Comments 393

Re: Video: Did You Know Gaming? Covers Golden Sun

Churchy

I regard Golden Sun as a masterpiece. The atmosphere the game creates is nothing short of magical with its rich visuals and astounding soundtrack. The narrative and characters are always intriguing and the Djinn system used in battles really adds a different twist on the traditional RPG fare. Lost Age only expanded it, and regardless of what some say, I thought Dark Dawn was great as well, even if it wasn't quite as good as the first two.

The fact that Dark Dawn was released was a surprise in itself, so who knows what we might get in the future. In a gaming world where Shenmue 3 gets a kickstarter, anything is possible.

Re: Chief NES Designer Describes Nintendo as an Indie Studio

Churchy

As much as I love Nintendo, they're not really an indie company in any way shape or form. Not now anyway. Innovation and risk isn't purely housed to any form or method of development. And whilst Nintendo have made some fantastic innovations throughout the years, they are not the only company to do so.

In terms of business structure, Nintendo definitely isn't like an independent studio. They are an unbelievably big company with branches in multiple continents. They have shareholders which they are accountable to, and this in turn, does affect their creative output. One thing that encompasses being "indie" is that there is no one to be accountable to in this sort of way.

In terms of popularity of a game, this is a bit more murky as to what constitutes the spirit of an independent game (games like Super Meat Boy or Minecraft are extremely popular), the fact is that Nintendo are much more set on appealing to as many people as possible.

Also the fact that Nintendo's online policy for YouTubers is extremely closed would suggest that they are not entirely an open conglomerate.
Nintendo are a great company, but not an indie company. The only company who are big enough who I could see it with would be Valve.

Re: Editorial: It's Not Fun to Criticise Nintendo Games, But It's Been Unavoidable in 2015

Churchy

@c1pher_c0mplet Yeah, I think I may have understated that a little (there I go again!) but I think it's because sometimes Nintendo has gotten it right, but at other times not so.

And yes, as for review scores - I don't see why people get cheesed off about it. Sometimes the aspect of a bad review can actually make me think I'll really enjoy the game, depending on where the criticisms stem from, and vice versa. Sometimes I'll disagree completely, but it's just someone's opinion. With the fact that most games have videos, playthroughs and streams, you have a lot more information to go on today. Not just three screenshots and a reviewer's take. If anything I find the difference interesting. And if I find myself disagreeing with a site constantly, I just won't read any more!

Re: Editorial: It's Not Fun to Criticise Nintendo Games, But It's Been Unavoidable in 2015

Churchy

To be honest, if someone has a problem with the way you report things, then tough on them. I'd rather read a website with writers that put their honest opinion forward.

The fact is that Ninty made a lot of mistakes with the Wii U. It's not to say there hasn't been some great games to come out of it, but there have been too many mistakes. It was badly a designed console, poorly named and marketed and with a lot of hardware and operating system niggles. However, I will say the 3DS has turned out to be a great success for the most part.

The thing is that Nintendo have been holding onto this idea of being a traditional Japanese company and it simply can't continue. I personally think they look to the old guard way too much when it comes to development and they put a little to much in what Miyamoto (aka Shigsy) has to say. There are times when Nintendo gets it bang on however. Splatoon: a fresh team with a fresh IP that did brilliantly, and that's because they keep supporting it. They need to focus on young designers and young minds in order to create new successes, just like Gunpei Yokoi did when Miyamoto was trying to get his game ideas taken on.

For every good decision that is made, it feels like lots of them keep dragging them back and they seriously need to revolutionise the way they work as a company, because right now it feels as though they are a little out of touch.

Nintendo at the moment, feel to me like my child that is misbehaving at school. I do love them, but when they screw up it makes it all the more difficult.

Re: Feature: The Big Nintendo Direct Summary - 12th November

Churchy

I found most of the early announcements quite dull, largely because a lot of it was offering very little expansion on what we already know. There was quite a bit of filler going on with Triforce Heroes, Badge Arcade and Animal Party 10 amiibo edition. However, the second half was bloody great with Pokemon 1st Generation, Dragon Quest, some interesting indies and THAT Smash Bros. announcement.

In a strange way I found Satoru Shibata's straight approach unintentionally funny. It was definitely worth a watch, just for the finish.

Re: SNK Playmore Ditches Pachinko Machines To Focus Entirely On Video Games

Churchy

@opeter Pachinko machines are a common machine seen in Japanese amusements (popular in a similar way to fruit machines or slot machines). They usually feature vertical boards filled with pins. Balls are dropped or launched into the machine so that they land in certain areas to gain points. Usually they pay out tokens which can be swapped for prizes.

Re: Review: Konami Krazy Racers (Wii U eShop / GBA)

Churchy

I absolutely love Konami Krazy Racers. A brilliant GBA launch game in the UK and one that is vastly underrated. Even the Android/iOS sequel was good, and it had Pyramid Head in it! It might be sacrilegious to express it, but I love it just as much as Super Circuit, maybe more!

Re: Feature: Why We're Still Playing... Super Metroid

Churchy

As I didn't own a SNES growing up, I first played this when I was 18, and I was astonished. It's just a damn great game that's brilliantly designed, whatever way you slice it. Although it's the product of several people, Sakamoto is a bit of an under-appreciated designer in my book.

Re: Project Guard and Fire Emblem Fates Provide Oddities in Nintendo's Upcoming Game Schedule Details

Churchy

@xPH03N1Xx86 Thanks man, that's awesome. My first Fire Emblem was Path of Radiance on GameCube and like you I went and discovered as much of the series as I could. I think the story of Awakening was one of the best in any FE game and all of the characters had a great sense of definition. The deeper relationship system was fantastic and the game was heavily supported with reams of DLC. Not to mention it was more accessible whilst still being a deep experience. It's a beautiful thing indeed!

Re: Eiji Aonuma is Aiming For an Open World "Surprise, or Kind of a Twist" in The Legend of Zelda for Wii U

Churchy

The only thing I care about is that the game is good. Just shut up and get on with it. Don't talk about it until you know it's being released. Then announced it with a bit of build-up time and you're good to go. Although I would welcome the opportunity to punch tingle in the face due to his inappropriate nature.

Although, I do think this might just go to NX instead and leave Wii U behind, which I think would be a smart move.