Comments 393

Re: A New Pikmin Game is Coming to 3DS

Churchy

It's not the first time that Ninty and Shigsy's comments about Pikmin have been suspect. Remember when Pikmin 3 was announced after the E3 2008 press conference and we didn't see anything from it for years? Funny that.

Re: Random: Nintendo Acknowledges Virtual Boy After Decades of Passive Denial

Churchy

I remember that Mega64 video with Reggie playing it last year - good fun indeed!

As for Virtual Boy, I never got any headaches playing it, but it wasn't a great machine and didn't have many games that used a 1st person perspective.

Some of the homebrew games are quite interesting, especially Street Fighter II!

I still love ya Gunpei Yokoi!

Re: ​Reggie Fils-Aime on Why the Wii U Was Misunderstood

Churchy

The thing is that so many aspects of the Wii U were botched in some way:

  • The name was awful and unclear as to what the console's vision was.
  • The operating system was slow and didn't get that much faster.
  • Online play had it's troubles of speed and connectivity.
  • Digital games were tied to hardware and not to an account.
  • The hard-drive space was way too small, especially when they tried to push more digital sales.
  • Nintendo didn't seem that bothered about using the tablet much themselves (although Super Mario Maker was a genius use of it, but it came in 2015!).
  • Having one tablet per system is a strange set-up and puts players in different position when having same-room multi-player.
  • They focused so much on the tablet and didn't talk about the system.
  • Not a big amount of new IPs.

The sad thing is a lot of these aspects feel like basics that they should have hammered in at the start, but never did. That's one reason why Wii was so successful. They hammered home what it was, what it did, why it was important, why it was different and marketed the living sh*t out of it.

As for their future, I'm not optimistic as far as home console is concerned, but, as always, we can only wait and see.

Re: Poll: What Other 'Classic Edition' Nintendo Systems Do You Want to be Released?

Churchy

A VR system featuring Nintendo's 60s love hotels. Create your own scenarios. Fun for all the family!

But seriously, I'm not too bothered by these mini consoles, because emulators and original hardware. But I'd go for a GameCube one if anything. They haven't re-released most GameCube games and the smaller core collection of titles would actually fit this format quite well.

Re: Feature: Our Favourite Nintendo E3 Moments

Churchy

Whilst I like the presentation of the digital events, Nintendo's best moments are still in the past for me. I agree with Liam's summary of Reggie coming out with that immortal line.

But it might have to be E3 2001 for me. I received my favourite moment on VHS with the first issue of NGC magazine. It was when Shigsy came out to the stage and introduced the GameCube by saying: "Let me introduce you to our new baby... Like all babies it's small... but it will make a lot of noise."

In the conference they showed Smash Bros Melee. - check it out: https://youtu.be/thn-KLhZbeo?t=2m45s

Re: Hardware Classics: Game Boy Pocket

Churchy

Awesome write-up @Damo! The Game Boy Pocket was my first handheld for me and my brother. We got Links Awakening and the Game Boy Camera. Soon afterwards we get the Super Mario Land games and the holy grail: Pokemon Red and Blue.

Re: Guide: A Nintendo Fan's Breakdown of E3 2016's Press Conferences and Events

Churchy

Let's not sugar coat it - it's just Zelda and Nintendo are going to have a terrible E3. This clearly wasn't part of the original plan and I doubt it's going to be that interesting with everything else going on.

In all honesty, I think it's better to be a bit more honest and critique Nintendo where they need it, because right now they don't seem to have much of a clue.

But on the plus side, at least it won't be as bad as the AMD PC Gaming Super Show.

Re: Video: Marvel at the Madness of Dragon Ball Fusions

Churchy

Wow, this looks great! A lot of Dragon Ball games have been lacking for me in the last few years, and this looks really unique. It looks as though it has a fresh concept, and the gameplay looks really interesting - especially the exploratory and strategic elements.

With all sorts of possible combinations for fusions and character customisation, this is the most excited I've been about a Dragon Ball game in years!

Can this be released in Europe please?!

Re: SurveyMonkey Intelligence Breaks Down the Declining Usage of Miitomo

Churchy

It's simple. Miitomo isn't really that interesting and there isn't that much to do. Also bear in mind that a lot of mobile game apps of that sort are only intended to gain a lot of money very quickly. People don't care about them in the same way that people care about other games, they don't become emotionally attached to them.

