@TheLobster: Yes, I agree. But even the GameBoy pocket had a slightly green background which is mimicked by the VC version in some sense. I still find it strange that there is no color option.
I played all Pokemon games in the GameBoy Color palettes and I don't understand why there is not the option, here. With the GameBoy Advance we got the widescreen option, additionally. And now we have two widescreen color displays and just get a black/white game???
Seriously, nobody played these games in black and white. Either it was black and green or in GBC color palettes. There is absolutely no reason to restrict the game to these monochrome "colors".
@polarbear: I totally understand you. I purchased only all stages but in order to that I had to pay for a few characters as well. With Bayonetta it would be the same thing. However, after that I have finally all stages
@Deanster101 Take it or leave it. The price is okay for such a great game. People only find it too expensive since Nintendo released the game as "Nintendo selects" for almost the same price a while ago.
However, I don't understand why Nintendo don't use the half-price option in the first week. That was always such an alluring offer that I could not resist to buy the game again.
Yes, FF Tactics Advance is a very nice game. I will buy it (again)
(Game Boy Advance Titles work really great on the GamePad. I am really glad, Nintendo releases them for the WiiU since I don't like them on the 3DS. The ambassador program showed me that GBA games don't fit for the 3DS since the position of the D-Pad is bad and the using of one screen is boring ; )
I hope we are getting more GBA games in this way! The price is very nice since even a used copy of the game is more than twice as much.
@LavaTwilight Pikmin, Paper Mario, Mario Golf, Mario Tennis, Mario Smash Football, Eternal Darkness, Baten Kaitos 1 and 2, Battalion Wars, Animal Crossing, Wave Race, Luigi's Mansion...
Just to name a few...
(I didn't name any third party game like Monkey Ball, Metal Gear, Star Wars Rogue Leader, Resident Evil which all could get a revival.)
Nice to see how Nintendo supports small developers! I will buy the game, of course, to improve the environment for Indies in this strange mega business of video games.
@CB85 It is no problem to find an intern at Daimler-Benz that can make a Super Mario Maker level. Of course the intern can't make coffee for that one day but it's like that interns are getting paid...
@VeltorWomboCombo Mentioning the original level in the level title should be possible... But even then she should have the permission of the original designer.
This is a great old-school Mario level. Thanks to a good level design, there are no frustrating points. The checkpoint is at the right place and the platforms have the perfect speed. A great level!
A hard but very fantastic level. You really have to stay calm to master this level. When knowing the tricks and the suitable avoiding tactics the level is never unfair. In the end, I was very happy to finish it
I do not understand why Nintendo dropped the motion control support. It could be fully optional and there are many people who really like it. Even Mario Kart 8 continued with motion controls and Mario Tennis seems a good title for having a lot of controller supports.
After re-releasing Mario Power Tennis for the Wii just for Motion controls and casual players, it seems now that Nintendo has totally forgotten about the casual players. There are still a lot of people who simply have fun swinging a tennis racket and it seems motion controls could be easily implemented.
Don't get me wrong: It is a good thing Nintendo focuses on traditional button inputs for its games but it is very strange when a new control feature is completely dropped in spite of having the hardware ready.
Very interesting that Nintendo has the resources to make two English translations, independently from each other. I was always happy that NoE often used the Japanese original for their translations rather than using a poor English translation of NoA.
This level is just brilliant. It feels like an original Super Mario World level but it looks even greater. You have so many possibilities to beat the level and that is so in the sense of good Mario level that my jaw dropped and is still open..
@Zach777 Our community does a great job in creating "normal" levels. In the 100 Mario challenge there are mostly bad levels but we have very talentend Makers in the forum. I myself make ONLY levels that could have been in Super Mario World.
I have the same problem with coins and extra lifes. In old Mario games it was very funny to risk a life for a life. Super Mario Maker is really missing a leaderbord or maybe two. Speedrun leaderboards as Donkey Kong Tropical Freeze provided are really nice and makes the level competitive. On the other hand, a leaderboard for points would motivate all people to fully explore the level.
Maybe with stars as a reward players would really try to be the best in a level.
