Most of the puzzles in the battle are easy, some are complex, but both you can barrel thru even if you do them wrong, because Nintendo. Who cares about accolades from a few select sites?
Re: Cuphead's 'Delicious Last Course' DLC Will Arrive 'When It's Ready'
@geni53yr7 they hand draw and hand paint this stuff, of all the crappy devs out there, give these devs a break
Re: Best Nintendo Switch Open-World Games
@Incarna Those would be more like "game worlds with interconnected sandbox-like areas." XB 1 is very linear in spots (just plugged in my 1st 8 hours of it yesterday, btw), XB2 is as well connected by pathways to big open spaces that can be gatelocked. Dragon Quest 11 is very gatelocked with branching paths to big areas. Dragon Quest Builders 2 feels open world, but it has huge open areas "linked" to other huge open areas. Open world is more about being able to traverse the whole space...maybe there's spaces locked out to you, but you can potentially go and visit all those spaces, and said spaces are surrounded by "open world."
Re: Zelda: Breath Of The Wild 'Clone' Genshin Impact Gets New Beta Footage Trailer
@westman98 My point was, there was no way the game was trying to copy BotW or be greatly influenced as the other post implied.
Re: Zelda: Breath Of The Wild 'Clone' Genshin Impact Gets New Beta Footage Trailer
@Alpha-2002 Horizon actually came out before BotW by like a month.
Re: Zelda: Breath Of The Wild 'Clone' Genshin Impact Gets New Beta Footage Trailer
Looks good. If Nintendo is incapable, by then all means someone else release something. HOWEVER I have been hearing this is some sort of F2P, with lots of characters and stuff locked behind paywalls.
Re: Animal Crossing: New Horizons' Second Summer Update Adds Save Data Backup, And It's Coming Earlier Than Planned
Can't believe they listened to the feedback and added cloud saves. Splatoon 2 needs it next!
Re: Talking Point: Are You Prepared To Spend $70 On The Latest Games?
Not for Switch games.
Re: UK Charts: Paper Mario Takes A Slight Fall As Animal Crossing Returns To Second
@BANJO Not really.
Re: Capcom Says "No" To Monster Hunter World On Nintendo Switch (Again)
@Zeldafan79 Resident Evil 7 is on cloud on Switch and Japan. Also all these "nos" are reasonable.
Re: Random: Artist Shows Off Totally Rad Cyberpunk 2077 Game Boy Concept
@Folkloner Exactly.
Re: Paper Mario: The Origami King Launch Sales Compared To Past Entries (Japan)
@Agramonte "Exploring and moving things along is fun. Battles are not great, but they do not ruin everything else. Basically the Nintendo Life review was spot on," respectfully though, in an adventure game with battles, how does that warrant an "8" if the battles aren't great? That's a big component of the game that's faltering. Like imagine them being taken out entirely, not replaced with anything. Would the game actually be better or worse? Would it just be a walking simulator with collectables...is that aspect of it amazing enough to compensate enough to still make it an 8?
Re: Paper Mario: The Origami King Launch Sales Compared To Past Entries (Japan)
"Promising start"...uhhhh. Thing is Nintendo will release digital sales numbers when they're hot, and you know this. Sure the digital sales bump it up a spot, maybe two, but I think the sales here are telling. Only Nintendo Life would call this a "promising" start, lmao. It's definitely not a failure or anything by any means...but it's tepid.
Re: Poll: No, Really, What Was Nintendo's Worst Year?
You guys auto give any Nintendo game an 8 or above...so that really isn't proof of anything.
Re: Nintendo Provides Another Update About Its Development Schedule
@Dirty0814 Maybe! Maybe no more games outside of Snap and weird things like Bakugan. I don't think they had their crap together heading into this year to start with...thinking 2019 wasn't a good year for them either development-wise, and is why we got that drought until the end of June 2019, pushed FE from Spring to July to fill a gap, then AC to this spring. I think they've been behind as it is, and with AC selling so far above expectations and becoming the huge new system seller they needed before the next gen consoles come out, they're probably taking it easy rn. Maybe they announce something Mario around the time they do the fall announcement for the theme park, like the rumored collection, or they toss us one of the fabled "already in the can" WiiU or Wii ports, Bravely Default 2 (they are publishing that) and another Smash character but I think it's totally possible they don't give us anything else.
Re: Nintendo Provides Another Update About Its Development Schedule
@NintendoPok everyone will say, they've had 3 years...and I'm like that team worked on the DLC until Dec 2017, and if you listened to the Nintendo Power podcast that month they were talking about maybe doing more, until that statement got redacted like a week later. Which means they had to plan it after that, and concept, storyboard, rough out some models and get approvals for the concept and the story, etc before they began doing anything on it. Even if COVID didn't exist, no way it'd have come out this year. They probably started on it in a mechanical/build sense in the beginning of 2019, then made that e3 trailer. Building off BotW will give them a headstart, but I've never thought it'd come before Holiday 2021. Community is also half full of people who will defend anything stupid and incompetent Nintendo does (literally had someone tell me once that Nintendo's online service is bad because Nintendo knows Online gaming is bad for people), then the other will literally get pissed about anything that doesn't meet their inflated expectations (which is everything) or rampant imaginations.
Re: Spike Chunsoft's Summer Sale Offers Up To 80% Off Selected Switch Titles
@DoktorTotenKopf AI Sominum is great. Don't know about the others.
Re: Spike Chunsoft's Summer Sale Offers Up To 80% Off Selected Switch Titles
@SilentHunter382 Get it, it's good. Miles ahead of other visual novels with actual "walk a character around" sections.
Re: Crytek Reveals Docked And Handheld Resolutions For Crysis Remastered On Switch
@PretendWorking this site man...quarantine got me so bored I've been coming back here after a long break...and complaining....like an idiot lol
Re: Crytek Reveals Docked And Handheld Resolutions For Crysis Remastered On Switch
@Perryg92 I'm from the same generation...but you gotta admit, some of Shadows of the Empire even back then was like, omg I can't see anything. Was just giving you a heads up!
Re: Crytek Reveals Docked And Handheld Resolutions For Crysis Remastered On Switch
@Perryg92 The article is misrepresenting what they actually said in the video, see my post above.
Re: Crytek Reveals Docked And Handheld Resolutions For Crysis Remastered On Switch
The article is misrepresenting what they said in the video. They said that docked mode was 720 at 30fps and handheld 540 at 30 fps, but that the dynamic resolution COULD make it go to 900 and 720. The implication was that the game was mostly hovering around 720 and could at times go higher (docked).