Of course, not all mobile games are like that. You have things like Monument Valley which have some real care and attention thrown in and will be remembered and followed. But not things like Candy Crush.

In my personal opinion, it's a market that is vapid and poisonous - but it's no secret that it's purely generated for financial gain, not much else.

What Nintendo is doing feels very much like "Oh, that's a popular venture and makes money, let's do it too." But unless they offer an experience with a lot more depth and integrity, it'll turn into a lot of other mobile games: a soulless flash in the pan.

We'll have to wait and see what the future mobile games from Nintendo bring, but right now I'm not that optimistic they really understand it.

Re: Turns Out The History Of The Virtual Boy Is More Interesting Than The Console Itself

Churchy

A really great read this. The Virtual Boy's always been a strange creature. Whilst it isn't a great device (let's not kid ourselves), I'm not sure it deserves its fate as the Internet whipping boy (pun intended). Afterall, there were many VR devices that were just as bad, if not worse.

I liken it to Sinclair's C5. The ideas behind it are interesting, but it just wasn't carried out correctly and the technology wasn't really there yet. But it's interesting to learn about it - and it's worth trying out for the likes of Teleroboxer.

Re: ​Nintendo is Getting Into the Movie Business

Churchy

@jsty3105 Well I'm glad my passion didn't descend into being cranky, as we all have our own views. But if anything, it's good to encounter views that aren't your own, so your opinion actually made me think - which is great!

Also, at this point - it's all speculative anyway. It's not the first time Nintendo has flirted with this idea in the past!

Anyway, have a good day!

Re: Review: Majyuuou (SNES)

Churchy

Meant to write a comment on this. Good work as always @Shiryu!

This was a fascinating read and is a game I wish to dig into now. The tone for a Super Famicom game sounds entirely different and enthralling. And as others have said, that artwork is stonkingly gorgeous.

Re: ​Nintendo is Getting Into the Movie Business

Churchy

@jsty3105 I intend nothing but respect in response, but I find this summation to be quite a cold, clinical one.

Obviously the quality of Nintendo's shorts (not the article of clothing mind you, which I'm sure are lovely) is of subjective value, these shorts aren't going radically change anything. And the individuals involved in making Pokemon aren't working at Nintendo, it's purely under their supervision. It doesn't change the fact that a lot of Nintendo's games aren't geared towards traditional narrative structures. Shigsy has gone on the record as not being too bothered by it and to try and squeeze traditional narrative out of something that isn't geared towards it would be a huge mis-step.

I would disagree that Nintendo's recent troubles have anything to do with brand recognition. One part of it is the fact that Nintendo have been relying on a lot of the same IPs for a long time and has not been updating their own design ideas. Their recent successes are the ones where they do expand and go with the ideas of younger designers and people. Splatoon is a great example of a great game that has a Nintendo touch whilst feeling fresh. And it sold very well for them.

If people aren't excited about the source of your IP (i.e. the games themselves), then they aren't going to be excited about any potential spin-offs. Although I have complained about Pokemon moving forward slowly, the intrinsic nature of the game is still very fun - and the other aspects of it

Another part of the problem is that their hardware is outdated, and they haven't utilised certain gimmicks of their own (e.g. the Wii U Gamepad) to full effect.

You also have weak third-party ties which means that people will look elsewhere for those games.

My point is that if your IP is tired in the first place, it doesn't matter how much you licence your franchise out into other areas. Nintendo have shrunk this pool themselves with some very bad decisions in recent years. And cranking out more movies, mobile games isn't going to solve it. If these ventures are exceptionally considered and well-thought out then it could change things - but right now such a thing feels like desperation and played by the numbers.

It's sad to have to write such things. Nintendo have so much potential but they haven't lived up to it well in recent times, but at least the 3DS has been a corking handheld.

Nintendo need to make new IPs, take on new ideas and hand much more power to their younger designers and artists. Their success has lay in the past with people like Gunpei Yokoi, Shigeru Miyamoto and Takashi Tezuka. Relative newcomers like Tsubasa Sakaguchi should have a lot more say in creative decisions. Just my two shiny bronze pennies.