Comments 442

Re: Wet And Dry

Chandlero

A great idea that is amazing implemented. I really enjoyed playing it and it is best water level I found in SMM so far. Great job!

Re: The Greatest Hunt

Chandlero

A level that is very easy to enjoy: It looks great, the music fits perfectly and the underwater sections are very fair. It was pure fun

Re: Shippin'

Chandlero

A nice short level. It reminded me a lot of the original airships in SMB3 and that is a very good sign

Re: Underground Antics!

Chandlero

A good designed Mario World level which feels very close to the original since there are a few bonus stages and extras to find. Maybe there is one Hammer Bro too much.

Re: Four Ghostly Trampolines

Chandlero

A very nice ghost house. Both visually good and imaginative. When you know what you have to do, it is not too hard since there are enough mushrooms to recover. However, if you advance too early, you will be stuck. That is just a small flaw.

Re: The Companion Shell v1.6

Chandlero

A very great puzzle game. Your brain will work while playing this game and it is very satisfying when you finally solve one room.

Still be warned: This level is very long and you have to clear all rooms in a row.

Re: Heroes Rescuing Bowser!?!

Chandlero

Definitely a funny level to play and to watch. It has a lot of costumes and sounds which give the level a comical touch. The jumps and puzzles are not very hard and the level design is straight-forward.

Re: Side With Goombas

Chandlero

A really great level with an unique idea of using goombas as weapons. But due to this mechanic I would rate the level as "hard". You have to kick the goombas in the right directions and avoid enemies. Not a simple task and you will die a lot if you are too fast. But if you concentrate, you will praise the level design.

Re: Let's Go For A Run!

Chandlero

A very easy level with a descent design. There is the right amount of enemies and very fair positioning. However, the level is quite short. It misses a rightful ending.

Re: Let's Go For A Swim!

Chandlero

A very intense water level without fishes, thankfully. This level forces you into cursing the water physics. But if you concentrate, you will find the goal.

Re: Mushroom Mayhem

Chandlero

A funny level which shows a few costumes. The jumps and the level design are very easy but not very special.

Re: Shigeru Miyamoto Wants to Produce Another Super Mario Galaxy, But is Waiting for the Right Opportunity

Chandlero

I really would love to see a new Mario 64 game. That game is so great, feels so free and is a real challenge in some levels. There is no "hand holding" when failing a level 10 times in a row. But that is what video games are about!

I hate to disagree with Miyamoto but just because some people think a game is too hard, it doesn't mean that the game is not for everyone. I had a lot of friends in the 90s which weren't good in Mario 64 but loved to explore the levels, swimming and so on. They weren't able to beat the penguin but they don't need that to enjoy the game. They were getting better at the game just by exploring and enjoying the 3D world.

Even after 19 years, Mario 64 is still the best 3D Mario for me. In Mario 64 you could collect the stars in your own order and sometimes stumble on one of them.

The freedom of Mario 64 is what I really miss in Mario games these days. No time limit, no playing order, no level order, almost no obligatory levels and many ways to get the star.

Sunshine and Galaxy were fine since they were fresh and new. But now it is the time for the real Mario 128, i.e. moving platforms, slides, wall jumps and so on.

Re: Mario History: Super Mario 64 - 1996

Chandlero

Ah, Mario 64. I was so astonished in 1996. I played hours just in the front of the castle before entering it. It was so great to move in three dimensions.

But I did not personally own an N64 and so my first own 3D Mario was Mario Sunshine. I loved it but I missed the freedom of SM64 from the beginning. The levels were great but too linear. In Mario 64 you could collect the stars in your own order and sometimes stumble on one of them. In Sunshine you almost always have to collect the star you have chosen in the level screen.

The freedom of Mario 64 is what I really miss in Mario games these days. No time limit, no playing order, no level order, almost no obligatory levels and many ways to get the star.

Re: Exclusive: eShop Publishers Are Dropping Releases In Germany Due To Low Sales And Cost Of USK Rating

Chandlero

@Fletcher-Mobot So you are fine with an extra tax on video games?

@Topic: The USK system works very good in Germany, but just for retail games. Children have to show the ID card when buying a game or movie.

For small digital downloads, the system is not needed in that way. But that's the law in Germany at the moment. Nintendo is very children orientated and always for the protection of young people. So it would be false avoiding German laws and losing this reputation.