The Wii U eShop has been home to a variety of new developers with bold ambition, and Berlin-based Red Column is the latest to set out its stall for the store. It's bringing 3Souls exclusively to Wii U in Q2, with the goal of utilising the GamePad "to break new ground in how you control your character and play the game".
Described as a puzzle platformer, the GamePad is used to understand and interact with the emotions of 'Ánimas', creatures from the world of Mustland. The evident ambition of the concept and its use of the controller are certainly to be commended, though admittedly it's a title that looks rather simplistic visually.
The spirit of download-only games can mean that humble aesthetics are overcome through clever designs and concepts; you can check out the trailer below to see if you think 3Souls has that potential.
A Q2 release target means that it's not far away, in any case - will you be keeping an eye on this one?
Comments (21)
It's wonderful to still see developers excited about what the GamePad can bring to the table. I'll definitely give this a look when they show more about it.
A game that finally uses the gamepad on the Wii U to its advantage..... about time really.
Nice to see how Nintendo supports small developers! I will buy the game, of course, to improve the environment for Indies in this strange mega business of video games.
Forget "breaking new ground", I find it hard to believe it will even be a good game. Hopefully it will be good, but I'll believe it when I see it.
It's funny how two people see the same thing from opposite views. Sabrewing above appreciates developers making games for the gamepad when these games should be on the 3ds/DS.
The gamepad is not Nintendo's third console, it is a controller with a screen. The idea being that while we are playing Wii U games in HD on a Lager TV screen some aspects of the game, maps for example, can be displayed on the controllers screen.
Because no one really made use of the gamepad it flopped. But rather than admitting this Nintendo used it as its third console.
Can't look more "basic" than Thomas Was Alone, still it's quite an intelligent/funny/fun/emotional game.
As for the trailer for this one, I'll wait and see more of the gameplay before I get excited.
For a game that relies heavily on the text they could have out more resources into better writing.
@IAmDeclanJay affordable space adventures does just that, you should check it out if you haven't already. It is an unbelievable game.
This looks intriguing, I'll certainly keep an eye on it.
Heh, I'll buy any game that only works on Wii U! Workedfor Year Walk, Xenoblade X and Splatoon, so it did.
While I am always hopeful for any game, especially exclusives which attempt to leverage the hardware, I'm always wary when trailers have little in the way of gameplay. Hopefully this is just a case of them getting their name out now and holding off on gameplay until closer to launch for marketing purposes. (I will admit to complete ignorance as to what approach will build the largest audience.)
Looks very interesting.
Well that left a bad taste in my mouth. Despite being short, it was incredibly boring, and then it gives no specifics about how this innovative gameplay concept will work. And the graphics look awful. At least go for 16 bit quality, please.
Should have been released during the first six months of the Wii U cycle.
Not saying i'm not happy it's coming. I just think that it would have helped sell the Wii U when it really needed it.
Until I'm proven wrong, I'm just going to assume that this breaking new ground on the GamePad is nothing more than a gimmick and that the game could have worked without too many changes on the Pro controller. Gameplay of how the GamePad is used would have been nice.
Seems interesting!
Oh come on! The trailer ends right when the gameplay start!
I guess they wanted to tease, but I'm not sure it's a good idea to completly hide their main selling point. If anything it raise many doubts about it ^_^;
Love developers with exclusive titles and ideas like that.
@zool as far as I'm concerned, the gamepad is amazing. I can play pretty much every game on my tv or on the gamepad and my wife never complains. It was the selling point for me. Yes, there could be some better use for it, but overall, my wii u is my fav system by far. my ps3/4 do not get used unless I'm playing dark souls and the occasional other AAA game that wii u missed. If anything, Nintendos failure with the wii u and the gamepad is really just they should have released it 3 years earlier then they did. they didn't need to since ds and wii were bringing in big $$$, but the wii u going up againist ps3/x360 for 3 years before current gen came out, I don't think we would be calling it a flop of a console. Before Nintendo went with motion controls, it was rumored the next console would have screen on the controller. I think Nintendo has the gamepad designed 10 years ago and because of the price point, put it aside for the wiimote/chuck. But if wii u came out 3 years earlier and advertised as an updraded wii(which is all it is), it would have sold tons more. the wii could have costed like $500 instead of $250 at launch, included hd and the gamepad. today, people have no issue buying a $500 electronic device. back then, even the ps3 struggled, but still ended up selling tons.
@Donutman Should have? Maybe. But Nintendo did not bring it out earlier. What it should have done was made the Wii with HD and more powerful, then it would have lasted much longer and we would not have needed a Wii U.
Nintendo Wii u advertising was misleading. Nintendo was advertising that games could transfer to the gamepad to play while someone watched the TV but in reality very few games could be transfered. That I think lost Nintendo a lot of sales in the early days.
Also by the time the Wii U was launched most gamers had their own TV to play games on and so did not rely on the main TV. And why would you want to invest in an HD TV just to play games on a small inferior screen.
I think that third party developers did not take to the gamepad and because of a lack of games most of the Wii owners did not buy the Wii U and because very few Wii U were sold third party developers did not make Wii U games. It was a vicious circle. A gamepad flop.
Nintendo would not admit it flopped, and instead of dropping the gamepad and just make good HD games they turned the gamepad into a third console.
@IAmDeclanJay Pikmin 3, Smash, Mario Maker, Splatoon, Nintendo Land, Affordable Space Adventures, Swords & Soldiers 2, Stealth Inc. 2, Runbow, Rayman Legends, Don't Starve, Wind Waker HD, The Wonderful 101 and more. There are tons of games which are using the GamePad to deliver a new, unique and/or extended gaming experience.
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