@JeffreyG Nintendo uses some US versions for VC-Titles in Europe but not all. For example Super Mario 64 is the US version and that is great, in my opinion. But there are some people that don't speak english and they would prefer the already translated versions. Therefore Nintendo released DK64 in 50Hz since there the text is more important than in SM64.
Therefore: Nintendo should simply give us both versions. Period.
(For me, I definitely won't put any more money into mediocre 50 Hz versions.)
@BigBabyPeach Of course they can solve the 50Hz problem. One easy solution for example: Nintendo could put the US- and the EU-version into the E-Shop. Then the player can choose when starting the game which version she wants to play. Easy, self-explanatory and it would satisfy everybody.
Comments 442
Re: Mario Kart Flashmob Surprises And Potentially Terrifies UK Shoppers
Great
Re: Video: Reliving the Memories of the Original Announcement for The Legend of Zelda: Twilight Princess
Such a great time
https://www.youtube.com/watch?v=VE2Dc1sx71U
Re: Video: Bask in the Monochrome Glow of Extended Pokémon Virtual Console Footage
@TheLobster: Yes, I agree. But even the GameBoy pocket had a slightly green background which is mimicked by the VC version in some sense. I still find it strange that there is no color option.
Re: Video: Bask in the Monochrome Glow of Extended Pokémon Virtual Console Footage
I played all Pokemon games in the GameBoy Color palettes and I don't understand why there is not the option, here. With the GameBoy Advance we got the widescreen option, additionally. And now we have two widescreen color displays and just get a black/white game???
Seriously, nobody played these games in black and white. Either it was black and green or in GBC color palettes. There is absolutely no reason to restrict the game to these monochrome "colors".
Re: Video: Chandelure Looks Predictably Weird in Pokkén Tournament Footage
I like the name of Chandelure
Re: Nintendo Download: 4th February (Europe)
@polarbear: I totally understand you. I purchased only all stages but in order to that I had to pay for a few characters as well. With Bayonetta it would be the same thing. However, after that I have finally all stages
Re: Nintendo Download: 4th February (Europe)
@Deanster101 Take it or leave it. The price is okay for such a great game. People only find it too expensive since Nintendo released the game as "Nintendo selects" for almost the same price a while ago.
However, I don't understand why Nintendo don't use the half-price option in the first week. That was always such an alluring offer that I could not resist to buy the game again.
Re: Nintendo Download: 4th February (Europe)
Now there is a Stage Bundle, of course. I just bought all stages since there was no other option
Re: Video: Nintendo's Latest Story Trailer for The Legend of Zelda: Twilight Princess Sets the Scene
@Pod: I wonder, too. Maybe Botox?
Re: Typoman Update Improves Performance, Demo on the Way
Still no Off-TV play?
I really like the game but I would more often play it if it had an Off-TV-Mode.
Re: Current-Gen Pokémon Mew Distribution Details are Confirmed for Europe
@OneBagTravel I don't understand the question. In Smash U the big deal was Mewtwo and not Mew.
The popularity of Mew was caused by the fact that everybody thought there were 150 Pokemon and Mew wasn't able to be caught (in the normal way).
Re: Random: This 'Bullet Time' Super Mario Maker Level Uses an Awesome Slow Motion Glitch
@Maxz: The time is just calculated by the needed frames, i.e. the unit is 1/60 second (without lag ; )
Re: Weirdness: Super Mario 64 Expert Collects a Star in 0.5 'A' Button Presses
Great stuff
I can't believe I watched the whole video
Re: Nintendo Download: 28th January (Europe)
@wazlon: Yes. And the WiiU GamePad D-Pad is just great. It is perfectly sized and the position is the best. I love it
Re: Nintendo Download: 28th January (Europe)
Yes, FF Tactics Advance is a very nice game. I will buy it (again)
(Game Boy Advance Titles work really great on the GamePad. I am really glad, Nintendo releases them for the WiiU since I don't like them on the 3DS. The ambassador program showed me that GBA games don't fit for the 3DS since the position of the D-Pad is bad and the using of one screen is boring ; )
I hope we are getting more GBA games in this way! The price is very nice since even a used copy of the game is more than twice as much.
Re: Talking Point: The Allure of the Virtual Console and How Nintendo Can Harness It
@Souldin To be fair: For VC titles (excluding Wii titles) the WiiU have more than enough internal memory.
Re: Talking Point: The Allure of the Virtual Console and How Nintendo Can Harness It
@LavaTwilight Pikmin, Paper Mario, Mario Golf, Mario Tennis, Mario Smash Football, Eternal Darkness, Baten Kaitos 1 and 2, Battalion Wars, Animal Crossing, Wave Race, Luigi's Mansion...
Just to name a few...
(I didn't name any third party game like Monkey Ball, Metal Gear, Star Wars Rogue Leader, Resident Evil which all could get a revival.)
Re: Monster Hunter X (Cross) and New 3DS Continue to Lead the Way in Japan
@electrolite77 Yes, but the head start is true for every region of the world. Only in Japan, Nintendo could press home an advantage.
Re: Monster Hunter X (Cross) and New 3DS Continue to Lead the Way in Japan
@ChromXsome: In Japan, WiiU still have 700 000 more units sold than PS4. We will see if the PS4 can close this gap this year.
Re: Wii U eShop Exclusive 3Souls Will Aim to 'Break New Ground' With the GamePad
Nice to see how Nintendo supports small developers! I will buy the game, of course, to improve the environment for Indies in this strange mega business of video games.
Re: Nintendo Download: 7th January (Europe)
@Sligeach @manu0:
Yes, NSMBWii is a Nintendo Select that means the official price is around 25 EUR. For a new retail game!
Re: Mercedes-Benz Representative Explains the Company's DLC Deals with Nintendo
@CB85 It is no problem to find an intern at Daimler-Benz that can make a Super Mario Maker level. Of course the intern can't make coffee for that one day but it's like that interns are getting paid...
Re: Accusations of Plagiarism Directed at Popular Super Mario Maker Level Creator
@luigio17 Thanks for the links. Maybe I will make a video about all the copies. I just record your level so far.
Re: Accusations of Plagiarism Directed at Popular Super Mario Maker Level Creator
@luigio17 By the way, did you find any other copied levels?
Re: Accusations of Plagiarism Directed at Popular Super Mario Maker Level Creator
@Danrenfroe2016 "Open Source" means "everybody can see the code". It doesn't mean: "Everybody can take that code and get the glory for himself".
Re: Accusations of Plagiarism Directed at Popular Super Mario Maker Level Creator
@Kirk For the first example: Watch my video: https://youtu.be/oKGUDSDalmg
For the second example: Watch this screenshot: http://i.imgur.com/twR8Vq6.jpg
Re: Accusations of Plagiarism Directed at Popular Super Mario Maker Level Creator
@VeltorWomboCombo Mentioning the original level in the level title should be possible... But even then she should have the permission of the original designer.
Re: Accusations of Plagiarism Directed at Popular Super Mario Maker Level Creator
That's just shameful.. I guess, he actually copied a lot more levels than three...
http://i.imgur.com/twR8Vq6.jpg
https://youtu.be/oKGUDSDalmg
Re: Minecraft Finally Digs Its Way Onto the Wii U eShop on 17th December
Off-TV -> Perfect
Re: Review: Xenoblade Chronicles X (Wii U)
I simply don't have enough time to play such an enormous game.
Re: Nintendo of Europe Launches Its Cyber Deals Weekend With Four Major eShop Discounts
Okay, this is disappointing. I was hoping for a TWW discount...
Re: Feature: Super Mario Maker’s Weekly Course Collection - 20th November
So many levels I have to play, so many levels I want to design...
Re: Sky Sawpit
This is a great old-school Mario level. Thanks to a good level design, there are no frustrating points. The checkpoint is at the right place and the platforms have the perfect speed. A great level!
Re: The Trials of Three Kings
A great puzzle level. Thanks for the checkpoint you don't have to repeat the first trials!
Re: The Super Mario Maker Update Has Cleared Up Some Glitches
What is that about the spring in Mario World? Where is there a glitch?
Re: Abandoned Sawmill
A great level to get fully lost I really enjoyed it!
Re: The Gauntlet
A hard but very fantastic level. You really have to stay calm to master this level. When knowing the tricks and the suitable avoiding tactics the level is never unfair. In the end, I was very happy to finish it
Re: Preview: Hitting the Courts in Mario Tennis: Ultra Smash
I do not understand why Nintendo dropped the motion control support. It could be fully optional and there are many people who really like it. Even Mario Kart 8 continued with motion controls and Mario Tennis seems a good title for having a lot of controller supports.
After re-releasing Mario Power Tennis for the Wii just for Motion controls and casual players, it seems now that Nintendo has totally forgotten about the casual players. There are still a lot of people who simply have fun swinging a tennis racket and it seems motion controls could be easily implemented.
Don't get me wrong: It is a good thing Nintendo focuses on traditional button inputs for its games but it is very strange when a new control feature is completely dropped in spite of having the hardware ready.
Re: Zelda Fans Vent Anger At Nintendo of America Over Doge Memes In Tri Force Heroes
Very interesting that Nintendo has the resources to make two English translations, independently from each other. I was always happy that NoE often used the Japanese original for their translations rather than using a poor English translation of NoA.
Re: Video: We Want Your Super Mario Maker Levels for Our New YouTube Series
I offer my level "Ghosts in the Machine (ver1.5)"
5F50-0000-00A7-2018
https://www.nintendolife.com/embed/super-mario-maker/levels/5F50-0000-00A7-2018
Re: Bowser's Frosty Fortress
Nice and challenging level with a great ice theme
Re: Spines, Vines & Porcupines
Very nice and hard level
Re: Upcoming Super Smash Bros. Patch Will Make Diddy Kong Less Obnoxious
The removing of replay data is really annoying. Is there a simple possibility to create youtube videos from your replay data?
Re: Super Nindie Maker: Choice Provisions' Paratroopa Pounce
@Zach777
Here: https://www.nintendolife.com/super-mario-maker/makers
Re: Life and Decay
This level is just brilliant. It feels like an original Super Mario World level but it looks even greater. You have so many possibilities to beat the level and that is so in the sense of good Mario level that my jaw dropped and is still open..
Re: Super Nindie Maker: Choice Provisions' Paratroopa Pounce
@Zach777 Our community does a great job in creating "normal" levels. In the 100 Mario challenge there are mostly bad levels but we have very talentend Makers in the forum.
I myself make ONLY levels that could have been in Super Mario World.
Re: Super Nindie Maker: Choice Provisions' Paratroopa Pounce
I have the same problem with coins and extra lifes. In old Mario games it was very funny to risk a life for a life. Super Mario Maker is really missing a leaderbord or maybe two. Speedrun leaderboards as Donkey Kong Tropical Freeze provided are really nice and makes the level competitive. On the other hand, a leaderboard for points would motivate all people to fully explore the level.
Maybe with stars as a reward players would really try to be the best in a level.
Re: Nintendo Download: 8th October (Europe)
@JeffreyG Nintendo uses some US versions for VC-Titles in Europe but not all. For example Super Mario 64 is the US version and that is great, in my opinion. But there are some people that don't speak english and they would prefer the already translated versions. Therefore Nintendo released DK64 in 50Hz since there the text is more important than in SM64.
Therefore: Nintendo should simply give us both versions. Period.
(For me, I definitely won't put any more money into mediocre 50 Hz versions.)
Re: Nintendo Download: 8th October (Europe)
@BigBabyPeach Of course they can solve the 50Hz problem. One easy solution for example: Nintendo could put the US- and the EU-version into the E-Shop. Then the player can choose when starting the game which version she wants to play. Easy, self-explanatory and it would satisfy everybody.
By the way: Is Mario Golf also just in 50Hz?
Re: Nintendo Download: 8th October (Europe)
@TomJ Yes, in Europe we can play Donkey Kong 64 in 50Hz... like 17 years ago...
I guess both departments need reinvigorations...